Melufiuos Benidictus
|
Mel casts chili touch defensively, burns an arcane charge, and then steps forward to strike the foul blocking the way.
concentrate: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13
to hit: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
DMG: 1d6 + 2 ⇒ (3) + 2 = 5
-Posted with Wayfinder
Melufiuos Benidictus
|
Forgot the -2 for spell combat, but I assume I still hit.
crit confirm: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
dmg: 1d6 + 2 ⇒ (1) + 2 = 3
-Posted with Wayfinder
| GM Harker |
Mel, I'm assuming you were doing using Spellstrike along with Spell Combat. If you could make an ooc note denoting that in future, that would be a big help to me.
Melufiuos steps forward to wedge himself between the two ghouls. He loses the spell he tries to cast defensively, but hits with his secondary attack and takes a big chunk out of the ghoul blocking the entryway.
| GM Harker |
Moadis, there is a column in the way of your bull rush and you have to push in a straight line, so the maneuver won't work. I will, however, just convert that to an attack roll to speed things up. If that's problematic for you, let me know.
Seeing that his bull rush won't work with a column in the way, Moadis draws his longsword and attacks the ghoul. With one powerful blow, he destroys it.
Moadis Confirmation: 1d20 + 8 ⇒ (1) + 8 = 9
Moadis Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Bottleneck cleared; Valik, Quiella, Halkale
Valik Frost
|
following blue path
free action, continue advice. activate daredevil boots. use a Ki point to boost speed to 50'
Valik, moves forward, past Moadis and the hole he created. He tumbles past the ghoul, not once but twice.
acro: 1d20 + 13 ⇒ (5) + 13 = 181d20 + 13 ⇒ (12) + 13 = 25
Once in an advantageous position, he attacks the ghoul with his sansetsukon.
AC 25: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 241d10 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Halkale Timarson
|
Okay I moved forward but I can't get into the room on a single move, if Quiella moves, please adjust Halkale and Frostfur up a spot.
Halkale and Frostfur move forward waiting for the paladins to engage the remaining undead, knowing they are best equipped.
Moadis
|
Moadis, there is a column in the way of your bull rush and you have to push in a straight line, so the maneuver won't work. I will, however, just convert that to an attack roll to speed things up. If that's problematic for you, let me know.
I was following your instructions DM, you were the one who said I had to use a bullrush to enter the room.
Moadis, there's a ghoul between you and the space you want to move into, otherwise it's all hard corners. You'd need an acrobatics check or bull rush the creature out of the way if you wanted to move there.
Moadis had already draw his weapon so I would like to use his move action to enter the room. I know that with all the retcons things get confusing and sorry for asking for one more. Please move me to Valik's side.
Moadis steps into the room drawing his blade and channels divine energy to hurt the undead.
| GM Harker |
AoO Bite vs. Moadis: 1d20 + 3 ⇒ (12) + 3 = 15
The remaining ghoul by the door tries to take a bite out of Moadis when he moves, but only ends up scraping his teeth against the paladin's armor.
Valik moves after Moadis into the room, and lashes out at the ghoul with his weapon. Despite the solid attack and damage, the undead creature remains standing.
Halkale moves further down the hall in preparation to enter the fray.
Quiella
Quiella
|
Quiella moves into the room and bypasses the ghoul to go straight for the Ghast. "I am going to destroy you, creep."
Double-move. Smiting the Ghast.
| GM Harker |
One thing I have not mentioned because it hasn't been an issue yet is that the ghast has a terrible stench emanating in a 10' radius around him. If you come within 10', you need to make a Fortitude save DC 15. If you fail, you are sickened for 1d6 + 4 ⇒ (6) + 4 = 10 minutes. To expedite things, I'll make Quiella's save now.
Quiella's Fort Save: 1d20 + 10 ⇒ (2) + 10 = 12
Sorry about that Quiella, feel free to make a reroll if you have one available.
The Ghast doesn't seem to understand what Quiella is saying, but she makes the intent clear enough. In response, he steps 5' back and successfully casts a spell defensively. Quiella then begins to feel a wave of fear and dread wash over her.
Quiella, please make a Will save DC 17. If you succeed, you are shaken for 1 round, if you fail you are frightened for 1d4 ⇒ 1 rounds.
Concentration: 1d20 + 11 ⇒ (7) + 11 = 18
Ophelia is up!
Quiella
|
.pdfs don't grant rerolls, do they?
Will Save vs. DC 17: 1d20 + 8 ⇒ (7) + 8 = 15
this is not Quiella's day! Remove Fear, anyone?
Quiella vomits on the ground in front of the ghast...
no point in Remove Fear unless it can hit me before I would run into the hallway. I'll be running back in the next round.
-Posted with Wayfinder
Quiella
|
unfortunately I only own various rulebooks and some regional fluff books.
-Posted with Wayfinder
| GM Harker |
Ophelia moves into the room and swings her morningstar at the nearby ghoul, hitting it with a solid strike.
Ophelia's Morningstar: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
The ghoul turns its full attention to Valik, but even with two claws and a bite attack it cannot penetrate the monk's defenses. It then moves to the northeast to escape the flank.
Bite: 1d20 + 3 ⇒ (4) + 3 = 7
Claw 1: 1d20 + 3 ⇒ (5) + 3 = 8
Claw 2: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative (Round 3)
Ghoul
Valik [Mage Armor, Bull's Strength] <= Up
Moadis <= Up
Melufiuos <= Up
Halkale/Frostfur <= Up
Quiella [Frightened 1 rd; Shield, Divine Favor, Shield of Faith] <= Up
Ghast Cleric
Ophelia
Effects
Advice (assuming Valik maintains it): +1 to attack, weapon damage rolls, and fear/charm saves.
Valik, Moadis, Melufiuos, Halkale; Quiella has to flee for one round.
Valik Frost
|
Maaintain round 3/8, delaying for Quiella to bolt & Mel to go, will take her place on the map to give flanking to someone in theory. *Proposed* movement will be in blue
Quiella
|
Quiella runs out into the hallway.
-Posted with Wayfinder
Halkale Timarson
|
Halkale steps into the room and around the first column getting a bead on the ghoul. He fires an arrow while signaling Frostfur to attack.
Attack, PBS: 1d20 + 9 + 1 + 1 ⇒ (10) + 9 + 1 + 1 = 21 Damage, if hits, PBS: 1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
Frostfur Attack: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Damage, if hits: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Moadis
|
Moadis moves to flank the ghast with the Valik and attacks, sword blazing with divine power.
Move action and smite.
Shelyyyn!
Smite: 1d20 + 8 + 4 + 1 + 2 - 2 ⇒ (9) + 8 + 4 + 1 + 2 - 2 = 22
Dmg: 1d8 + 6 + 4 + 1 + 2 + 6 ⇒ (4) + 6 + 4 + 1 + 2 + 6 = 23
Edit:
Fort: 1d20 + 9 ⇒ (15) + 9 = 24
Melufiuos Benidictus
|
While he still has a clear shot, Mel moves a bit closer and then casts burning hands, careful to angle it so as not to hit Modias.
DC 14 burning hands: 3d4 ⇒ (4, 3, 1) = 8
-Posted with Wayfinder
| GM Harker |
Valik Fort Save: 1d20 + 5 ⇒ (1) + 5 = 6
Melufiuos tries to burn the ghast with Burning Hands, but it seems completely unaffected by the flames as if magically protected.
Valik moves into a potential flank, that Moadis takes advantages of and smites the evil creature with a mighty strike. Despite the power of the blow, the ghast remains standing.
As Valik stands near the ghast, however, he begins to find himself sickened by the smell.
If you still have a standard, Valik, feel free to take it along with your next batch of actions, but I'm going to move on for the sake of speed.
The ghast moves out of melee range, while quickly tugging on his unholy symbol and healing slightly. Narrowing his eyes and hissing at Moadis, he casts a spell at the paladin. The half-elf begins to feel his limbs becoming slightly stiff. Moadis, please make a DC 18 Will save. This is a mind-affecting Enchantment (compulsion). If you fail, you become paralyzed. I'll give you more information about the condition if the situation warrants it.
In case there are any questions about the healing, the ghast appears to have Quick Channel.
3d6 ⇒ (3, 3, 1) = 7
Initiative (Rounds 3-4)
Valik [Sickened; Mage Armor, Bull's Strength] <= Up
Moadis <= Up
Melufiuos <= Up
Halkale/Frostfur <= Up
Quiella [Sickened; Shield, Divine Favor, Shield of Faith] <= Up
Ghast Cleric
Ophelia <= Up
Effects
Advice (assuming Valik maintains it): +1 to attack, weapon damage rolls, and fear/charm saves.
All PC's are up.
Quiella
|
Quiella re-enters the room and approaches the ghast again, embarrassed and furious. "Did you think that would change my mind, scum? It didn't. I'm still going to cut you up into little pieces."
(None)
Round 4 action:
double move
Rolls:
(None)
Alternate action condition:
(none)
Alternate action:
(None)
Active Status effects:
Sickened (-2 to most things)
Shield (+4 AC)
Shield of Faith (+2 AC/CMD)
Divine Favor (+1 attack/damage)
Advice (+1 attack/damage, saves vs. fear)
-Posted with Wayfinder
Valik Frost
|
Old round
Valik moves and takes a swing as his stomach churns from the horrid smell exuded by the enemy.
av 25, +2 flank +1 advice-2 smell: 1d20 + 4 + 2 + 1 - 2 ⇒ (17) + 4 + 2 + 1 - 2 = 221d10 + 1 + 2 + 1 - 2 ⇒ (7) + 1 + 2 + 1 - 2 = 9
Next round. Continue flank if possibly now or take 2 from attack if I cannot.
av 25, +2 flank +1 advice-2 smell: 1d20 + 4 + 2 + 1 - 2 ⇒ (20) + 4 + 2 + 1 - 2 = 251d10 + 1 + 2 + 1 - 2 ⇒ (7) + 1 + 2 + 1 - 2 = 9
av 25, +2 flank +1 advice-2 smell crit?: 1d20 + 4 + 2 + 1 - 2 ⇒ (19) + 4 + 2 + 1 - 2 = 241d10 + 1 + 2 + 1 - 2 ⇒ (1) + 1 + 2 + 1 - 2 = 3
Halkale Timarson
|
Halkale and Frostfur move around the room, Halkale to get a better shot and Frostfur to try to help cut off the ghast's escape.
I can't get Frostfur close enough because of what I assume to be difficult terrain of the dias. He's still within 10' so the Fort save is there
Fort Save, Frostfur: 1d20 + 5 ⇒ (18) + 5 = 23
Halkale stops behind the advancing Frosfur and fires an arrow to provide some sort of cover for his companions.
Attack, PBS: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15 Damage, if hits, PBS: 1d8 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9 added Valik's bonus, if not keeping it, then -1
oof
Moadis
|
DM Harker I misread the smite entry, since the creature is an undead Moadis gets twice his lvl in bonus dmg on his first successful attack so his attack did 4 points of extra dmg.
Will: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Moadis struggles as he feels his limbs going numb.
| GM Harker |
My apologies, I read the stat block wrong for the ghast. Any damage I've posted done to him so far will remain, but if you find his AC is higher than before, it's due to the correct adjustment.
Moadis, I added that extra damage, no problem.
Quiella returns to the room, even more resolved to destroy the undead cleric.
Valik lashes his sansetsukon out at the ghast, but misses the first time. After following the creature to the altar, Valik's second strike hits, but not as critically as the monk might have hoped. That doesn't confirm, I'm afraid.
Hakale fires an arrow, but it flies over the ghast's head, while Frostfur moves in closer for an attack.
Moadis finds himself suddenly paralyzed, frozen in place by the ghast's magic. Moadis, you're under the effect of a Hold Person spell. You can take a full round action every round to make another Will save to overcome the effect. Until then, you have the paralyzed condition.
Ophelia and Melufiuos
Melufiuos Benidictus
|
Mel casts shocking hands and then moves up next to the ghoul, attempting to touch him.
Fort Save: 1d20 + 4 ⇒ (10) + 4 = 14
ToHit: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
dmg: 3d6 ⇒ (3, 1, 4) = 8
| GM Harker |
Melufiuos casts a spell and advances on the enemy. A wave of nausea hits him from the creature's stench and he has trouble finding a good opening to discharge the spell. I don't believe you lose the spell until you discharge it or cast something else.
Ophelia Fort: 1d20 + 5 ⇒ (1) + 5 = 6
Ophelia moves closer to the melee and channels positive energy to undead. It seems to have very little effect, but the ghast does grimace.
Ophelia's channel to harm: 2d6 ⇒ (2, 1) = 3
Calling upon the forces of evil, the undead cleric channels a wave of destructive negative energy before attempting to bite Quiella. Everyone except Halkale needs to make a DC 16 Will save. If you fail you take 11 negative energy damage. If you succeed, you take 5 negative energy damage.
Quiella, if your AC is less than 26 including the deflection bonus from Smite, the ghoul will bite you for 1d6 + 8 ⇒ (4) + 8 = 12 damage and you need to make a Fort save vs. disease and another one vs. paralysis.
Will Save: 1d20 + 15 ⇒ (14) + 15 = 29
Quick Channel to harm: 3d6 ⇒ (5, 2, 6) = 13
Bite: 1d20 + 12 ⇒ (13) + 12 = 25
Initiative (Rounds 4-5)
Valik [Sickened; Will Save needed; Mage Armor, Bull's Strength] <= Up
Moadis [Will save vs. Hold Person, Will save vs. channel needed]<= Up
Melufiuos [Sickened; Will Save needed]<= Up
Halkale/Frostfur [Will Save needed for Frostfur] <= Up
Quiella [Sickened; Will Save needed; Shield, Divine Favor, Shield of Faith] <= Up
Ghast Cleric
Ophelia [Sickened; Will Save needed]<= Up
Effects
Advice (assuming Valik maintains it): +1 to attack, weapon damage rolls, and fear/charm saves.
PC's go!
Quiella
|
Quiella winces as the wave of negative energy washes over. She feels some of her life energy trickling out to the young wolf, healing some of its wounds. Although the pain makes her grimace, she thinks to herself as she apples divine healing to the new wounds, This is what I was born to do. But apparently her contentment distracts her, as her subsequent attack goes well wide of the ghast.
Quiella's AC is 27 before Smite, which bumps it up to 28.
Good thing, too. Dice hate me. I don't think I have succeeded on a save once this whole session. Divine Grace and Cloak of Resistance failing me.
Attack rolls have sucked, too.
It's karma from all those great diplomacy rolls last session.
Let me know if anyone wants me to sacrifice an attack to transfer Life Link. Not like I'll hit the thing anyway. I might switch to aiding if this keeps up.
Round action:
take 5hp damage from lifelink
Frostfur heals 5hp damage
Swift action to use Lay on Hands on self
Standard action to attack Ghast
Rolls:
Will save, sickened, vs. DC 16: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Lay on Hands, fey foundling, favored class bonus: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
greatsword, attack, power attack, Smite, advice: 1d20 + 5 - 1 + 3 + 1 ⇒ (6) + 5 - 1 + 3 + 1 = 14 for slashing: 1d10 + 3 + 3 + 2 + 1 ⇒ (2) + 3 + 3 + 2 + 1 = 11
Alternate action condition:
(none)
Alternate action:
(None)
Active Status effects:
Sickened: -2 attack, damage, saves, skills, and ability checks, 9 minutes and 7 or 8 rounds remaining
Shield: +4 Shield AC
Shield of Faith: +2 Deflection AC/CMD
Smite: +3 attack, +2 damage, +3 Deflection AC/CMD vs. Ghast
Advice: +1 competence attack and damage, +1 morale vs. fear
AC 28/CMD 17
HP 16/27
-Posted with Wayfinder
Valik Frost
|
will-sickness: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Valik, will steel his mind and soul from the barrage of negative energy that assaults him.
He retaliates by taking a swing at the Ghast, hoping to get through his defense.
AC 25 from Ki point, + flank + advice - sick: 1d20 + 7 + 2 + 1 - 2 ⇒ (14) + 7 + 2 + 1 - 2 = 22
if it somehow hits: 1d10 + 1 + 2 + 1 ⇒ (8) + 1 + 2 + 1 = 12
Use Ki point 2/8 to bump back to 25
Halkale Timarson
|
Frostfur will: 1d20 + 1 ⇒ (5) + 1 = 6 10/16 thanks Q
Halkale fires a pair of arrows at the ghast. Oh crap forgot Gravity bow on damages on the ghoul..oops
Attack, PBS, Rapid Shot, DA: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25 Damage, if hits, PBS: 2d6 + 7 + 1 + 1 ⇒ (1, 4) + 7 + 1 + 1 = 14
Attack, PBS, Rapid Shot, DA: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21 Damage, if hits, PBS: 2d6 + 7 + 1 + 1 ⇒ (2, 2) + 7 + 1 + 1 = 13
Again, Valik's bonus added, please let me know if it's not going to apply.
Frostfur moves into position beside Valik and bites at the ghast.
Bite Attack, flanking: 1d20 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 Damage, if hits: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 meh..
Melufiuos Benidictus
|
will save: 1d20 + 4 ⇒ (4) + 4 = 8
Yes, the shocking grasp hangs around and I can deliver it through my rapier.
to hit: 1d20 + 6 ⇒ (9) + 6 = 15
dmg: 1d6 + 2 + 3d6 ⇒ (1) + 2 + (3, 2, 3) = 11
-Posted with Wayfinder
| GM Harker |
Ophelia's Will Save vs. Negative Energy: 1d20 + 6 ⇒ (19) + 6 = 25
After healing herself a bit after taking negative energy for both herself and Frostfur, Quiella swings her greatsword at the ghast, but misses.
The other paladin, Moadis, quickly shrugs off the ghast's paralysis spell and full movement returns to his limbs.
Resisting the worst of the negative energy, Valik barely misses with his weapon attack.
One of Halkale's two arrows hits the ghast in the arm, while Frostfur has trouble trying to get his teeth into the terrible creature.
Melufiuos channels his electricity spell into his rapier, but the ghast side steps his attack.
Centering herself for only a moment, Ophelia moves into the space adjacent to the ghast and tries to touch him. Although perplexed by this action, the ghast dodges away from her hand.
Ophelia Gentle Rest Touch: 1d20 + 4 ⇒ (2) + 4 = 6
The ghast attacks Quiella, Valik, and Melufiuos with a bite, right claw, and left claw respectively. Although the first two attacks miss, Melufiuos does receive a nasty scratch. Mel, you take 8 damage from the claw and I need a DC 15 Fort save vs. paralysis, since elves are not immune to a ghast's paralysis effect. If you fail, you will be paralyzed for 1d4 + 1 ⇒ (2) + 1 = 3 rounds.
Bite Quiella: 1d20 + 12 ⇒ (9) + 12 = 21
Claw Valik: 1d20 + 12 ⇒ (8) + 12 = 20
Claw Melufious: 1d20 + 12 ⇒ (17) + 12 = 29
Mel Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Initiative (Rounds 5-6)
Valik [5 dmg, Sickened; Mage Armor, Bull's Strength] <= Up
Moadis [11 dmg]<= Up
Melufiuos [19 dmg, Sickened; Fort Save needed]<= Up
Halkale/Frostfur [F: 6 dmg] <= Up
Quiella [11 dmg, Sickened; Shield, Divine Favor, Shield of Faith] <= Up
Ghast Cleric
Ophelia [5 dmg, Sickened]<= Up
Effects
Advice (assuming Valik maintains it): +1 to attack, weapon damage rolls, and fear/charm saves.
You are all up!
Halkale Timarson
|
Halkale moves forward to maitiain proper distance to the ghast. He then fires an arrow.
Attack, PBS: 1d20 + 9 + 1 + 1 ⇒ (14) + 9 + 1 + 1 = 25 Damage, if hits, PBS: 1d8 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
Frostfur whines and looks back to Halkale who signals him to stay.
Quiella
|
As Quiella feels more of her life force flowing out to the young wolf, she calls on Erastil's blessings to heal her.
She steps forward and strikes at the ghast with her greatsword again, but again misses.
life link: heal frostfur of 5 damage, take 5 damage
Use Lay on hands to heal 9 wounds from self as a swift action
5' step
Attack ghast with mediocre attack roll as a standard action
Round 6 action:
delay
Rolls:
lay on hands, fey foundling, favored class: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
greatsword, attack, smite, divine favor, power attack, advice, sickened: 1d20 + 5 + 1 + 3 - 1 + 1 - 2 ⇒ (10) + 5 + 1 + 3 - 1 + 1 - 2 = 17 for slashing: 1d10 + 4 + 1 + 2 + 3 + 1 - 2 ⇒ (4) + 4 + 1 + 2 + 3 + 1 - 2 = 13
Alternate action condition:
(none)
Alternate action:
(None)
Active Status effects:
Sickened: -2 attack, damage, saves, skills, and ability checks, 9 minutes and 6 or 7 rounds remaining
Shield: +4 Shield AC
Shield of Faith: +2 Deflection AC/CMD
Smite: +3 attack, +2 damage, +3 Deflection AC/CMD vs. Ghast
Advice: +1 competence attack and damage, +1 morale vs. fear
Divine Favor: +1 luck attack and damage (forgot this last round, not that it mattered)
AC 28/CMD 17
HP 20/27
LoH 2/4 remaining
-Posted with Wayfinder
Valik Frost
|
maintain advice 5/8. Ki point 3/8
Valik once again tries to land a blow to the ghast, but tries to be too precise and misses.
ac 25 +1 advice -2 sick: 1d20 + 7 + 1 - 2 ⇒ (5) + 7 + 1 - 2 = 11
Moadis
|
Goddess, help me to not disappoint you.
Mustering all his will the paladin forces his body to move forward and swing his blade at the ghast. Upon impact the air is filled with golden sparkles of divine power.
Smite: 1d20 + 8 + 4 + 1 + 2 - 2 ⇒ (10) + 8 + 4 + 1 + 2 - 2 = 23
Dmg: 1d8 + 6 + 4 + 1 + 2 + 6 ⇒ (1) + 6 + 4 + 1 + 2 + 6 = 20
Please move Moadis past Mel.
Melufiuos Benidictus
|
Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7
The elf's eyes go wide as his limbs seize up and a look of horror is frozen on his face.
Dang dice do NOT like me lately. That tumble was about it for good rolls.
| GM Harker |
As Melufiuos falls victim to the ghast's paralysis attack, Halkale manages to fire another arrow into the ghast while he still has a clear shot. Frostfur is clearly disappointed he's not given another opportunity to attack.
Quiella's oracular abilities continue to come in hand for the wolf, as he is almost completely healed at the expense of the paladin's own health. With another application of her healing power, however, Quiella also looks quite healthy herself. Perhaps distracted by the process, she misses with her weapon attack.
Although continuing to offer great advice, Valik's attempt at a perfect strike falls short of the mark.
Whatever foul power the ghast has been calling upon must make him slightly less defended, and Moadis capitalizes on that, bringing his blade down deep into the monster and destroying him.
Combat Over
Checking the bodies for valuables, you find nothing on the ghouls, but the ghast has what is later identified as an unholy symbol of Yamasoth, a +1 mithral chain shirt, and a ring of protection +1. He also carries a kit of obsidian scalpels, platinum needles, and other strange fleshcarving instruments in a porcelain case that are worth 2,000 gp to a collector. Lastly, and perhaps most importantly, you discover that he has replaced his own jawbone with that from the Acrimony Veil. By removing it from his body and putting it together with the three other pieces you found, you can construct a working version of the magical item.
An examination of the room reveals black shackles attached to the dark red marble altar, leading you to believe it was probably used for sacrifices, while the complex writing on the wall appears to be a treasure trove of ancient information that the Society's experts will want to study at length.
Moadis Knowledge (religion): 1d20 + 4 ⇒ (11) + 4 = 15
Ophelia Knowledge (religion): 1d20 + 7 ⇒ (10) + 7 = 17
Quiella Knowledge (religion): 1d20 + 4 ⇒ (2) + 4 = 6
Valik Knowledge (religion): 1d20 + 4 ⇒ (19) + 4 = 23
Nothing else of note is found in the temple. When the barricade in the center is broken through, you find nothing inside it.
* * *
When you return to the excavation camp after having finally finished cleared it of danger, you are met with great enthusiasm by Halla and the surviving workers. The archaeologist provides food and drink, insisting on a full account of your adventure and details on the location.
The next day, Halla and others accompany you back to Magnimar aboard the Winking Wyvern. During the voyage, Halla examines the artifacts that you have collected, exclaiming that they are amazing finds that will surely yield much valuable information on Bakrakhan with further study. If allowed, she also assembles the pieces of the Acrimony Veil together into a functional item. She explains that she has every intention of returning to the dig at the earliest opportunity in order to study the temple complex--it's obvious from your description that the most valuable information is painted and chiseled on the temple's walls. Magnimar's Venture-Captain Sheila Heidmarch is certain to recruit a new archaeological team now that you have cleared out the obvious threats.
End of Chapter 10
| GM Harker |
Chapter 11: The Disappeared
The gala inside the Chelish embassy appears to be in full swing, and as the faint light from the building falls upon the alleyway outside, Venture-Captain Ambrus Valsin’s mission briefing is hard to forget.
“Pathfinders,” Valsin boomed but hours earlier in the briefing chamber within the Grand Lodge, “Zarta Dralneen no longer exists. She never existed. She’s never worked for the Chelish embassy here in Absalom, and she’s never been in charge of the Chelish Pathfinders. At least that’s what I was told, repeatedly, to my face, through three layers of Chelish bureaucrats. I know those people, and they all knew Zarta. They didn’t just forget about her. She’s been ‘disappeared.’”
“I don’t know where she went and I don’t know who took her. What I need you to do for me is to go into the Chelish embassy and find out as much as you can by snooping around for a bit. I want to know where Zarta is, I want to know who took her, and I want to know why she was taken.”
“We can’t afford to offend Cheliax, so you’ll have to infiltrate their embassy quietly. I’ve devised a cover story that should get you in the side door with orders to see the new Chelish ambassador. An ongoing diplomatic gala scheduled for the same time and a clever ruse by Venture-Captain Amara Li—
who is also attending the gala—will keep the ambassador busy, but you’ll have to act quickly if you want to secure the information we need before he arrives to meet you. You must get into the embassy, get what we need, and get back out of the embassy without the Chelaxians ever catching on that we’ve been rooting around.”
“Here is a packet of information that bears on Chelish interests in Sargava. It’s legitimate intelligence that we probably would have passed on to Zarta eventually anyway and that we’re willing to give up for free as our ticket into the building.”
“You’ll enter the embassy through the north entrance of the residential wing, where Chelish imperial security receives all of their informants. Even if you have a good cover story, you might have difficulty getting past the guards there—if necessary, you’ll have to resort to bribing your way through. Once you’re in, the guards will likely make you wait for the ambassador when you tell them you have important information for him. Don’t give it to anyone else, since once they have the information there will be no reason for them not to show you the door.”
“Amara Li will keep the ambassador pinned down at the gala while you break out of the waiting room and snoop around. She will also meet you just before you enter the gala to cast a message spell on you, just in case you need to keep in touch during your mission. You just need to make your way to Zarta’s chambers—they’re in the southwest corner of the residential wing, but you’ll have to find a route that doesn’t intersect with the gala’s attendees or residents of the embassy. Try to get in and out in less than an hour. That’s my best estimate at how long the gala and Li can keep the ambassador preoccupied. Once you’ve got the information and made it back to the waiting area, you just have to wait for the ambassador to find time to see you.”
“My informants tell me that Ailenia Hospar, one of the clerks you’ll likely run into at the embassy, is addicted to shiver. I’ve procured some of the drug for you to slip her if she initially proves less than accommodating. You may also have to deal with Anstrella Trelax, the pompous night-duty officer. Beyond that, what you’ll face is beyond my knowledge. I’ve ordered for you to receive several tools that might help you in your mission. Good luck, Pathfinders.”
Before departing, one of Valsin's assistants gives the party two scroll of disguise self, two elixirs of hiding and a dose of shiver.
If you have any clarifying questions you want to ask Valsin about the mission that's fine, but there's no Knowledge checks for additional information this time.
Since the briefing occurred a few hours ago, I'll allow you to do quick shopping for anything you might want in regards to this mission, as long as it's a fast shopping trip for fairly common items, magical or otherwise.
Once everyone checks in, we'll proceed to the embassy.
Quiella
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Quiella grimaces. "This is not my Forte, captain, but I will do what I can."
is there a way I can disguise my plate mail? Or should I wear studded leather under a courtier's outfit?
-Posted with Wayfinder