Dungeon Master S |
Hey guys, if you don't mind, repost your stuff (agent number, faction, Day Job, etc.)
If your initiative modifier has changed, let me know.
Dungeon Master S |
Sorry guys, I can't get a reasonable Chronicle made at the moment. Will do tomorrow. In Tier 1906 and out of tier is 1207. I'll get them out tomorrow.
Dungeon Master S |
I closed out the Shades of Ice thread. I'll make sure to get chronicles out today. I'll make the first post on this Monday.
This one can be tricky, I'm glad it's a good group.
Dungeon Master S |
They're not as pretty as normal, but chronicles are HERE
Once everyone posts that they are ready, I'll begin!
Auriferous |
Did we do this at low or high tier?
Dungeon Master S |
High tier. Oops, did I screw that up?
Auriferous |
Nope, but its not 100% clear from the chronicle which gold to use as the OOT value is on there as well.
Ahh, I see, there are two.
Auriferous |
For purchases, Auri will be getting a lesser metamagic rod of still spell. 3k gp, but on the plus side... she can cast enlarge and shield without worrying about spell failure!
Bullwhip |
You know I take it back - I think Bullwhip is officially level 3. Murder on Silken Caravan, Slave Pits, Frozen Fingers, and Shades of Ice (all three). I think, they go so fast. Probably the reason I go levels without applying them or any money to Bullwhip.
I found Shades of Ice 3 above. The chronicle that is. Now however I have a question about part 2. I think I may have been out of tier on that one and don't seem to have a version of that one.
Chris Marsh |
I still have it. Should be the same link though. I'll check in the morning.
-Posted with Wayfinder
Bullwhip |
I still have it. Should be the same link though. I'll check in the morning.
This was the one PMed to me (along with one titled "in-tier" as well). Bully would have been 2nd level for all three.
No rush. Enjoy the game. Curling? Or are you watching Magic the Gathering on ESPN 12? ;)
Dungeon Master S |
The Ocho!
I'll get it to you in the morning.
Bullwhip |
With typical dwarven frugality Bullwhip hadn't spent any of the money gained in the last three adventures and has now invested it in typical dwarf fighter fashion in a +1 waraxe, and a +1 shield.
Auriferous |
Dayjob "19" - 10gp
Thiera |
Finished my level-up. Some highlights:
* Level 3 spells. Whee!
* headband of vast intelligence +2 (with Know(nature) skill)
* sold old cloak, bought a new cloak of resistance +2
* Perception increased
* Wand of CLW (Finally! Thanks for having my back. For party use.)
* a few extra utility scrolls just in case, although I'll probably forget about them.
* Learned Hallity b/c appropriate to the previous adventure.
Everything is logged on the character sheet and inventory tracking sheet, as appropriate.
Auriferous |
As a level four paladin, Auriferous's lay on hands just got a lot better (and extra uses), and she has been learning cure light wounds as well, to give party healing a bit of a boost.
Hunwald Stormheart |
Mike Garlington
Hun Stormheart
PFS # 174784-7
Grand Lodge
Day Job (Trap Maker): 1d20 + 4 ⇒ (7) + 4 = 11 (piss poor Trap maker I am!)
Auriferous |
off camping with kids, so NPC auri as required.
Hunwald Stormheart |
So the Bliztastrophy 0f 2016 has hit... 25"+ of snow at my house = lots of shoveling and some time on the sled slopes with the kids. Like always, please bot Hun to keep the action moving!
Mike
Dungeon Master S |
Hey guys. I may be sporadic as a GM until Sunday. I'll be able to be a player, but GMing will be difficult as I won't have access to the scenarios for the most part.
Auriferous |
I too am away over the weekend.
Hunwald Stormheart |
Have fun all!
-Posted with Wayfinder
Hunwald Stormheart |
Super slammed at work of late... please bot me if I lag behind. remember I have pregen attacks on my profile page as needed.
Thanks!
Mike
Dungeon Master S |
There's still a large chunk left here, but it's time to start planning ahead.
I don't THINK anyone here hits 6th level after this, so we can still do 1-5s (high tier). Here's what I'd like to choose from if people want another game:
01-33 Assault on the Kingdom of the Impossible
01-47 The Darkest Vengeance
02-11 The Penumbral Accords
02-13 Murder on the Throaty Mermaid
03-01 The Frostfur Captives
03-05 Tide of Twilight
03-07 Echoes of the Overwatched
03-09 The Quest for Perfection I: The Edge of Heaven
03-11 The Quest for Perfection II: On Hostile Waters
03-13 The Quest for Perfection III: Defenders of Nesting Swallow
03-18 The God's Market Gamble
03-19 The Icebound Outpost
04-01 Rise of the Goblin Guild
04-07 Severing Ties
04-15 the Cyphermage Dilemma
04-18 the Veteran’s Vault
04-19 The Night March of Kalkamedes
05-04 The Stolen Heir
06-05 Slave Ships of Absalom
06-06 Hall of the Flesh Eaters
06-15 The Overflow Archives
Thiera |
For me, NOT
03-19 The Icebound Outpost
Have done the following in Standard, but not Core:
02-13 Murder on the Throaty Mermaid
06-05 Slave Ships of Absalom
06-06 Hall of the Flesh Eaters
That leaves:
01-33 Assault on the Kingdom of the Impossible
01-47 The Darkest Vengeance
02-11 The Penumbral Accords
03-01 The Frostfur Captives
03-05 Tide of Twilight
03-07 Echoes of the Overwatched
03-09 The Quest for Perfection I: The Edge of Heaven
03-11 The Quest for Perfection II: On Hostile Waters
03-13 The Quest for Perfection III: Defenders of Nesting Swallow
03-18 The God's Market Gamble
04-01 Rise of the Goblin Guild
04-07 Severing Ties
04-15 the Cyphermage Dilemma
04-18 the Veteran’s Vault
04-19 The Night March of Kalkamedes
05-04 The Stolen Heir
06-15 The Overflow Archives
I happen to like the idea of a trilogy with a consistent group, so "Quest for Perfection" could be fun.
Dungeon Master S |
I'm 100% down for Quest for Perfection, but I fear some will level out before we get there.
Auriferous |
Knocking off the Core one I have done, and flagging those done in Standard
Completed in Core:
03-01 The Frostfur Captives
Have done the following in Standard, but not Core:
01-47 The Darkest Vengeance - done in standard not core (Auri)
02-13 Murder on the Throaty Mermaid - (Thiera)
03-05 Tide of Twilight - Auri
03-07 Echoes of the Overwatched -Auri
03-09 The Quest for Perfection I: The Edge of Heaven Auri
03-11 The Quest for Perfection II: On Hostile Waters Auri
03-13 The Quest for Perfection III: Defenders of Nesting Swallow Auri
03-18 The God's Market Gamble Auri
04-01 Rise of the Goblin Guild Auri
04-07 Severing Ties Auri
04-19 The Night March of Kalkamedes Auri
06-05 Slave Ships of Absalom -Thiera, Auri
06-06 Hall of the Flesh Eaters -Thiera, Auri
06-15 The Overflow Archives Auri
That leaves:
01-33 Assault on the Kingdom of the Impossible
02-11 The Penumbral Accords
04-15 the Cyphermage Dilemma
04-18 the Veteran’s Vault
05-04 The Stolen Heir
Auri is at5.1 (5.2 after this scenario) and thus too far into 5th to be able to complete Quest for Perfection. Actually I'd like of like to save that for either a monk or a druid.
However given the last scenario I gave her was a GM credit, I could go down to doing Auri in slow mode for a level to let others catch up.
Or I could swap for a druid or monk and get baby-sat through QFP, that would work and allow others to catch up.
Dungeon Master S |
Out of the ones remaining, I'm a big fan of Cyphermage.
Piper Azine |
Of the ones listed, I've done almost all in standard mode, and none in Core yet. I'd be up for any, but I'd prefer newer rather than older, just for access to more non-Core stuff on chronicles.
Bullwhip |
01-33 Assault on the Kingdom of the Impossible
01-47 The Darkest Vengeance
02-11 The Penumbral Accords
02-13 Murder on the Throaty Mermaid
03-01 The Frostfur Captives
03-05 Tide of Twilight
03-07 Echoes of the Overwatched
03-09 The Quest for Perfection I: The Edge of Heaven Played standard
03-11 The Quest for Perfection II: On Hostile Waters Played standard
03-13 The Quest for Perfection III: Defenders of Nesting Swallow Going to played standard
03-18 The God's Market Gamble
03-19 The Icebound Outpost
04-01 Rise of the Goblin Guild Played standard
04-07 Severing Ties
04-15 the Cyphermage Dilemma
04-18 the Veteran’s Vault
04-19 The Night March of Kalkamedes
05-04 The Stolen Heir Played standard
06-05 Slave Ships of Absalom
06-06 Hall of the Flesh Eaters Played standard
06-15 The Overflow Archives
Auriferous |
Adding in Bullwhip
Completed in Core
02-13 Murder on the Throaty Mermaid
03-01
03-18 The God's Market Gamble
04-19 The Night March of Kalkamedes Auri
Have done the following in Standard, but not Core (able to be played but not new)
01-47 The Darkest Vengeance - done in standard not core (Auri)
03-05 Tide of Twilight - Auri
03-07 Echoes of the Overwatched -Auri
03-09 The Quest for Perfection I: The Edge of Heaven Auri, Bull
03-11 The Quest for Perfection II: On Hostile Waters Auri, Bull
03-13 The Quest for Perfection III: Defenders of Nesting Swallow Auri, Bull
04-01 Rise of the Goblin Guild Auri, Bull
04-07 Severing Ties Auri
05-04 The Stolen Heir - Bull
06-05 Slave Ships of Absalom -Thiera, Auri
06-06 Hall of the Flesh Eaters -Thiera, Auri, Bull
06-15 The Overflow Archives Auri
That leaves as totally brand new:
01-33 Assault on the Kingdom of the Impossible
02-11 The Penumbral Accords
04-15 the Cyphermage Dilemma
04-18 the Veteran’s Vault
I've heard good things about both Cypermage and Penumral Accords, but as noted if many folk would like QfP, I would be happy to bring a monk (assuming Oggil survives the Fang) or a new druid along.
Hunwald Stormheart |
I'm a newb, so pretty much wide open for me.
-Posted with Wayfinder
Dungeon Master S |
I'll note spells learned, just make the scribing checks first!
Spellbook I
glitterdust, minor image, color spray, magic missile, summon
monster I, vanish, dancing lights, daze, detect magic,
ghost sound, mage hand, ray of frost, animate rope, blurred movement, burning hands, expeditious retreat, haunting mists, mage armor, mirror image, polypurpose panacea, sleep, and vocal alteration
Spellbook II
cat’s grace, flaming sphere
animate rope, burning hands, corrosive
touch, expeditious retreat,dancing lights, daze, detect magic, ghost sound, mage hand, ray of frost, color spray, corrosive touch, defensive shock, enlarge person, feather fall, mage armor, monkey fish, pyrotechnics, and silent image
Piper Azine |
Um, Haunting Mists, please!
1: Polypurpose Panacea, Vocal Alteration, Monkey Fish
2: Haunting Mists, Ghostly Disguise
3: Summon Monster III
Total of 200gp in scribing costs. I can take 10 to make my Spellcraft checks.
Thiera |
@GM and @Piper: Please double check my work!
Level 2
haunting mists (UM) [Illusion]
cat's grace [Trans]
defensive shock (UM) [Evoc]
pyrotechnics [Evoc]
Level 1
vanish (APG) [Illusion]
blurred movement (ACG) [Illusion]
polypurpose panacea (UM) [Trans]
vocal alteration (UM) [Trans]
corrosive touch (UM) [Conj]
mokey fish (ACG) [Trans]
These can all be accomplished with a 'take 10' Spellcraft check.
Thiera has a +14 Spellcraft, so taking 10 == 24, versus DC 15 + spell level.
Thiera will be scribing some of these into a new spell book that she doesn't take on adventures with her. (But it may be nice to have these non-core spells in core!)
COST:
0: 5 gp
1: 10 gp
2: 40 gp
3: 90 gp
4×40 + 6×10 = 160 + 60 = 220 gp
Add in the scrolls summon monster III (90 gp) and ghostly disguise (40 gp) for another 130 gp, and a total scribing cost of 350 gp.
—SPELLBOOK I—
Total spell levels: 20 (Important for journal card)
# Level 2
glitterdust
minor image
haunting mists
mirror image
# Level 1
color spray
magic missile
summon monster I
vanish
animate rope
blurred movement
burning hands
expeditions retreat
mage armor
polypurpose panacea
sleep
vocal alteration
# Level 0
dancing lights, daze, detect magic, ghost sound, mage hand, ray of frost,
—SPELLBOOK II—
Total spell levels: 18
# Level 2
cat's grace
flaming sphere
defensive shock
pyrotechnics
# Level 1
animate rope
burning hands
corrosive touch
expeditious retreat
color spray
enlarge person
feather fall
mage armor
monkey fish
silent image
# Level 0
dancing lights, detect magic, ghost sound, mage hand, ray of frost
Thiera |
Right. Most of the illusion stuff will go in the "non-traveling" spellbook, as Illusion is a "prohibited" school. Thiera can scribe and cast them, but they consume two slots, and it's generally not worth that cost to her.
But, like I said, it will be a nice treat to share with other casters.
Auriferous |
It looks like we are getting close to the end.
Rather than roll her DJ, Auri would like to use her Golden Crown Advantage boon to get a 35 result and 100gp.
That then allows her to check off one of the last things on her FJC for season 6.
Which gets her the "Chairperson" reward, and that means that everyone else can have a +3 bonus on their day job checks (if they make them). And on the off chance you get a 45 result or higher, you can earn 200gp.
Of course this all assumes the orc with the big axe doesn't kill her and feed her to crazy ferret woman's pets.
Chronicle details
Name: b viggers
Character: Auriferous
PFS# 100387-12
Faction: The Exchange
Day job "35" 100gp
Piper Azine |
Any thoughts on what metamagic feat I should pick up at level 5? Most of the good ones are non-Core. I'll get Quicken Spell at level 10, so my best idea is Heighten Spell, just for the Heightened Continual Flame to carry around (and pass out).
Other options include Silent Spell (for stealth, or areas of magical silence), Widen Spell (for 4th-level, 30 foot Color Sprays!), or Empower Spell (for 3rd-level Empowered Ray of Enfeeblement, although that seems like a job for a rod).
Dungeon Master S |
As an illusionist in core...
Heightened is always good.
Extend spell
Widen is nice, but by the time you get it, many creatures will be immune to color spray (though there are plenty of other awesome spells to use this on.)
Dungeon Master S |
I'm down for Quest for Perfection starting after Hydra's Fang completes (assuming Oggil survives. If not, there's a druid in the wings ready to go.)
Yes?
Auriferous |
That sounds good to me.