GM Rednal's Rappan Athuk (Inactive)

Game Master Rednal

Zelkor's Ferry
Level 2


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Both of Iyashi's attacks of opportunity struck home, and the enchanted power of the mind blade seemed more effective than a fully physical attack had been, cutting deeply into the bodies of the creatures. Alamar's attacks were likewise successful, as was the single one Brass managed to make. All in all, an impressive showing of talent and skill. Unfortunately, none of the gargoyles had been destroyed quite yet...

Round 2 actions are still needed from Iyashi - in most cases, you should make those in the same post you make attacks of opportunity. This helps keep things moving. The actions for this round from Alamar and Brass haven't been resolved yet.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Gotcha, boss. I didn't want to post my Round 2 stuff until Alamar got to take his turn, but I forgot that you count people who come after enemies in the initiative as starting on Round 2.

Round 2

Kei shifts his gaze between the pair of gargoyles flanking him, before stabbing out with his mind blade. Almost instantaneously after the blade of mental force bit into the gargolye's hide, the tengu disappears in a puff of purple smoke, only to appear again a number of yards away. "Caw!" he cries arrogantly at the flying enemies, though the worry in his eyes is clear.

Kei uses Fading Strike on one of the gargoyles and then teleports 15 ft. away (standard action).

+2 Keen Mind Blade attack (Power Attack): 1d20 + 13 ⇒ (8) + 13 = 21
+2 Keen Mind Blade damage (Power Attack): 2d6 + 21 ⇒ (2, 6) + 21 = 29

Current Status:
| HP: 122+20/122 | AC: 25* T: 16* FF: 21 | CMD: 25* | F: +11 R: +12* W: +16 | Init: +8 Per: +21 | PP: 78/84 | Collective: 4/6, Transfer Wounds: 9/9, Request Aid: 9/9 | AoOs: 3/3 |

Effects: Alertness, Psionic Focus, Leaping Spirit Dance, Vigor (79/80 rounds)
Collective: Alamar, Brass, Obsidian, Psicrystal
*= Moved 10 feet or more this round.

Manuevers:
. . 3rd -- [stance] -; [strike] brilliant moon [1/1]; [boost] -; [counter] altered penumbra [1/1]
. . 2nd -- [strike] cursed fate [1/1], fading strike [0/1], resonance strike; [boost] -; [counter] -
. . 1st -- [stance] leaping spirit dance [1], spirit sensing stance; [strike] -; [boost] ghost hunting blow; [counter] inner sense

===

Psicrystal:
| HP: 61/61 | AC: 17 T: 14 FF: 17 | CMD: 3 | F: +11 R: +10 W: +16 | Init: +0 Per: +10 |

Effects: Psionic Focus


The shot from Brass' rifle did nothing at all to the gargoyle she targeted, bouncing off of its hide. The cannon did somewhat more damage, though it too was less effective than it could have been. Alamar, acting at near the same time, managed to destroy one of the three gargoyles attacking him, and Iyashi finished off a second. That was two down, and six left to go. The remaining one going after Iyashi instead stepped around to those assaulting brass, even as the others stepped into a ring around her.

Grapple (Alamar): 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Grapple (Alamar) - Aid Another: 1d20 + 6 ⇒ (7) + 6 = 13
Grapple (Brass): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Grapple (Brass) - Aid Another: 1d20 + 8 ⇒ (9) + 8 = 17
Grapple (Brass): 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Grapple (Brass) - Aid Another: 1d20 + 8 ⇒ (2) + 8 = 10

Alamar was able to avoid their grasping hands, but unless immediately destroyed by attacks of opportunity from Brass, it seemed that two of them would be latching onto her...

Party's up!


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Round 3

Kei squawks worriedly as the gargoyles surround Brass, and decides courage is the better part of valor. He rushes towards his beleaguered companion, bringing his mind blade around in a mighty arcing strike. "No grab! Rude!"

Kei moves to attack one of the Gargoyles targeting Brass (move action) and attacks one of them (standard action).

+2 Keen Mind Blade attack (Power Attack): 1d20 + 13 ⇒ (20) + 13 = 33
Crit Confirmation (Power Attack): 1d20 + 13 ⇒ (11) + 13 = 24
+2 Keen Mind Blade damage (Power Attack): 2d6 + 21 ⇒ (3, 2) + 21 = 26
Crit Damage (Power Attack): 2d6 + 21 ⇒ (1, 2) + 21 = 24

Current Status:
| HP: 122+20/122 | AC: 25* T: 16* FF: 21 | CMD: 25* | F: +11 R: +12* W: +16 | Init: +8 Per: +21 | PP: 78/84 | Collective: 4/6, Transfer Wounds: 9/9, Request Aid: 9/9 | AoOs: 3/3 |

Effects: Alertness, Psionic Focus, Leaping Spirit Dance, Vigor (78/80 rounds)
Collective: Alamar, Brass, Obsidian, Psicrystal
*= Moved 10 feet or more this round.

Manuevers:
. . 3rd -- [stance] -; [strike] brilliant moon [1/1]; [boost] -; [counter] altered penumbra [1/1]
. . 2nd -- [strike] cursed fate [1/1], fading strike [0/1], resonance strike; [boost] -; [counter] -
. . 1st -- [stance] leaping spirit dance [1], spirit sensing stance; [strike] -; [boost] ghost hunting blow; [counter] inner sense

===

Psicrystal:
| HP: 61/61 | AC: 17 T: 14 FF: 17 | CMD: 3 | F: +11 R: +10 W: +16 | Init: +0 Per: +10 |

Effects: Psionic Focus


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Alamar looked askance at the one trying to grab him, not understanding why they continued this obviously bad strategy. He then proceded to make them pay for their mistake.

AoO vs grapple attempt 1d20 + 14 ⇒ (1) + 14 = 15
damage 1d8 + 20 ⇒ (4) + 20 = 24

Actions same as before

attack 1 1d20 + 14 ⇒ (20) + 14 = 34
damage 1d8 + 20 ⇒ (6) + 20 = 26
confirm crit 1d20 + 14 ⇒ (7) + 14 = 21
additional damage 1d8 + 15 ⇒ (5) + 15 = 20

attack 2 1d20 + 9 ⇒ (8) + 9 = 17
damage 1d8 + 20 ⇒ (2) + 20 = 22

status:

AC-38
touch-29
CMD-41
hp-88/88 (20 temp)
status-Crane Style, fighting def., CE and PA.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Even as she was restrained, Brass brought down the huge hammer. It was always a good time to hit them with a hammer, she found.

AOO Hammer: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 2d6 + 13 ⇒ (2, 4) + 13 = 19

Simply being restrained wasn't enough to stop Brass from fighting back. The shoulder mounted gun swiveled, aiming at one of the creatures that was grabbing her.

Turret Gun: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d12 + 1 ⇒ (8) + 1 = 9

Brass herself struggled with the creatures. They were starting to annoy her somewhat. The armour whirled as she tried to force the creature to let her go.

CMB: 1d20 + 12 ⇒ (20) + 12 = 32

And finally Obsidian clanked in to help his mistress. The heavy brass and steel construt was not subtle, however, and simply stabbed at the attacking Gargoyle.

Manople: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d8 + 6 ⇒ (4) + 6 = 10


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Brass, can you use that Earthbreaker one handed?


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

No, but I don't need to. Both the cannon and gun turret are suit mounted, and don't require any hands. And the AOO was before I got grabbed.


Another gargoyle scattered, and green gems bounced out from its eye sockets as Iyashi finished his attack and managed to destroy one of the gargoyles helping to pin Brass. Alamar, likewise, was able to break apart one of the creatures assaulting him, while Brass' hammer destroyed another.

The turret and the manople? Not so helpful. They didn't seem to be doing anything to the rocky creatures. Three gargoyles were left, one by Alamar and two by Brass, and the loss of their companions didn't even seem like it had fazed them. However, they did seem to recognize that grappling would be difficult, and switched to an all-out assault instead, biting and clawing and goring for all they were worth.

Combat:
Melee (Alamar): 1d20 + 6 ⇒ (11) + 6 = 17
Melee (Alamar): 1d20 + 6 ⇒ (7) + 6 = 13
Melee (Alamar): 1d20 + 6 ⇒ (13) + 6 = 19
Melee (Alamar): 1d20 + 6 ⇒ (4) + 6 = 10
Melee (Brass): 1d20 + 8 ⇒ (5) + 8 = 13
Melee (Brass): 1d20 + 8 ⇒ (10) + 8 = 18
Melee (Brass): 1d20 + 8 ⇒ (6) + 8 = 14
Melee (Brass): 1d20 + 8 ⇒ (20) + 8 = 28 for Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Melee (Brass): 1d20 + 8 ⇒ (11) + 8 = 19
Melee (Brass): 1d20 + 8 ⇒ (20) + 8 = 28 for Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Melee (Brass): 1d20 + 8 ⇒ (13) + 8 = 21
Melee (Brass): 1d20 + 8 ⇒ (19) + 8 = 27
Crit Confirm (Brass): 1d20 + 8 ⇒ (14) + 8 = 22
Crit Confirm (Brass): 1d20 + 8 ⇒ (2) + 8 = 10

Two attacks actually managed to land on Brass despite her tough armor, ripping away a noticeable portion of her health.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass grunted at the damage. The armour protected her against most things, but the two lucky blows did some damage. With two of the creatures so close, she couldn't do much but hit them, however.

But she could hit them a lot. Brass activated one of her suit's built in functions, the heavy clockwork armour and pistons suddenly clicking up a gear. The Mobius core on the armour's front, full of strange and mysterious energies, grew brighter.

Hammer Attack: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 2d6 + 13 ⇒ (2, 6) + 13 = 21

Hammer Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 2d6 + 13 ⇒ (5, 2) + 13 = 20

Spent 1 Mobius Core point for ten minutes of Haste.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

For the record, Brass, you have a bonus 20 temporary HP from my Vigor. So those hits shouldn't have dug into your actual HP.

Round 4

Distressed at the attacks that had landed on Brass, Kei swings his weapon again, even pecking at the gargoyles, hoping to prevent them from harming the woman further. "Sleep again!" the exorcist says through a tightly closed beak.

Kei makes a full attack against the gargoyles, moving from one to another if he destroys his first target (full-round action).

Attack 1: +2 Keen Mind Blade attack (Power Attack): 1d20 + 13 ⇒ (18) + 13 = 31
Attack 1: Crit Confirmation (Power Attack): 1d20 + 13 ⇒ (3) + 13 = 16
Attack 1: +2 Keen Mind Blade damage (Power Attack): 2d6 + 21 ⇒ (4, 3) + 21 = 28
Attack 1: Crit damage (Power Attack): 2d6 + 21 ⇒ (2, 3) + 21 = 26

Attack 2: +2 Keen Mind Blade attack (Power Attack): 1d20 + 9 ⇒ (14) + 9 = 23
Attack 2: +2 Keen Mind Blade damage (Power Attack): 2d6 + 21 ⇒ (1, 4) + 21 = 26

Attack 3: Bite attack (Power Attack): 1d20 + 6 ⇒ (10) + 6 = 16
Attack 3: Bite damage (Power Attack): 1d3 + 7 ⇒ (3) + 7 = 10

Current Status:
| HP: 122+20/122 | AC: 23 T: 14 FF: 21 | CMD: 23 | F: +11 R: +10 W: +16 | Init: +8 Per: +21 | PP: 78/84 | Collective: 4/6, Transfer Wounds: 9/9, Request Aid: 9/9 | AoOs: 3/3 |

Effects: Alertness, Psionic Focus, Leaping Spirit Dance, Vigor (77/80 rounds)
Collective: Alamar, Brass, Obsidian, Psicrystal

Manuevers:
. . 3rd -- [stance] -; [strike] brilliant moon [1/1]; [boost] -; [counter] altered penumbra [1/1]
. . 2nd -- [strike] cursed fate [1/1], fading strike [0/1], resonance strike; [boost] -; [counter] -
. . 1st -- [stance] leaping spirit dance [1], spirit sensing stance; [strike] -; [boost] ghost hunting blow; [counter] inner sense

===

Psicrystal:
| HP: 61/61 | AC: 17 T: 14 FF: 17 | CMD: 3 | F: +11 R: +10 W: +16 | Init: +0 Per: +10 |

Effects: Psionic Focus


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Alamar finishes off the last gargoyle by him and looks to see if Brass still needs help....

attack 1 1d20 + 14 ⇒ (6) + 14 = 20
damage 1d8 + 20 ⇒ (6) + 20 = 26

attack 2 1d20 + 9 ⇒ (10) + 9 = 19
damage 1d8 + 20 ⇒ (6) + 20 = 26

Well, maybe not :)


Green gems littered the ground by now, two falling from each gargoyle, as the last of them was slain.

3200 XP.

No more of the gargoyles on the roof seemed inclined towards movement - assuming they could - which left the way to the front doors cleared. Aside from the rubble and the treasure on the ground, of course.

The gargoyles have dropped 16 green gems, each worth 500 GP.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei settles down, his mind blade fading as the gargoyles stop moving. "This why check everything!" he says, his gaze worried as the exorcist's eyes continue to dart around for signs of danger. Deciding the area was safe for the moment, the tengu pads over to Brass and begins patting the woman's armor. "Safe? Unharmed?" he queries while tilting his head to the side. Suddenly, however, Kei notices the green gems glinting in the light, and his attention is immediately drawn to them. Cawing excitedly, he begins to pick up and inspect each gem.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

"To the door then, now that the guardians have been dealt with. Brass, are you fine?"


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Iyashi's abilities took the damage for me." She moved the armour, examining the damage inflicted by the Gargoyle's claws. Brass was quite annoyed that they'd even managed to get past the suit. "I'm fine. Just surprised. Two lucky hits is more than I'm used to." With a grunt she switched the cannon back to it's stored mode, and moved over the door. Kneeling with a clockwork click, she examined the door for traps.

Trap Sensing Perception: 1d20 + 16 ⇒ (17) + 16 = 33


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei looks back at Brass over his shoulder, squawking and nodding. "Is good!" he exclaims, before his attention is once more pulled to the shiny green gems that he is collecting in a taloned hand.


The ornate iron doors don't seem to be trapped, but they are locked - you'll need to pick them to get inside, and the lock itself is quite impressive. It's unlikely that you're going to open them on your first try - but given the lack of danger now that the gargoyles are gone, you could certainly take a few minutes (i.e. Take 20) to do the job right.

Brass and Iyashi, please organize your skills alphabetically - they're MUCH easier to search that way. Also, I'll be busy Friday through Sunday, and won't be posting then.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Alamar waits patiently for Brass to perform her specialized skills and keeps a wary eye out for trouble.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei finishes collecting all the gems and stuffs them into his satchel, nodding deeply. "Caw! Share later!" he says to the others, before moving to join Alamar and Brass.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Looking at the lock, Brass first tried the key they'd found. It seemed a simple answer to such a dangerous dungeon, but people did manage to get in fairly regularly.

If the Key is Wrong:

After making sure it didn't fit, Brass pulled out her tools and set to work making the lock sit up and beg.

Taking 20 means the that it would be 32 to open the door


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei squawks as Brass attempts to open the door to the mausoleum. "Is working?" he asks of the woman, looking over her shoulder with curiosity shining in his eyes.


The door clicks open as Brass tries the key you found, allowing you to enter the building.

The mausoleum itself is filled with damp, musty air. Dust covers most of this barren room of solid stone. Several broken and rusted weapons lie on the floor along with the butt-ends of several used torches. The room’s sole feature is a large stone sarcophagus, on top of which stand two brass candelabras, each holding a black candle.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Well, this isn't exactly what I was hoping for." Brass rose to her feet with a mechanical whirl. "I was kind of hoping for some kind of passage down into the tunnels below, not another dead guy. I see enough of those as it is."

Still, she recalled the words of warning. Curse be the man who moves my bones. She eyed the sarcophagus warily. "Can either of you gentleman check for magical auras while I hunt for traps?"

She then moved over the sarcophagus and examined it. There was always a chance that it hid the entrance. It was also possible it contained an undead monstrosity, a brutal death trap or was, infact, a large mimic that would try to eat her. Only one way to find out.

Trap Perception: 1d20 + 16 ⇒ (1) + 16 = 17

Oh well, it was nice knowing you guys


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

"My skills lie solely in the mundane, perhaps Iyashi can detect such auras."


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

"Caw! Cannot," the tengu says dispiritedly. He looks around, focusing his mind to search for powers similar to his own.

Kei uses Detect Psionics (standard action).


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Alamar is unconvinced by the dust and begins searching the room for some sort of hidden entrance to the depths.

Perception 1d20 + 14 ⇒ (12) + 14 = 26


There don't seem to be any traps on the sarcophagus itself, though it would take quite a bit of effort (Strength DC 23) to shove open the lid, given how heavy it is. Meanwhile, Alamar is able to note an indentation in the ceiling that matches that of the stone sarcophagus, as well as a stone slab that's slightly out of place near the southern wall. There doesn't seem to be a trap there, either, but this well-concealed door needs to be pulled upwards (Strength DC 22) to open.

The glowing candles are definitely magical - some kind of powerful light spell is keeping them permanently lit, although the light itself is just a bit sinister in its glow.

Meanwhile, as you look around, the key you used to enter the room vanishes.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Alamar points first to the ceiling and then to the southern wall.

"Look at the ceiling, it appears that the sarcophagus must raise somehow. Also, there is a hidden door here in the south wall."


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Strength check: 1d20 + 1 ⇒ (5) + 1 = 6

Kei blinks, looking at the ceiling and wall where Alamar pointed them out. "Eyes, good. Impressed!" the tengu responds, before padding over to the wall. He makes a limp-armed attempt at opening the door, but the exorcist is clearly not built for this kind of work. "Heavy!"


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass glanced over at the door. It looked difficult and heavy to move. But what was the point in wearing a huge suit of mechanized clockwork armour if you could force open the occasional door?

Squating, Brass attempted to get a good hold of the stone. For a moment she considered Redlining the suit. Her strength would receive a huge boost, but it would also shut down most of the suit's abilities for the next hour once it was done. For now she decided against it, and simply used her own muscles plus the suit's boost to move the door.

Strength Check: 1d20 + 7 ⇒ (18) + 7 = 25

With a grunt and whirl of cogs slipping into lower gear, the door ground upwards under the power of Brass. "It's not too bad if you can get a grip," she commented cheekily.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei caws frustratedly, carefully peeking into the room now that Brass has opened the door. His midnight-colored eyes search the room for anything out of the ordinary... though who knows what kinds of things you can find in a dark, damp mausoleum above the most deadly place in the land?

Perception: 1d20 + 21 ⇒ (4) + 21 = 25


With a great heave, Brass managed to open the passageway, and Iyashi's keen eyes don't spot anything out of the ordinary.

This is a circular shaft descending into the darkness below. The smell of death radiates from the pit as it descends down into oblivion. The circular shaft descends 30 ft. below the floor of the mausoleum above to a dirt-floored hallway. There are some blood stains and smears on the walls of the hallway, which are made of roughly worked stone, including one rather recent large hand smear of blood on the north wall. The passage leads east and comes to a dead end some 100 ft. later. At the end of the passage is an obvious ten-foot deep 5 ft. by 5 ft. pit. There is a rope pegged into the wall that descends into the pit. At the bottom of the pit is a poorly hidden man-sized secret door. The door begins 3 ft. off the ground from the floor of the pit and opens by pulling up and out on a small knob on the bottom of the door.

This may well be the true entrance to the dungeon and whatever foul powers lurk within... literally foul, if the stink from up ahead is anything to go by.

Make a Fortitude save as you advance. Also, the map of the Ground Floor has been updated.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Fortitude: 1d20 + 9 ⇒ (12) + 9 = 21

Looking at the not so hidden in amusement, Brass considered the area. Blood was everywhere and the place seemed designed to lure in unwary. With a sigh, she knelt to examine the door for traps before entering it. It only seemed wise.

Trap Finding Perception: 1d20 + 16 ⇒ (20) + 16 = 36


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

fort save 1d20 + 9 ⇒ (10) + 9 = 19

Alamar also kept a wary eye out for danger as Brass examined the door.

Perception 1d20 + 14 ⇒ (9) + 14 = 23


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Fortitude save: 1d20 + 11 ⇒ (20) + 11 = 31

Kei stays behind Brass and Alamar, his eyes darting from place to place as they move forward.

Perception: 1d20 + 21 ⇒ (13) + 21 = 34


The air here stinks - literally. You've managed to overcome it for now, but this isn't the kind of place anyone wants to stay for too long. You don't spot any traps as you move forward, either, and the halls eventually open up a bit. There seems to be a room straight ahead, but you could also branch off to the left, where there seems to be another chamber.

New map.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

The new map link seems to be not working


...Were you trying to click 'New Map' instead of the link at the top of the page? Maps are generally provided as URLs there for easier reference, as you'd otherwise have to scroll back through the gameplay to find it.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

:) Yes, saw it in blue.....


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei sticks behind the other two as the group carefully moves forwards. He continues to search the area for psionic energies, hoping it may provide at least some benefit.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass decided to head for the room ahead, ignoring the left passageway for now. However, she had no interest in being swarmed by enemies. Now they seemed to be in regular passageways, she decided to deploy an additional automata to add some extra killing power. Selecting one set of plans, she activated the strange, eldritch energies she had been blessed with, and the pieces of brass and steel swirled into the correct configuration. Within second a small machine with a vaguely feminine appearance and a longbow in it's hands appeared. A crossbow also hung on one shoulder.

"Lady Greye, flanking please." The small machine moved into place, it's ranged weaponry ready.


The room is strewn with bits of bones and loose dirt. A cool breeze blows by, and whispering can be heard off in the darkness. This room has several small piles of bones looted from the graveyard above. The air is drafty and rather fresh. A door lies to the east.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

"Let's check this door before doubling back to the other room. I wonder where this fresh air is coming from?"


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei nods emphatically at the suggestion. "Caw! Yes, check!"


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass nods, and moves over to investigate.

Trap Finder Perception: 1d20 + 16 ⇒ (8) + 16 = 24


It's a good thing you bothered to look - part of the way forward, you see a patch of strange green substance on the ceiling of the cavern, and walking under it probably wouldn't be the smartest thing you could do. Fortunately, you can almost certainly get rid of it if you can figure out the right technique...


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

"Hmm, let's see. Alamar looks at the substance.

Knowledge (Dungeoneering) 1d20 + 15 ⇒ (16) + 15 = 31


The substance is Green Slime, a particularly nasty type of acidic growth known for its ability to rapidly eat through all kinds of things. However, it's easy to take out from a distance - cold, fire, sunlight, and the remove disease spell are all capable of destroying it.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei cocks his head at the green mass hanging from the ceiling, forming his weapon as sort of an unconscious reaction. "What's that?" he questions his companions, taking a step away.

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