GM Zer0darkfire's Crypt of The Everflame (Inactive)

Game Master asdffghjkl01

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|Absalom Initiation Slides

Even if you were in my Confirmation game, please post this information as it makes it easier to locate. Also, consider this information a ready check, once everyone posts it, I will begin Crypt of the Everflame. Until then, make sure you updated your characters with new gear, xp, prestige, retrains, and anything else you need.

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

Thanks GM Zer0darkfire! Here is the filled out sheet!

1. Forum Name: noral
2. Character Name: Oloch - Iconic Warpriest (Credit to: Setare Katsu)
3. PFS # 314670-3
4. Roll for Day Job: None
5. Initiative: +3
6. Perception: +4


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 1 | HP 13/13 | AC 20, T 13, FF 18 | CMD 15 | F +3 R +1 W +4 | Init +3 | Perc +4; darkvision | Speed 30ft | Spells 1st 2/2 | Blessings 3/3 | Active Conditions: Shield of Faith, War mind +1 AC.

And here he is! Oloch! Ready to combat the undead! ;-)

Dark Archive

|Absalom Initiation Slides

You sure like your pregens Noral lol ;)

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

1. Forum Name: philipjcormier
2. Character Name: Andy Applebottom
3. PFS #: 55792-13
4. Roll for Day Job: perform(sing): 1d20 + 7 ⇒ (8) + 7 = 15
5. Initiative: +4
6. Perception: +7

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

1. forum: stigand
2. character: Stigand Ufgood
3. PFS #: 213874-2
4. Roll for Day Job: Craft(Calligraphy): 1d20 + 8 ⇒ (4) + 8 = 12
5. Initiative: +5
6. Perception: +7

My Perception might be dropping a point. Have that completed in a bit. and Initiative might be going up a point.

Silver Crusade

Female Human Cavalier (sister-in-arms) 2 | hp: 31/31 | AC 23, touch 11, FF 22 | F +5, R +2, W +1

Salutations everyone. Let's do the thing.

1. Forum: FedoraFerret
2. Character: Zoey Arvanxi
3. Number: 139854-17
4. Day Job: What day job?
5. Initiative: +1
6. Perception +5

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

Just checking in. I'll be joining but probably not with this character since 2 cavaliers would be twice as awesome but probably redundant.

Once everyone has checked in, I'll figure out what I'm going to play. Probably a support character.

Actually, I'll leave it up to the group. Any roles you guys think have been unfilled?

Dark Archive

|Absalom Initiation Slides

Personally I think two cavaliers is perfectly fine as it is a dungeon crawl. You have a warpriest already and Hullric could potentially bring his cleric

Silver Crusade

Female Human Cavalier (sister-in-arms) 2 | hp: 31/31 | AC 23, touch 11, FF 22 | F +5, R +2, W +1

We're also very different cavaliers, mine is a tank while yours is a charger.

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

1. Forum Name: Banesama
2. Character Name: Hullric Torsol
3. PFS # 138079-9
4. Roll for Day Job: N/A
5. Initiative: +3
6. Perception: +2

Two Warpriest and a Bard. Healing is covered. :P

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

otays, these were updated

5. Initiative: +2
6. Perception: +6

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

Ok...we'll keep the band together then. I'll update my chronicle sheet and see if there's anything I want to buy tonight, but here's this info -

1. Forum Name EbonFist
2. Character Name Reggie Bottleberry
3. PFS # 143948-4
4. Roll for Day Job NA
5. Initiative +1
6. Perception +3

Dark Archive

|Absalom Initiation Slides

@Reggie play whatever character you'd like and make sure you have fun. I think we have most roles covered granted I think Zoey might want someone up on the frontline with her

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

Yeah, I'm good with Reggie and Rowdy. And you can't go wrong with one more meat shield up front.

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

He will level up after his next Chronicle sheet, though so I hope that won't be a problem if we get one mid-module.

Dark Archive

|Absalom Initiation Slides

You shouldn't be able to get a chronicle mid-module as far as I know. If you have a character in a PbP game, he is unable to be used in other games at the same time. In fact, that Zoey character my friend made is planned to be PbP only for that exact reason. They find it quite annoying to potentially have a character locked in a PbP game for weeks being unable to play in other games


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 1 | HP 13/13 | AC 20, T 13, FF 18 | CMD 15 | F +3 R +1 W +4 | Init +3 | Perc +4; darkvision | Speed 30ft | Spells 1st 2/2 | Blessings 3/3 | Active Conditions: Shield of Faith, War mind +1 AC.
GM Zer0darkfire wrote:
You sure like your pregens Noral lol ;)

Yes! I really like to check out new classes and the pregens are perfect for a quick look. ;-)

Additionally, it is a challenge to roleplay their alignment and character well.

I am playing Enora Level 7 in three high tier 10-11 games at the moment and it is really not easy!

Dark Archive

|Absalom Initiation Slides

I suppose they are a great way to try out the classes. I'm in one of your games as Sajan and let me tell you now, don't bother trying out his sheet lol, it really suffers from a lot of the CORE monk problems that vexed the class until it got more support.


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 1 | HP 13/13 | AC 20, T 13, FF 18 | CMD 15 | F +3 R +1 W +4 | Init +3 | Perc +4; darkvision | Speed 30ft | Spells 1st 2/2 | Blessings 3/3 | Active Conditions: Shield of Faith, War mind +1 AC.

Ahhh! Sajan! I really like the way you play him! I know it is difficult sometimes but Sajan looking for his sister and also the honorable attitude. That is so good about PbP that you can express yourself.

Dark Archive

|Absalom Initiation Slides

Just a heads up about trying the warpriest, the class is far more interesting at 2nd level once you pickup fervor.

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

new to pen and paper, how will they restore their strength?

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

It heals (slowly) with rest. Otherwise, restoration spells (which probably no one has...but maybe can prepare if we rest - I can't remember if there are any 1st level ones or not.)

Dark Archive

|Absalom Initiation Slides

Yep, as Reggie says. I believe you recover 1 ability damage for a days rest normally. Lessor restoration heals 1d4 points of ability damage from one score if I recall correctly, but that is a level 2 spell.

I will tell you that there are still quite a handful of combats left, but I'd say the Shadow is one of the hardest. The rest should be a little easier on you, mostly skeletons and zombies honestly.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

Perhaps, but will our two combatants be able to move around/fight with their armor/equipment now past their capacity? The rest of us could help carrying their backpacks, or does it matter to the GM?

Silver Crusade

Female Human Cavalier (sister-in-arms) 2 | hp: 31/31 | AC 23, touch 11, FF 22 | F +5, R +2, W +1

Even with my strength damage I'm still under my maximum carrying capacity, and because I'm in heavy armor it doesn't matter that I'm at a heavy load, so I'm still good.

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

Hullric will move slower and will probably stick to range combat for the rest of the adventure with his lower strength.

Dark Archive

|Absalom Initiation Slides

Personally I find encumbrance a legacy/realism mechanic that mostly "gets in the way of fun", so I don't really enforce its mechanics unless it is important to a particular event, like if a caster focused on ray of enfeeblement/strength damage abilities or used a spell, like burdened thoughts, that gave encumbrance amounts. In those cases, I would enforce it during combat, but outside, I don't think it matters that much.

In this case, since the shadow is gone, and I don't think anything else targets your strength score or carry limit, you can ignore encumbrance for the adventure.

Dark Archive

|Absalom Initiation Slides

Favorite thing about Stigand: his deity was "Varies by Predicament". I am sorry Stigand!

Silver Crusade

Female Human Cavalier (sister-in-arms) 2 | hp: 31/31 | AC 23, touch 11, FF 22 | F +5, R +2, W +1

RIP Stigand.

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

Through some really bad luck, I think we might have failed miserably on this Chronicle. We have one death and possibly more if we can't get out of the trapped room.

Dark Archive

|Absalom Initiation Slides

So if you take almost all the gold you earn for the scenario collectively, you could cover Stigand's Raise Dead. It costs 5450g minus whatever stigand could add in and the scenario pays out a little over 1000g per character. Up to you guys to decide though once the game is over since it would cost almost all your loot.

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

Haven't read what happened yet, but don't worry about rezzing me. Haven't been caring too much for casters and have slowly been making melee characters to try out. :)

if I was like level 2+ then I'd be begging for a rez though ^_^


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 1 | HP 13/13 | AC 20, T 13, FF 18 | CMD 15 | F +3 R +1 W +4 | Init +3 | Perc +4; darkvision | Speed 30ft | Spells 1st 2/2 | Blessings 3/3 | Active Conditions: Shield of Faith, War mind +1 AC.

OMG! I am so sorry Stigand! :-(

I have lost it ... are we out of danger or will this thing shoot us again?

Dark Archive

|Absalom Initiation Slides

Yes, you guys are safe since the east door closed behind you. You can still here the pillar spinning and throwing arrows around for 7 more rounds before it stops.

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

I don't have a problem donating my profits to Stigand, if he wants to be revived. I would at least want it offered if I was the one taken out.

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

I'm fine, thanks for the offer!

Dark Archive

|Absalom Initiation Slides

@stigand I'll be sure to keep you in mind next time I run a game. For the time being, feel free to watch your current party avenge your death or join you in it, whatever the case may be. (really hope no one else dies!)

Silver Crusade

Female Human Cavalier (sister-in-arms) 2 | hp: 31/31 | AC 23, touch 11, FF 22 | F +5, R +2, W +1

If Stigand changes his mind before the end I'll be happy to give my gold to his rez.

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

that's ok, have been making some melee to try out. have a rogue ready to go and will have my unchained monk finished up tonight. rogue was built before we even got to this trap ^_^

I'm watching how this all turns out! ^_^

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

If you made an unchained monk, did you also make an unchained rogue? I made my rogue out of the core book before I got unchained and rebuilt him immediately. Even without playing him before the change, I can tell how much more effective the unchained version is.

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

rogue is also unchained

Dark Archive

|Absalom Initiation Slides

Yep, unchained rogue is almost a 100% upgrade with the only downside being it doesn't have access to some of the old rogue talents, but they do get most of them.

Unchained monk isn't quite a direct upgrade of monk, it's more like a different playstyle/class, sort of like a more martial focused monk with the chained monk being more of the mystical monk.

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

You guys are destroying Andy's new battle armor! Open door, hop in, kick other driver out and booyah!

Dark Archive

|Absalom Initiation Slides

Sadly, this is not a piloted golem lol

Dark Archive

|Absalom Initiation Slides

Just a heads up, I'll be out of town tomorrow evening through sunday evening. I should be able to keep posting, but possibly not as frequently as I would like to be able to.


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 1 | HP 13/13 | AC 20, T 13, FF 18 | CMD 15 | F +3 R +1 W +4 | Init +3 | Perc +4; darkvision | Speed 30ft | Spells 1st 2/2 | Blessings 3/3 | Active Conditions: Shield of Faith, War mind +1 AC.
Stigand Ufgood wrote:
You guys are destroying Andy's new battle armor! Open door, hop in, kick other driver out and booyah!

That would be awesome!!

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

you know it's going to bug everyone if they don't clear out that last room!

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

Hell yeah! That's where the +5 Vorpal Sword is!

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|Absalom Initiation Slides

@Stigand, loving the new avatar lol

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