GM Endless Forms' Dragon's Demand (Inactive)

Game Master Mike Tuholski

Module played for PFS credit. The Dragon's Lair

Monastery (main) | Monastery (upper and basement)

Belhaim


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The Flaxseed Pathfinder Lodge

The man smirks when you mention Claysure. "I went by that name, yes, but my true name is Azmur Kell. My wife Rima has been missing and Aeteperax taxed me with winning some items for him in ransom. I was understandably upset when I didn't win them."

"No, I do not believe this is the same Aeteperax but it is a clever pseudonym, drawing on the fears of the people from the stories they have heard their whole life about the ancient Aeteperax who once terrorized the region."

Milloy recalls that green dragons are attuned to acid and thus are immune to it and breath it as a weapon. Like most dragons, they are immune to paralysis and sleep and have spell resistance. They also typically take more damage from magic weapons. Green dragons can also cast entangle.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Anything that I would know about the minions that the dragon has employed or did we kill them all already?


The Flaxseed Pathfinder Lodge

You already killed the grioth and Pentosh is a human. Thaena is a luna naga; Milloy knows that lunar nagas can hypnotize victims, are poisonous, and can cast spells as a sorcerer.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Geez, can't wait to meet the naga. Thanks EF.

Indeed, very clever. Well, let's get to it. I'll finish updating Milloy this morning or during my lunch, I hope.


Inactive

"Let's clear out the rest of the ground floor first," suggests Alice. "We're almost done."


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

"Yes, onward."


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"Sounds like a plan, Alice," Kurth says. "I'll follow you as soon as the rest are ready."


Inactive

Once everyone's ready, Alice does her usual bit, checking for traps before proceeding to the next room. Moved my icon to a door.


The Flaxseed Pathfinder Lodge

Alice finds the stairs that lead down to the basement level!

Ha! Let's try another...

To the south you find that fire has long ago immolated the contents of what was clearly once a dormitory.

To the north you find small individual cubbies filling this in-tact dormitory, each smaller than five feet by five feet. The dust is thick on the floor here. In the back of the dormitory are stairs leading up.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Well, if there isn't anywhere else to look on this level we must choose up or down. I would choose up. Out of habit the wizard will scan the area for magic.

I should be leveled up and ready.


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

"Alright, let's take the stairs up."


Inactive

"Let's go to the belfry that Claysure mentioned."

Can we tell where that is from the outside?

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

The party heads up the stairs to the bell tower gallery to find coils of thick rope and three large bells. There is no ceiling-merely the steeple of the monastery's bell tower high above, accessible via a spiral stair to the south. A long rope dangles down from above, attached to the great bell sixty feet overhead.

Moving to the south where a door moves into another room, the party finds a wooden veranda running around the edges of this atrium. A large planter, overgrown with various shrubberies and plants, grows in the center of hte area under the open sky.

Slithering in the room is a large snake with a woman's torso and head; she is lost in rapturous stargazing but upon hearing the door open she turns in shock and says, "Oh! Pardon me, but have you heard word from Szangi? He's not emerged from his lair since his last visit to that little human village, and I worry for the dear!"


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

Szangi? Harsk thinks to himself, making a mental note to remember the name.

"No, we've heard nothing from him. And I thought he liked to go by Aeteperax? Don't wanna end up like that half-orc, now do we?"


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"Uh, yeah. Haven't seen him. What do you think he's doing in his lair, anyway?" Kurth asks, resorting to the tried and true method of hiding his own confusion by asking more questions.


The Flaxseed Pathfinder Lodge

"No! I meant Mighty Aeteperax! Don't tell him I said that! Wait. . . who are you? You are here to hurt him, aren't you! I'll kill you, and then he'll have to acknowledge me!"

GM rolls:

naga: 1d20 + 4 ⇒ (10) + 4 = 14
Harsk: 1d20 + 4 ⇒ (11) + 4 = 15
Kurth: 1d20 + 2 ⇒ (18) + 2 = 20
Alice: 1d20 + 8 ⇒ (9) + 8 = 17
Milloy: 1d20 + 6 ⇒ (2) + 6 = 8
Maffei: 1d20 + 8 ⇒ (4) + 8 = 12

Initiative:

1. Kurth, Alice, and Harsk
2. Thaena
3. Maffei and Milloy

Kurth, Alice, and Harsk are up!


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"Hey now, just cause you're an old lady snake-lady don't mean I ain't gonna a whack you with this sword" Kurth says, before charging in and doing just that.

Power Attack!: 1d20 + 14 + 2 - 2 ⇒ (19) + 14 + 2 - 2 = 331d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 and fire damage: 1d6 ⇒ 6

Crit confirm?: 1d20 + 14 + 2 - 2 ⇒ (1) + 14 + 2 - 2 = 151d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16


Inactive

Alice gets to work with her arrows before the Naga can react!
Attack: 1d20 + 9 ⇒ (14) + 9 = 23; Damage: 1d8 + 3d6 + 7 ⇒ (6) + (1, 3, 4) + 7 = 21
Attack: 1d20 + 9 ⇒ (8) + 9 = 17; Damage: 1d8 + 3d6 + 7 ⇒ (4) + (6, 2, 1) + 7 = 20

-Posted with Wayfinder


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

Harsk follows behind Kurth. When he reaches the fighter, Harsk places a hand on his shoulder and calls out, "Your protection is needed again, Torag! Let me help bear Kurth's burdens."

Move and cast shield other on Kurth. He gains a +1 deflection bonus to AC and a +1 resistance bonus on saves, in addition 1/2 his damage being absorbed by me.


The Flaxseed Pathfinder Lodge

Kurth moves up and leaves a series wound on the naga. Alice then brings the naga down!

Out of combat!

Thaena wears a necklace that Milloy determines is a necklace of adaptation.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"Gotta say, I feel a little bad about killing the old lady, even if she were mostly snake," Kurth says. "She did seem more'n a little crazy ... Reminded me of my own grandma, I guess."

"Who do you reckon oughta wear the necklace?" he asks, then prepares to follow Alice further up the belfry tower.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

I could use the necklace if no one else wishes to take advantage of it.

I'm thinking it doesn't matter too much as long as you don't already have a necklace.


Inactive

"She did still try to kill us when she realized who we were," says Alice, clearly not feeling sympathetic. She leads the way further up!

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

First of all:

The other room on the third floor proves to be a large bedroom furnished with only a single large bed before a wall of empty bookshelves. A shallow bathing pool sits opposite the bed, its tile basin empty and dry.

Wedged between the headboard and mattress you find a dusty, plain-looking cap that functions as a buffering cap.

---

You work your way up the stairs to the belfry to find a human woman with potions and vials hanging from her belt and bandolier waiting for you! As Kurth reaches the top stair, she lobs a vial around the bell towards the fighter!

touch attack: 1d20 + 6 ⇒ (17) + 6 = 23
fire damage: 4d6 + 4 ⇒ (2, 3, 5, 1) + 4 = 15

Harsk is hit with 8 splash damage (DC 17 Ref for half)

Gm rolls:

pentosh: 1d20 + 2 ⇒ (2) + 2 = 4
Harsk: 1d20 + 4 ⇒ (10) + 4 = 14
Kurth: 1d20 + 2 ⇒ (3) + 2 = 5
Alice: 1d20 + 8 ⇒ (4) + 8 = 12
Milloy: 1d20 + 6 ⇒ (15) + 6 = 21
Maffei: 1d20 + 8 ⇒ (16) + 8 = 24

In case it's not clear, the middle of the floor is open; you have to move around the outside of the room.

Initiative:

1. Pentosh
2. Maffei, Kurth, Alice, Milloy, and Harsk

You guys are up!


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

I assume this bell provides some cover, so...

Milloy moves up the stairs and then casts Glitterdust! DC 16, I'll try to catch as much of the room as I can without hitting us.


The Flaxseed Pathfinder Lodge

Will: 1d20 + 5 ⇒ (16) + 5 = 21

The woman avoids the worst of Milloy's glitter!

Initiative:

1. Pentosh
2. Maffei, Kurth, Alice, Milloy, and Harsk

Everyone else!


Inactive

So can Alice get a clear shot or even see the bad guy from her position at the stairs? Isn't entirely clear to me.


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

Reflex: 1d20 + 4 ⇒ (12) + 4 = 16

"Seems we found our alchemist!" Harsk barks as he gets burned from the exploding chemical. He carefully makes his way around the side of the belfrey.

He lets out a bellowing shout, "I command you to halt!"

DC 14 Will Save, or the woman stands still and does nothing for one round.


The Flaxseed Pathfinder Lodge

No, you guys are coming up the stairs. You'll pretty much need to move up to see her properly.

Will: 1d20 + 5 ⇒ (1) + 5 = 6

Initiative:

1. Pentosh
2. Maffei, Kurth, Alice, Milloy, and Harsk

P: commanded

Kurth and Alice are up!


Inactive

"Hey, I'm the one who's supposed to be making surprise attacks!" Alice hurries up the stairs and fires a shot at the alchemist!

Attack: 1d20 + 11 ⇒ (4) + 11 = 15; Damage: 1d8 + 7 ⇒ (4) + 7 = 11. Subtract 4 if there's cover.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"Damn you woman! Mind the boots!" Kurth yells, before using his slippers of spider climbing to run up the west wall to engage the woman. Double move, so I can't attack.


The Flaxseed Pathfinder Lodge

Alice's arrow ricochets off the bell and Kurth moves around to get closer, followed by Maffei. The alchemist spits and sputters but is unable to react!

Initiative:

1. Pentosh
2. Maffei, Kurth, Alice, Milloy, and Harsk

You guys are up!


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Milloy casts Magic Missile: 3d4 + 3 + 3 ⇒ (1, 2, 1) + 3 + 3 = 10


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"Well, if you like fire so much, have some of mine" Kurth says, before stabbing the pyro woman with his sword.

Power Attack!: 1d20 + 14 + 2 - 2 ⇒ (14) + 14 + 2 - 2 = 281d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 and fire damage: 1d6 ⇒ 6


The Flaxseed Pathfinder Lodge

Milloy and Kurth begin beating up on the poor misguided woman!

Initiative:

1. Pentosh
2. Maffei, Kurth, Alice, Milloy, and Harsk

34 dmg

Kurth and Alice are up!


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

I think you mean Harsk instad of Kurth, right?

Harsk rushes around, drawing his warhammer and moving into a flanking postion with Kurth.

Double move.


The Flaxseed Pathfinder Lodge

Yep, I did mean Harsk, sorry!

Harsk moves in with his warhammer out!

Initiative:

1. Pentosh
2. Maffei, Kurth, Alice, Milloy, and Harsk

34 dmg

Alice is up!


Inactive

If Harsk had Commanded Pentosh to "approach," would she have walked off the belfry?

Alice quickly unleashes another pair of arrows at the alchemist!
Attack: 1d20 + 9 ⇒ (11) + 9 = 20; Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Attack: 1d20 + 9 ⇒ (18) + 9 = 27; Damage: 1d8 + 7 ⇒ (3) + 7 = 10


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

You know, I thought about that, but I didn't want to take the chance of her just walking around the walkway.


The Flaxseed Pathfinder Lodge

Usually with those types of spells they either complete it in the safest way possible or they get another Will save if you command them to do something that would cause them harm.

Alice puts another pair of arrows into the woman as Maffei makes her way around the room. The woman quickly drinks a vial from her bandolier and turns invisible!

Initiative:

1. Pentosh
2. Maffei, Kurth, Alice, Milloy, and Harsk

59 dmg

You guys are up!


Inactive

Does Harsk and Kurth get to take AOOs due to her drinking?


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Assuming we do get the AoO:

"None of that now - you've still gotta take this medicine," Kurth says, hacking and slashing at the woman.

Power Attack! AoO w/flank: 1d20 + 14 + 2 - 2 ⇒ (15) + 14 + 2 - 2 = 291d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 and fire damage: 1d6 ⇒ 6

If she goes invisible, he slashes again at the square where she was before.

Power Attack! w/flank: 1d20 + 14 + 2 - 2 ⇒ (4) + 14 + 2 - 2 = 181d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 and fire damage: 1d6 ⇒ 1 and 1-50 misses: 1d100 ⇒ 61


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

"Not so fast, missy!" Harsk takes a swing at the alchie as she drinks her extract.

AoO, Flank: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Harsk brings his hammer back up and down again, trying to hit the wily alchemist.

Attack, Flank: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Low Misses: 1d100 ⇒ 49

%^*@!


The Flaxseed Pathfinder Lodge

Kurth deals her a nasty blow as she tries to drink her extract and she falls unconscious before she can finish drinking it!

Out of combat!

gear:
potions of gaseous form (2), +1 chain shirt, +1 flail, cloak of the bat, 92 gp.

formula book:
3rd
cure serious wounds, gaseous form

2nd
barkskin, darkvision, invisibility, vomit swarm

1st
bomber's eye, cure light wounds, shield


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Well done! I have no idea what she was up to next but I didn't want to find out.

Who wants what?


Inactive

As the party goes through the alchemist's things, Alice is seen taking off her own armor and putting on the magical chain shirt. She cleans the blood and gore off of it as best she can. If someone gives her a look, she blushes, but stands her ground. "What, we're fighting for the lives of the village, right? No sense in getting squeamish about wearing this nice armor."


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"Eh, a little blood suits you - nothing wrong with a woman who knows how to gut her enemies," Kurth says. "S'pose we ought to take a good look around up here then head down to the basement?"

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

The flying conveyed by the cloak requires you to hold the edges, so it's not very combat-effective. Kurth will pass, although he might take one of the potions.


The Flaxseed Pathfinder Lodge

Kurth finds nothing else of interest up in the befry.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

After the normal searches are made with the tools at the party's disposal, Milloy will take the formula book with him. He'll take the cloak and the other potion if no one else does. He then will suggest the party moves on to the next part of the building.


Inactive

"Yep, basement sounds like a plan!" Alice takes a potion for good measure.

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