Gamemaster Kobolum's - Reign of Winter (Inactive)

Game Master Kobolum

High Sentinel Lodge

On Frozen Pond

Map of Taldor

Village of Heldren

Images

Initiative:
Freyr [dice]1d20+2[/dice]
Frjya [dice]1d20+6[/dice]
Lanyssa [dice]1d20+2[/dice]
Nox [dice]1d20+7[/dice]
Satu [dice]1d20+2[/dice]
Zeylud [dice]1d20+3[/dice]

Perception:
Freyr [dice]1d20+5[/dice]
Frjya [dice]1d20+0[/dice]
Lanyssa [dice]1d20+7[/dice]
Nox [dice]1d20+5[/dice]
Satu [dice]1d20+4[/dice]
Zeylud [dice]1d20+2[/dice]

Sense Motive:
Freyr [dice]1d20+5[/dice]
Frjya [dice]1d20-1[/dice]
Lanyssa [dice]1d20+8[/dice]
Nox [dice]1d20+2[/dice] (+2 w/familiar)
Satu [dice]1d20+0[/dice]
Zeylud [dice]1d20+0[/dice]


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Very hard not to put a sexual innuendo here.

Also new image.


I'm tired of being diplomatic in my attempts to get you to understand that we're here to help you, despite the fact that I have said nothing to actually try to get you to understand that I'm here to help you

—Frjya


LG Human Sorcerer 4 / Warlock 2 | Status: Ok
Stats:
AC 12 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+5 Int+0 Wis+1 Cha+7 | Perc 14, Insight 14
HP 40/40 | Pact 2/2 | Spells 1st 4/4 | Spells 2nd 3/3 | Sorcery 4/4

This could have been said by my gf on any day :P


10234 XP

Well with the leader standing there it isn't like we can go "We're taking you back to town!" Because that isn't going to go well. Also, we have been nice! Which I'm fairly sure can't be said for the bandits seeing as they locked her away. We still have a front to keep up because we're in bandit HQ, and nothing we've said Nox nor myself, has changed anything. She hasn't answered Nox's questions and our tones aren't being taken into consideration. When Freyr first helped her up his tone was gentle. So if anyone has a better idea, I love to hear it. At this point rolling diplomacy was all I could think of to pass on through tone, we mean no harm.


I am taking tone into consideration, that's why I'm ignoring Nox. You all seem to be forgetting that this is a woman who has been held prisoner by bandits, and since you're going to figure this out soon, she was taken by fay creatures.

She doesn't believe you're here to rescue her, so speaking in a calm tone is going to be overshadowed by the more domineering presence is in the room, Frjya & Freyr. Freyr because he's closer and actually trying to make physical contact and you're being direct in bringing up for nobility because that's important to her.

Lanyssa has said nothing and that's why I'm ignoring her.

Satu made the situation worse by (accidentally) being an intimidating presence.

I'm actually kind of happy about this though, this is a great character developing moment for Frjya. You didn't put an age in your alias but I imagine that she's a young adult, and this is what I'd expect of a young adult being raised in her environment. The only people she's had to worry about ever saying no to her are her family, the people who are the higher authority in Irriseni. But now that she's been put in a situation where she is still the highest authority, but is having trouble, getting mediately indignant about it is great!


10234 XP

Oh yes, she is young. I left her age out because of the fact I never settled on a age between Freyr and Frjya. But I have always seen her as under 20.

Oh yes I am enjoying this! Do not get me wrong. Because if I wasn't, I'd be clear about. Though thank you for clarifying that you hadn't missed Nox's questions. I was starting to get worried about that.


F Elf Witch(Tatterdemalion)-1 | HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+5, lowlight vision

ok, so our group was kinda thrown in to "take care of" Rokhar's Raiders (when the new folks were added in). I don't recall Shadow actually giving us much of a backstory on that. Am I wrong on that count people? At the moment, we know that the Raiders have taken over the lodge of the local rangers, right? Do we know anything else about them?


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

Correct, you've said pretty much all the information we were given.

I think it was his intention to leave the reason we are searching and much else as very vague in case of when the two parties merge lessening any potential conflict that could occur from one side not wanting to kill them and the other wanting to.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

That's indeed all we know from the second group know so far in my eyes and the base from which i operated from.
Meeting the first group was ic unexpected and is a curious development where we are tagging along.
Of course, i think an Irriseni princess on this side of the border needs more explanation, since that all looks like an invasion or at least intrusion.
Frjya explained some of it, but it still needs more proof and a lot of bonding.


F Elf Witch(Tatterdemalion)-1 | HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+5, lowlight vision

quick heads up- computer problems may prevent me from posting as regular as normal for a few days. apologies for issues. bot me as needed. I will return!


Alright, thanks for letting us know.


I'm having problems with my internet, I'm not sure how often I'll be able to post for the next few days.


We are using theater of the mind people, that means I need to have you tell me when your characters are moving around. It's why I only had two characters give me a sense motive check. Because they're the only ones who actively stated that they were moving to the trophy room. The rest of you didn't say anything about moving so I'm assuming you're all stationary. you didn't see what happened, you could have heard it, but you didn't see it. The section of the map with the fireplace is not see through.

I know posting from a cell phone can be a pain but I still need you to be proactive in telling me what your characters are doing. I'm not going to assume your characters actions for you unless you disappear on me, but by that same thread of logic I need you to be proactive in stating what your characters are doing, even, "Blank goes to the trophy room." is fine.


10234 XP

Sorry, I'm so use to assuming we're all in the same room... I hope what I have at the front of my post in a enough? If it isn't I can add more! So long as it is within an hour...


All right nobody else have anything to post before I kick you out of the log? No? Okay I'll get a post up sooner or later where I kick you out of the log.

Also I encourage someone to call out Zeylud for nearly getting himself killed. No matter how fun it was for me nearly getting yourself killed is something that should be reprimanded.


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

Indeed he probably deserves it. But as a first or second level adventurer I felt it at least mildly appropriate to get a little cocky once he was able to get past all the guards on watch, inside, and could even look around....You should make some mistakes in the youth of your adventures!


Male Human (Jadwiga) Ranger (Witchguard) 4 | HP: 22/38 NL: 17 | AC: 17, FF: 15, T: 12 | CMD: 20 | Fort: +7, Reflex: +6, Will: +3 | Init: +2, Perc: +9

Honestly, I've been picturing Freyr standing next to the door and watching the noblewoman while he waits for everyone else to stop messing around so they can get the hostage somewhere safe already. He's not exactly the kind of guy who actually talks all that much though, so he's mostly just kind of standing there and looking menacing.


I usually tell people this when I start a campaign but since I adopted this one I never brought it up.

I want you all to have your backgrounds in your profiles for ease of reference. What you have written in there is the ironclad things I cannot actively change about your characters histories. But if you leave something ambiguous like the details of some life-changing event, or the name of a character who had a major influence on your life, I will capitalize on it and abused it to my own ends as I see fit. So make sure your backgrounds are in your profiles and that you have things detailed out as you want.

If you want to go in and add things later that's fine, but I don't want people complaining if I take an event from your life and use it for something and then have you complaining that isn't what you wanted.


10234 XP

I will alter the story on Fryja's page as soon as I can GM, as I do need to speak with Freyr to get the wording right etc, etc.

Also while I am writing this.
This is a simple update to all my games. My laptop is finally starting to die. It no longer can hold a charge and it is so old that it is just better to replace it. But as we're moving out of our appartment this month it might be a bit before I get one. I still plan on using my laptop, unless it totally dies, which at that point I will be using my phone which will make my posts... well lets just say the auto-correct on my phone sucks and isn't worth the space it takes up. I'll still be here! I will totally be reading, just I might be slower.


Male Human (Jadwiga) Ranger (Witchguard) 4 | HP: 22/38 NL: 17 | AC: 17, FF: 15, T: 12 | CMD: 20 | Fort: +7, Reflex: +6, Will: +3 | Init: +2, Perc: +9

Okay, let me say something right now.

It is not our fault if the scene is not established well enough for us to know where we are. We cannot read your mind through the internet. If you have an expectation of where we are or what we're doing, you need to be explicit and actual set the scene. Giving a generic description of the Silver Stoat and then expecting us to suddenly understand that you expect us to be sitting in the common room is not going to happen. Beating around the bush and then being passive aggressive when we don't magically perfectly conform to your image of the scene is both rude and not helping.


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

I'm actually gonna bow out.

The GM complaints, passive aggressiveness, and vibe that he really doesn't wanna GM this group has pretty much killed any drive I have to play this one.


Male Human (Jadwiga) Ranger (Witchguard) 4 | HP: 22/38 NL: 17 | AC: 17, FF: 15, T: 12 | CMD: 20 | Fort: +7, Reflex: +6, Will: +3 | Init: +2, Perc: +9

I'm very tempted to do the same. I don't want to just abandon Timeskeeper out of the blue since our characters are so tied together though.


I'm going to paraphrase this by saying if you don't want me here you can tell me to leave. This game takes my time to.

Goodbye Zeylud and good luck in your future endeavors

Yeah that last post was passive aggressive in hindsight, but some of you are talking like you're outside and some of you are talking like you're inside.

Now if you want to go back in time to have a conversation happened that's fine. My spacial awareness disconnected when you deliberately commented on something Nox and Satu said.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

I don't really see the problem here.
A GM can always say that happened on the way etc. and now we're inside. It's little details which usualy only matter if there is to be a combat, in which case the GM needs to make a call should some players be a bit ahead in their head canon. And players need to heed that call.
The only difference from being at a table are different posting times, which need to be merged, what is essentially a GMs job.

As we certainly all know, text does not translate body language and facial expression. Therefore we should never assume grumpy or aggressive things. Even if there perhaps are, by assuming the better we can overcome them. Everyone has difficult days now and then.

I like this game, my character and all other characters so far and would love to continue.
We're a group of grown ups and it would be really ridiculous should this bust over such minor communication details.
Besides that, in PbP there can be different timestreams at once, just mark them right. It's really easy to say Freyr said that before entering the tavern, and then he entered the tavern.
Different posting times make it impossible to get everything people want to do or say in there in time sometimes.

When i have some more time at hand i'll go over my PC background again and check if i can make something better.


Male Human (Jadwiga) Ranger (Witchguard) 4 | HP: 22/38 NL: 17 | AC: 17, FF: 15, T: 12 | CMD: 20 | Fort: +7, Reflex: +6, Will: +3 | Init: +2, Perc: +9

If this was a one time thing, your argument would be more convincing. But this is the third time that the GM has clearly had a specific idea of where the party is/what they're doing that was in no way effectively conveyed to the party and his response was to get snippy and rude rather than either politely making corrections or rolling with things when we didn't conform.

Additionally, I don't find his antagonistic behavior towards players (encouraging people to gang up on other PCs, his talk of screwing us over if our backstories don't meet a standard that also isn't given an actual standard) to be something I want from a GM.

So please remove me from the game. Thank you for your time, but I'm finished.


10234 XP

As Frjya is tied to Freyr so strong, if he goes so do I. I understand where he comes from and where many other come from as well. Because text can be tricky I always try to take things with a grain of salt.

PbPs do allow for different timestreams at once but it doesn't seem to be the way this GM wishes to take things.

It has been a pleasure to play with you all. I enjoyed the characters a great deal and I feel Frjya would have learned much from you but I cannot continue with how things are currently going as well as Freyr being gone. I hope you all enjoy your time gaming though.

If you could, please remove me from the game as well, I hope you all have wonderful games in your futures!


Guys, You want me to leave, I'll leave. I'm not some petulant teenager who can't handle being told no, I'm a fully grown adult.

I'm the one who came into this game, I didn't start it, I don't want to ruin your fun because our play styles don't mesh.

If anything I'm sorry for taking your time.

Put up another seeking replacement GM in the recruitment thread I won't bother you anymore.


Goodbye people. Good luck, have fun, and I wish you all the best in your future endeavors. Because you are good group.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Seriously?


F Elf Witch(Tatterdemalion)-1 | HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+5, lowlight vision

so we're dead in the water here, right?


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Seems like it. Really sad story.


10234 XP

Yes it does seem as such. I'm willing to help you all find another GM if you'd like?


F Elf Witch(Tatterdemalion)-1 | HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+5, lowlight vision

well, I have put time and effort in so I'm not itching to ditch it. I'll go along if we can get the folks to play


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Me too.


10234 XP

Alright, I'll see about getting the others back and then press on to look for a new GM on the forums. Sound good?


F Elf Witch(Tatterdemalion)-1 | HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+5, lowlight vision

cool


LG Human Sorcerer 4 / Warlock 2 | Status: Ok
Stats:
AC 12 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+5 Int+0 Wis+1 Cha+7 | Perc 14, Insight 14
HP 40/40 | Pact 2/2 | Spells 1st 4/4 | Spells 2nd 3/3 | Sorcery 4/4

I'm sorry but yeah, the game was becoming a bit touchy. I hope "touchy" is not a very offensive word, sorry but I'm not a native speaker. The state of the game made it a bit uncomfortable to me. I, personally, have had only bad experiences with GM changes, so I will bow out. I hope you can forgive me.


F Elf Witch(Tatterdemalion)-1 | HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+5, lowlight vision

no forgiveness required :) thanks for playing with us


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

Tentatively maybe...Personally, I thought the niche concept of a group of witch based characters would be...difficult.

I think if I saw another GM pick it up, I'd much prefer to be able to rebuild my character into a proper alchemist over attempting to make one out of a witch. Right now, honestly apart from stealth, Zeylud does next to nothing for probably three more levels in combat other than evil eye. (And little outside it too.)

Alchemist wouldn't change his background but make him far more useful...that's just me.


10234 XP

Are we okay with trying to start over? Since we have two groups that came together and are now even more confused.


F Elf Witch(Tatterdemalion)-1 | HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+5, lowlight vision

I would be okay with starting over or picking up where we left off. Also ok if some folks want to remake their builds


*pokes head in* How much do the current players know in the campaign? What is your level? How many players? Did any of you make Occult classes or a Vgilante?


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

I believe all of the above is...Nothing, 1st, potentially 5? With no to the Occult and Vigilante.

Currently it's Ranger?, Winter Witch, Bloodrager, Veneficus Witch (Who wants to change to an Alchemist cause the original recruitment was a witch themed campaign), and a Tatterdemalion Witch.


Did this group make it to the Lodge?


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

I believe so, we faced the Bandit leader and managed to avoid conflict while still getting the hostage? (Some of us came in at the start of the lodge situation.)


You avoided conflict.... that sounds odd. So he lived?


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

Correct


Pardon me while I laugh. I'm gonna have to read that one.

Is the party evil since it was witch themed?

I might pick this group up.


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

The party runs the gamut of NG, CG, N, CN. (Personally, Zeylud is a little closer to NE than N)


I have a small issue with the jadwigas and would want to make changes to there relationship with Elvanna. Would the players be willing to modify some of your characters to fit my rules?

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