Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


1,201 to 1,250 of 2,647 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

No, I mean what is the building?


Readies invisibility on whomever would like it.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor looks at the door to the large building, testing the edge of his blade with his thumb as he speaks. "Since we have no idea what's inside or how many to expect, perhaps Elmar should crawl in through the ducts to scout? Avelloran, by any chance do you have message prepared to stay in communication with our scout? If not, I can send Tiny Tim. If I feel extreme stress and concern from him, we'll know something has gone wrong."


DungeonMaster

oh, the building is called Kawab Villa, Silver is taking the secret door on the left, where is everyone else going/doing?


It sounds like Elmar wants to scout so we're waiting.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

I'm heading to the left secret entrance so we can clear out that area then ambush whoever is in the main part of the building with those other secret entrances, if you all want to miss out on some possible interesting battle, suit yourself. And don't forget, these blue prints says the walls are sound-proof, so noise made in that room, won't attract anyone in the main entrance door.


DungeonMaster

It does not matter who scouts but whoever does sees this. You also have +10 to your stealth because of conditions, so they have to be really perceptive and your stealth would have to suck.

what you see:
one silver chain memeber, directly in front of you and 3 dark folks to the left, nature to id, though not undead. If you come up through the floor, they will be caught offguard and you will get a surprise round.


Not to be outdone by the hobgoblin, Zuberu springs forward.

"We will attack together friend! Like Sobek's mighty children we will strike from the water's edge before they can hope to flee."


DungeonMaster

I'll wait for elmar or whoever else spies underneath to report to the group and the plan before posting further.


I thought SB and Zuberu were going on an adventure while he scouted.


DungeonMaster

okay, Silver and Zub are in combat with a Tekenu, set of undead organs, religion ids weaknesses and stuff

init: 12 + 1d20 ⇒ 12 + (10) = 22 silver
init: 2 + 1d20 ⇒ 2 + (20) = 22 zub
init: 8 + 1d20 ⇒ 8 + (8) = 16 tekenu


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver goes over to it to hit it hit: 9 + 1d20 ⇒ 9 + (3) = 12
damage: 2d6 + 3 ⇒ (5, 3) + 3 = 11 bludgeoning and some of the organs are squished, but not hard. don't worry, everyone still gets exp for this, even though only two poeple are fighting, also if anyone else would have gone to the west door, let me know so I can add you and your init to the combat.


Zuberu decides against grabbing the mass of foul dead flesh and instead throws a mighty punch.

Punch (Power Attack, Lamia Lovin'): 1d20 + 8 - 2 + 3 ⇒ (14) + 8 - 2 + 3 = 23
Damage (Ferocious Strike): 1d6 + 5 + 4 + 3 + 2 ⇒ (2) + 5 + 4 + 3 + 2 = 16


DungeonMaster

inits if you decide to join in:

init: 11 + 1d20 ⇒ 11 + (7) = 18 avelloran
init: 5 + 1d20 ⇒ 5 + (18) = 23 kaylor
init: 7 + 1d20 ⇒ 7 + (10) = 17 elmar
init: 2 + 1d20 ⇒ 2 + (15) = 17 nahoce


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar will use his surprise round action to cast Abundant Ammunition, and then pop up through the floor. Do we beat their init?


DungeonMaster

um, elmar, they don't notice you until you pop up from under the floor, so you can cast as many buffs as you want and then attack them in the surprise round. You are also in a different combat than silver and zub, but the other players can join whatever combat they like, but after your decision of surprise attack, you will have init 17 then I'll roll the enemies after the attack, because you just might one shot something


I guess we're nixing the scouting plan.

The Adventures of Silver Bullet and Zuberu will have to wait for another time.

Nevermind!


DungeonMaster
Zuberu wrote:

I guess we're nixing the scouting plan.

The Adventures of Silver Bullet and Zuberu will have to wait for another time.

Hey two different combats at once means the game goes faster, now to see which combat the others join if any. Also, if you go through the main entrance, you don't get a surprise round and like the rules, only two people can fit in the underground space and pop out.


Splitting the party and clearing the place in half the time is an excellent plan!


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Technically, using stealth to crawl through the corridor would probably require Elmar to be on his hands and knees anyway, so I'll assume he uses the surprise round to draw his bow.

Also, what's he fighting? Whether or not it's undead has an effect on the buffs he'll throw down.


DungeonMaster

read the, "what you see spoiler" to know what you see, a few posts above you okay, so elmar readies action

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce will join Elmar, casting Shield of Faith first for an effective AC of 27.

What are we facing? Can we spy them before jumping out?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Oh, whoops.

Knowledge (nature): 1d20 + 4 ⇒ (16) + 4 = 20


DungeonMaster

facing
yes you can spy on them before jumping out


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

And what's their initiative?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor will join Elmar since he has his familiar. And I'm going to say that since he was waiting to feel alarm from Tiny Tim before trying to bust in to help, he probably comes in a round later than Elmar does.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Knowledge Nature: 1d20 + 5 ⇒ (15) + 5 = 20

Based on the assumption that that's good enough to know them, Nahoce says,

Careful, stout friend, they are dark creepers who do not like light, and can create darkness at will.

Yes, I know he knows, but doesn't know that he knows. Ya know?

She will cast Spiritual Weapon targeting the Silver Chain member on the surprise round.

Big Magic Dagger: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Crit Confirm: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d8 + 2 ⇒ (5) + 2 = 7

If she has initiative over the Dark Creepers, she will move to engage the nearest.

Morningstar +2: 1d20 + 9 ⇒ (4) + 9 = 13 Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Remember, my AC is 27 due to Shield of Faith.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Luckily, Nahoce, only Avelloran and Zuberu—the fellows in the other room—lack dark vision.


DungeonMaster

init: 3 + 1d20 ⇒ 3 + (15) = 18 all 3 dark stalkers and the silver chain

Nahoce hurts the silver chain then he and 3 dark stalkers retailiate, silver chain goes after nahoce while the, while the others will target elmar with their shortbows

hit: 5 + 1d20 ⇒ 5 + (9) = 14 vs nahoce Nope.
hit: 3d20 ⇒ (3, 9, 11) = 23 add 5 to each attack, vs elmar. Nope

meanwhile in the other battle: the teknenu slams silver attack: 2d20 ⇒ (10, 10) = 20 add 12 to each att. dmg: 4d6 ⇒ (6, 2, 3, 6) = 17

all heroes from both battles are up again

Nahoce just went and finishes off the silver chain.


Avelloran steps back and casts his readied invisibility on himself.


How hurt is SB?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar will focus his shots on one of the farther-away Silver Chains.

Attack 1: 1d20 + 10 ⇒ (5) + 10 = 15 (Adamantine)
Damage 1: 1d8 + 8 ⇒ (8) + 8 = 16
Damage 2: 1d8 + 8 ⇒ (4) + 8 = 12

Attack 2: 1d20 + 10 ⇒ (9) + 10 = 19 (Adamantine)
Damage 3: 1d8 + 8 ⇒ (1) + 8 = 9

Attack 3: 1d20 + 5 ⇒ (13) + 5 = 18 (Adamantine)
Damage 4: 1d8 + 8 ⇒ (2) + 8 = 10

(or two silver chains, if that takes one out)


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver attacks the thing again swing twice as a full round action hit: 9 + 1d20 ⇒ 9 + (20) = 29 hit: 4 + 1d20 ⇒ 4 + (14) = 18
damage: 2d6 + 3 ⇒ (3, 6) + 3 = 12
damage: 2d6 + 3 ⇒ (6, 6) + 3 = 15

and silver is not that hurt, he isn't even bloodied. this thing is just about dead with guts and blood all over the organs


DungeonMaster

Elmar kills two far away dark stalkers as he quickly downs them with arrows. Only one left.

Zub is up
Kaylor is up or not if he actually came in round 2


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

SB should roll to confirm crit...


Zuberu joins his goblinoid comrade in pummeling the undead horror.

Flurry (Power Attack, Lamia Lovin'): 1d20 + 8 - 2 + 3 - 1 ⇒ (10) + 8 - 2 + 3 - 1 = 18
Damage (Ferocious Strike): 1d6 + 5 + 4 + 3 + 2 ⇒ (4) + 5 + 4 + 3 + 2 = 18

Flurry (Power Attack, Lamia Lovin'): 1d20 + 8 - 2 + 3 - 1 ⇒ (16) + 8 - 2 + 3 - 1 = 24
Damage: 1d6 + 5 + 4 + 3 ⇒ (3) + 5 + 4 + 3 = 15


DungeonMaster

good call, didn't see that elmar, but zub finished it anyway, so it is dead.

Silver travels up in the shaft, rather than to the stone gargolye by pulling a switch which pulls down a ladder to it and moves to the far right room. Below him, notices 12 ghouls that don't notice we are there, but on his way he passed the middle room which contained a golem and another Tekenu

Silver says. They don't notice us Zub, your channel doesn't have to be perfect, but a surprise channel above average will instantly kill all the ghouls. will you do it?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor moves into the room, seeing the enemies, he turns his weapon into a +1 Keen Flaming scimitar. He strikes at the plant thing next to him.

To Hit: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (5) = 17 Second d6 is fire.


Zuberu mends some of Silver Bullet's wounds and then nods. "Sobek's might will erase the stain of their undead."

CLW: 1d8 + 5 ⇒ (2) + 5 = 7

Channel Damage (DC 13): 3d6 ⇒ (6, 5, 1) = 12


DungeonMaster

Kaylor finishes his enemy, does this group wish to travel to the next room forward towards the golem and tekenu after quickly looting the bodies? The hostage however is not in this room.

Zub has just barely enough energy to kill all of the ghouls.

Silver exits the area after safely landing to the floor and is ready to take on the the tekenu and the golem, assuming zub follows, our group will enter the middle room the same time they enter the room from the south end. and then all 6 players can tackle these two monsters at once.

Edit assuming everyone joins this next battle
init: 12 + 1d20 ⇒ 12 + (5) = 17 silver
init: 11 + 1d20 ⇒ 11 + (1) = 12 avelloran
init: 2 + 1d20 ⇒ 2 + (10) = 12 zub
init: 5 + 1d20 ⇒ 5 + (1) = 6 kaylor
init: 7 + 1d20 ⇒ 7 + (18) = 25 elmar
init: 3 + 1d20 ⇒ 3 + (8) = 11 nahoce
init: 2 + 1d20 ⇒ 2 + (2) = 4 golem
init: 8 + 1d20 ⇒ 8 + (3) = 11 tekenu


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Alright, Elmar will make a full attack against the golem, because he's not sure what a Tekenu is.

Attack 1: 1d20 + 10 ⇒ (11) + 10 = 21 (Adamantine)
Damage 1: 1d8 + 8 ⇒ (8) + 8 = 16
Damage 2: 1d8 + 8 ⇒ (6) + 8 = 14

Attack 2: 1d20 + 10 ⇒ (12) + 10 = 22 (Adamantine)
Damage 3: 1d8 + 8 ⇒ (6) + 8 = 14

Attack 3: 1d20 + 5 ⇒ (8) + 5 = 13 (Adamantine)
Damage 4: 1d8 + 8 ⇒ (5) + 8 = 13


DungeonMaster

A Tekenu is undead organs crawled up into one.

anyway elmar just about kills the golem with his arrows, if only they were blunt arrows instead he would have.

silver just barely reaches the golem to try to finish it with his adamantine earthbreakerhit: 9 + 1d20 ⇒ 9 + (15) = 24
damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5 and he does, just barely killing it striking it in the leg.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Soooo...out of combat?

EDIT: ah, forgot the tekenu.

Knowledge Nature: 1d20 + 5 ⇒ (5) + 5 = 10

If Nahoce recognizes the tekenu as undead, she will Channel Energy:

Channel Energy, DC18: 3d6 ⇒ (4, 1, 1) = 6

If not, she will move to engage:

Morningstar +2: 1d20 + 9 ⇒ (9) + 9 = 18 Damage: 1d8 + 5 ⇒ (3) + 5 = 8


DungeonMaster

yes Nahoce and into a new combat assuming you followed everyone to the next room, you can walk into melee if you want or stay at ranged, but you are before this monster and only the tekenu remains


Having faced one of these creatures in the other room, Zuberu knows how dangerous they can be. He calls out for Sobek's blessing.

Bless


DungeonMaster

We are going to assume zub walked towards his allies to make sure everyone gets blessed, otherwise the spell would not reach, so everyone is blessed.


Yeah. That was the plan.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

I think we're waiting on Avelloran? Kaylor comes after the Tekenu in init. Although I can make a religion check on it, I guess.

Religion: 1d20 + 11 ⇒ (11) + 11 = 22


DungeonMaster

this thing

resistant channel: 7 + 1d20 ⇒ 7 + (8) = 15 it is not much, but hey, a full 6 damage.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8
Tekenu webpage wrote:
Vulnerable to Channeled Energy (Ex) A tekenu takes 150% as much damage as normal from channeled positive energy.

3 more points of glorious damage, please. Is it dead yet? ;-)

1,201 to 1,250 of 2,647 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Mummy's Mask Version 1.5 Epic gameplay All Messageboards

Want to post a reply? Sign in.