
Laknir Kii |

Why didn't I bring anything else!? Laknir laments his lack of preparation as he moves back into place to try and strike down the skeleton.
Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Parry: 1d20 + 7 ⇒ (10) + 7 = 17 assumes no flanking bonus.

Stigly the Divine Diviner |

Stigly draws out his morning star and boldy moves in as he trembles with fear to strike at his foe. Meaning to tumble in to avoid giving the creature a free attack he instead runs headlong into the wall. As he bounces off the wall stigly swings his morningstar with all his might.
tumble: 1d20 - 1 ⇒ (6) - 1 = 5
m.star attack: 1d20 + 4 ⇒ (11) + 4 = 15
dmg: 1d6 + 1 ⇒ (3) + 1 = 4

GM Jol |

This time Laknir misses on his attack, focusing instead on not being hit, and Stigly misses as well when he bounces off the wall. The creature swipes at Stigly, but his attention stays on Laknir not really putting his effort into it, finally finding a gap in the defenses as he steps aside and lands another solid blow. You can almost see him grinning with his skeletal mouth as he connects and digs out flesh and blood with his ranseur.
1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 7 ⇒ (14) + 7 = 21
1d6 + 3 ⇒ (3) + 3 = 6
Laknir takes 6 damage. You guys feel like a solid blow would drop the creature.

Torphrex the Clever |

Torphrex keeps moving, and keeps doing an Aid Another, granting a +2 to attack to Stigly this time.
Rapier Aid Another DC 10 (+2 Flank +1 Song): 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
"Finish it!"

Laknir Kii |
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One of us falls. Laknir states grimly before lunging against Erdikhaan.
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Crit confirm: 1d20 + 9 ⇒ (18) + 9 = 27
Dam, yo: 1d4 + 4 ⇒ (2) + 4 = 6
Parry: 1d20 + 9 ⇒ (14) + 9 = 23
*Whistle*
Laknir momentarily switches to common
"May you rise from your torment my friend."

Torphrex the Clever |

Go Laknir!

GM Jol |

no Aoo he just stepped aside to attack
Laknir utterly crushes through the creature leaving a nasty gash in the plate armor as he finishes on the other side of the creature, deciding that this fight is now done. His armor, a nice set of half-plate, is well suited for a kobold, as well as his masterwork ranseur that now lies still bloody from the groups wounds on the floor. In the area revealed behind the statue, now that it is free of its guardian, the group can see yet more crypts with bodies in various states of tortured death. Among the bodies, the group finds 90 gp worth of valuable goods such as jewelry and trinkets made of valuable metals.

Torphrex the Clever |

"I'll get the jewels. We can split them later. Who gets the armor and weapons?"
After they get the loot he moves forward, scouting ahead.
Stealth Check: 1d20 + 11 ⇒ (16) + 11 = 27
Perception Check: 1d20 + 7 ⇒ (13) + 7 = 20 (+1 if traps)

Torphrex the Clever |

Next secret door, in order... We need to keep rolling disable device?

Torphrex the Clever |

Torphrex thanks Stigly.

Laknir Kii |

Laknir bows in thanks.
It seems fate has decided to delay your prediction, Stigly. On that note, I think we'll need to stop somewhere soon. Laknir totally comes up with on his own.

Stigly the Divine Diviner |

Stigly begins to think about the bits of roasted bugs, radishes and bits of chicken he has be ground together into a pulp in his bag.
yes yes i was just about to tell you all of a vision the divine one gave me. It's of all of us sitting around a fire eating stew. In the big circular room to the north i think Stigly's voice suddenly grows somber ........Laknir chokes on a chicken bone and dies. Stigly tried to save poor laknir but he couldn't do it.

GM Jol |

The group makes its way back to the circular room. Setting up what comforts they can on the cold stone floor, Stigly prepares a magnificent stew, carefully watching Laknir the whole time. By the miracle of Sarenrae Laknir does not choke, and Stigly spends the remainder of the evening worshiping the Divine Diviner that she could overcome such certainties. As the group settles in for the night, Laknir and Stigly's watches go without anything of note besides very distant echoes coming down the corridors.
1d20 + 15 ⇒ (16) + 15 = 31
Something is crawling out of the pit, you can hear it rubbing against the stone as if it were sandpaper.
Stigly: 1d20 + 2 ⇒ (20) + 2 = 22
Draah’Zhin: 1d20 + 1 ⇒ (18) + 1 = 19
Laknir: 1d20 + 4 ⇒ (4) + 4 = 8
Torphrex: 1d20 + 3 ⇒ (10) + 3 = 13
Necrophidius: 1d20 + 6 ⇒ (10) + 6 = 16
Surprise Round
Necrophidius
Assuming Draah'zhin doesn't make his perception check
The first moment Draah'zhin knows he's in trouble, a strange creature is swaying not 10 feet in front of him. It looks like a skeletal snake with a fanged human skull adorning it. As it sways back and forth, Draah'zhin feels himself start to become drowsy, and his eyes start to blur.
If pass nothing,
if fail Dazed: 2d4 ⇒ (2, 4) = 6
Round 1
Stigly
Draah'Zhin
Necrophidius
Torphrex
Laknir
Everyone but Draah'Zhin is currently asleep, Perception DC 15 to wake up as there isn't a whole lot of sound yet, if Draah'Zhin yells something DC 5. Remember most of you won't have armor on yet.

Torphrex the Clever |

Torphrex can't make the first Perception Check.
Perception Check DC 15: 1d20 + 7 ⇒ (5) + 7 = 12
Torphrex sleeps soundly, in his Leather Armor pajamas.

Stigly the Divine Diviner |

perception: 1d20 + 3 ⇒ (17) + 3 = 20
AHHHHHHH Bone snake Bone snake, kill it laknir kill it.
maybe it kills him?
Kill it carefully though.
Stigly picks up his morning star and equips his shield as he rushes in to help his singing friend.
know religion: 1d20 + 4 ⇒ (6) + 4 = 10
looking for information on how to kill this creature and what kind of specials it has.

GM Jol |

ya that stealth roll was slightly high
Stigly studies the creature, but it is nothing his deity has ever given him the chance to face before. He is not even sure it is an undead creature. Draah'zhin is barely able to get out audible cues as he falls into a drowsiness. The creature having a clear target in front of it, pounces on the attack. It attempts to bite Draah'zhin, but his own rhythmic motions set its aim off course and he bites straight into the cloak around Draah'Zhin's shoulders.
attack: 1d20 + 6 ⇒ (4) + 6 = 10
Round 1
Torphrex (Stigly yelled so you just need to beat a 5)
Laknir
Round 2
Stigly
Draah'Zhin (dazed 5 rounds)
Necrophidius

Laknir Kii |

Well, Laknir will get up and do what he always does.
stab it: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Edit: Wait, getting up is a move action. I'll stab it next turn. Do I reroll?

Stigly the Divine Diviner |

Stigly will also do what he has always done.
No bone snake that's a Bad bone snake, that's my bard.
boop it on its little bone snake nose with a morning-star: 1d20 + 1 ⇒ (11) + 1 = 12
pain from the nose booping: 1d6 ⇒ 6

Torphrex the Clever |

Torphrex double moves to get behind the creature, doing a somersault to avoid an attack of opportunity.
Acrobatics Check: 1d20 + 7 ⇒ (19) + 7 = 26

GM Jol |

save the roll Laknir
As Torphrex rolls past the enemy, Laknir and Stigly step up to help their dazed friend. THe creature strikes out again trying to sink its fangs into Draah'Zhin. Again it can't find the mark though and he seems intent on finishing his target before turning to any new threats.
attack: 1d20 + 6 ⇒ (8) + 6 = 14
Round 2
Torphrex
Laknir
Round 3
Stigly
Draah'Zhin (dazed 4 rounds)
Necrophidius

Torphrex the Clever |

Torphrex attacks the creature from behind.
Rapier Attack (+2 flanking): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage (+1 Dirty Fighter): 1d4 ⇒ 1

GM Jol |

He wouldn't fall over, but it would have to be a gentle push or pull
Laknir connects solidly with the creature, gravely injuring it, while Torphrex expertly rolls around it. The creature lashes out again but focuses this time on the one who damaged it. Sinking its teeth into Laknirs shoulder, something akin to poison seeps into Laknir's blood attempting to slow down vital bodily functions.
attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 4 ⇒ (1) + 4 = 5
paralyze: 1d6 ⇒ 3
Not sure why this post didn't go up on Thursday, but it would explain why I never saw any new posts, I apologize. Laknir takes 5 damage and has a DC 13 Fortitude save to avoid being paralyzed for 3 rounds
Round 3
Torphrex
Laknir
Round 4
Stigly
Draah'Zhin (dazed 3 rounds) Give me a new will save as the effect is halfway through, same save as before
Necrophidius

Torphrex the Clever |

Torphrex, flanking, attacks the creature.
Rapier (Small) Attack (+2 Flanking): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage (+1 Dirty Fighter): 1d4 ⇒ 2

GM Jol |

I don't believe so, You were interrupted in the middle of the night. Unless there was some healing done that I didn't see.
Torphrex manages to pierce the creature and out of it spills some fluid, but it is not blood.
Going to wait on Stigly until morning as his actions will change what happens more than likely as I think Laknir is pretty dang hurt.

Laknir Kii |

What? Nah. 1 HP is fine...
Laknir tries go on the defensive at this point.
Attack: 1d20 + 8 ⇒ (9) + 8 = 17 -2 without flanking.
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Parry: 1d20 + 8 ⇒ (19) + 8 = 27 Again, -2 w/out flank.
Riposte: 1d4 + 4 ⇒ (2) + 4 = 6

Torphrex the Clever |

I hope so.

Stigly the Divine Diviner |

sorry about the extended absence i had a lot of stuff come up rather suddenly at work. Stigly has nothing left in the tank unless you are at negative hp.
ooo bad scary bone snake, waking good stigly from his slumber. Poor stigly has no magics for his good friends. They will have to wait till morning.
out of curiosity why didn't we rest in a room with a door.
perception to find something useful on the bone snake: 1d20 + 4 ⇒ (11) + 4 = 15