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RPG Superstar 2015

Llaelian's Slumbering Tsar (Inactive)

Game Master Llaelian

Who will be strong and fool enough to discover the secrets lying in the bowels of the evil Tsar?


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Here is the new discussion thread.
Welcome to all who will die.
Please, post under your alias once your character is ready for review. Please take also some time to review your fellow PC sheets to see if you need to twist your characters to work better together.

ask any questions relating character crunch here.


Male HP: 39/81 5 Cavalier(Standard Bearer)/2 Knights of Order(Hell Knight)

What about equipment? Also here is character.


Slight name change, as Kestrel already existed. Here is a link to the character sheet; I'll transpose it to the alias soon.


Balasiel wrote:
What about equipment? Also here is character.

Character gold is standard for 7th level: 23500 GP.


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

Dreaming Warforged reporting for duty.

Sheet is still WIP.


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

About the gold, do you have limits for categories or for a single item?

Also, I have Arcane Bond, does that mean that I can enchant my longsword (focus) to +3 for 9,000 GP?

Sheet coming together nicely. I'll do equipment last. Still on the fence regarding Weapon Focus. It seems Furious Focus is much more interesting at our current level...


Male Grimspawn Conjurer (teleportation) Wizard 7

I'm working on the sheet. I believe by tomorrow all will be done.


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

Rolling HP. Let me know if you prefer to do them another way.

6d8 ⇒ (2, 1, 4, 5, 1, 6) = 19

Not so tough...


Male Grimspawn Conjurer (teleportation) Wizard 7

HP 6d6 ⇒ (2, 2, 6, 2, 3, 5) = 20


Falko Escheus wrote:

Rolling HP. Let me know if you prefer to do them another way.

6d8

Not so tough...

Sorry, I did not mention that. For HP, I suggest half maximum plus 1 if every one is ok.


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used
Llaelian wrote:
Falko Escheus wrote:

Rolling HP. Let me know if you prefer to do them another way.

6d8

Not so tough...

Sorry, I did not mention that. For HP, I suggest half maximum plus 1 if every one is ok.

First HD still maxed right?

Ahah! 66 hp, figures for a Pitborn Tiefling!


Falko Escheus wrote:
Llaelian wrote:
Falko Escheus wrote:

Rolling HP. Let me know if you prefer to do them another way.

6d8

Not so tough...

Sorry, I did not mention that. For HP, I suggest half maximum plus 1 if every one is ok.

First HD still maxed right?

Ahah! 66 hp, figures for a Pitborn Tiefling!

Yes, to be clearer, max HP for first level and then half max+1 for the next ones.


Falko Escheus wrote:
Llaelian wrote:
Falko Escheus wrote:

Rolling HP. Let me know if you prefer to do them another way.

6d8

Not so tough...

Sorry, I did not mention that. For HP, I suggest half maximum plus 1 if every one is ok.

First HD still maxed right?

Ahah! 66 hp, figures for a Pitborn Tiefling!

I've reviewed your character and it seems about right except for the equipment. A magical weapon cost is price of the weapon + masterwork price + the bonus squared times 2 then multiplied by 1000). So a +3 longsword would be 15+300+(3*3*2)*1000=18315 GP. So you'll only be ablte to afford a +2 weapon (cost 8315 GP).

Idem for your magical armor, you forgot 150 GP for the masterwork item.


Male Grimspawn Conjurer (teleportation) Wizard 7

Can we use the starting gold to craft magic items? Mainly I ask because of the wizard bonus feat Scribe scroll, and I'd also thought of getting craft wondrous item.


Axis Vannya wrote:
Can we use the starting gold to craft magic items? Mainly I ask because of the wizard bonus feat Scribe scroll, and I'd also thought of getting craft wondrous item.

You can craft scrolls if you want for your starting equipment, no issue with that. But other magical items will need to be crafted in game.


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

Thanks! The sword is my arcane bond though. I was under the impression that I could craft it for half the cost, hence the 9,000.

You mind if I double check whether the magic includes or not the masterwork component? I was under the impression it did, but it wouldn't be the first time I assume wrong.


Male Grimspawn Conjurer (teleportation) Wizard 7

Is there enough downtime in this campaing to craft magic items in game?


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

Pieced together what I could find.

d20pfsrd on magical armors:

In general, magic armor protects the wearer to a greater extent than non-magical armor. Magic armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). All magic armor is also masterwork armor, reducing armor check penalties by 1.

d20pfsrd on magical weapons:

A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their enhancement bonuses on attack rolls.

Arcane Bond from Arcane Duelist entry:

At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item. He may not choose a familiar or other type of bonded item. He may use the hand holding his bonded weapon for somatic components.

This ability replaces lore master.

Arcane Bond from Wizard entry:
Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be wielded. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.

A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school below). Not sure what it means for me...

A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see Craft Magic Arms and Armor feat). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

If a bonded object is damaged, it is restored to full hit points the next time the wizard prepares his spells. If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.


Falko Escheus wrote:

Thanks! The sword is my arcane bond though. I was under the impression that I could craft it for half the cost, hence the 9,000.

You mind if I double check whether the magic includes or not the masterwork component? I was under the impression it did, but it wouldn't be the first time I assume wrong.

You are right about the first one. However, you can't make a +3 weapon at level 7, you need to be at level 9. So for your sword +2, the cost by the rules would be only 4000. But that would be in game, with off time compared to the other PCs.

So for starting equipment and to simplify everything, the rule I'm using is that you pay full cost except for single use items (potions and scrolls). Any further enchantment you would put in game will be half price as per the rules.

For the second, and to quote the SRD: Armor to be made into magic armor must be masterwork armor, and the masterwork cost is added to the base price to determine final market value. It is the same for the weapons.

Another point, check your total gold, you have at least 2000 gold left.


Axis Vannya wrote:
Is there enough downtime in this campaing to craft magic items in game?

There can be, but that's up to you and the other players. There is no time constraint on the whole campaign.


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

Thanks. I wasn't done spending yet :)


Male Daytona 500 DM / 12

I have my real life game tonight, but should be able to finish the character tomorrow. It went from a 2-minute job to an hour or more since I can't use Hero-Lab's layout :-(.


Male Grimspawn Conjurer (teleportation) Wizard 7

Being outsiders tieflings are proficient with all martial weapons, right?

Dark Archive

Thanks for having me in this game. I will post under the alias tomorrow.


Axis Vannya wrote:
Being outsiders tieflings are proficient with all martial weapons, right?

nope, you're just proficient with the weapons as per your class and any natural weapon you may have.


scranford wrote:
I have my real life game tonight, but should be able to finish the character tomorrow. It went from a 2-minute job to an hour or more since I can't use Hero-Lab's layout :-(.

If you post the character under the hero lab template, I can review it. You'll have more time to deal with the formatting.


Male Grimspawn Conjurer (teleportation) Wizard 7

The character sheet is ready for revision.


Axis Vannya wrote:
The character sheet is ready for revision.

This looks fine to me. Can you just explain where the +1 competence bonus to initiative comes from?


Male HP: 39/81 5 Cavalier(Standard Bearer)/2 Knights of Order(Hell Knight)

Mostly, done question, for barding do you count the x4 cost for everything or just the price that is listed is x4?


Balasiel wrote:
What about equipment? Also here is character.

Ok this is fine. Can you just detail you AC. Its easier to know what to remove for touch or flat footed or when you are without armor.


Balasiel wrote:
Mostly, done question, for barding do you count the x4 cost for everything or just the price that is listed is x4?

No, if you want a leather armor for your horse as it is a large common creature, the price is that of the leather armor times 4: 10GP*4=40 GP.


Kestrel Thrice-damned wrote:
Slight name change, as Kestrel already existed. Here is a link to the character sheet; I'll transpose it to the alias soon.

I'm fine with the character as is. Please put the data in your alias and detail the equipment costs so I can check it.


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

Axis, I am looking at spell lists, to avoid repeats. What does Spell written mean on your sheet? For example, you have Haste written there, and it's on you memorized list. So I'm guessing you have it in your spellbook.

Then my next question is: Should we both have Haste? Or put in another way: Should I concentrate on the buff spells, simply because I will not cast after the first few rounds, and also because my save DCs will always be lower.

(Llaelian, is this too much metagaming? Feel free to say so.)


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

Sheet is done! Might change spells after Axis' feedback.

I bought a wand of CLW btw.


Male Grimspawn Conjurer (teleportation) Wizard 7
Llaelian wrote:
Axis Vannya wrote:
The character sheet is ready for revision.
This looks fine to me. Can you just explain where the +1 competence bonus to initiative comes from?

It comes from the ioun stone.

Falko Escheus wrote:

Axis, I am looking at spell lists, to avoid repeats. What does Spell written mean on your sheet? For example, you have Haste written there, and it's on you memorized list. So I'm guessing you have it in your spellbook.

Then my next question is: Should we both have Haste? Or put in another way: Should I concentrate on the buff spells, simply because I will not cast after the first few rounds, and also because my save DCs will always be lower.

(Llaelian, is this too much metagaming? Feel free to say so.)

If you take haste, I'll drop that spell and take aqueous orb instead.


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

Done! There's Slow as well... Imagine the two of us casting both at the same time :)

Ok, now I'm all eager to start! I will have on and off access to the Internet starting Friday, and for a few days at least. I won't be able to post with great regularity.


Falko Escheus wrote:

Axis, I am looking at spell lists, to avoid repeats. What does Spell written mean on your sheet? For example, you have Haste written there, and it's on you memorized list. So I'm guessing you have it in your spellbook.

Then my next question is: Should we both have Haste? Or put in another way: Should I concentrate on the buff spells, simply because I will not cast after the first few rounds, and also because my save DCs will always be lower.

(Llaelian, is this too much metagaming? Feel free to say so.)

Surely not, please, do talk together to come up with an optimized spell list for each of you.


Male Grimspawn Conjurer (teleportation) Wizard 7
Llaelian wrote:
Falko Escheus wrote:

Axis, I am looking at spell lists, to avoid repeats. What does Spell written mean on your sheet? For example, you have Haste written there, and it's on you memorized list. So I'm guessing you have it in your spellbook.

Then my next question is: Should we both have Haste? Or put in another way: Should I concentrate on the buff spells, simply because I will not cast after the first few rounds, and also because my save DCs will always be lower.

(Llaelian, is this too much metagaming? Feel free to say so.)

Surely not, please, do talk together to come up with an optimized spell list for each of you.

Is this sarcasm?


Axis Vannya wrote:
Llaelian wrote:
Falko Escheus wrote:

Axis, I am looking at spell lists, to avoid repeats. What does Spell written mean on your sheet? For example, you have Haste written there, and it's on you memorized list. So I'm guessing you have it in your spellbook.

Then my next question is: Should we both have Haste? Or put in another way: Should I concentrate on the buff spells, simply because I will not cast after the first few rounds, and also because my save DCs will always be lower.

(Llaelian, is this too much metagaming? Feel free to say so.)

Surely not, please, do talk together to come up with an optimized spell list for each of you.
Is this sarcasm?

Nope. I don't do sarcasm on the web. It never translates well. On the second hand now that I reread my post, it could come off as sarcasm. But it is not. I'm just trying to be very polite. and sometimes, some French syntax creeps into my English.

Now that we are talking about metagaming. I also encourage players to discuss tactics ooc. In my home games, people can always take time off game to discuss tactics, even in a surprise fight.


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

And I thought Axis meant sarcasm because it's a bard spell list we're talking about! :)


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

I looked at the spell lists. I've tried to focus on self and group buffs, as they don't involve DCs.

I like your selection. Summon Monster is so versatile, I can't wait to see you in action!

One thing missing though, yet SM can act as such, is battlefield control spells, beyond Grease. I see you have Black tentacles (which is awesome), but I was wondering about Web.

Just thoughts. No pressure whatsoever.


Male Grimspawn Conjurer (teleportation) Wizard 7

At first I thought it wasn't, then then it was, and then again that it wasn't... then that I should ask.


Falko Escheus wrote:

I looked at the spell lists. I've tried to focus on self and group buffs, as they don't involve DCs.

I like your selection. Summon Monster is so versatile, I can't wait to see you in action!

One thing missing though, yet SM can act as such, is battlefield control spells, beyond Grease. I see you have Black tentacles (which is awesome), but I was wondering about Web.

Just thoughts. No pressure whatsoever.

There is also an oracle with you that will have useful blast and buff spells.


Axis Vannya wrote:
At first I thought it wasn't, then then it was, and then again that it wasn't... then that I should ask.

That's always the best idea :-) it's so easy to assume wrong when you don't know/have the person in front of you to read body language.


Male Grimspawn Conjurer (teleportation) Wizard 7
Falko Escheus wrote:

I looked at the spell lists. I've tried to focus on self and group buffs, as they don't involve DCs.

I like your selection. Summon Monster is so versatile, I can't wait to see you in action!

One thing missing though, yet SM can act as such, is battlefield control spells, beyond Grease. I see you have Black tentacles (which is awesome), but I was wondering about Web.

Just thoughts. No pressure whatsoever.

Aqueous orb and obscuring mist are battlefield control as well, and next level I'll catch wall of ice. And to tell the truth I don't like web much. You have to have two oposing somethings to support the spell, and then it can be burnt away.


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

True enough.


Female Tiefling Rogue (Survivalist) / 7

Here is Winnjet for your approval. I'll begin the arduous task of converting to the format when approved.


Male Grimspawn Conjurer (teleportation) Wizard 7

I dropped the bracers of armor and added a lesser rod of extend and a 1st level pearl of power.

Reduced some skills to purchase Linguistics ranks... my summoned creatures couldn't understand me!


Winnjet wrote:
Here is Winnjet for your approval. I'll begin the arduous task of converting to the format when approved.

I've checked most of it. And it looks fine except that I could only identify 3 rogue talents, where you should have four with your feat.

One second thing, can you add the ranks you took for each skill so I can have a look at them.


HP 20/20; AC 18/13/15; Saves 1/6/2; Init +2; Perc +9; Luck 0/10 used

Please note I probably won't be able to post from Friday to Monday.

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