MiniGM's Unlikely Heroes Campaign
Game Master
Vuvu
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
The cleric takes a look around the room as he tugs his prisoner behind him. "Stay close." he grumbles.
perception: 1d20 + 4 ⇒ (2) + 4 = 6
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Alexandra Beatrix wrote: Alex will detect magic as well. (Forgot to do that earlier...)
Who's hurt, and how bad? (Sorry for all the questions)
Reknar HP are in his header - 6/12HP :P
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
"Gather round, nice 'n close let Iomedae's favor warm yer bones." healing surge: 1d6 ⇒ 5
Female Human Cleric of Desna 3 | HP 14/14 | Init +2 | Perception +5 | AC/T/FF17 12 15 | Saves +2 +3 +7 | Common, Elven, Celestial, Orc | Starknife +5 (1d4+3/x3)
Technically you also just healed each of the bandits 5hp as well.
In the future, let me do it in this scenario as I have selective channel.
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
"No need t'let 'em bleed. Gotta git 'em back to the town fer their hangin'."
Alexandra will do.
Female Human Cleric of Desna 3 | HP 14/14 | Init +2 | Perception +5 | AC/T/FF17 12 15 | Saves +2 +3 +7 | Common, Elven, Celestial, Orc | Starknife +5 (1d4+3/x3)
"A public hanging would be nice..." Alex muses. "...however, we have more important matters to attend to at the moment. Life figuring out where the leader is... and where the leader's gold is located."
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
GM, without a map, hard to tell places we bypassed to get where we are. Are there doors or passages we didn't follow from our entry to the ambush room? Does that room have any other exits?
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
Before we move on Nic will spend some time trying to identify the wand, 2 scrolls, and red gem."Probably best if we spend a bit of time lookin' at this stuff...it could help us in a pinch." he rubs his holy symbol and speaks a few magical prayers to detect magic.
spellcraft, wand: 1d20 + 4 ⇒ (4) + 4 = 8
spellcraft, scroll 1: 1d20 + 4 ⇒ (17) + 4 = 21
spellcraft, scroll 2: 1d20 + 4 ⇒ (1) + 4 = 5
spellcraft, red gem: 1d20 + 4 ⇒ (9) + 4 = 13
Figured I'd do this so we don't forget it later on.
Unnamed
No clue on wand and the scroll
But the gemmisnClearlt not a magical item...it's alchemical
The other scroll is a scroll of shield
Unnamed
Galen, there is another path that you bypassed, and there is another exit out of this room, and this room remains-more or less-unsearched.
There is also the path that was labeled as being full of traps
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
While the others are sorting out the loot from the gnome, Galen will search the rest of the room in case there is more to see here.
If nothing found, Galen will suggest the door in this room, to continue forward.
Perception to search: 1d20 + 6 ⇒ (6) + 6 = 12
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
Nic will join Galen in searching the room. Unless we are pushed along quickly due to time then he will take 20 if permitted.
Unnamed
Sure you can take 20
Back in the shadows Nic finds a series of levers, and pipes that extend up through the ceiling and into the walls.
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
"'xandra you see these? Any idea how they work." the dwarf proudly points the cleric towards the levers. He puffs his chest out a bit and chews his cigar. Clearly a job well done and worth a cigar.
Female Human Cleric of Desna 3 | HP 14/14 | Init +2 | Perception +5 | AC/T/FF17 12 15 | Saves +2 +3 +7 | Common, Elven, Celestial, Orc | Starknife +5 (1d4+3/x3)
Alex looks at the pipes. "No, but I did see some in the last room we were in." To Galen, "I agree, let's go through this room."
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
"One moment, Alexandra," says Galen courteously. "Perhaps these dregs can enlighten us on what these levers and pipes are all about?" He points at the two prisoners. "Can you make them talk, Nic? Try blowing that smoke in their faces..."
If they don't cooperate readily, Galen doesn't want to harm them and will move to the door otherwise. If they speak, he will listen and act accordingly.
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
"Care fer a smoke?" He tugs on the rope a bit. He offers his chewed stub to prisoner who fed him slop. [b]"Now, lets chat 'bout those levers and pipes. He's actually playing the good cop role with the prisoner for the time being.
diplo: 1d20 + 2 ⇒ (14) + 2 = 16
Unnamed
Boss used to work them. We were never allowed to touch them. Maybe move some levers?
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
"See 'xandra you jus 'ave to move them. This man would not lie to me, not before his possible hangin'. I mean he's probably going to helpful, so we put in a good word or two." He offers. "Pull a couple."
Unnamed
The bandit slowly nods, unsure if he is being mocked.
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
Stomping over to the levers, Galen grabs the two at random and moves them up and down with unpracticed clumsiness, trusting that they won't cause some harm from which he couldn't recover.
Unnamed
As the levers move there is a deep thunking sound, and the ghostly sounds shift in tone and frequency
Female Human Cleric of Desna 3 | HP 14/14 | Init +2 | Perception +5 | AC/T/FF17 12 15 | Saves +2 +3 +7 | Common, Elven, Celestial, Orc | Starknife +5 (1d4+3/x3)
Alex motions for Galen to stop. "Some sort of communication device?" She wonders, out loud.
Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3
"What sort of bandits are you that you dont know what that crazy gnome was up to? Are you sure you are bandits? too trusting too trusting by half."
He muttered searching about the place for more loot.
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
"Maybe they used that contraption to generate the eerie sounds, and drive people away" - Reknar ponders.
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
Nic nods at the comments. "It does sound a little bit like those sounds. Course, it never had an affect on me...given my faith." he proudly beams. Nic will continue to case out the place looking for anything else they may missed.
Taking 20.
Assuming he doesn't find anything else, he is ready to continue down the unexplored passageway.
1 person marked this as a favorite.
|
Unnamed
It all clicks into place. The pipes the machine thensoubds thenlegends.
Those who are shaken are no longer. It's all been a sham. There are no ghosts, just a strange device.
The bandit replies to Thorin, It's just a job. The boss says don't ask questions, we don't as questions. Up until today it was a great job. Easy work, great pay. Even good health insurance. Thanks for messing that up. Another small business destroyed by the establishment.

Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Nic "One-Ear" Rockborn wrote: Nic nods at the comments. "It does sound a little bit like those sounds. Course, it never had an affect on me...given my faith." he proudly beams. "Of course my friend" - Reknar chuckles.
MiniGM wrote: It all clicks into place. The pipes the machine thensoubds thenlegends.
Those who are shaken are no longer. It's all been a sham. There are no ghosts, just a strange device.
The bandit replies to Thorin, It's just a job. The boss says don't ask questions, we don't as questions. Up until today it was a great job. Easy work, great pay. Even good health insurance. Thanks for messing that up. Another small business destroyed by the establishment.
"I still don't get it" - Reknar shrugs - "You steal, then pretend the place is haunted so no one comes here snooping around - is that it?" - he shakes his head.
"Not bad if that is the case, and good thing we 'messed it up' - he's not smiling anymore - "What about those you steal from? Think they find your 'great job' also great for them?"
Unnamed
Man that's a question above our paygrade. I do what I'm told. The one that you put a spear through knew the why's. There is no work for us. Not like there is a war on here. I'm not traveling halfway across the world for either. I know how to use a crossbow that's it.
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
"Let's get moving." Nic slips into the middle of the pack, "Candyman you leading?"
Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3
"WHo... me? oh yes.. of course uh sorry."
He began taking the lead in the untraveled paths keeping his eyes peeled for anything hanky.
perception: 1d20 + 7 ⇒ (4) + 7 = 11
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
Through the door in this room, if you please
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Knowledge (Local): 1d20 + 6 ⇒ (3) + 6 = 9
ZZzzZZZzzzzzzzzz....
Unnamed
sorry guys EXTREMELY busy week this week, next and last. Working about 80 hours each week
Unnamed
Our heroes make their way through the door into the storage room, this is obviously where all the treasure and loot lives. There is very little in the way of coin, mostly it is trade goods. Cloth, iron work etc, most of it clearly labeled still where it was going.
There is, at the back of the room an iron gate, heavily padlocked, leading down into a dark tunnel with a cold breeze coming from it.
Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3
padlocks? I laugh in the face of padlocks: 1d20 + 7 ⇒ (13) + 7 = 20
"ooh don't worry im on it."
He began taking out his picks and starting to mess with the lock.
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
Nic casts detect magic and slowly begins to scan the room, looking for any magical auras. he does his best to not get in Thorin's way, letting the candymaker do his thing.
Unnamed
Nic fails to find any more magic what one magic spear isn't enough
The men you have start shuffling uncomfortably when th elock glangs to the ground.
Can you just knock us out and leave us here?
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
"Nah, we may need a shield wall." the dwarf chuckles. "Git it...shield wall." He slaps one on the back. "Besides who's gonna pack mule the loot back to town fer us? Can't quite do th't if yer sleepin'"
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
"If I didn't know better, I would suggest that these 'brave warriors' are afraid of what is down this path. Tell us, varlets, what fills you with such fear?"
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
"I gotta agree with you Galen - they are afraid of something" - Reknar adds, turning to them - "You heard the man. Talk!"
Unnamed
We were told never to go down there, the only people ever to go down never came back, but we heard their screams. Sometimes boss sent those that challenged her rule down there...
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
"Well, looks like we're going down there." the dwarf puffs on his cigar. "Should we bring 'em along or leave 'em here? The cleric showing a bit of mercy admits, "they could be taxin' keepin' alive if we are in battle. Not really fair to them either, not havin' a way to defend themselves. We could come back and git 'em."
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
"Yeah... I say leave them here" - Reknar agrees - "Tied and secure. Then down the hole it is"
M | HP 19/23| AC: 22/13/19| Fort: +6; Reflex: +3; Will: +3| Init: +3| Perception: +7| 2 Cavalier
"Keep the torch lit and I will take point." says Galen, once the group is ready to go. He carries sword drawn and shield, unless he is required to carry the torch again, in which case the shield is slung across his back.
Unnamed
The bandits look more grateful than you could have imagined possible. As everyonestarts down the hole they say
Try not to die..we don't want to starve up here.
Our heroes head down into the tunnel, with each step it seems to get colder, after a good minute of slow decline it is now very cold. Your limbs and joints feel slow and sluggish
Fort 10 or -1 on reflect saves and to hit rolls
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
fort: 1d20 + 4 ⇒ (12) + 4 = 16
The goblin ate my last post.
M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
"A bit O'chill in th' air." The dwarf clenches his morning star in one hand and his holy symbol in the other.
Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3
fort save: 1d20 + 0 ⇒ (15) + 0 = 15
"I agree I wonder why."
He said doing his best to stay back his crossbow ready to go however.
|