SOLDIER-1st |
2 people marked this as a favorite. |
The masked man stood alone in the darkness, shimmering and translucent. Any passersby might have skirted around him, knowing without knowing that proximity to one such as he would be fatal. But there were no passersby, not on paths such as this. The man moved forward, traveling without walking, ghosting through the darkness like a meteor in the night. For an unknown amount of time he traveled, seeking. Finally he found what he sought. Golden light plagued the corners of his eyes, and the discordant buzzing of some unknown energies filled his head. He stretched forward, seeking to observe, when suddenly a force like the fist of Gorum slammed into him, crushing his astral form.
THIS INSTANCE IS OFF-LIMITS PENDING MOBILIZATION. FURTHER TRESPASS WILL RESULT IN TERMINATION.
Motes of golden light swarmed around him, and the buzzing rose to a rumble, as if some beast had awakened. Then with a flash all was quiet and still again.
Vicarius Giordano Torchia awoke on the floor of his chambers, unharmed but uneasy. He slowly pulled himself up, standing pensively, absent-mindedly adjusting his crimson robes. Finally he twisted a ring on his finger and spoke.
"Lock the Gate."
****************************************************************
In this quest you will be a Hellknight squad from the Order of the Gate. This will be a very difficult campaign, as befits members of one of the greatest fighting forces in Golarion. As such, please be prepared. Squad size will be 4-6 people.
Random rules and requirements
- There will be a minimum requirement of at least 2 levels in either Hellknight or Hellknight Signifier. You must meet all requirements to take this class (don't worry about killing the devil yet though, that will be part of recruitment after character creation is complete).
- There is no 'Common' language. Please pick specific languages. In the same vein, please state your characters ethnicity. Your characters ethnicity will determine your starting language. (Example: Your character is a Chelish Elf, so starting languages would be Chelish and Elven, as opposed to Common and Elven). Communication will be important in this game, as you will be traveling to several different countries.
- Clerics and inquisitors must have a deity, and it must be lawful. Druids, rangers, paladins (with the exception of the Iroran Paladin, the Sacred Servant, and the Sword of Valor archetypes), and oracles are not subject to this.
Character Creation
- 25pt buy, max health all levels.
- All Paizo material is acceptable. I may however require links from the Archives or the pfsrd if I'm not familiar with something and don't have the book.
- Starting level of 5.
- You will receive starting equipment of a masterwork set of armor (your choice), a masterwork mithral dagger, and one other masterwork weapon of your choice (must have proficiency with it). You will receive 5,500 gp with which to purchase magic items, enchantments, or any other gear you might need. This is going to be a fairly low treasure game, so be prepared to make every item count.
- Any race is legal, but obviously the less common the race, the better your backstory is going to have to be. This will be a general rule of thumb, I will allow most anything so long as you're willing and skilled enough to make it flow well with the story.
So, with all that said, please submit your character for me to review (ideally with a link to an online character sheet or in the bestiary block style), then once I accept go over to the discussion thread for your initiation. If you have any questions about builds or how I run things please ask. Recruitment end Saturday, July 26th. I can't wait to game with you all, and I hope you have fun!
lareman |
THe first thing that springs to mind here is the armor proficiency requirements. It severely hampers alot of builds (Thinking what I might play I had to nix two just off the top of my head)Any chance of removing the armor requirements for the prestige classes?
2/3 Spell progression classes like Inquisitor are also unavailable due to this. Is this intended?
Veltharis |
Well now... As my recently-retired PFS main is a Chelaxian Signifer of the Order of the Gate, I feel this is something I'd be quite interested in.
I'm initially leaning toward a divine caster of some description (no need to spend feats for the armor proficiency)... Though a Dimensional Occultist Witch may be interesting if I can make the build work.
Any alignment restrictions? Obviously must be lawful if we're going Hellknight, but is LE open?
Tsiron Ragmar |
Please don't yowl, scream, and hiss "UNDERPOWERED!" at this, but... I want to make a Catfolk Two-Weapon Warrior, prestiging into Hellknight. LN, of course.
I'll start statting him up-and doing his backstory. Posting stat array so I won't forget:
Base Str: 18 (17 + 1 level enhancement, probably +2 through Belt of Giant Strength)
Base Dex: 14 (Final: 16 through +2 inherent bonus)
Base Con: 14
Base Int: 12
Base Wis: 8
Base Cha: 10
Basic feats, while I'm at it:
TWF
Weapon Focus: Shortsword
Dodge
Toughness
Weapon Specialization: Shortsword
Power Attack
I will probably take the two levels right after I level up.
SOLDIER-1st |
Tsiron - I am super interested in seeing the backstory for that character.
Critzible - That it does! Torag's pretty cool.
Gilthanis - Yes, but you'll have to pay the cost of the silver (not the weapon or for the masterworks quality, just the silver itself) from your 5500 stipend. Looking forward to seeing your character!
cartmanbeck RPG Superstar 2014 Top 16 |
I'm working on a writeup of a human hunter (from the ACG), which I will submit for your approval later tonight after my wife and I get back from our Beach vacation :)
How many levels of hellknight will we be required to take? As long as it's four or less then Boon Companion can keep my companion at full effective level. Edit: NM I found the two level requirement. Perfect!
Sildred |
Hey, color me interested.
Would you be interested in seeing a Cleric of Erastil/cagnazzo for range to round out the submissions?
Since you aren't using Taldane as a common tongue, what languages would you expect a Chellish citizen of Korvosa or Absalom to speak?
Thanks for sharing this great idea. I'd very much like to submit a character if you'll have me.
Further Q: how large a role will there be for mounts/animal companions in this campaign as you see it?
SOLDIER-1st |
Bjorn - excellent, looking good. Let me know when you've got your equipment and whatnot finalized and we'll begin your initiation.
Bane88 - Decisions decisions!
cartmanbeck - I was wondering if anybody would pick any of the ACG classes. Looking forward to your character
Sildred - I would be very much interested in seeing a cleric of Erastil/Cagnazzo. Also: I apologize for the confusion, my copy/paste skills are lacking. Taldane is the equivalent of Common in Cheliax. But you may or may not be traveling to places where Common =/= Taldane, and so I wanted to make sure the difference was well understood.
You will definitely have use for a mount, though obviously there will be times in which you might not be able to take it with you.
Looking forward to seeing your character!
Sildred |
Bjorn - excellent, looking good. Let me know when you've got your equipment and whatnot finalized and we'll begin your initiation.
Bane88 - Decisions decisions!
cartmanbeck - I was wondering if anybody would pick any of the ACG classes. Looking forward to your character
Sildred - I would be very much interested in seeing a cleric of Erastil/Cagnazzo. Also: I apologize for the confusion, my copy/paste skills are lacking. Taldane is the equivalent of Common in Cheliax. But you may or may not be traveling to places where Common =/= Taldane, and so I wanted to make sure the difference was well understood.
You will definitely have use for a mount, though obviously there will be times in which you might not be able to take it with you.
Looking forward to seeing your character!
Thanks! Good to know - I'll hold off on the linguistics then. I'll try and narrow down what exactly I want to do with this character, but I have a bio in the profile now.
Tsiron Ragmar |
Here's the crunch (will make an alias if accepted). And working on backstory meow.
Eoko Sandwalker
LG Female Catfolk Fighter (Two-Weapon Warrior) 5
Str: 14
Dex: 21 (22 with belt of incredible dexterity +1)
Con: 14
Int: 10
Cha: 9
Wis: 10
Two-Weapon Fighting
Weapon Focus: Shortsword
Dodge
Iron Will
Weapon Specialization: Shortsword
Power Attack
Stealth +13 (5 ranks)
Acrobatics +7 (2 ranks)
Perception +5 (3 ranks)
Survival +9 (5 ranks)
masterwork mithril silver dagger (free)
+1 shortsword (2,030 gp, free masterwork)
+1 shortsword (2,330 gp)
belt of incredible dexterity +1 (1,000 gp)
masterwork breastplate (350 gp)
explorer's clothes (free)
masterwork backpack (50 gp)
bedroll (1 sp)
masterwork manacles (50 gp)
empty sack (1 sp)
3 potions of CLW (150 gp)
10 daggers
19 gp, 8 sp
DEFENSE
AC: 20 (+3 Dex, +6 armor, +1 dodge)
w/Full Attack: AC 21 (+3 Dex, +6 armor, +2 dodge)
hp: 60
Fort: +6
Ref: +7
Will: +3
OFFENSE
Ranged: dagger +11 (1d4/x2)
Melee: +1 shortsword +13 (1d6+5/19-20)
w/Power Attack shortsword +11 (1d6+7/19-20)
full attack +1/+1 shortswords +12/+12 (1d6+6/19-20)
w/Power Attack +1/+1 shortswords +10/+10 (1d6+8/19-20)
I will be writing up fluffy stuff shortly.
Azin Orlind |
Male Human (Chelaxian) Summoner 5 (Pathfinder RPG Advanced Player's Guide 54)
LE Medium humanoid (human)
Init +2; Senses bond senses; Perception +0
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 50 (5d8+10)
Fort +3, Ref +3, Will +4
Defensive Abilities shield ally; Resist shield ally
--------------------
Offense
--------------------
Speed 30 ft.
Melee mithral dagger +3 (1d4-1/19-20)
Ranged masterwork light crossbow +6 (1d8/19-20)
Spell-Like Abilities (CL 5th; concentration +10)
8/day—summon monster
Summoner Spells Known (CL 5th; concentration +10):
2nd (3/day)—barkskin, create pit[APG] (DC 18), summon monster ii
1st (6/day)—enlarge person (DC 16), feather fall, magic fang, summon monster i
0 (at will)—detect magic, light, message, read magic, summarize (DC 15), unseen attendant
--------------------
Statistics
--------------------
Str 9, Dex 14, Con 14, Int 13, Wis 10, Cha 20
Base Atk +3; CMB +2; CMD 14
Feats Arcane Armor Training, Armor Proficiency (Medium), Augment Summoning, Spell Focus (conjuration)
Skills Bluff +5 (+15 to lie, +10 to feint, 0 to pass a hidden message), Intimidate +7, Knowledge (planes) +9, Linguistics +6, Ride +6, Spellcraft +9, Use Magic Device +13
Languages Infernal, Thassilonian, Varisian
SQ eidolon link, life link, share spells with eidolon
Combat Gear wand of cure light wounds; Other Gear +1 mithral chain shirt, masterwork light crossbow, mithral dagger, mask of stony demeanor, summoner's kit, 42 gp
--------------------
Special Abilities
--------------------
Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bond Senses (5 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster III (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
--------------------
Giles
Biped (Claws)
LE Medium outsider
Init +2; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 49 (+9)
Fort +5, Ref +3, Will +4
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 greatsword +7 (2d6+13/19-20) and
2 claws +1 (1d4+4)
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +4; CMB +4; CMD 20 (can't be tripped)
Feats Cleave, Power Attack
Skills Bluff +7, Perception +7, Sense Motive +7, Stealth +9
Other Gear +1 greatsword
--------------------
Special Abilities
--------------------
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shadow Blend (Su) Outside of bright light, gain 20% concealment. With Shadow Form increase to 50%.
Shadow Form (Su) Constant 20% concealment, melee atks have ghost touch, half dam vs. corp foes.
Azin is 5'11 185lbs with black hair and blue eyes, he wears black chain armor and a red hood, to match his soon to be earned crimson cloak of the signifiers.
Azin is stern and a task master. Summoning and bending planar beasts to his side to fight. His ability as a summoner is what drew him to the Order of the Gate.
Vorgal Veil |
Here is Vorgal Veil. I need to finalize some items and languages but everything but that is taken care of.
Vorgal’s father was a noble in House Narikopolus, and even though that should not be the most defining aspect of Vorgal’s life, it was, and is. His father had done is the modern way, by making piles of money as a merchant and buying a seat in the House. He had the money for a seat in a more important House, but he was an intolerant elf and the strong faction of Elves in Narikopolus made his choice more straightforward. He controlled Vorgal much as he controlled the lesser nobles, bullying them into submission with his extensive resources. Vorgal, it seemed, was going to be a wizard.
~~~
“Vorgal, I have something for you to do.” Vorgal frowned, his father ignored him most of the time. His frown disappeared though, as his father dropped pouch onto the table in front of his books. It clinked. “ That is the fee for training under Master Wizard Aruney. You’re to go to him every day now, and learn everything you can. You’ll make this family proud by becoming a wizard that no one can stand against. The Veil name will one day be greater than Narikopolus, or even Thrune, and we’re going to be the start of it. ” Veil nodded and took the money and himself to the wizard the next day.
~~~
“Sir, if I may?” Aruney looked up from his book.
“Yes?”
“When do we get to the part about fighting?”
“You mean offensive spells? We don’t try those for some time.”
“And what about combat, like with axes, and hammers and swords?”
Aruney frowned, looking from the boy to his own wilted frame. “A wizard does not participate in something so lowly as weapon combat. His art is more refined, more cerebral, and much less dangerous if used correctly.” Vorgal wanted to say something, but knew better.
~~~
Vorgal left Aruney’s tutelage after a week. He impressed his father with knowledge he had learned and an easy cantrip, and took the bag of money each week to a new place, a contingent of Magi in Egorian. They were willing to teach him for less gold, so he took the extra coins and hid them away.
~~~
After a few months of training, Vorgal’s father wanted an update. Vorgal cast a couple of spells for him, and his father seemed satisfied. Months later though, when the spells he cast were the same strength, Vorgal’s father decided that the wizard here must not be training him well enough, so he sent him on one of the families’ merchant envoys to Riddleport. Vorgal’s father has made quite a bit of money by opening up trade contracts with the burgeoning government in Riddleport. He wasvery careful about making all of dealing completely within the law. Of course, a government could make its own laws to facilitate trade but the merchant Veil wasn’t worried about any of that.
~~~
Vorgal was crushed by the news but he had learned how to hide his emotions from his father long ago. He informed the magi of his impending trip and left to hide the last bit of his money. When he got to the chest though, he paused, counting the money he had in the chest. He knew his father’s travel rates and it looked as if it would be enough to pay for a trip to Riddleport. He returned to the magi and convinced on of them to accompany him to Riddleport, and to train him there.
~~~
The pattern continued this way, with additional trips to Darkmoon Veil in Andoran, Wispel in the Verduran Forest and even a very brief trip to Escadar.
And then his father found him out.
With dreams of keeping the family name unsullied, his father decided that Vorgal could stay as a member of the family, but he needed to learn some discipline. And so, Vorgal was sent to become a Hell Knight. Or die trying, as his father obviously wished.
SOLDIER-1st |
Slyness - Yep and yep.
Tsiron - Remember that you'll need 5 ranks in intimidate and 2 in Knowledge (Planes) before you can take Hellknight. Might want to recheck your skills.
Azin - What you have posted and your character profile don't match up. Fix that and you'll be ready to go.
Bjorn & Vorgal - Looks good guys, look for my post in the discussion thread and good luck!
SOLDIER-1st |
Embry - Just glancing at it real quick before I go to bed, but remember that you need some ranks in Knowledge (Planes) in order to qualify. Also: there's apparently two feats called Butterfly's Sting, could you please link me to the one you're referring to? And please PM me about your diety attraction.
Walter das Sombras |
Hellknight!
Sectty realized that if there was one thing he didn’t want to become, was lame. So he set up a goal for himself: to improve every moment, for the rest of his life, surpassing the limits of his body, mind and soul. You can be faster, stronger, smarter. You just needed focus and a lot of training. And so he practiced, learning new things as he moved along the land, ever southeast, to reach Absalom, the capital of the world. At first a simple fighter, he improved by learning combat styles, hunting skills, how to avoid simple dangers and how to eliminate others. He learned languages, how to climb and swim, how to use armor and how to fight without one.
There he was, a human who was always trying to surpass his own limit.
But one day, when he was studying human behavior, he realized there were people who were constantly breaking the laws. They were actually breaking a limit, one settled to prevent the world from running into total chaos. And he just got outraged by that, in a manner. “If I sweat everyday to improve my limit, why can’t they do the same and earn a living like that? Why do they need to steal, to assassinate, to rape?” And that was so freaking wrong that he couldn’t just let it go. He needed to serve as an example to the world of how awesome one can be, while at the same time preventing others from breaking the laws that shouldn’t be. He would become a Hellknight!
I'm doing a Fighter 3/Ranger 2, using Dazzling Display and Dreadful Carnage (if we ever get there)! Please tell me what you think.
Walter das Sombras |
Updating.
Sectty realized that if there was one thing he didn’t want to become, was lame. So he set up a goal for himself: to improve every moment, for the rest of his life, surpassing the limits of his body, mind and soul. You can be faster, stronger, smarter. You just needed focus and a lot of training. And so he practiced, learning new things as he moved along the land, ever southeast, to reach Absalom, the capital of the world. At first a simple fighter, he improved by learning combat styles, hunting skills, how to avoid simple dangers and how to eliminate others. He learned languages, how to climb and swim, how to use armor and how to fight without one.
There he was, a human who was always trying to surpass his own limit.
But one day, when he was studying human behavior, he realized there were people who were constantly breaking the laws. They were actually breaking a limit, one settled to prevent the world from running into total chaos. And he just got outraged by that, in a manner. “If I sweat everyday to improve my limit, why can’t they do the same and earn a living like that? Why do they need to steal, to assassinate, to rape?” And that was so freaking wrong that he couldn’t just let it go. He needed to serve as an example to the world of how awesome one can be, while at the same time preventing others from breaking the laws that shouldn’t be. He would become a Hellknight!
Male Human (Varisian) fighter 3 / ranger 2 - LN medium humanoid (human)
Init +1; Senses Perception +5,
Languages Chelaxian, Infernal, Kelish, Varisian
AC 23, touch 12, flat-footed 22
hp 63 (5HD)
Fort +8, Ref +5, Will +0
Speed 20 ft. (4 squares)
Melee greatsword (alchemical silver) (two handed) +12 ((two handed) 2d6+7/19-20)
Melee dagger (mithral) +11 (1d4+5/19-20)
Ranged dagger (mithral/thrown) +7 (1d4+5/19-20)
Melee masterwork greatsword (cold iron) (two handed) +13 ((two handed) 2d6+8/19-20)
Face 5 ft. Reach 5 ft.
Base Atk +5; CMB +10; CMD 22
Atk Options Favored Enemy (Humanoid (Human)) +2,
Special Actions Abilities Str 20, Dex 12, Con 14, Int 12, Wis 8, Cha 14
Special Qualities Bonus Feat, Bonus Feats, Skilled, Track +1, Weapon and Armor Proficiency, Weapon and Armor Proficiency, Weapon Guard, Weapon Training, Wild Empathy +4,
Feats Cleave, Dazzling Display, Furious Focus, Intimidating Prowess, Step Up, Weapon Focus (Greatsword)
Skills Acrobatics -3, Acrobatics (Jump) -7, Appraise +1, Bluff +2, Climb +5, Craft (Untrained) +1, Diplomacy +3, Disguise +2, Escape Artist -3, Fly -3, Handle Animal +6, Heal +3, Intimidate +15, Knowledge (Arcana) +2, Knowledge (Dungeoneering) +5, Knowledge (Engineering) +5, Knowledge (Geography) +5, Knowledge (Local) +2, Knowledge (Nature) +5, Knowledge (Planes) +4, Linguistics(Infernal, Chelaxian) +3, Perception +5, Perform (Untrained) +2, Ride -3, Sense Motive -1, Spellcraft +6, Stealth +1, Survival +3, Survival (Follow or identify tracks) +4, Swim +5,
Possessions amulet of natural armor +1; greatsword (alchemical silver); ring of protection +1; outfit (hot weather); full plate +1; dagger (mithral); masterwork greatsword (cold iron); Armor Expert You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Bonus Feat Humans select one extra feat at 1st level.
Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Favored Enemy (Humanoid (Human)) (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against humans. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Track (Ex) You gain +1 to Survival checks made to follow tracks.
Weapon and Armor Proficiency A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Weapon and Armor Proficiency A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Weapon Choice (Greatsword)
Weapon Guard (Ex) At 2nd level, a weapon master gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.
Weapon Training (Ex) At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd. This ability replaces armor training 4.
Wild Empathy (Ex) You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+4 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.
SOLDIER-1st |
To everyone - Looking through your crunch I have seen a few people put Chelish as their language. That is my fault due to a typo in my original post. Please replace with Taldane.
Embry, Elijah, and Legaine, congratulations, you have made a character! With the numbers of eligible participants increasing, I may decide to start running fights concurrently, but I would like to at least finish this first one before doing so to give you guys an idea of what it'll be like. You should thank Bjorn for being such a willing test subject =P
Walter/Sectty - Please space out your crunch a little better, that just makes my eyes hurt. Like the idea behind your character though, I've met some people like that before, so it's a familiar personality to me.
Walter das Sombras |
Here you go. I did say it was a "rough" crunch ^_^
I still have to organize the skills in my common standard and buy additional items, but by looking at Bjorn's battle we know that can wait a bit.
Sildred |
With Eiseth as my patron, will I be able to channel positive energy and heal our group?
If I can't heal-channel or cast magic circle against evil I'll probably swap back to Erastil. The wrathful lone "Angel of Hell" seems like a great patron for this campaign though.
EDIT:Looks like it's negative channel for me. Soldier, please let me know where ya stand please sir. Want me to heal/channel positive energy?
Tsiron Ragmar |
Here's the crunch (will make an alias if accepted). And working on backstory meow.
Eoko Sandwalker
LG Female Catfolk Monk (Weapon Adept) 1/Fighter (Two-Weapon Warrior) 4
Str: 14
Dex: 21 (22 with belt of incredible dexterity +1)
Con: 14
Int: 10
Cha: 9
Wis: 10
Two-Weapon Fighting
Weapon Focus: Kama
Dodge
Weapon Finesse
Weapon Specialization: Kama
Toughness
Two-Weapon Defense
Perfect Strike
Knowledge (Planes) +2 (2 ranks)
Intimidate +8 (5 ranks)
Acrobatics +14 (5 ranks)
Survival +6 (3 ranks)
masterwork mithril silver dagger (free)
+1 kama (2,030 gp, free masterwork)
+1 kama (2,330 gp)
belt of incredible dexterity +1 (1,000 gp)
leather armor (15 gp)
explorer's clothes (free)
masterwork backpack (50 gp)
bedroll (1 sp)
masterwork manacles (50 gp)
empty sack (1 sp)
belt pouch (1 sp)
7 potions of CLW (350 gp)
10 daggers (20 gp)
Bandolier (1 sp)
4 gp, 8 sp
DEFENSE
AC: 19 (+6 Dex, +2 armor, +1 dodge)
w/Full Attack: AC 21 (+6 Dex, +2 armor, +3 dodge)
hp: 65
Fort: +6
Ref: +8
Will: +4
OFFENSE
Ranged: dagger +11 (1d4)
Melee: +1 kama +12 (1d6+6)
Flurry of blows full attack +1/+1 kamas +11/+11/+11 (1d6+6)
Eoko’s tawny fur lay damp against her skin as the ship rocked unsteadily through the maelstrom. Her nose twitched as it took in the sour odors that clung to the other prisoners like a second skin-anguish, nausea, denial, hopelessness… and above all, fear. The young catfolk felt a slimy, cold tendril creep through her psyche, but she banished it as Matria Nokoro’s teachings washed through her mind.
I must not fear.
Fear is the mind-killer.
Fear is the little death that brings total obliteration.
I will face my fear.
I will permit it to pass over and through me.
And when it has gone past I will turn my inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.
They were packed like logs. Commodities, nothing more. A quarter of them starved to death. Another half wasted away from debilitating sickness. Eoko reminded herself why she had to endure this torment for the fourteenth time…
The sisters sat around the communal fire in the temple. Lights flickered above, and Eoko could feel the power of the Gate whisper through her qi . The order-no more than 13 catfolk-sat in complete silence, until the matria spoke. “Eoko is ready.” This did not come as a shock. The Gatekeepers trained hard and rigorously, and Eoko was the most worthy of them all. “I have been… informed that there is a Gate beyond the sands.” This, however, did come as a shock. A gasp swept through the order. Only Eoko kept quiet. “This Gate is unlike any other. It leads to a place of great evil. An order-much like ours-guards it, communes with it, and tries to learn its secrets.” The matria turned to Eoko. “Watch these ‘hellknights,’ this ‘Order of the Gate.’ They have great potential-and so does their Gate. For now, simply place yourself in their order. Watch them, subtly guide them. While the Gates we watch-Light and Dark; Earth, Water, Wind, and Fire; and all that lay in between-have power, Hell is a place mortal souls gather and shaped. Its power is strange. Your Watch will be difficult. And so will the journey.”
For the first time in her life, Eoko set foot outside the sands of Thuvia, and traveled into Rahadoum. She allowed herself to be captured as a slave, most likely for a harem, and then she waited out the long journey. The young catfolk was one of the ten slaves to emerge from the bowels of the Red Devil slave ship, and the only one that was healthy. A hellknight, present at the auction, took note of this. He watched Eoko work all hours of the day and night hardly breaking a sweat-thankfully, she wasn’t bought for a harem-and then, quietly, he bought her off of Eoko’s owner. The hellknight took Eoko to Citadel Enferac, where she undertook her training. Now Eoko awaits her final test…