GM Tektite's PFS #6-06 Hall of the Flesh Eaters (Inactive)

Game Master Hawkwen Agricola

Gloomspire
Hall of the Flesh Eaters


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Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa detects magic on the room, looking for any trinkets that might have escaped notice over the years.

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Did Kidd's fort save shake the effect?


Kidd manages to wipes of the gore and feels none the worse from the filth shower.

Reesa finds that the lump of flesh the undead were feasting on radiates a strong aura of necromancy.

Looking around, you note an opening in the south part of the western wall, and a door in the northern part of the western wall.

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Kiddrik gives an instinctive shudder. "That was disgusting."

He takes a few moments to scribble some notes about the encounter—as well as a description of their current room, including the lump of flesh—into his journal. As he does so, he looks for the orb or anything else of interest.
Perception: 1d20 - 1 ⇒ (13) - 1 = 12

If nothing else is found, The young Taldan makes his way over to the break in the southern part of the western wall, looking in.
Perception: 1d20 - 1 ⇒ (8) - 1 = 7

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa points out the necromantic flesh to the others. "What is that stuff? Looks like strong magic, but I don't know if I want to touch it. If someone else does, have at it."

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Touch that? Joesef looks at the disgusting flesh. Is that a dare or something? Eww. Joesef will instead examine the door. take 10 on Preception


Finding nothing else of interest, Kiddrick moves into the southern opening, but finds the tunnel collapsed.

KN: engineering DC 10:
You suspect it will take at six hours of everyone digging to excavate the tunnel.

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Know (Engineering): 1d20 + 2 ⇒ (7) + 2 = 9; I was thiiiiiiiis close.

Finding nothing helpful, Kiddrik moves towards the door. While waiting for the team to move on, he gags and grunts as he does his best to get undead bits and pieces off his morningstar and clothes.

Ready to move on when you guys are.

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

"Aye, I reckon its time we be headin' on."

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Yes let us continue with all due haste


Moving up to the northern door, the party enters a large chamber. This large chamber has a relatively low ceiling. The far southwest wall is set at an angle, and against the center of the wall sits a heap of bones and skulls resembling a large makeshift throne. To the left of the throne sits an oak and brass sea chest, carved with images of sea serpents chasing their own tails. Sitting upon the throne in an undead humanoind, while two festrogs prostrates themselves in front of it. The creature looks up as the party enters, then nods, as if waiting for something. "Welcome to my humble abode." The creature says.

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag boldly strides forward. "Hello. My name is Stag! No relation."

"We are looking for something... perhaps you have heard of it..." the man nudges the frog with his foot.

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

"The Orb of Stars." croaks the grippli.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joe sees the undead and whispers to the others. Umm, guys? Should we be talking to it? You might encourage it to do somethin' we might not want for it to do. Who, or what, is it anyway? After a pause Joe adds, I've been seeing to many of these undead things lately.

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Does Kiddrik know what kind of undead we’re talking to?
Know: religion: 1d20 + 6 ⇒ (10) + 6 = 16

Kiddrik steps into the room, and is—once again—shocked into silence for nearly ten full seconds. Finally recovering, he steps forward.

”My friends are right, but that’s not the whole of it. We’re from a group that specializes in finding amazing and unique things. This place … your home …” he makes a sweeping gesture that encompasses the room as well as what’s beyond, ” … is … well … it’s like nothing I’ve ever seen before. Are you the lord of all of it? I can’t begin to tell you how jealous many of my companions will be that I was the one that had the opportunity to speak to you.” He pauses, remembering his manners. His tone is 100% genuine. ”I’m Kiddrik Brown, and I’m so incredibly honored to meet you. Can I get the honor of knowing your name? I want to make sure my reports are as full as possible.”

Trying to improve this guy's attitude towards us and begin getting information from him.
Diplomacy: 1d20 + 11 ⇒ (7) + 11 = 18


Kiddrick recognizes the creature as a ghast. He knows ghast have the stardard set of undead traits and can paralyze with their bitre and are carriers of disease.

The undead nods. "Ah the orb....I would let you leave....unmolested.....if you turn over the orb to its rightful owner...me."

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

"I'm afraid we were told we had to bring the orb back as part of our mission. I don't suppose you could let us have it, could you? We'd get out of here and leave you alone," Reesa offers helpfully, doubting she had any chance of success in her bargaining.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

I didn't realize there were so many different types of undead. Kinda like people. Joesef readies himself, feeling that a fight is going to be unavoidable.

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Kidd tries to stall. "Wait ... so do you know where the orb is? Maybe we can help each other out." He steps next to Stag, whispering, "We're unlikely to get out without violence."

Bluff to buy my team a surprise round? :D
Bluff: 1d20 + 7 ⇒ (6) + 7 = 13


You guys could try to aid Kiddrick's diplomancing.

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

"Yeah, that thing. Need it to save the world or something. Epic quest. Bard's tales and all that. Probably be a dragon at some point." Stag states ambiguously.

"Think it's possible for this to happen?" he asks.

Diplomacy: 1d20 + 2 ⇒ (6) + 2 = 8

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

aid Another Diplomacy 1d20 + 6 ⇒ (9) + 6 = 15

"We wouldn't be here if this weren't an important task. I promise you that."

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

A dragon? Joesef seems surprised at Stag's statement that a dragon might be involved. Umm, Reesa's right! We're here on important tasks or we wouldn't be here, we'd be somewhere important.

Diplo Aid: 1d20 + 5 ⇒ (14) + 5 = 19


1d20 ⇒ 18

The ghast sits back in his throne and thinks for a moment before looking at the party and smiling. "You impress me. I would be willing to give you 24 hours to explore the area....and future expeditions may explore...if proper tribute is paid." He licks his rotting lips and rubs his hands together. "Alas, I do not know the location of the orb. I can tell you that there is a secret door just to south of the door leading to this room."

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa bows politely to the powerful undead. "24 hours should be plenty of time. We will make sure if any of our group need to explore here again, they bring tribute for your cooperation."

Along with holy water and magic weapons!

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

... and what sort of tribute would you require? Quint shifts uncomfortably.


"Meat....." The ghast says, letting the word hang.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

.... of course it would be. Well we should hurry as we are on a time limit.

Quint looks over to the undead creature. Would you have a good place for us to start looking so that we are out of here faster?

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Oh! Well, a simple trip to the butcher should be able to take care of that request. The rogue-fighter manages a meek smile as he makes his comment. Yeah, a good place to start would be helpful.


Following the ghasts orders, the party seeks out and finds the secret door. Beyond the secret door is a narrow set of steep stairs descending into darkness. After several dozen feet, the stairs end in a solid stone door carved to resemble an immense scowling face. The door is locked, and no amount of time would allow anyone to open it. Beyond the scope of this scenario.

Returning to the collapsed passage, the party spends some time excavating it to reveal a small chamber that reeks of filth and rotten meat. A heap of coins and other valuables lies piled in the middle of the room. The largest item in the pile is a gem-studded copper sphere. Though completely motionless, the light on the sphere seems to flicker and fade like a desert mirage. Those is front also see a ghoul who appears to have been waiting. It moves to attack!

Rolls:
C: 1d20 + 3 ⇒ (12) + 3 = 15
J: 1d20 + 4 ⇒ (1) + 4 = 5
K: 1d20 ⇒ 13
Q: 1d20 + 7 ⇒ (16) + 7 = 23
R: 1d20 + 2 ⇒ (17) + 2 = 19
S: 1d20 + 8 ⇒ (6) + 8 = 14
G: 1d20 + 2 ⇒ (5) + 2 = 7

Initiative:
Quint
Reesa
Chochock
Stag
Kiddrick
Ghoul
Joesef

Everyone, but Joesef is up!

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa fires a blast at the ghoul, trying to strike it with her Disrupt spell.

Ranged Touch Attack 1d20 + 2 ⇒ (10) + 2 = 12

Damage 1d6 ⇒ 5


Reesa fires off a spell, disrupting the undead!

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag fires off his pistol at the ghoul before dropping the weapon and drawing his greatsword. [b]"G~@%$&n, cheap bullets..."[b]

Pistol: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint steps in quickly drawing his pistol as he fires the blackpowder and bullet into the undead creature.

Use 1 grit for Up close and Deadly. If it misses then it still deals half of the up close and deadly damage as the bullet grazes the creature.

Pistol: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
damage: 1d8 + 1 ⇒ (1) + 1 = 2
Up close and Deadly: 1d6 ⇒ 4

+1 Att/Dam- Point Blank Shot

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Two misfires in a row!?


Stag fires his firearm, but it goes off with an impotent pop! Throwing it down in anger, he draws his blade!

Quint draws his pistol and fires, but the humid atmosphere must be effecting the guns as his misfires as well!

Joesef, Chochock, and Kiddrick!

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef moves into the room and tries to attack their new enemy!

Scimitar: 1d20 + 3 ⇒ (19) + 3 = 22 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Confirm?: 1d20 + 3 ⇒ (8) + 3 = 11 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

"Well, guess there's not talkin' with this'un."

mwk musket: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d10 + 2 ⇒ (4) + 2 = 6


Joesef and Chochock attack the ghoul with a fury, putting it down!

Out of Combat!

Searching the room, you find the Orb of Stars amid piles of gold, silver, and copper coins. You also find a horn of fog in the shape of a curling linnorm.

Exiting the room, you find the ghast and his two festrog servants waiting for you. "I'll be taking that orb, as I am the rightful owner." He says loudly.

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

"I should've known we couldn't trust the undead!". Reesa prepares a spell in case the undead comes closer.

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

KIddrik recovers from his stupefied state just in time to run back into the ghast behind him.

”Wait,” Kidd counters, ”we had a deal. You still owe us nearly twenty-four hours of time!” Realizing the ghast never actually agreed to give them the orb, he scrambles for diplomatic angles. ”And the meats! Our Society has resources to get you Avistan’s most rare and exotic meats. More than Avistan … all of Golarion! You kill us now, and the best you get is a reputation for killing whatever comes in here. People outside won't let that stand. However, you let us leave with the orb and you can live in your domain with a constant supply of fine dining. Just imagine the meals!”

Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag looks over the cool hunting horn that he found. "I wonder if Karu would want this... He does love... err... hate... dragons..."

Stag looks over the proceedings with the ghoul and Kiddrick, wondering if he should blow the horn... Wish I had time to clean and fix my gun after that misfire...

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Aid another diplomacy 1d20 + 6 ⇒ (15) + 6 = 21

"He's right you know. The Society has everything. Might even be able to get you a hunk of dragon, if we have one laying around next time we pass through."


The ghast rubs his hands together. "If you don't give me the orb, you provide plenty of meat for a while!"

Rolls:
R: 1d20 + 2 ⇒ (13) + 2 = 15
St: 1d20 + 8 ⇒ (3) + 8 = 11
C: 1d20 + 3 ⇒ (7) + 3 = 10
J: 1d20 + 4 ⇒ (8) + 4 = 12
K: 1d20 ⇒ 7
Q: 1d20 + 7 ⇒ (10) + 7 = 17
G: 1d20 + 4 ⇒ (16) + 4 = 20
F: 1d20 + 1 ⇒ (6) + 1 = 7

"Get them!" He barks at his festrog minions.

Initiative:
Ghast!
Quint
Reesa
Joesef
Stag
Chochock
Festrogs
Kiddrick

Party up!

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa fires a blast of Heavenly Fire at the undead.

Ranged Touch Attack with PBS 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15

Damage 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Which undead?

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

At the ghast, please, DM.

Before firing, Reesa moves 10' to the right and 5' north as well.

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Updated Reesa's position on the map. :)

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint moves near Reesa as he quickly clears his weapon.

Use a grit for quick clear.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef quickly moves forward to engage the minion undead! Going at the one in front of me.

Scimitar: 1d20 + 3 ⇒ (5) + 3 = 8 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8 plus Sneak if I caught them flat-footed: 1d6 ⇒ 1

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