Feral's Rivalry's End (Inactive)

Game Master Feral

Combat Map


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The Cypher Lodge is one of Riddleport’s finest inns, and Grandmaster Torch currently inhabits its finest suite. Flanked by his ubiquitous half-orc bodyguards and the weasel-faced Varisian businessman Guaril Karela, Torch speaks. “I cannot overstate how dangerous Dorianna Ouidda is,” the scarred Pathfinder begins. “She wears many masks, and she uses them all to orchestrate the utter destruction of the Pathfinder Society. As a high profile politician in Andoran, she blocked the Society’s expansion into that nation. As a Gold Agent in the Aspis Consortium, she uses the Consortium’s limitless wealth to frustrate the Society’s business however she can. As the criminal mastermind known as the Spider, she engages in elaborate plots to frame the Pathfinder Society for her misdeeds. Ouidda even hired the Red Mantis Assassins to murder me, although I’m still a step ahead of those assassins for now."

“Dorianna Ouidda is one of the few people on Golarion who know the secret identities of the Decemvirate. She previously crafted an elaborate plot to turn a loyal Venture-Captain against the Decemvirate, and we suspect she is plotting to destroy the Decemvirate even now. Loyal Pathfinders have foiled Ouidda’s schemes again and again. We arranged her arrest in Andoran, but she leveraged her political connections and escaped. The time has come for more drastic action.”

Torch gestures to the Varisian man at his side. “Guaril has a network of informants here in Riddleport, and they’ve identified the Spider’s lair.” Guaril Karela smoothly adds, “I would say ‘observant acquaintances’ rather than ‘informants,’ but no matter. Ouidda owns a controlling interest in the Weaver’s Parlor, a gambling hall in the Free-Coin District. She transacts private business from ancient chambers beneath the gambling hall, visited by only a few trusted associates. These chambers are accessed through a hidden door at the west end of the
gambling hall’s wine cellar.”

Grandmaster Torch continues, “We know the Spider is in her lair now. Enter the chambers beneath the Weaver’s Parlor. Capture Dorianna Ouidda and return with her here. Ouidda may have made notes about the Decemvirate or their identities— bring that information back as well. Let me stress this: Ouidda must be captured alive. We need to learn the extent of her information about the Pathfinder Society and find out whether she has revealed this information to others.”

“You need to make haste, but I don’t want to rush past any questions you have. The better informed you are, the more likely you are to succeed.”


M Human Wizard 7 | HP 55/55 | AC 20 | T 15 | FF 17 | CMD 18 | Fort +8 | Ref +6 | Will +8 | Init +2 | Perc +1

. for now, proper post in the morning.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)
DM Feral wrote:
Ouidda must be captured alive

Nice! How to chose the wrong Pregen in a glimpse!

So we know who we want to capture and where she will be. What are the establishment's working hours? Should we go when it's open or closed? And do you have any information about who her guards are?

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

As she enters the fancy suite, Lirianne tips her hat to the Pathfinders and venture-c... wait, never mind that. She just gives Torch and Karela an even stare. Sent to the seediest town in Varisia with the seediest faction leaders there ever could be? What was she getting into this time?

"Is the wine cellar easy to get to? Or will we have to sneak in there after hours--or maybe enter with a disguise?"

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"Oh man, I hope I get to work with Kyra this time! I'm sure she'll be there!" Cairo happily strolls into the room, armor clanking, grin on his face until he realizes his hero isn't there. The grin leaves and he is a bit more somber. "So we just have to capture her? You said she escaped after you arrested her last time. What will keep her from doing that this time?"


M Human Wizard 7 | HP 55/55 | AC 20 | T 15 | FF 17 | CMD 18 | Fort +8 | Ref +6 | Will +8 | Init +2 | Perc +1

Ezren listens to the Grandmaster's speech with a skeptical look clear on his face. As his companions pepper Torch and Karela with questions, the look approaches one of outright scorn. "With all due respect, what makes you think she doesn't know we're having this conversation right now? She knows the Society's deepest secrets, things I could only guess at. We've found her bolt-hole - who can say what she's found about us?"

Shaking his head as if in disgust, he continues, "Still, if we've got a chance to capture her, I suppose we have to take it. Society work is all about taking those risks, to advance to our goals, eh? So, as the others have said, what can you tell us about her security? Magical protections? Do your sources say when she's there, or is she there all the time?"


Amiri the Giantslayer wrote:

So we know who we want to capture and where she will be. What are the establishment's working hours? Should we go when it's open or closed? And do you have any information about who her guards are?

”The Weaver’s Parlor runs long hours but I suggest you approach while business is at its busiest. This will give you the most distraction and allow you to move about unseen. I can’t say for certain what her security will be like but Ouidda will be in her chambers below the Parlor where I suspect she’ll have minimal defense.”


Aerynne Linnaea wrote:
"Is the wine cellar easy to get to? Or will we have to sneak in there after hours--or maybe enter with a disguise?"

”The wine celler won’t be difficult to locate or reach once you’re inside. The commotion caused by the general business within the place should give you all the distraction you need to move about and see to your task. A disguise wouldn’t hurt but won’t be necessary. Riddleport is a town of pirates and thieves, a few Pathfinders won’t stand out.”


Cairo. wrote:
"So we just have to capture her? You said she escaped after you arrested her last time. What will keep her from doing that this time?"

”Yes, bring her in – alive. Ouidda will not escape again. I will see to that personally.”


Ezren the Pregenerated wrote:

Ezren listens to the Grandmaster's speech with a skeptical look clear on his face. As his companions pepper Torch and Karela with questions, the look approaches one of outright scorn. "With all due respect, what makes you think she doesn't know we're having this conversation right now? She knows the Society's deepest secrets, things I could only guess at. We've found her bolt-hole - who can say what she's found about us?"

Shaking his head as if in disgust, he continues, "Still, if we've got a chance to capture her, I suppose we have to take it. Society work is all about taking those risks, to advance to our goals, eh? So, as the others have said, what can you tell us about her security? Magical protections? Do your sources say when she's there, or is she there all the time?"

”She may know of a general intentions but she does not have the specific details and she does not know of this meeting. I take great pains to make sure the places I conduct my business are secure both magically and physically. I have no doubt she knows each of you and what you’re capable. What she doesn’t know is that you’re working for me.”

”I can tell you she’s a spellcaster with a talent for enchantment and illusion. I suggest you come prepared and do not underestimate her. She may have stayed in power by deception but we should not assume she’s incapable of defending herself.”


M Human Wizard 7 | HP 55/55 | AC 20 | T 15 | FF 17 | CMD 18 | Fort +8 | Ref +6 | Will +8 | Init +2 | Perc +1

Ezren casts a glance at each of his fellow pathfinders, then says, "Well, a couple of you would be well suited to just kill our quarry outright, if that's what we wanted. Bit of a pity it's not, eh? In any case, Cairo, aside from whacking Ouidda with your scimitar and then healing her, do you have any particular abilities that would be useful in capturing her?"

Without waiting for an answer, Ezren continues in his curmudgeonly fashion, "I'm also a bit better suited to lighting her on fire or otherwise ending her life, but I'll prepare a spell that may be able to charm her into being my friend - though she's likely to resist its effects. If it works, though, it will certain make bringing her in a good deal easier."

Looking again at each of them, he says, "So, what do you bring to the table?"

Switching memorized spells, adding charm person, removing burning hands.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"I bring along the blessing's of Sarenrae herself, instilling you all with fervor or with the strength of a hero. I can help protect you from her enchantment magic, or fear magic or even just try to dispel whatever evil magics she tries to use. I can also summon something to help capture her too."


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Amiri grips her huge sword handle on her back and raises it a bit, showing off:
"Well, I'm sure I could split her in half if i got the chance, but to capture i might be able to hit her with the sword's plain side, tough I'm not used to doing that. We off course can cause some scratches to make our task easier".

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Lirianne fondly pats the gun holster at her waist.

"I ain't much help when it comes to knocking someone out, but I can at least get her down on the ground or a bit woozy in the head. Maybe friend Amiri here could grab her and tie her up--blindfold and gag her and the spells won't be no problem."


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

I would prefer to punch her to unconsciousness. Casters are a boring thing to deal with.


Having heard everything they need to, the party departs for the Weaver's Parlor.

Adorned with carved columns, the Weaver’s Parlor is a majestic wooden building with a soaring, peaked roof. Above the entry is a sign showing a buxom naked woman weaving a long scarf draped around her hips. Small groups of onlookers crowd around the gambling hall’s windows, but three Gendarmes the city guard of Riddleport hastily interview all prospective entrants at the door.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"So how do we get in? Do we just ask nicely?"


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Amiri sees the people being interviewed, stopping and asking her fellows in particular:
Do any of you needs a bodyguard? Cause i don't have enough gold in my pocket to pass as a gambler

Or i can hide my Large Bastard Sword under my shirt and go undercover ^^

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"I don't know. I've never gambled so I don't look like a gambler either." Cairo shrugs.

That's a good plan too, :)


In just a few minutes of observation, you see a dozen people come and go into the Parlor. Many of them are packing weapons. Many of those weapons are decidedly unsubtle.

Amiri's giant sword is unlikely to be a problem.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

"Gambling's something you do every time you sign up to one of these Pathfinder missions, friends. Roll the dice and hope you get out of 'em alive."

Out of sight of the gendarmes, Lirianne deftly slips her twin pistols into a hidden, inner coat pocket where they are not easily visible. Even though most other patrons seemed to have weapons, better to be seen as innocent than planning something.

Sleight of Hand: 1d20 + 14 ⇒ (11) + 14 = 25

"Just tell 'em we're here to play some blackjack. I'll even play a hand or two so it's not a lie, if we need to."

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"I wouldn't say that. Some of the things I've read in chronicles would suggest that we're resourceful and capable of amazing things. Especially Kyra, have you met her? What's she like?"

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Lirianne arches a brow at this man... Cairo's almost innocent obsession going on here. He was like a little puppy dog or something.

"Girl's a bit too serious for me to handle, but she's a capable lass. Good head on her though. Very dependable sort. Anyway, shall we head on in?"

Itching to get things underway rather than pussy-footing around the streets of Riddleport, Lirianne decides to see if there's much stopping her just heading on inside.

"Howdy," she greets the gendarmes with a slight tip of her hat. "How's business tonight, fellas?"


"Busy", the rough-looking solider grunts. "You here to play?"

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

"Certainly. We're from outta town. Friend recommended we check out this place while we're here." She gently pats an inner coat pocket, making the coinage inside jingle.

Hey, it's not technically a lie...

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Ezren emits a "Harrumph" at Cairo's insistent questioning about Kyra, and decides to let Lirianne's answer serve as adequate response. No point in encouraging the fellow in his obsession, anyway.

As the gunslinger chats with the gendarmes, Ezren approaches them and joins the conversation. "Yes, we thought we'd take in a game. My friend here," he says, with a nod to Lirianne, "heard about this place from a friend and has wanted to visit ever since. Is there an entrance fee? We'd be happy to pay it."


The gendarme rolls his eyes.

"This isn't a place for beginners. This is high-stakes only."

"If you're here to play, let's see the coins", he says with a gesture at Aerynne's patted purse.

Looking at the others entering the Parlor, you see them undergoing a similar interview.

How much coin do you have available or rather how much do you display?

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"She is, isn't she? At least that's what I've heard. I've never met her though."

When the Gendarmes ask to see coin, Cairo naively gets his coin purse out. "Is this enough?" Got almost 3k.


The soldier shakes his head.

"Go on in boy. Just try not to lose it all."

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Are they letting us all in with that?


No, just Cairo.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"Okay. Well they're with me. I'm what you call an orca, no wait a whale. That's it. I'll be high rollering tonight. You should let them in too."

Diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

"He'd better not lose all of it. It's not all his, after all. That's for the lot of us." Lirianne smirks. "As you can see... he's the good and dutiful one here. That way, nobody gets wonderin' about wanderin' hands and all."

Bluff: 1d20 ⇒ 16

"Got some more pocket change on me too," she gives the guards a glimpse inside of her leather coin bag.

Lirianne has 79 gp on her.


"Boy, get inside before I change my mind. You've got the scratch for the high stakes games inside. This little lady hasn't show me squat."

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Tch. No luck with that, eh?

"What'll it take to get you to believe me that he's the one payin' for us tonight, hmm? I don't imagine this job pays all too well."

Diplomacy: 1d20 ⇒ 11

If they're not interested, Lirianne will heave a resigned sigh. "Fine, fine. Whatever. Cairo bud, tell us how it goes, aight?"

She'll then proceed to snoop around the outside of the joint and see if there are any back doors or anything.

Stealth: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"Well, can I at least take her as my bodyguard?" Cairo says pointing at Amiri.


The guard looks at Cairo in disbelief.

"She's your bodyguard like my mum's the Dawnflower. Get inside or wait out here with the scrubs. Stop wastin' my time."

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Cairo frowns as his clever ploy fails. "Alright, I'm going.." He walks inside and waits for the party.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Lirianne will go about her aforementioned sneaking, moving in only when she can hide herself behind a passing crowd or when the gendarmes appear busy with a customer interview.


During Aerynne's circuit around the building she's spotted by a few disapproving guards - it seems she's not quite sneaky enough to get in that way - but her trip does bear some fruit.

On the rear of the building's east facing, an otherwise unguarded location, is an open window on the second floor.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Lirianne returns to let the group know of her findings.

"A coupla guards saw me hanging around, but this angle looked pretty safe. Shall we try it?"

If she can catch the eye of Cairo through a window or the front door, she'll give him a wink and a thumbs-up. Hopefully that would be enough to give him the right idea.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

"Well, I was thinking we could temporarily split up Cairo's gold, just to each pass the entrance interview, but he's gone inside now. So I guess we can take a look at your open window. Was there a staircase going up to it or anything? I'm not much of one for climbing up the sides of buildings."

Ezren ponders their situation a moment, then says, "How about this? If the window doesn't look like a nice, easy way in, we come back out front and wait for Cairo to come back outside. If we don't come in pretty soon, he's bound to come back out, right? Unless Kyra's inside of course, then we'll never see him again. But I think she's on an assignment elsewhere. Anyway, once he's back, we wander around the corner, divvy up his purse a bit so we can all show come cash to play with - and show it to a different gendarme, I'd say - and that way we can all be inside without making an old wizard climb a wall."


Heading around to the alley where Aerynne spotted the open window, Terrill confirms there is no ladder or stairs but with the opposing building to brace against, the climb would be challenging but not impossible.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

I would try something but i guess it's too late now.

Well, guess I'm first then. You two keep looking and I'll climb when you say it's clear. Then I'll throw a rope down to help you.
Take 10 on climb, for 23 total.
Is it dark outside already?


It's getting dark. ~6-7pm.

Amiri scales the wall with practiced ease.

Climbing the opened window, the barbarian finds herself in storage room. A number of chairs are stacked against the wall and a decommissioned gambling table is folded up on its side. The steady rumble of the crowd can be heard below.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Amiri moves stealthy to the door, checks to see if the key is on the door, to lock it. If it is not she will grab a char and block the door.
Then she gets her Hemp Rope, holds it tight and throw it down, to help the others to climb. She scans the room while holding the rope.
Perception: 1d20 + 11 ⇒ (8) + 11 = 19


The door is not locked or lockable in anyway.

After barring the door with a nearby chair, Amiri's rope descends and dangles into the alley below.

Climbing a rope is DC 10 which everyone should be able to handle by taking 10.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Lirianne scales the rope and lifts herself into the storage room. While waiting for Ezren to climb up, she moves the chair out of the way and presses her ear to the door, listening for signs of anyone moving past. If it all seems quiet, she'll inch the door open and have a peek out beyond.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Aerynne hears nothing and peering through the doorway reveals and empty hallway.

After about a minute a servant passes by through an adjoined perpendicular hallway.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Terrill grabs hold of the rope and pulls himself up last, saying "Thanks, good work" to Amiri as he climbs in the window. He helps pull the rope back in, so it won't be noticed, and says, "If you two don't mind leading the way, maybe we can get back downstairs unnoticed and find Cairo."

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