Kobold Godsmouth Heresy

Game Master lunkhead

Mashup of a dungeon crawl and kobolds, what's not to like!?
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Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

I have enjoyed Stigly's madness so far, but I think it would be best if it "tones down" them a notch or two.


Tone down was my original request. Playful, but helpful, this dungeon seems dangerous enough.


Yulantegoni. Isn't your summon a standard action? I think your dire rat appears this round and attacks.


One round, wish was only standard.


Interesting. I thought all summoners had access to the standard action cast. I would look into it, unless I'm missing something.

Here is what I found:
Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level).

You're archetype allows you to have a weaker eidolon but have a summon out same time not changing how the summon works I believe. I could very well be missing something.

Torphrex: I think you need 3 "ranks" in acrobatics for that bonus to take effect. While your bonus is +7 you still only have 1 rank in it. Again I could be wrong.


We can do it like that, I have always gotten push back the other way and I can see why it is very powerful to be able to do that 9 times a day. I will roll for the dire rat.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

No, you are completely right... sorry.


Yulantegoni, is that you not playing anymore? I hope that's not the case, as I enjoy having you a part of the game. His character quirks here aren't doing anything game mechanically and helps put more things for other character to play off of, even if it with contempt in game. If it isn't enjoyable for you I do apologize, but I have a better idea of Stigly's character than anyone else. As long as he's not doing things to purposefully sabotage group, I encourage that kind of play.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

So, any word from Gathrix?


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

Given that he are all level 1, and have somewhat limited experience. I don't think it is fair that any of us assumes that we are dealing with a necromancer or undead yet. To my knowledge the only undead creature we fought so far was a vargoille, and none of us identified it as a vargouille or a zombie.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex is being "clever", assuming what they are up against. You are right we don't really know.


I would think that you at least grew up hearing stories about the undead. You just may not know many things about specific types


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

We have been very quiet lately... What now?


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

I don't know. But everything has been in common for a while now which Stigly does not speak.


Also wondering what you guys want to do. You guys have the upper hand on the tengu, so its not like he's going to try anything stupid.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

I would very much like somebody healing Torphrex...
And if no one complains, he will execute the Tengus.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

I would very much like a full party actually.

Also, I as a player have no problem killing the tengu, but Laknir would. Maybe a healthy debate in draconic would be a good way to settle?


well we are now down 2. How do you want me to proceed? I can try to find someone, I can bot one of the PC's, if you guys know someone they could join in. Or I can try to recruit someone. Open to suggestions.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

What about trying to recruit a replacement(s)?

Maybe from the old recruitment thread...


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6
GM Jol wrote:
well we are now down 2. How do you want me to proceed? I can try to find someone, I can bot one of the PC's, if you guys know someone they could join in. Or I can try to recruit someone. Open to suggestions.

Sent you a PM. But we can't reasonably expect to get through half or more of a dungeon with a weak melee guy, a rogue with no sneak attack, and a caster cleric half out of spells. All of whom have con penalties.

Edit: Added quote to clarify.

We can also just re-do recruitment too. Just let em know it won't be a 100% serious dungeon crawl, for safety this time.


Sent your friend a pm Laknir. Will wait for him to respond, before looking elsewhere. You guys ok with running with 4? Or would you prefer 5?


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

Four's plenty for me, but five would be nice regardless. Which ever you and the other players prefer, I'm fine with.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

4 is enough, 5 is better, as Laknir said


We shall see if Laknir's friend replies. If he does we can run with 4. If not we can open up recruitment for up to two more, if we get some good submissions.


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

Stigly will be happy to heal Torphrex, and Stigly also wants to execute the tengu. But a debate in game would be good especially while we wait for more players.

How wounded is torphrex? I see him at 9/9 on his quick stats.

Quote:
Sent you a PM. But we can't reasonably expect to get through half or more of a dungeon with a weak melee guy, a rogue with no sneak attack, and a caster cleric half out of spells. All of whom have con penalties.

We have 3 in game days to finish this mission. I don't know how long the dungeon actually is, but we don't have to do it all in a day. Resource wise though Stigly has 2 more spells and 3 more channels.

In any case I agree it would be nice to have one more party member.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

My bad, he is 2/9 HP


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

Hmm probably should channel then. Probably I'll have Stigly do it after we have discussed whether we are killing the tengu in game. How is Laknir doing on health?


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

They will be easier to will before the channel, don't you think?


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

That was thought as well, then again we have them tied up don't we? Should be pretty trivial to kill them any way you look at it.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6
Stigly the Divine Diviner wrote:
Hmm probably should channel then. Probably I'll have Stigly do it after we have discussed whether we are killing the tengu in game. How is Laknir doing on health?

Laknir has... not actually been attacked yet if I recall correctly.

Although one's unconscious, the other is only half tied up and terrified. Not super threatening, but I don't see Laknir being willing to help execute unarmed prisoners either. So, worth keeping in mind that you may not have his help depending on how things go.

Huh. I didn't even notice Torphrex is LE until now.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

That is good, it is not something he wants everyone to know.
Yes, we tie them up, and then Torphrex will slip accidentally, cutting their throats in the fall. ;)


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

Stigly would feel justified in executing them. They did just attack the snarl.

GM What kind of check would you like to determine how Koba Jol would deal with these prisoners should we take them back to the snarl?


koba would either execute them or use them for forced labor in dangerous situations. That would be very common knowledge for anyone who's spent time in the snarl or knowledge local school 10 for anyone who hasnt


Male Kobold level 1 | Hp 2/9 | Ac 16 | Touch 12 | FF 15 | Perception +3 | Fort +4 | Ref +3 | Will +1

Dotting

Side note: Hello everyone The great and Mighty Draah'zhin reporting


so we have a 4th, if we wanna start gameplay back up, he's going to join in when things happen with the group.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6
Stigly the Divine Diviner wrote:

Stigly would feel justified in executing them. They did just attack the snarl.

GM What kind of check would you like to determine how Koba Jol would deal with these prisoners should we take them back to the snarl?

Keep in mind we're talking about executing unarmed prisoners who's crime was stealing a small amount of gold, which they've given back. It's been established that they did not take our eggs from what I can tell. I could be wrong of course.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Keeping that in mind. Torphrex is evil, so he thinks the best way to deal with invaders and thieves which he cannot enslave is to kill them. Tied up if possible, so they can't defend themselves.


Not that I want to influence any decision but I do want to point out that often times "good" people executed enemies all the time. Talk to soldiers from world war 2. Unless they captured whole divisions often the common grunts would kill enemies who had surrendered because they didn't have the time to take them back to an officer of proper rank to process them, or they couldn't take the risk of the prisoner escaping, giving away position etc. just like to point that out in the whole good vs evil debate when dealing with prisoners.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6
GM Jol wrote:
Not that I want to influence any decision but I do want to point out that often times "good" people executed enemies all the time. Talk to soldiers from world war 2. Unless they captured whole divisions often the common grunts would kill enemies who had surrendered because they didn't have the time to take them back to an officer of proper rank to process them, or they couldn't take the risk of the prisoner escaping, giving away position etc. just like to point that out in the whole good vs evil debate when dealing with prisoners.

There are dozens of threads arguing this point, so I'd rather not spend so much time with it. All I mean is that good and evil are objective forces in pathfinder. Also, of all the gods to pick for a character up for executing people, sarenrae is the worst fit. Torag? cool. Ragathiel? also cool, both of those are good aligned gods too. An evil one? Makes sense to me.

Edit: Although seriously, did they actually take the eggs or not? from what the one said it sounds like they didn't.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Well, the time for arguments is over. Torphrex will execute them, and let the group move on to find the eggs. Sorry.


I had a great mental image as someone looks completely confused, "Who talks about order of dying?" And Torphrex very casually: "Stigly does".
Nerd moment aside:
you guys have the description of the hallway and alcove from earlier, do youw ant me to repost? also Draah'Zhin, we're using roll20 as a mapping software, not absolutely necessary, but it helps a bit with positioning of characters if you enjoy that sort of thing and a visual to go with the descriptions. If you want to join up with that you can pm me your email and ill add you up on that.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Hello? Is there anybody out there?


I am. Was expecting someone else in the group to pick up some decision making over the past two days.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

Not gonna lie, just kind of losing interest. I'll see what I can do.


So we are really dying down in posting. I'm open to suggestions if you guys feel I could be doing something different to get interest back up and running.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

We need to get a rhythm... have more frequent posting, and more "substantive" situations to deal with.
Push us forward...
I think.


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

Aren't we in the middle of combat right now? kinda hard to push us through that.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

What I normally do is that if the players don't post fast enough, their characters stay idle, or do thinks "not relevant" to combat and move the round forward.
That makes the late ones try to move faster. Because if you wait for the last ones, you make the fast ones slow down.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

Doesn't stigly have ranged attacks? They're fire and hit touch AC. Wouldn't that work better than switching places in melee?

Edit: Also I would not recommend skipping players turns for not posting fast enough. They might have a private/family emergency, or be sick or any number of other things, and it would be insulting to just skip them for it. Instead, I would just have them do whatever I think they would be most likely to do that is also relatively simple to adjudicate. This way no ones being passed on or ignored for reasons we can't really know.


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

Stigly isn't so good at ranged into mellee. By using shifting and delayed actions we can both attack every round. Plus at some point it might be nice to get in next to torphrex so i can heal him.

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