Maze of the Blue Medusa 5E (Inactive)

Game Master TPJ

Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...


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Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

Brawlers=Bawlers:
Ahem.
Being so consumed formerly by torrents of isolation, guilt and agony, and presently by that same lot with the frothing forthcoming of nakedness and violation, Vehemence can only focus on the spell and the damned before him.

As the anointed warrior comes with compassion to cleanse, the furnace king so blinded only sees another hurtful hand sent from the darkness to despoil him.

"STAND DOWN, DEMON! I WILL END YO-"

The biting emnity of his words is as keenly felt as the fury of his blackened eyes steam into the cleric. However, as the healing light embraces his wound, Vehemences' pupils dissolve into infinitesimal dots, and the urgency of the agony of his soul succumbs to Torm's quenching.

And thus, the loud one became speechless.

Thanks for being a bro, Aterro.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Wan:

From what you can tell, two of the rooks are missing.

You go to look at the scroll when the snake-like creature pops up, licks the wall and slithers over to you.

"Make them stop, please? I only want more rooks to eat. They want to make me cut me open and give back the tasty rooks I ate! Make them stop! So noisy in my head!"

He points with a small arm to his stomach and then his head.

"Are you stone? Are you tasty?" he asks, looking like he's about to put his mouth on you.

Meanwhile, back at the ranch:

Aterro heals up Vehemence and Tenchi with great honor. Vehemence casts Hellish Rebuke at the RatLeopard in retaliation for the bite.

RatLeopard Dex Save: 1d20 + 2 ⇒ (18) + 2 = 20

The creature dodges most of the flames, but still gets a bit scorched.

Round 2

Combat Order: Tenchi, Thratch, RatLeopard, Aterro, Vehemence


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Me:
I may look like a fine piece of onyx, but believe you me I'm a sack of flesh and bone. Though the curator is made of stone out in the gardens, Wan says ready to retreat if needed, You got a name little dude?


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

I'll give a proper post tomorrow, but Asblyn needs to be added to that initiative list.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Bawlers & Brawlers:

I wasn't sure if you were entering the fray yet. Wild magic roll on your action.

Round 2

Ashlyn Init: 1d20 + 3 ⇒ (11) + 3 = 14

Combat Order: Tenchi, Thratch, Ashlyn, RatLeopard, Aterro, Vehemence

Wan:

"Am called Gibba Gognata, Son of the Medusa!" it exclaims.


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

the Wan-less:

Tenchi will again swing his katana into the creature, hoping to finish it.

Attack Roll: 1d20 + 7 ⇒ (15) + 7 = 22
Damage Roll: 1d8 + 4 ⇒ (4) + 4 = 8


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

me:
Like, the medusa? The lady at the heart of this maze? Now that's an interesting fellow to meet. My name is Wan'di, and I got trapped in here - do you know which way to go to try and leave the maze?


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Criers:
Don't forget, we still have disadvantage.

Thratch fires another arrow, the sobs starting to wind down.

dis attack: 1d20 + 6 ⇒ (8) + 6 = 141d20 + 6 ⇒ (5) + 6 = 11
damage?: 1d6 + 4 ⇒ (3) + 4 = 7


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Criers:

Wild Magic: 1d100 ⇒ 27
Result: For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.

Ashlyn's focuses in on the torrent of weave around her, her body quivering at the raw power. Her hand's now free, she begins to channel a spell, the ease at which she can form her spells shocking even her. As she starts to shape the weave to her will, she finds herself able to shape a spell with one hand. Curious, she attempts to draw another with her free hand, eyes sparkling with wonder as it works. Once the two spells are shaped, her eyes narrow, focusing on the beast before her. Flames and frost encircle each hand, as she fires two bolts one after another.

Firebolt: 1d20 + 6 ⇒ (6) + 6 = 12
Fire damage: 1d10 ⇒ 10
Ray of Frost: 1d20 + 6 ⇒ (19) + 6 = 25
Cold damage: 1d8 ⇒ 8 On a hit, creature's speed is reduced by 10 feet until the start of my next turn.

Wild magic round 8/10. Must shout to speak round 6/10. Flumphs round 5/10. Spells reduced cast time 1/10.


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

Wah, wah, wah:

Disadvantage: 1d20 + 7 ⇒ (2) + 7 = 9


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Wan:

"Leave? Why would you want to leave? So many good stones to eat here. And these not-stone things."

He looks over at the chess pieces again.

"Get out of my head! Stop trying to make me cut myself open just because I ate your friends! They weren't tasty anyway!"

Cry me a river:

Round 2
Combat Order: Tenchi, Thratch, Ashlyn, RatLeopard, Aterro, Vehemence

Tenchi, overcome with some residual emotion, swings his sword at the creature and misses.

Thratch, likewise, fires an arrow and misses. But he's feeling much better now.

Ashlyn, still under the influence of her magic surge, throws two spells at the RatLeopard, missing with her fire bolt but freezing the creature with her ray of frost.

The RatLeopard, freaked out, by Ashlyn, decides to avoid her and goes at Tenchi again and bites him, acid gas oozing out all over.

RatLeopard Bite: 1d20 + 3 ⇒ (11) + 3 = 14
RatLeopard Adv: 1d20 + 3 ⇒ (15) + 3 = 18

Bite Dam: 1d6 ⇒ 3
Acid Dam: 1d10 ⇒ 5

Aterro and Vehemence are up.


Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

le bebes:
Blinking in an instance of a doe-like trance, Vehemence feels his hands doing something they should never do. He finds them trembling.

"Thank you, Aterro."

He stammers as he tries to regain his focus. Hands still quaking, knees still weak, the famished soul raises his sword for striking.

This time, it's purpose is not vindication, but for protecting those who protected him from further harm. His wet eyes then fixate on the prey.

Further harm...

Greatsward: 1d20 + 6 ⇒ (19) + 6 = 251d10 + 4 ⇒ (3) + 4 = 7
Disadvantage: 1d20 + 6 ⇒ (3) + 6 = 9

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

The Crying Gamers:

"There is only Torm, and he is our shield and protector," the WarCleric rumbles out automatically in response to Vehemence's thanks, before again giving the protean beast a wide berth as he approaches Kusinagi.

"For those who seek perfection there can be no rest this side of the grave," Aterro intones, transferring a healing yellow light from himself to the warrior.

Cure Wounds: 1d8 + 3 ⇒ (6) + 3 = 9


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Eyes free of tears:
Thratch fires off another arrow:

attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Sneak Attack: 2d6 ⇒ (1, 2) = 3

3 arrows fired so far...


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Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Wando:
Wan'di watches the thing as it wiggles and jiggles and rants and raves, Hey guy, you know what? You the baddest dude around. My friends were the toughest guys I know, and if you ate them that makes you one bad dude. Wan waves his arm out over the chess pieces, If you are hungry go ahead and eat until you cannot eat anymore. I can't stop such a powerful being as you, and you mother must worry about how skinny you are.

Wan Persuasion: 1d20 + 4 ⇒ (19) + 4 = 23

If the creature begins to eat Wan will pocket the sword and scroll and watch.


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

Johnson's no more tears shampooo:

an 18 doesn't hit me btw. I'm 19 base, pumpable to 21 if I really need to. Also, HP updated. Thanks for the healing Aterro!


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

No More Tears:

Tenchi, my bad. Consider it redacted.

Aterro heals, Vehemence misses, and we move on to another round.

Round 3, no longer at disadvantage
Combat Order: Tenchi, Thratch, Ashlyn, RatLeopard, Aterro, Vehemence

Thratch fires an arrow at the RatLeopard and misses.

Tenchi and Ashlyn are up.

Wan:

Gibba falls for your persuasion and grabs a pawn from the chess set. He tries to eat it but is felled by unseen forces as he throws the piece away involuntarily and begins writing on the ground and shouting. It's almost as though he's being controlled by the chess pieces…

"Gaaah!!! Nooooo!!! I'm soooorry I tried to eat you!!!"

You go to grab the sword and the scroll, and you notice that the sword is as blunt and dull as Gibba itself, and looks to be worthless.

A glance at the scroll indicates it's some kind of magic spell, but it's much higher level than you can cast and you can't decipher it without further study.

(DC16 Arcana check will give you more details.)


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

In the waterworks room:

Tenchi will again attack the creature in an attempt to bring it down.

Attack Roll: 1d20 + 7 ⇒ (7) + 7 = 14
Damage Roll: 1d8 + 4 ⇒ (4) + 4 = 8


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Me:
Wan pockets the scroll, and then begins the ritual to cast detect magic from his scrapbook of magical notes.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Wan:

As you cast your spell, Gibba keeps writing and sputtering on the ground.

When the spell takes hold, you see the chess pieces glow, even from within Gibba's stomach. You sense that their magic is Infernal in origin.

The scroll glows in your pocket, and you are able to sense the spell inscribed is of the Transmutation school (6th level).


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Criers:

Wild magic: 1d100 ⇒ 65
Results: Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.

"YOU COWARDLY FOOL! A FEW STEPS AWAY MAY BRING YOU COMFORT, BUT IT DOES NOT BRING YOU SAFETY. I AM NO WIZARD, CONJURING STOLEN TRICKS. I AM MAGIC ITSELF, IT COURSES THROUGH ME AS THE AIR THROUGH YOUR LUNGS." Ashlyn's mind is focused, on the creatures before her, as she directing the weave to strike out at the beast, while using her hands to shape two other spells and launch them at the beast.

Lighting damage: 4d10 ⇒ (1, 4, 5, 9) = 19
Fire bolt: 1d20 + 6 ⇒ (4) + 6 = 10
Fire damage: 1d10 ⇒ 6
Ray of Frost: 1d20 + 6 ⇒ (6) + 6 = 12
Ice Damage: 1d8 ⇒ 2

Wild magic round 9/10. Must shout to speak round 7/10. Flumphs round 6/10. Spells reduced cast time 2/10.

Posted this in the discussion by accident so I copied it over.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

No More Tears:

Round 3, no longer at disadvantage
Combat Order: Tenchi, Thratch, Ashlyn, RatLeopard, Aterro, Vehemence

Tenchi attacks the RatLeopard with his sword and misses.

Thratch fires an arrow at the RatLeopard and misses.

Ashlyn's wild magic explodes into a barrage of lightning, doing significant damage to the creature.

The RatLeopard howls and dives back into its tunnel in the ground.

As it frantically burrows to escape, a crack runs through the stone towards Thratch and the floor beneath him collapses.

Thratch DEX Save: 1d20 + 6 ⇒ (2) + 6 = 8

Thratch slips into the hole about six feet down.

The tunnel dug by the RatLeopard fills with dirt behind it as it escapes.

You also hear a groaning against the wall. It's coming from Vetchling, who appears to still be alive after being flung by the Curator.

End of combat.

Everyone:

1000 XP for everyone for the last several encounters.

Thratch:

You are unharmed from the fall, but when you land about 5 feet down, you notice something partially unearthed by the floor collapsing. A humanoid arm protrudes from the dirt and appears to be made of metal, wood and possibly stone.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

DM:
Thratch will pull on the arm, trying to get it out. Meanwhile, he'll yell up, Hey! I think I found something!


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Thratch:

You try to pull at the arm, and it moves slightly, but it's too heavy for you to extract alone. It's likely still attached to a body.

Strength DC13: 1d20 + 0 ⇒ (8) + 0 = 8

Not Wan:

You hear Thratch yell up, "Hey! I think I found something!"


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

DM:
Thratch says to himself, Aw man, this is way too heavy.

He pulls out his rope of climbing and activates it. Then he ties one end around the base of the arm and orders the other end to travel up and out if the hole to where the rest of the group is.

He calls up to the group, Hey guys! Pull on the rope! Try and get this out of the dirt!

Meanwhile, he tries to dig out some of the body to help loosen it.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Not Wan, again:

Thratch's rope of climbing pokes up out of the hole and moves toward you.

You hear Thratch call up, "Hey guys! Pull on the rope! Try and get this out of the dirt!"


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Me:
That represents about 10 minutes of action for me, so I'm just waiting around for now for the timeline to catch up.


Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

As the threat disappears, Vehemence settles down, muttering to himself as if he'd just sustained a hangover.

"That's the last time I'll gaze upon a wretch wizards' painting... Hold on, small one..."

He clambers over to where Thratch sunk, pulling on the helpful rope with all which he could muster.

As he does so, he considers the warrior priest in his thoughts. His respect for the holy man before this instance was more of a formality for the sake of his build and appearance; Aterro's jovial wit overshadowed the truth of the quality of fearless spirit within Vehemence's subjective estimation of him.

Within that abyss of dread Aterro saw a glimpse of Vehemence's soul naked and without pretense- and in spite of the furnace king's adverse reaction Aterro helped him.
The moment was so small and fleeting, but inside that exchange Aterro became a man who possessed a wellspring of Vehemence's esteem.

The furnace king's pupils were transparent; honest and acute.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro gazes longingly at the fleeing ratleopard. Of course just as his head clears would the thing flee. Ah, well, to withdraw in disgust is not apathy. He was sure they'd see it again, so his bloodlust could wait to be slaked.

He marched dutifully over to the wailing Vetchling, saying, "Cease thy mewling. Better crippled in body than corrupt in mind." Again the light, and again wounds were healed with all the zeal that could be summoned.
Cure Wounds: 1d8 + 3 ⇒ (5) + 3 = 8

That done, the WarCleric heeds the halfling's call, and Aterro lends his own strength, magically augmented to that of a small ogre, to the pull of Vehemence.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

NO WAN:

Wild magic: 1d100 ⇒ 59
Result: You regain your lowest level expended spell slot.

The torrent of wild magic finally begins to calm from the destruction of the painting, "Praise be to you Mysyra, for your forgiveness of the destruction of your idol."

Turning her attention outward again, she is quick to tell, "WE MUST HURRY, BACK THE OTHER WAY. WAN SHOULD HAVE BEEN ONLY STEPS BEHIND ME. SOME MISFORTUNE MUST HAVE FOUND HIM!"


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Still No Wan:

Strength (Aterro) vs DC13: 1d20 + 4 ⇒ (15) + 4 = 19
Strength (Vehemence) vs DC13: 1d20 + 3 ⇒ (10) + 3 = 13

Vehemence and Aterro pull on the rope, and the humanoid arm breaks free from the rubble, attached to a rather large humanoid figure. Stone and dirt crumble into a dusty cloud as they pull the figure up to the stone floor.

It looks to be some kind of construct made with a fusion of silvery metal, stone, and wood. The body appears worn with the passage of time, including 3 large jagged scratches across the chest but the arcane runes and patterns of blue metal seem undamaged across its chassis. Each arm ends with three equal sized digits one of which grasps a mummified goblin hand and the other is locked onto a shield. Attached to its left hip is a chipped and battered longsword.


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

we're coming Wan!:

Tenchi will move to follow Ashlyn.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

The Wanless:

As the Sorceress burts in screaming some alarm about Wan, Aterro spares her a sidelong glance. As Kusinagi moves to follow her, Aterro turns his attention back to the golem that the halfling seems to have netted. He has had his fill of Ashlyn's barbed nettling of his heartstrings, and has little desire to place himself under her guidance in a rescue attempt.

Turning his attention to the metallic monstrosity, he lets a whistle of appreciation. "By Torm's mailed fist I've never seen the like! Truly this thing must have been a wonder to behold on the battlefield!

But soft! Why doth one arm grasp a goblin appendage? What last, final, glorious battle did end this thing? Think of the secrets we could learn from this thing could it but talk!

Vehemence, have you a look at this. Is aught of it touched by magic?"

Aterro unsheathes the longsword to gaze at it, then tries to unhook the shield. Then he tries to pry open the hand to examine the goblin remains, his face a play of open curiosity.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Aterro and Pals(Minus Wan):
Embedded in the center of the construct's forehead is a circular metal disk with an arcane symbol engraved into it. As Aterro begins to reach for the ancient sword suddenly there is a humming sound from both the metal disk and inside the chest of the construct. Orange light emits from its eyes as lens covers dilate open and it sits up before swiveling his head, eyes roving the room and scanning back and forth. A inhuman voice echoed forth from it's mouth piece, "Unknown location. Memory...corrupted. Diagnosis complete. 20% functional. Experimental systems undamaged. Self Repair engaged." He says all this as if reciting a script then 'blinks' and focuses on Aterro. "I...thank you for recovering me. I am...Riven." Creaking joint noises and dust emanated from the construct as his runic patterns began to thrum and softly illuminate to life as he seemed to come more to animation.


Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

After it speaks, Vehemence quips to Aterro:

"Apparently so. However, if wrought of mortal hands or competent ones I can't discern."

He judges the contraption before him as another nuisance between himself and his quest to assimilate the Medusa's might.

"How long have you been here, sentinel? Whom do you serve?"


Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

The Room of NoWan:
The construct's eye snap to Vehemence and zoom in taking in his face. He speaks once more this time addressing the fallen muse.

"My internal chronometer has been damaged and I can not answer your first question. Your second question is...unknown. I am Riven. I have fragmented memories that may be repaired with time but for now I do not serve. I am however functional enough to continue performing my duties."

He slowly stands to his feet clutching the mummified goblin hand tightly as centuries worth of rock dust fall away. He looks back and forth between them and speaks with a questioning metallic tone, "Whom do you serve?"


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Nowan:
Thratch climbs out of the crevice after the statue gets pulled out. Seeing it talk on its own is just too much, though.

Excitedly, he says, Woah! It talks!

Getting ahold of himself, Thratch offers words of welcome. Name's Thratch. Nice to meetchya. I'm the one who found you.

As he talks, he gathers up his rope and de-animates it.


Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Thratch and Pals(Monday night sitcom):
"I thank you Thratch. I am Riven. Without your assistance I would have remained inactive."


Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

irongiantdanceparty:

With a surprised grin Vehemence addresses the metal one.

"I serve myself, as I believe the rest of us here do as well.
We were lead into this realm by means of sorcery, and for now we seek to sustain ourselves. We're also prone to assisting strangers with assets... If you understand.
I am Vehemence, the Furnace King of Üaelnosque. And what are you; friend or foe?"

WELCOME ABOARD FRIEND! :D


addendum:

For my sanity's sake; Vehemence obviously sees the golem as a non threat, and thus a potential ally, but on the chance that he is an enemy he asks for the sake of formality and respect between warriors. If answered foe he would square up and fight. Because he is a force of nature character being the force of Vehemence. Blah


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Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Vem and pals:
No worries, its all good

"I seek answers to my own purpose. I have fought many battles. I can serve the function of a soldier and scout. I can not identify you as either friend or foe as there is no established relationship. To do so would be assuming much."


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

New Friends, excepting Wan :):
Thratch, ever eager to make a new ally against the myriad of threats against his friends, speaks up, Well, then, friend it is! Welcome! We've got a few more around here somewhere. Wan and Lys are still missing.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

No wan:
Ashlyn will motion to Tenchi to wait, as another potential foe has emerged, she listens with caution to it's words, but sense no foul intentions. Still, the respite have her pause to steady her mind; letting the natural flow of the weave passing through her ground her in her surroundings. No matter what realm, the weave of magic is always a sturdy anchor. Glancing to her hands, she chuckles lightly at her own expense to see them still trembling. Such magic has never been granted her, but it was...rapture. Words could not express the pleasure of that power, but in the after, her body trembled, weak and weary, and...her breath catches in a gasp as her hand went to brush a wild hair from her face to feel only flesh. Her hair, it was gone! Her beautiful, perfect hair! It took years to grow it that long, the hours of work to keep it's shine and brilliance! And now, gone! She tried to contain it, but she couldn't as the tears began to flow, she buried her face in her gloves with a weak sniffle.

I'm presuming with the back and forth of conversation, that my wild magic would have expired.


Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Meat-bags without Wan Meat-bag:
Riven seems to consider Thratch's words as he looks down at the mummified goblin hand for a pause. Slowly he brings it to his chest and a panel opens up. Inside reveals a mix of preserved machinery and organics that seems akin to other humanoids. Carefully he inserts the hand into his chest in a hollow space and then the panel reseals with an airtight hiss.

"You have reactivated me. I will assist you in your goals unless they conflict with...my...needs. Goals: Sustain your existences. Find Wan and Lys."

Riven takes stock of the room and the closed door to the north as well as the other exit as when as the dead and wounded Oku. "I have not yet learned the designation of all creatures present. Who are these others and where were Wan and Lys last located?"


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Wan:

It's been about 10 minutes now.
1d100 ⇒ 68

After observing the magical glow from the chess pieces and scroll, a small gust blows through the room and extinguishes the torches.

Everyone Else:

The locked door is currently open. Ashlyn indicated she'd replaced the missing sword when she arrived back in the room.

Vetchling, slightly less injured and a bit dazed, gets up and walks over to Aterro.

"Thank you, my friend, for saving me."

He looks down at what used to be his companion, Dark Mullien, and looks up at the ceiling chirping for several minutes. Then he stops and notices Riven.

"What is that thing? Are you one of the living sculptures from the gallery?!!?"

"I must find the others!"

He darts out the southern exit to the shadow stones.

Everyone Else Perception DC15:

When Vetchling runs into the shadow stones room, you see him open a small door in the middle of the wall and slip through.


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Wan more time:
Arcana Check: 1d20 + 2 ⇒ (8) + 2 = 10

Wan can't make heads or tails of the scroll, but seeing the pieces he gets a grim feeling they are connected - and that the ones in Gibba's stomach might have to come out at some point.

Wan tries to move a chess piece in a move that at least is legal without any thought to strategy. If nothing happens he heads back into the other room.

Is there a picture related to this?

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Wan, divided by two, minus HalfAWan:

As Vetchling rouses himself, Aterro addresses him, "Pause, friend, the possessions of your friend now belong to you and we best not leave anything of value just lying ar--oh the devil are you off to??" he says as the flighty bird-man takes off for the door.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Aterro sighs then turns to the robot. "Pleased to meet you, Riven. I am WarCleric Aterro Dominatus, and I serve Torm, the Loyal Fury and Emperor of Mankind. It seems that you, like us, were waylaid into this labyrinth and have as little idea to get out as we do, and that sounds like an ally to me!"

Always pragmatic, he leaves off further introduction and bends knee over Dark Mullien. "The fallen shall be forever remembered, as the emperor's finest," he mumbles, closing the man-bird's eyes. Then he polices the body, with an eye to seeing if the man had any rations.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Aterro:

You find a day's worth of rations and a wineskin with fresh water on Dark Mullein's body.

Wan:

Which piece do you move? There are currently:

8 pawns
2 knights
2 bishops
1 queen
1 king


Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Everyone else:
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Riven looks to the doorway to the shadow room after Vetchling takes off running. "Do we follow the runner? His designation was never provided. Does he seek to find Wan and Lys?"

Looking back his eyes scan Aterro as he searches the body for supplies. "I do not know the one you serve. I...have memory of an empire though. I do not know its name however it served three sisters."

Something else is noticed and he focuses his attention on the undesignated female(Ashlyn) left in the room nearby and he moves to her as she cries into her gloved hands. "I do not know your designation, but you seem to be leaking. Do you require assistance?"


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

Perception: 1d20 ⇒ 10

Wan is the loneliest character:

Tenchi patiently waits to begin the search for Wan'di.

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