Am I missing something here? Or is that supposed to by a bonus to the fly skill not swim? I just don't get it.
Pathfinder Maps, Starfinder Maps Subscriber
According to the Witch's hex text:
Flight Hex wrote: The witch grows lighter as she gains power So perhaps by being lighter, she pushes through the water easier?
4 people marked this as a favorite.
|
Because if she didn't float like a duck, she wouldn't be a witch. Haven't you ever watched a trial?
Witches are for burning, so they are made of wood, so they float, like a duck.
Harley Quinn X wrote: According to the Witch's hex text:
Flight Hex wrote: The witch grows lighter as she gains power So perhaps by being lighter, she pushes through the water easier?
Yeah it's supposed to be because the witch is more buoyant. Not very realistic for most kinds of swim checks (like diving or fighting current), but I suppose it helps with keeping your head above water.
maybe she can use subtle parts of the flight hex as she swims?
humph, Python quotes, how predictable.
Oh, Monty Python rules. I get it now. Odd that I didn't make the connection earlier.
1 person marked this as a favorite.
|
Or maybe the same power that she uses to propel herself around while she's flying through the air can also be used to propel herself underwater. Being able to just will yourself in a certain direction doesn't stop being useful just because you're in a liquid rather than a gas.
I like to think that she can suppress her buoyancy as a free action, and the bonus to swim simulates her doing so as needed.
Ya, good points all. I suppose it does make more sense, thanks.
also the bouyancy would help keep her from drowning, that might be a good part of the +2 to swim.
Zerombr wrote: also the bouyancy would help keep her from drowning, that might be a good part of the +2 to swim. +4
Recent threads in Rules Questions
|