| Orin Ro |
As Agnar searches the area Orin will dismount his horse and pull his camp shovel from a saddlebag. At Agnar's words Orin nods his head "A fitting end, indeed. Still no one deserves to rot out here like that, besides he might attract predators" so saying Orin begins to dig a grave for the body.
| Treshiell |
Abit of backtracking
Treshiell's eyes flicker in recognition of the name. "Tell me, Hari, what does Kersten want with this Sneeg?", she asks the siren and while stroking the head of Thaal idly. "Tell me more about him."
Back to current events
Beside a quick glance Treshiell pays the body no mind, but contines to make a necklace consisting of broken twigs tied together with some roots she gathered near one of the traps earlier. Her attention is caught when Orin starts to dig. "Predators need to eat, but they don't need to dig. Why force them", she asks the ranger.
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Earlier
"Sneeg is a mercenary warrior and a thief,who stole a good deal of gold. It is believed that he has fled to the Stolen Lands, and we wish to bring him to justice. ... We can offer a reward if he is captured, and possibly even if he is brought to us no longer living."
Later
Agnar, it looks like the ropes that snapped, causing the deadfall to crush the body, were severed by something sharp.
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With the night nearly finished, you find a place to bed down not far from the trapper's body. It seems to pass quietly, broken only by the sound of the occasional night owl and far-off creature howling.
But then in the early morning hours, as Rupert and Agnar maintain a final watch, Rupert suddenly notices a strange stillness in the pre-dawn, and the sound of a dry leaf being stepped on.
Initiatives, please. Rupert, you can have one round to react before everyone else.
1d100 ⇒ 92
1d100 ⇒ 62
1d100 ⇒ 17
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 4 ⇒ (3) + 4 = 7
1d20 + 6 ⇒ (7) + 6 = 13
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15 Pharast 4708
Round 1
Agnar -- 19
Treshiell -- 16
Orin -- 12
Rupert -- 9
Others -- 7
Edrukk -- 6
Rupert's yell wakes the others as he and Agnar peer into the gloom around the camp, but are unable to see anything in the darkness.
The horses knicker at whatever they sense, and one of them suddenly screams as a creature -- looking somewhat like a jackal; a larger version of the pack you killed several days earlier -- leaps on it, powerful jaws closing on the mount's haunch.
Agnar and Rupert's arrows fly wide into the night, surprise and the darkness making their target hard to hit, as the rest of the party struggles out of their bedding and reaches for their weapons.
Orin initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Bad guys' initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Agnar Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Round 2, everyone can go, though Orin, Treshiell and Edrukk remain prone -- they were woken in round 1. There is one creature on a horse in the clearing, which is dim condition for 20 feet around the campfire and dark outside it.
| Treshiell |
Round 2, initiative 16
AC 11
hp 16/16
Move action to stand up
Standard action to cast Evil eye (7 rounds) (will DC15 reduces duration to 1 round) on the beast to reduce attack rolls by 2
Treshiell pounces to her feet like a cat, standing haunched over her bedroll. She focuses on the attacker and taps purposefully at the silver stag symbol hanging from her wrist. Beside her Thaal has coiled up and hisses angrily at the beast.
| Orin Ro |
Awoken by Rupert's shout seconds before the equine squeal of pain, Orin leaps to his feet and assesses the area. his elven eyes adjust to the gloom of the firelight as he grabs his greatsword from it's scabard at prepares to rush to the animals defense.
| Rupert Hentzau |
Round 2
"Holy hell that thing is eating the horses!" Rupert yells unceremoniously, the shock of the sudden combat muddling his social cognition. He drops the bow and charges the creature, drawing his sword as he runs (-2 AC for charge, assuming I can reach the creature in one movement)
Attack 1d20 + 8 ⇒ (2) + 8 = 10
Damage 1d8 + 2 ⇒ (1) + 2 = 3
Ugh, a 2 and THEN a 1? In one of my other PbP's I just rolled two nat 20's in a row... I think the dice gods are having fun.
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Agnar -- 19
Treshiell -- 16
Orin -- 12
Rupert -- 9
Thylacine -- 7
Edrukk -- 6
Agnar moves toward the horses, his grip sure on the longspear he snatches from the ground, as Treshiell casts an evil eye on the coyote-like creature and Orin stands up, his massive sword at hand.
At Rupert's charge, the creature leaps off the horse and dashes into the dark woods. Withdraw action, so no AoOs
But a scream from one of the other horses reveals a second creature, though it doesn't seem to draw any blood as it tries to hamstring another horse. Edrukk's snaps off a bolt in its direction, but it flies far wide as he tries to avoid hitting the panicked horse.
Thylacine save: 1d20 + 2 ⇒ (9) + 2 = 11
Thylacine attack: 1d20 + 5 ⇒ (3) + 5 = 8
Edrukk attack: 1d20 - 2 ⇒ (4) - 2 = 2
Thylacine 1 at -2 to hit for six more rounds
Rupert, your sheet indicates you're down HP, but I think you should be at full health.
| Rupert Hentzau |
Whoopsies, you're right, thanks for catching that. Unfortunately I'm often pretty bad at updating my character sheet... but I keep trying to work at it :P
"Ah' think they're hungry for horses, mates, let's stick close and we might be able to drive them off!" Rupert yells, as he begins to weave his way through the panicking horses toward the other Thylacine.
Round 3
Move action toward the Thylacine, placing myself in the gap between the two horses in the middle. Can't make it all the way to attack this round, so I'll hang back until next round.
| Agnar Hrolfson |
Round 3
As the other thylacine runs off, Agnar focuses on the newest attacker. Squinting in the gloom, he maneuvers between the horses, hoping to get a clear stab at the beast with his spear. 30 foot move to the square 10 feet to the thylacine's right, then attack.
Attack roll/ damage: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 4 ⇒ (7) + 4 = 11
| Orin Ro |
Orin, sword raised high, rushes to the horses swinging at the creature attacking them.
Attack roll: 1d20 + 6 ⇒ (3) + 6 = 9
Afraid to hit the panicked horse, Orin swing goes wide as he growls at the attacking animal hoping to draw it's attention away from the wounded horse.
| Treshiell |
Round 3, initiative 16
ac 11
hp 16/16
Move action to the other side of the fire pit
Standard action to cast Evil eye (7 rounds) on the Thylacine chewing on a horse. Will save DC15 reduces to one round for a -2 penalty to attack rolls.
With catlike grace Treshiell rushes to the far side of the fire pit leaving the dark forest behind her. The same intense gaze that cast doubt into the Thylacine that fled is now directed to the new attacker. Her silver stag medallion makes creates a clear note that rings through the battle as the witch flings it with her finger.
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Sorry for the delay, all. Woke up yesterday morning, woke my computer up and it decided to stop working. Just got it back an hour ago, so now working off the no-Internet shakes.
Agnar -- 19
Treshiell -- 16
Orin -- 12
Rupert -- 9
Thylacine -- 7
Edrukk -- 6
The darkness continues to trouble the group, as Agnar's spear thrust falls short of the creature. Even Orin, whose elven heritage gives him the ability to pierce the gloom, seems to be struggling to hit the creatures. Only Treshiell's magic seems to affect them, as she gives the other attacking thylacine the evil eye, sending another shiver through the spooked, screaming horses in its path.
The thylacine, seeing it's surrounded, bounds off into the darkness to the south, moving west around the group withdraw action. At the same time, though, the second creature leaps back out from the east, again attacking Edrukk's Patience, which screams briefly, now bleeding very badly from a second wound. 6 points of damage, 15 total
Thylacine save: 1d20 + 2 ⇒ (12) + 2 = 14
Thylacine attack, -2: 1d20 + 3 ⇒ (8) + 3 = 11
Thylacine damage: 1d6 + 4 ⇒ (2) + 4 = 6
1d5 ⇒ 2
Edrukk, I couldn't decide if you might want to attack the first thylacine instead of your posted move, so I didn't resolve your action this round. Let me know if you want to retcon it when you post your round 4 action and I'll resolve that before we start round 4.
Status: Thylacine 1 at -2 to hit for five more rounds; thylacine 2 at -2 to hit for six more rounds.
| Edrukk Igmar |
Round 3
Edrukk will stand up and move to his mount as he pulls his hammer; though he is unable to attack, he will try to nudge the horse to get on the other side of him.
Round 4
Placing himself firmly between the thylacine and his horse, Edrukk tries to focus as he casts some healing on the mount.
Concentration check 1d20 + 4 ⇒ (4) + 4 = 8
CLW healing 1d8 + 2 ⇒ (5) + 2 = 7
| Agnar Hrolfson |
Round 4, Initiative 19
"Cunning beasts," Agnar mutters with grudging respect as he moves to defend against the returning thylacine, hoping to strike true this time. 30ft move to just north of Patience's hindquarters, attack on the thylacine.
Attack Roll: 1d20 + 4 ⇒ (14) + 4 = 18
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5
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OK, that's odd. When I look at it normally, the coding appears unfinished on the concentration check. I'm only seeing the start of the ooc command and the word concentration. When I look at it while typing a reply (which I started to do and went to copy and paste what I saw) it's all there, plus the CLW and that dice roll...
| Edrukk Igmar |
OK, that's odd. When I look at it normally, the coding appears unfinished on the concentration check. I'm only seeing the start of the ooc command and the word concentration. When I look at it while typing a reply (which I started to do and went to copy and paste what I saw) it's all there, plus the CLW and that dice roll...
That would be because I realized as I originally typed it that I needed to look up what I needed to add.
| Orin Ro |
Orin will stand his ground (delay) until the other thylacine reappears.
Perception check: 1d20 + 8 ⇒ (5) + 8 = 13
Should the beast attack the horses again Orin will rush to attack it before it can harm the animals further.
Attack roll: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Confirm critical: 1d20 + 6 ⇒ (5) + 6 = 11
Damage?: 2d6 + 6 ⇒ (2, 4) + 6 = 12
| Treshiell |
Round 4, initiative 16
ac 11
hp 16/16
Standard action to cast Evil eye on the Thylacine granting -2 penalty to AC for 7 rounds. Will DC15 reduces duration to 1 round.
Treshiell keeps her gaze fixed on the Thylacine and claws at the air in front of her. Sharp cracks sound from the air around the beast, causing it to loose its balance.
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Agnar -- 19
Treshiell -- 16
Rupert -- 9
Thylacines -- 7
Orin -- 7
Edrukk -- 6
Agnar rushes toward the thylacine, drawing a pained yip as he finally strikes true. 5 hp
Treshiell's magic cracks through the air at the beast, which, reeling already from its injury, staggers again.
The jerk looks as if it will set it up perfectly for Rupert's blade, but the darkness leaves the swordsman unable to adjust quickly enough and his blade again passes harmlessly by where the thylacine was moments earlier.
Still, bleeding from one wound, the creatue again flees into the darkness around the camp, growling in its fury at being denied its meal. Withdraw action to move east, then south.
As the one thylacine withdraws, the other again tries to attack, its powerful jaws closing on the neck of Treshiell's horse, which screams in pain. 8 hp
Orin, prepared and unhampered by the darkness, rushes to close, slashing the thylacine with a mighty two-handed blow. 12 hp
The other injured horse suddenly looks in far better health as its wounds close under Edrukk's magic, though it continues to limp slightly and its eyes roll in fear as it pulls at its hobble in an effort to get away from the attacks. Now 7 hp total damage
Agnar miss chance: 1d100 ⇒ 99
Thylacine save: 1d20 + 2 ⇒ (17) + 2 = 19
Rupert miss chance: 1d100 ⇒ 13
Thylacine attack: 1d20 + 3 ⇒ (19) + 3 = 22
Thylacine crit confirm: 1d20 + 3 ⇒ (5) + 3 = 8
Thylacine damage: 1d6 + 4 ⇒ (4) + 4 = 8
Victim determination: 1d4 ⇒ 4
Status: Thylacine 1 at -2 to hit for four more rounds, -2 AC for one more round; thylacine 2 at -2 to hit for five more rounds.
| Agnar Hrolfson |
Having only seen two of the animals thus far, Agnar watches for their return, ready to use a boon of Erastil to quell the attack. Agnar will ready his calm animals spell for the return of the thylacines, casting as soon as one of them moves back towards one of the horses or another member of the party. If the other is within 30 ft of it, it will also be affected. DC14 Will save to negate the effects.
| Treshiell |
Round 4, initiative 16
ac 11
hp 16/16
Standard action to intimidate the Thylacines: 1d20 + 7 ⇒ (11) + 7 = 18 vs 10+Thylacine HD+Thylacine wisdom modifier. If i succeed it's shaken for 1 round (+ one additional round for every 5 i beat the DC)
The frightened shriek coming from her horse sets off a transformation in Treshiell. Not prone to show emotion the young girl becomes a avatar of hate. She seems to draw strength from the campfire as her surroundings darken just so slightly. The flames casts shadows that dance across her face which is now twisted with fury. She bares her teeth in a savage grin and howls. "конят не е ваш, за да ядат!". The voice is not her own, but dark, hoarse and wild.
The horse is not yours to eat!
Damn, wished i got abit better on my roll...
| Rupert Hentzau |
"Alright, but I'm not so good with horses!" Rupert yells to Edrukk as he runs to the nearest horse and tries to maneuver it toward the fire, away from the madness.
I don't really know how long this would take. Probably like a move action to untie the rope, at least.
Handle Animal 1d20 + 2 ⇒ (4) + 2 = 6
Oh boy
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Treshiell -- 16
Rupert -- 9
Agnar -- 7
Thylacines -- 7
Orin -- 7
Edrukk -- 6
Treshiell's transformation seems to stun the thylacine attacking her horse, and the creatures eyes go wide as it rocks back on its heels. Orin takes advantage of the momentary lapse in its defense, slashing again with his sword, a vicious chop that leaves the creature unmoving on the ground.
Even as Rupert begins untying the horse closest to him, barely keeping it under control, the remaining thylacine rushes back in to try to secure a meal, this time Orin's mount. Agnar is ready, though, and his boon is granted by Erastil as the jackal-like creature suddenly stops, its side heaving as it sucks in deep lungfuls of air.
Edrukk, I assume you're inspiring courage?
Orin attack: 1d20 + 6 ⇒ (8) + 6 = 14
Orin damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Victim determination: 1d3 ⇒ 2
Thylacine save: 1d20 + 2 ⇒ (6) + 2 = 8
| Agnar Hrolfson |
"We've a couple of minutes to move the horses out of harm's way. It won't attack unless provoked. Edrukk, keep an eye on it while I help Rupert," Agnar says as he grabs up the reins of the nearest horse, speaking softly to it, and moving it to the far side of the fire.
[ooc]Handle Animal Check: 1d20 + 3 ⇒ (17) + 3 = 20
| Treshiell |
Round 6, initiative 16
ac 11
hp 16/16
Standard action to cast Evil eye on the remaining Thylacine to reduce it's armor class. -2 to AC for 7 round unless it makes a DC15 will save which reduces the duration to 1 round.
Move action to stand adjacent to Treshiell's horse
The rage vanishes from Treshiell's visage almost as fast as it appeared. Twigs snap and leaves clatter towards the remaining Thylacine with a casual flick of the witches wrist. Once it reaches the beast the leaves starts to whirl around it's body, distracting it and hampering it's ability to dodge incoming attacks.
Treshiell pays the creature no mind as she strides forth with purposeful steps to calm her frightened horse.
| Orin Ro |
Sorry everyone, I was distracted by [This] project which took up waay more time than I thought it would.
Orin will advance up to the Thylacine, steel bared, waiting for it to snap out of it's funk. If it should continue to attack he will strike it down before it can harm anyone else, otherwise he will let it go if it should turn tail and run.