Danse Macabre

Legaine the Pursuer's page

10 posts. Alias of laughmask21.


Race

HP 48/48 || AC: 19; T: 15; FF: 14; CMD: 18 || Fort +4; Ref +6; Will +7 ||

Classes/Levels

Init +8; Perc +11 || Spells 1st: 5/5; 2nd: 4/4 || Judgement 2/2 || Bane (rounds) 5/5

About Legaine the Pursuer

Background:

"Do it," the voice said coldly behind him. "You know what he is and you know what we need." On the dusty ground before Legaine lay a whimpering slip, choking on his own blood as it slowly filled his lungs. The thieving halfling gave them a good chase, but no has escaped Legaine's justice yet. With an arrow in his hamstring and an arrow through the lung, the slip wouldn't last much longer. "I need that information," Legaine thought to himself. Kneeling down in the blood-stained sand, Legaine ripped the arrows out of his flesh, unleashing agonized cries from the criminal. He moved quickly to place a hand over the halfling's mouth, smothering him - he always hated when they screamed. His hand glowed brightly as healing magic effused into the halfling, illuminating his face. For a brief moment, their eyes met and the halfling appeared both thankful and relieved, but he soon realized the motive of this act of kindness. He was to be dragged off and never seen again, kept alive against his will and forced to endure unending torture, all for a few names. He began to fight back, trying desperately to tear the inquisitor's hand from his mouth, but to no avail. With the halfling's wounds sealed and mended, Legaine pulled him to his feet for his mentor to clap in irons. "Jericho "Two Fingers", Methindra Pureheart, and Mason Cooper! Those are our leaders! Please, just let me go! I've told you everything!" The halfling was kicking and screaming, begging for mercy as they dragged him through the streets. He was a revolutionary, spreading treasonous propaganda against the Chelaxian government. His name was Milo Oswold, and Legaine would be the only face he saw for the next several months.

Legaine served as a torturer for the Cheliax government, extracting information from rabblerousers, rebels and revolutionaries about any and all conspiracies and contraband. It was grim work, but was all he seemed to be good. That, and hunting people through the streets. In his muggy and humid subterranean chambers, a chorus of wailing victims echoed thoughout. To Legaine, it went as unnoticed as the wind. As he set out to begin a new day of criminal confessions, he was paused by heavy footsteps clattering down the stairway. Sinister, fully-armored men filled the room - Hellknights. A group parted for a man dressed in dark crimson robes to step forward. It was his mentor from the day before. "The Lictor was very impressed by your story. You might just make the cut." He handed him a sealed parchment, turned and exited the room with his troops. Legaine looked down at the note, "A Hellknight...now that is justice."

Crunch:

Legaine the Pursuer
Human (Chelaxian) Inquisitor 5/Hellknight Enforcer 1
LN Medium humanoid (human)
Init +8; Senses Perception +11

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Defense
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AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
hp 48 (6d8)
Fort +4, Ref +6, Will +7

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Offense
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Speed 30 ft.
Melee
...MW light mace +4 (1d6) and
...mithral dagger +4 (1d4/19-20)
Ranged
...+1 longbow +9 (1d8+1/×3)

Inquisitor Spells Known (CL 6th; concentration +8):
2nd (4/day)—
...Align Weapon
...Cure Moderate Wounds
...Flames of the Faithful (DC 14)
...Communal Protection from Evil
1st (5/day)—
...Cure Light Wounds
...Ear-Piercing Scream (DC 13)
...Protection from Evil
...True Strike
0 (at will)—
...acid splash
...brand(DC 12)
...detect magic
...guidance
...read magic
...stabilize
Domain Torture Inquisition

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Statistics
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Str 10
Dex 20
Con 10
Int 12
Wis 14
Cha 14
Base Atk +3; CMB +3; CMD 18

Feats
Point-Blank Shot
Precise Shot
Rapid Shot
Shake It Off (Teamwork)
Warrior Priest

Traits
Crowd Dodger - You gain a +2 trait bonus on Acrobatics checks to move through another creature's space and to avoid attacks of opportunity for leaving a threatened square.
Indomitable Faith - You gain a +1 trait bonus on Will saving throws.

Skills
Bluff +10
Heal +10
Intimidate +15
Knowledge (local) +8
Knowledge (planes) +10
Perception +11
Sense Motive +13
Spellcraft +9
Stealth +13
Use Magic Device +3

Languages Taldane

SQ
cunning initiative
enforcer's mask
judgement 2/day
monster lore +2
solo tactics
stern gaze
torturer's touch
track +2

Combat Gear
potion of cure moderate wounds
wand of cure light wounds
Other Gear
mithral chain shirt
+1 longbow (arrows (40))
MW light mace
mithral dagger
bracers of armor +1
silver unholy symbol (Asmodeus)
179 gp
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Special Abilities
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Alignment Channel (Chaos, 5/5, DC 12) Heal/Harm chaotic creatures in 30 ft radius for 1d6 health/damage.
Aura of Law (Ex) The power of a Hell Knight enforcer's aura of law is equal to his total character level.
Bane (+2 / 2d6, 5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Catechesis (Ex) Add enforcer levels to inquisitor levels for effects and powers.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shake It Off Gain +1 to all saving throws per adjacent ally
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Torturer's Touch (5/day, DC 14) (Sp) As touch of fatigue, but it is a pain effect.
Track +2 Add the listed bonus to survival checks made to track.