Transformative Wizard Hook


Rules Questions

Grand Lodge

What happens when I add the Transformative property to a Wizard Hook?

Whilst changed, am I still proficient with it?

Whilst changed, can I still use it for somatic components?

Whilst changed, can I still use it to deliver touch attacks?

Grand Lodge

Selfish bump.


Will have to check later. Bump.


Whilst changed, am I still proficient with it?
I would say no. It grants proficiency with the Hook Hand.

Whilst changed, can I still use it for somatic components?
I would say no.

Whilst changed, can I still use it to deliver touch attacks?
I would say Maybe. I could be talked into it, considering the crafting requirement: spectral hand. I would look for dissenting opinions, I might be missing something.

Grand Lodge

The thing that seems be at the core, is whether the shape is a prerequisite for the abilities of the Wizard Hook to function.

Is it's shape necessary for the abilities to function?

Shadow Lodge

I am pretty sure this would make the hook hand fall off (when it became a dagger with a pommel instead of anything else) which would make it useless. If you don't have it attached your aren't wielding it so it would make it impossible to transform.
Basically this combo won't work.

Grand Lodge

Nothing stops you from using a Wizard Hook while still having two hands.

Grand Lodge

Let's imagine it is transformed into a Dwarven Boulder Helmet.

What abilities still apply?

What about a Kukri?


From a hook to a helmet. I like the idea, but again, I can't check the stats and rulings while at work...

Grand Lodge

Wizard Hook:

Wizard Hook

Aura moderate necromancy; CL 6th
Slot none; Price 4,310 gp; Weight 1 lb.
DESCRIPTION

A wizard hook is a +1 hook hand and a useful item for any arcane spellcaster.

Although a wizard hook does not allow for fine manipulation, it is infused with magic that bolsters somatic components—you can use a hand stump outfitted with a wizard hook to fulfill any somatic components for casting arcane spells. A wizard hook also grants proficiency in its use as a weapon. You can make touch attacks with spells using a wizard hook, either by making a normal attack with the hook (in which case it deals normal hook hand damage plus the spell effect), or by making a touch attack with the hook (in which case you gain a +4 bonus on the attack roll and the save DC of the spell increases by +1, but you do not do hook hand damage).
CONSTRUCTION REQUIREMENTS

Craft Magic Arms and Armor, spectral hand; Cost 2,310 gp


Did Transformative make you proficient with whatever it transforms into?

Grand Lodge

Transformative:

Transformative

Source: Advanced Player's Guide

Aura moderate transmutation; CL 10th; Craft Magic Arms and Armor, major creation; Price +10,000 gp.
DESCRIPTION

This ability can only be placed on a melee weapon.

A transformative weapon alters its shape at its wielder’s command, becoming any other melee weapon of the same general shape and handedness; the weapon’s categorization as simple, martial, or exotic is irrelevant. For example, a Medium transformative longsword can take the shape of any other Medium one-handed melee weapon, such as a scimitar, flail, or trident, but not a Medium, light or Two-handed melee weapon (such as a Medium short sword or a Medium greatsword). It can even take the shape of comparable weapons of different size categories. For example, a Small greatsword is a Two-handed slashing weapon for a Small character, but is a one-handed slashing weapon for a Medium character, which is very similar to a Medium longsword; a Small transformative greatsword can become an actual Medium longsword, usable by a Medium creature without the –2 penalty for using a weapon of the wrong size. The weapon retains all of its abilities, including enhancement bonuses and weapon properties, except those prohibited by its current shape. For example, a keen transformative weapon functions normally in the form of a piercing or slashing weapon, but cannot use the keen property when in the shape of a bludgeoning weapon. When unattended, the weapon reverts to its true shape.


No mentions of proficiency, but this is the part that I would emphasise.

"The weapon retains all of its abilities, including enhancement bonuses and weapon properties, except those prohibited by its current shape."

I'd say that yes, you get to legally keep the bonuses granted by the hook itself (somatic components and the ability to deliver touch attacks) in hook form, even when it is transformed into another weapon. However, I wouldn't consider the wielder automatically proficient with any weapon it transforms into, since by RAW (and probably by RAI) the hook gives proficiency with the hook form with no mention of anything else.

Grand Lodge

Well, the line is "A wizard hook also grants proficiency in its use as a weapon."

It never grants you proficiency with Hook Hands.

This means to me, the item, grants proficiency in it's use as a weapon, and the current weapon it is shaped into is irrelevant.


"the weapon’s categorization as simple, martial, or exotic is irrelevant"

The key to interpreting whether it grants proficiency is here. the text is not clear as to what this statement refers. Is the weapons categorization irrelevant to the polymorphing effect? proficiency requirements? Both? Kind of hard to say.

I would lean towards both honestly. The sun sword has a similar effect, so I would assume that it would set a precedent.

Grand Lodge

The Sun Blade never grant proficiency.
It is simply treated as two different weapons in regards to feats and proficiency.


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blackbloodtroll wrote:

Well, the line is "A wizard hook also grants proficiency in its use as a weapon."

It never grants you proficiency with Hook Hands.

This means to me, the item, grants proficiency in it's use as a weapon, and the current weapon it is shaped into is irrelevant.

...I seemed to have read that one carelessly.

In that case, it DOES allow proficiency as well. That's quite a nice combo you found, Blackblood.

Grand Lodge

I wonder if Pistol Dagger is a legal shape. Technically, it is a light melee weapon, it just happen to be a ranged weapon as well.

Madu would be a good option as well.


I never suggested that the sun blade granted proficiency, merely that one of the proficiencies was "irrelevant" :)

Grand Lodge

I was mentioning it, as that was one of the reasons it made a poor comparison.


How about transforming a medium Hook (light medium) into a small whip (one handed small = light medium) for 15' touch attack reach?

Shadow Lodge

blackbloodtroll wrote:
Nothing stops you from using a Wizard Hook while still having two hands.

Read the definition of a hook hand. It attaches to your stump. you cannot wield it with a hand. If your not missing a hand, it doesn't even work.

"Pirates who lose a hand in the course of their adventures sometimes attach hooks to their wrists.

Your opponent cannot use a disarm action to disarm you of a hook hand. Hook hands generally do not interfere with routine activities, but you cannot use another weapon two-handed if you have a hook hand attached. You cannot use any type of weapon if both your hands are hook hands, and you may have trouble with routine activities.

Hook hands presume that the wrist joint is intact. If the wrist joint is not intact, use the prosthesis statistics instead. It takes 1 minute to attach or detach a hook hand."

Grand Lodge

Double checked that part. You are right. Need a lost hand.

I initially looked at the Transformative property, as a way for two handed fellows to make use of the item.

I wanted to be sure I hammered out the details of the interaction between the item, and the enchantment.

Seems a bit expensive, but works out well.

Grand Lodge

How would you expect most DM's to react to this combo?

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