Were you a Jarnger or a reservist... I spent only about six months in the Jarng before i was transferred to the Nyarng... Now the kids got velcro.. back then you needed to sew everything... but my service was plagued by odd cutbacks and stuff while I was at uconn... and then I did my four.. and said bye bye...
I did a year with the 1AD while I was studying abroad... almost went to Kosovo not fun... The regular guys used to rip on me but then I was able to get us more ladies cuz I speak German and then everyone loved me... :)
Since we haven't had any combat yet, I am throwing out the idea of using the critical hit and critical fumble decks for our game. I have them both on .pdf was wondering if you wanted to roll a 1d52 or me. Chime in what you think...
I have never had any good experiences with those decks. we use it for our regular game and every fighter prefers the standard damage. to many time we have given up great crit damage to draw a card and have some dumb effect that the enemy is immune to anyway. I even almost died becuase of the fumble card. I agree something bad but my monk got stunned and the mosnter realized it and and went all full attack on me nearly dropping my character. in a single round
if we are to use them then I would suggest that the DM make the rolls.
Hi sorry about the past two days, turns out my hotel didnt have internet in the room so i didnt have my module readily available. But Im back in full effect...
Hurricane Sandy is projected to make landfall near my home on Monday or tuesday. I may not be available during this time depending on the severity of the storm
Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)
Lol, I love The Big Bang Theory, and yes there are certainly elements of Sheldon in Khaldrun - though not intentionally. I think my favorite character is Howard though, gotta love him and his mum, and the fact that Berndaette is morphing into her.
Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)
Khaldrun's reasoning here is that he wants to keep things in his own hands. In game I would be surprised if there isn't some alternative, but all I can see would be either waiting at the Pyramid for someone to open it with the mask or someone else stealing it and us stealing it from them. Thoughts? Alternatives?
As much as Alistair hate the wealthy of the city He is a part of the city and he really does not like the idea of "stealing" or "borowing" the mask....
but that being said There may be reports of an attempted break in at that same location and someone's life may be in mortal danger thus on behalf of the city milita Alistair will feel obligated to put an end to such heinous activity.
I want to push this game forward, can you tell me what you want your character to do "this evening" in game. The game doesnt end if you don't rob it. This is however a pivotal point where I can't make the decision for you.
Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)
I'm for watching the estate. Can you fill us in on the surroundings a little GMEDWIN? What sort of buildings are around? Is there anywhere that might rent a room, or that we could look down on the estate from?
We used to say what the marching order was in the old days, your group is walking down the path in the middle of the foresty garden. From the front of the group the two nearest one left one right of course would be 15 feet. The further two are stationed closer towards the exit ca. 35 feet away also one left and one right. I have a map but it has the hints on how the this encounter goes and am not sure how to detach it from the .pdf file...
Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)
Its pretty easy, just get a free screen capture program - I use Screenhunter - get your PDF up at a decent size for the map and capture the map, which just means dragging a box around it. Then open the resulting image in paint, photoshop, etc., and color over any hints. Then I just use photobucket to host the maps, but the best thing to do is host them on google drive so players can move their own icons - not quite sure how to do this yet as I haven't really tried, but I'm told its easy and one of my DMs uses it to brilliant effect.
I generally just decide on a sensibleish marching order for my players to speed things along.
Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)
GMEDWIN, not a big deal, but its a bit easier if you use URL tags around your link, then you can give it a nice concise name and people just have to click it rather than copy and pasting it to the address bar. All you need to do is type the following, except with square brackets (url=www.examplelink.com)EXAMPLE MAP(/url).
Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)
Torsk hate to tell you this, but a +1 Flaming Amulet of Might Fists is a 20,000gp item... Not an 8,000gp one. I'd recommend having it be a +0 Flaming Amulet of Mighty Fists, which you can do with the amulet as opposed to a normal weapon, which would make it 5,000gp.
PFSRD wrote:
Amulet of Mighty Fists
Aura faint evocation; CL 5th
Slot neck; Price 5,000 gp (+1), 20,000 gp (+2), 45,000 gp (+3), 80,000 gp (+4), 125,000 gp (+5); Weight —
DESCRIPTION
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.
Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)
Sorry, I've been like death warmed up for the last few days, got a bad case of the flu, so I'm able to post, but its hard work and I'm really fuzzy headed. There does seem to be a slow down in general, not sure why presumably the coming holidays? I'm having fun.
We've had a few teething troubles with the combat, but I think thats pretty natural, we should have them sorted for next time. Things I'd personally like to see are getting rid of the NPCs in the fight with us, we really don't need them and its irritating to have them along, its almost never a good idea to use them in fights, they make things longer, steal rewards from the PCs. DMing for dummies strongly recommends against having NPCs in battle with the PCs, and my own anecdotal feelings have always lined up with that. That being said it might be a choice the module assumes, I'm running Serpent's Skull and it makes use of NPCs like that, I just try to limit it as much as possible, and if viable have them engage in a separate fight from the PCs.
I don't think I'll be casting Obscuring Mist again, its confused matters a bit, its a good spell, but much better when you can drop a template down on the board and everyone knows where it is. Hopefully now its dismissed things will be easier.
Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)
Haste grants you an additional attack, which unless you wanted to deliberately be bad is taken with your primary weapon at your highest attack bonus. So a hasted attack for Lanfear is either two attacks with her greatsword and one with her teki whatsit with two weapon penalties applied, or two attacks with her greatsword.
So I put up a recruitment thread to replace Kirsteen. I did pm her about a week and a half ago and she didn't respond. Its too bad. You guys should help me pick a new player... recruit
If I were to vote, I'd say either the Myrris R'Harr, but that character is similar to Cooper. Rogue type build, but with healing, what you peeps think? I don't want Cooper to feel like his role is lessened due to a new person coming in.
I think we could give Ijen a chance, they were there for the first go around with recruiting. Full cleric I think was their goal...the more healing the better :)
Those are just my 2cp, since you were wanting our opinions :)
Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)
Still good for me, and imo the answer to should I push this along in PBP is virtually always yes! I'll check out recruitment.
Checked out the recruitment, honestly I'd be cool with allowing a point buy, 20 or even 25, option for those that rolled poorly, I believe most of us rolled very well. Khaldrun's a 27 point buy, and not far from how I'd stat one out.