Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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DungeonMaster

alright, so avelloran will acid dart the last zombie hit: 7 + 1d20 ⇒ 7 + (18) = 25
dmg: 3d6 ⇒ (5, 5, 6) = 16 acid killing it.

will: 2d20 ⇒ (7, 1) = 8 add 7 to each for the ghuls saving throws, they both fail, and the channel doesn't reach the last one as it was out of the 30 foot range.

oh, wait, almost forgot about silver, he gets into melee beside kaylor hit: 10 + 1d20 ⇒ 10 + (11) = 21
dmg: 2d6 + 3 ⇒ (4, 6) + 3 = 13 not cold iron

then the ghuls retailate, one moves to zub to try to claw him. hit: 1d20 + 10 ⇒ (15) + 10 = 25
dmg: 2d6 + 6 ⇒ (5, 6) + 6 = 17 the 6 and first d6 is normal, 2nd d6 is fire.
the other 2 do full round attacks on silver and kaylor

1st kaylor as it tries to bite and claw at him hit: 3d20 ⇒ (2, 12, 20) = 34 add 10 to each attack. only the last one is a hit as he claws him for dmg: 2d6 + 6 ⇒ (5, 4) + 6 = 15 the 6 and first d6 is normal, 2nd d6 is fire

2nd goes after silver silver hit: 3d20 ⇒ (20, 3, 11) = 34 add 10 to each attack. dmg: 4d6 + 12 ⇒ (4, 2, 3, 5) + 12 = 26 the 12 and first 2d6 is normal, 2nd 2d6 is fire.

crit confirms: 1d20 + 10 ⇒ (17) + 10 = 27 on Kaylor first. crit dmg: 2d6 + 6 ⇒ (5, 3) + 6 = 14
crit confirms: 1d20 + 10 ⇒ (2) + 10 = 12 on silver second, nope misseddmg: 2d6 + 6 ⇒ (2, 1) + 6 = 9

Kaylor took 29 dmg unless you have fire resistance, which you probably do.
Silver took 26 dmg
Zub took 17 dmg

the forgotten pharaoh cultist move forward to be in melee with a double move

Zub is up
then Round 2: rest of the heroes up


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Calculation of how much damage Kaylor actually takes:
Let's see, so hit once for 11 regular and 4 fire, turns into 6 regular and 0 fire due to fire resistance and defending bone. And then the crit does not confirm since Remiel cast shield on me, so my AC is 31.

Kaylor smirks at the ghoul in front of him as he shrugs off most of the damage. "My turn." His voice is almost sing-songy and his eyes have a dangerous glint. He strikes out with his stored spell, and then makes a few arcane gestures to finish up.

Attacks:

To Hit: 1d20 + 12 + 2 - 2 ⇒ (2) + 12 + 2 - 2 = 14
Damage: 1d6 + 6 + 2 + 7d6 ⇒ (3) + 6 + 2 + (5, 5, 6, 5, 4, 1, 4) = 41 First set of damage is regular, but since my weapon has a +3 enchantment, it bypass DR/silver and DR/cold iron. 7d6 is electricity.

He then defensively casts arcane mark, taking a -1 to hit penalty to get a +1 to concentration for an auto success.
To Hit 2: 1d20 + 12 + 2 - 2 - 1 ⇒ (12) + 12 + 2 - 2 - 1 = 23
Damage: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Total Damage (DR does not apply): 41 + 10 = 51

Remiel for his part, gives a soft squeek at seeing the ghoul approach him and retreats. He takes a withdraw action.

Defending bone has prevented 5/35 damage
9 rds of shield remaining


Zuberu grunts in pain as he's raked by a fiery claw but doesn't give an inch. After settling into a wrestling stance he lunges for the undead monster.

Grapple: 1d20 + 17 ⇒ (19) + 17 = 36


DungeonMaster

with Kaylors attack and Nahoces last attack of channel and enemy took enough damage to die.

Still waiting on actions from Nahoce, Elmar, and Avelloran for round 2


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver will attack the ghul in front of him twice hit: 10 + 1d20 ⇒ 10 + (11) = 21
hit: 5 + 1d20 ⇒ 5 + (5) = 10
dmg: 2d6 + 3 ⇒ (1, 1) + 3 = 5 which does not bypass the reduction making the ghul feel a breeze.
dmg: 2d6 + 3 ⇒ (2, 6) + 3 = 11

He then swifts to hopefully set up flanking later.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Channel Energy, DC18: 4d6 ⇒ (2, 1, 4, 1) = 8


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

If anything's still left standing, Elmar will fire again, taking careful aim this time.

To hit 1: 1d20 + 15 ⇒ (18) + 15 = 33
Damage 1a: 1d8 + 5 ⇒ (2) + 5 = 7 (cold iron, good)
Damage 1b: 1d8 + 5 ⇒ (6) + 5 = 11 (cold iron, good)

To hit 2: 1d20 + 15 ⇒ (16) + 15 = 31
Damage 2: 1d8 + 5 ⇒ (6) + 5 = 11 (cold iron, good)

To hit 3: 1d20 + 10 ⇒ (17) + 10 = 27
Damage 3: 1d8 + 5 ⇒ (2) + 5 = 7 (cold iron, good)


DungeonMaster

botting avelloran, he swifts and casts burning hands hitting 2 forgotten pharaohs and a ghul dmg: 5d4 ⇒ (3, 2, 4, 1, 4) = 14 fire

reflex: 5 + 1d20 ⇒ 5 + (6) = 11
reflex: 5 + 1d20 ⇒ 5 + (11) = 16
reflex: 4 + 1d20 ⇒ 4 + (8) = 12

after avelloran burns two cultists, and a ghul, elmar just barely finishes off the ghul as he swifts, because the powerful ones are more of a threat.

the cultists with their short swords swing at elmar for dropping their ,buddy. the others that can't reach go after nahoce and avelloran hit: 3d20 ⇒ (3, 2, 2) = 7 add 3 to each att. but they all miss. the highest was a 6 and that only hits completely still objects that are medium sized.

The Ghul uses greater invisibility, and moves away from Kaylor and Silver, he is who knows where on the map. Oh, no, what is he planning.
Kaylor and Silver We still get Aoos. But in addition to rolling attacks, roll 1d100, 50 or belows misses.

Zub is up for round 2 and heroes are up for round 3


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

aoo hit: 1d20 + 10 ⇒ (1) + 10 = 11
miss chance: 1d100 ⇒ 42
dmg: 2d6 + 3 ⇒ (5, 5) + 3 = 13

not knowing where the creature is, he goes over to a forgotten pharaoh,.
hit: 1d20 + 10 ⇒ (16) + 10 = 26
dmg: 2d6 + 3 ⇒ (2, 5) + 3 = 10 killing him. 1 down, 2 to go.


Is Zuberu's opponent still grappled?


DungeonMaster
Zuberu wrote:
Is Zuberu's opponent still grappled?

oh, yes cmd: 22 + 1d20 ⇒ 22 + (10) = 32 that one, isn't escaping from you.

I forgot about that one, which means elmar targetted the one that was near silver and avelloran. so there is no invisible creature, just two thugs and one grappled ghul as this changes what he would have targetted.


Excellent. That almost gets it actually.

Zuberu struggles with his terrifically strong opponent but a dead man could never be as mighty as a virile champion of Sobek!

Wrapping a brawny arm around the dead thing’s neck, Zuberu drags it to the ground with a crunch.

Deathroll: 1d20 + 17 + 5 + 3 ⇒ (4) + 17 + 5 + 3 = 29
Damage: 1d6 + 5 + 1d8 ⇒ (5) + 5 + (8) = 18

He’s also prone now.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

But ghuls aren't dead men—they're dead genies

Elmar, suddenly noticing the cultists (forgotten in more ways then one), steps back and hoses them with arrows.

Attack 1: 1d20 + 17 ⇒ (19) + 17 = 36 (Adamantine)
Damage 1a: 1d8 + 11 ⇒ (7) + 11 = 18
Damage 1b: 1d8 + 11 ⇒ (4) + 11 = 15

Confirm crit 1: 1d20 + 17 ⇒ (11) + 17 = 28 (Adamantine)
Bonus crit damage: 4d8 + 44 ⇒ (4, 5, 1, 2) + 44 = 56

Attack 2: 1d20 + 17 ⇒ (13) + 17 = 30 (Adamantine)
Damage 2: 1d8 + 11 ⇒ (4) + 11 = 15

Attack 3: 1d20 + 12 ⇒ (10) + 12 = 22 (Adamantine)
Damage 3: 1d8 + 11 ⇒ (2) + 11 = 13

Well... that's 89 damage to the first guy, so he's definitely dead... I guess I put a power shot through each of his eyes.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

I think those guys flanking Avelloran are both cultists. I'll attack whichever one is more injured or whichever one is alive.

The main threats taken care of, Kaylor heads over to the cultists. The silly, silly cultists who, if they had any sense at all, would have run away by now.

To Hit: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Damage: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12


Elmar Thonsson wrote:

But ghuls aren't dead men—they're dead genies

Quiet you!


DungeonMaster

yeah, elmar would have stopped after the first hit which would have killed him, the 2nd hit would have killed the 2nd guy forgotten pharaoh cultists have 20 HP each

and then with elmars last shot he would have hit the ghul.

Heroe clean the field quietly quieting everything. Combat over

Cayden Caliean comes out of the pool and says heal now, heal now. The rest of the place is filled with powerful creatures and corrupt pharaohs, heal as many allies as you can then he dissappears.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])
DoubleGold wrote:
Cayden Caliean comes out of the pool and says

Whoa, what? How sober are we right now?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Wait, wait, wait...so I'm not super up on my Pathfinder theology, but isn't Cayden Caliean a god? O_O


Zuberu stares in disbelief as a literal deity arrives to aid them and it's not his mighty patron. Sobek, have I failed you?


"Probably a mere illusion, a kind warning. I would speculate that no god would show up and tell us to heal ourselves without just healing us themselves."


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor blinks and then nods at Avelloran's comment. That makes the most sense. He then looks around the room, searching for doors to lead further into the building.

Right before actually going through any doors though, he'll have Remiel use the wand of infernal healing on himself. I will need to know how much time passes between combats as well.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])
Kaylor Traice wrote:

Wait, wait, wait...so I'm not super up on my Pathfinder theology, but isn't Cayden Caliean a god? O_O

Specifically, a god of alcohol.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Illusion or Accidental God, it matters not. He has given us the same amount of useful information either way -- none. But heed, Pharasma will guide us.

Nahoce casts Divination.

O, wise and powerful Lady of Graves, favor us with your wisdom. What manner of foul creatures awaits us herein, that we may send them to their final rest?

Divination success, 77%: 1d100 ⇒ 10 success!


DungeonMaster

He answers Nahoce In the next room, there are 12 giant black widow spiders and 2 humanoid creatures, but if you are sneaky you can get the surprise on them. And 7 Festrogs. And a 2 Crypt things. Oh and a Sekuer.
The rest of the dungeon has 5 more creatures, but they are all in seperate rooms. then, Nebta-Khufre who seeks to steal your mask of the forgotten pharaoh and become powerful. I can't heal you, but drink this, everyone. These are Greater invisibility potions, so that you can all get a surprise round. Oh and Bulls str potions, enough for everyone, including silver, though silver doesn't need an invisibility potion as he is invisible until in combat. But I don't have healing spells or potions with me.

Yes Cayden is a God, but gods can be anywhere and do anything right? If the christian God can be anywhere at any time and do anything, why not these Gods? Or at least to a lesser extent.

if you want to know the creatures, you can look them up, I'll pretend he described them to you. Also, you are invisible until you attack, so you can move up to them, but you are not in surprise round until you attack and I'm going to assume that you all attack at once and you can cast whatever buffs you need to until you are ready to attack.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

I think she was addressing Pharasma, not Cayden. And yes, a god can go anywhere and do anything. So why the hell would they care about a group of level 7 adventurers? Especially since none of us worship him.

Also, how wide is the door?

As he accepts his two potions, Kaylor uncertainly casts detect magic to determine that they are what they're supposed to be.

Spellcraft (Invisibility): 1d20 + 15 ⇒ (14) + 15 = 29
Spellcraft (Bull's Strength): 1d20 + 15 ⇒ (11) + 15 = 26

Assuming the potions are indeed greater invisibility and bull's strength
"That sounds like a lot of enemies. It may be best to force them to come to us and funnel them through the door." As he speaks, he hands Zuberu his completely and utterly worthless potion of bull's strength.


DungeonMaster

Out of the Hall of Balance Players move and into the Hall of Honored Peace.

The arched ceiling of this chamber towers overhead, rising to a height of sixty feet above the tiled floor. Hundreds of small alcoves cover the walls, hidden behind neglected silk curtains in blue and gold. A small altar sits in the center, caked in unsigtly stains. A heavy scent of camphor and pitch hang in the air.

More history of this place:
Most of the Sepulcher's dead were stored in the numerous vaults in the walls. Until Nebta-Khufre's arrival, the chamber was sanctified and used for funerals and ceremonies on various holy days. A large seal depicting a phoenix sits in the centr. Knowledge Nobility DC 15 recognizes this seal which may help you in combat.

Originally, a consecrate effect emanated from the altar, but now the altar has been desecrated and smeared in blood, and Nebta-Khufres sceanduinar ally Sekuer has corrupted the seal with negative energy, creating a desecrate effect withing the room that strengths all undead within.

The hereos can here the humanoids talking amongst themselves. Any minute now, this legendary group will show up, they will have the pharaohs mask and we will kill them. Our plan is working, they are coming to us

Heroes are still invisible assuming they would have drank the potion and possibly have bulls str on, unless they are saving the potions, everyone got one. To come in this room, fully aware of what is there without taking the invisibility potion first is suicide, so I'm assuming people would have drank at least that one.

Surprise attacks go remember you can get into melee as the surprise round don't start until you officially attack. remember you would have plenty of time to throw out whatever buffs and healing you want before attacking

the answer to Kaylors question, there are 2 doors in the middle, one door on the right and one door on the left, so that plan of them coming to us, won't quite work. and yes, the potions are what he said they were. Why would he care about level 7 adventures and do bizarre things to help them. Uh, CG.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar will prepare for combat with Greater Invisibility, Gravity Bow, and Abundant Ammunition. Sure, why not, Bull's strength too.

"I say we open this group up with something that will hit the whole room—maybe a fireball or sump'n similar, if Avelloran's got one."


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

So...the room we're in in somehow surrounded by the other room? On the map it looks like the room is just next to ours with a double set of doors in the middle. I'm confused.

"The best I've got in some webbing, which could slow some of them down."


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Meanwhile, Elmar will wait the surprise round out, since he does 4x as much damage with a full attack as with just a single one.

Edit: It looks like Avelloran doesn't have Fireball. Black Tentacles, though, would be another awesome opener.


Zuberu prepares by chugging the potions and casting bless, divine favor, and shield of faith.


DungeonMaster

to clearify things up, I drew where the doors where, the light green squares. the giant red thing is a wall. The thing in the middle is the altar.


Mage armor everyone who would like it.

"I can mess these beings up."

I can cast 2 black tentacles, 2 create pit, spiked pit. Just trap them. create pit for falling damage, create pit below that for more falling damage, spike pit below that for MORE damage, black tentacles to hold them in place.


DungeonMaster
Elmar Thonsson wrote:

Meanwhile, Elmar will wait the surprise round out, since he does 4x as much damage with a full attack as with just a single one.

Edit: It looks like Avelloran doesn't have Fireball. Black Tentacles, though, would be another awesome opener.

You realize you get your surprise round then round 1, right? There is a chance you could kill something in the surprise round by 1-shotting it and then still go first in init.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Eh, okay, I'll attack then. And Zuberu: the Seuker is a spell caster, which makes it a good target for grapple.

Once the party is in position, Elmar will surprise fire one holy water arrow at a Crypt Thing.

To hit: 1d20 + 19 ⇒ (12) + 19 = 31 (Adamantine, Magic)
Damage: 2d6 + 2d4 + 15 ⇒ (4, 4) + (4, 2) + 15 = 29 (+ holy water splash to surrounding ones)


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

"We could always barricade the extra doors. Getting the undead away from the alter would be good. Although if any of the humans are spellcasters, it would be good if Zuberu distracted them, in which case we'd want to back him up and not leave him alone in the room."

Well, I guess we're not doing the barricade idea. In that case...

Kaylor casts intensified shocking grasp as Remiel taps him with the wand of infernal healing. He then waits for people to finish casting what they cast. Then he drinks his potion at the same time Remiel turns invisible. He then moves to the nearest crypt thing I'm assuming Elmar shot at the further one. and strike it with his +1 flaming keen scimitar.

To Hit (touch, flat-footed): 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 This is actually a natural 1 since I did this in a second post until I decided it made more sense to combine posts.

And when he misses, he 5ft steps to the side, so they don't know what square he's in.

Remiel for his part breathes a cone of euphoria on the furthest human. 5ft cone, DC12 Fort save or he's staggered and sickened, but immune to fear for 1d6 rounds. He then flies a little higher. 5ft fly to be 10 ft up in the air.

6 more rounds of greater invisibility remaining since it doesn't go away even if you attack.
5/35 defending bone used
7 more rounds of infernal healing


So black tentacles has a 20 ft radius spread so 4 squares from the point of casting, so I will cast it in front of the altar. It should hit the crypt things, skuer, the festrogs and a bunch of the spiders.

Avelloran puts his hand palms down and says a magic word, rapidly he raises his hands in a clasping motion and the ground bursts forth with black tentacles.

CMB VS everything in the tentacles: 1d20 + 12 ⇒ (13) + 12 = 25
Tentacle Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Kn(Nobility): 1d20 + 10 ⇒ (11) + 10 = 21

On my first non surprise turn. Cast spike pit on the rest of the spiders. Ref DC 19 for the one/s directly above it, Ref 17 for creatures within 10ft not to roll in.

Falling and spike damage: 5d6 ⇒ (4, 1, 4, 5, 4) = 18

BT 9/10 rnds
Pit 10/11 rnds


What's left?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Zuberu—go for the Sauker, he's a sorcerer


It sounds like everything got CCed.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

I don't think everything can get caught in the AoEs, just a lot of them. Maybe DG will clarify.


DungeonMaster

yeah, everything is caught in the surprise round, otherwise our odds of survival are slim. I just calculated everything into a calculator. I do individual monster exp, it is 23400, but if I type it into a calculator, it calculates the whole encounter as a CR 13, which means the encounter as a whole if I did it that way, which I am, then extra exp is give, as cr 13=25,600 exp. Some creatures are weak, but some are really strong. I added in random encounters from the book mixed in with 1-2 encounters. I figure with all the buffs in the world, we can easily defeat this.

by the way, everything has at least 30 HP, except the festrogs which have 13 HP so plenty of creatures for you zub, at least in the surprise round, if you target the wrong thing, I just edit what you did to target something else.

by the way, the nobility says that it is a seal of the Shepses family. and since it mentioned a phoenix, all creatures not on our side take an additional 6 fire damage from avelloran recognizing it.


Well what isn't caught by the tentacles and/or in the pit?

Did he beat all their CMDs and did they all fail their saves?


DungeonMaster
Zuberu wrote:

Well what isn't caught by the tentacles and/or in the pit?

Did he beat all their CMDs and did they all fail their saves?

give me a minute, I have to figure our what has been caught in the web. Will edit this post to tell you.

okay, so 6 spider, all 7 festrogs, both crypt things and 1 humanoid, looking up CMDs now please wait.

cmd: 7d20 ⇒ (7, 12, 14, 1, 13, 16, 18) = 81 add 15 to each. the festrogs
cmd: 6d20 ⇒ (11, 2, 11, 12, 16, 10) = 62 add 20 to each. the spiders
cmd: 15 + 1d20 ⇒ 15 + (4) = 19 our humanoid
cmd: 2d20 ⇒ (12, 13) = 25 add 23 to each. Crypt things.

so, 2 festrogs are caught
1 spider
and 1 humanoid stays caught. I marked over top of them with dark blue squares.


DungeonMaster

Actually all of the festrogs died in the surprise round, because they all took 15 dmg and they only have 13 HP. As they burn and get squished.

I'll do the save for the pit later, trying to see what is left after the surprise round.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

silver with his bulls str will hit a humanoid. His name is Meret-Hetef. hit: 12 + 1d20 ⇒ 12 + (5) = 17 adamantine
dmg: 6 + 2d6 ⇒ 6 + (4, 5) = 15

zub and nahoce still have a surprise round


CMD is a static number like AC. It's not rolled. Judging by the numbers you posted everyone was caught in the tentacles.


DungeonMaster

Zub and Nahoce still have surprise rounds, but I'll go ahead an roll inits, so whatever survives can take their turns if they live after the heroes go. plus I can resolve Avellorans pit if he is first.
init: 11 + 1d20 ⇒ 11 + (6) = 17 Kaylor
init: 11 + 1d20 ⇒ 11 + (19) = 30 avelloran
init: 12 + 1d20 ⇒ 12 + (15) = 27 silver
init: 2 + 1d20 ⇒ 2 + (5) = 7 zub
init: 7 + 1d20 ⇒ 7 + (11) = 18 nahoce
init: 7 + 1d20 ⇒ 7 + (17) = 24 elmar
init: 0 + 1d20 ⇒ 0 + (20) = 20 humanoid 1
init: 2 + 1d20 ⇒ 2 + (13) = 15 humanoid 2
init: 2 + 1d20 ⇒ 2 + (15) = 17 spiders
init: 5 + 1d20 ⇒ 5 + (12) = 17 sekuer, aka Sceaduinar, since cayden told you.


DungeonMaster
Zuberu wrote:
CMD is a static number like AC. It's not rolled. Judging by the numbers you posted everyone was caught in the tentacles.

oops, my bad, so yes, 6 spiders are caught, all 7 festrogs are dead, 2 crypthings are caught and the sekuer and 1 humanoid.

reflex: 3 + 1d20 ⇒ 3 + (6) = 9 one roll for all of the spiders. They all save or they all don't. Or they could have save if a 17-18 is rolled.

okay as they all fall in and land on top of each other each spider takes 1d4 damage from each other for landing into each other so hardly.
dmg: 12d4 ⇒ (2, 4, 2, 3, 1, 3, 3, 4, 2, 1, 4, 1) = 30 so this on top of 18 dmg.

All of the spiders die as the land into the pit hardly and collide violently into each other.


Zuberu invisibly menaces the trapped monsters.

Zuberu is going to delay unless one of the monsters gets free.


DungeonMaster

Elmar and Nahoce are up for round 1
and Nahoces surprise.

only 2 crypt things, a skewer and 2 humanoids remain.

Edit: actually with that last escape roll about the CMDs, I was suppose to roll CMBs for round 1 and I looked up the CMBs, not a single alive creature escaped during round 1, using those rolls, so only 1 humanoid is free to attack us during round 1.

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