Dungeon Master S's "Trouble in Tamran" [Core] (Inactive)

Game Master Chris Marsh

TACTICAL MAP

Initiative Quickpost:

[dice=Baddies]d20+0[/dice]
[dice=Thiera]d20+2[/dice]
[dice=Auriferous]d20+1[/dice]
[dice=Dupine]d20+2[/dice]
[dice=Piper]d20+8[/dice]
[dice=Hunwald]d20+7[/dice]
[dice=Bullwhip]d20+2[/dice]


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Hey guys, if you don't mind, repost your stuff (agent number, faction, Day Job, etc.)

If your initiative modifier has changed, let me know.


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Sorry guys, I can't get a reasonable Chronicle made at the moment. Will do tomorrow. In Tier 1906 and out of tier is 1207. I'll get them out tomorrow.


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CORE STAMP


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I closed out the Shades of Ice thread. I'll make sure to get chronicles out today. I'll make the first post on this Monday.

This one can be tricky, I'm glad it's a good group.


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They're not as pretty as normal, but chronicles are HERE

Once everyone posts that they are ready, I'll begin!

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Did we do this at low or high tier?


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High tier. Oops, did I screw that up?

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Nope, but its not 100% clear from the chronicle which gold to use as the OOT value is on there as well.

Ahh, I see, there are two.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

For purchases, Auri will be getting a lesser metamagic rod of still spell. 3k gp, but on the plus side... she can cast enlarge and shield without worrying about spell failure!

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

You know I take it back - I think Bullwhip is officially level 3. Murder on Silken Caravan, Slave Pits, Frozen Fingers, and Shades of Ice (all three). I think, they go so fast. Probably the reason I go levels without applying them or any money to Bullwhip.

I found Shades of Ice 3 above. The chronicle that is. Now however I have a question about part 2. I think I may have been out of tier on that one and don't seem to have a version of that one.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

I still have it. Should be the same link though. I'll check in the morning.

-Posted with Wayfinder

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
Chris Marsh wrote:

I still have it. Should be the same link though. I'll check in the morning.

This was the one PMed to me (along with one titled "in-tier" as well). Bully would have been 2nd level for all three.

No rush. Enjoy the game. Curling? Or are you watching Magic the Gathering on ESPN 12? ;)


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The Ocho!

I'll get it to you in the morning.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

With typical dwarven frugality Bullwhip hadn't spent any of the money gained in the last three adventures and has now invested it in typical dwarf fighter fashion in a +1 waraxe, and a +1 shield.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Aha! I'd never dotted this thread, so didn't see all the chatter.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Dayjob "19" - 10gp

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Finished my level-up. Some highlights:
* Level 3 spells. Whee!
* headband of vast intelligence +2 (with Know(nature) skill)
* sold old cloak, bought a new cloak of resistance +2
* Perception increased
* Wand of CLW (Finally! Thanks for having my back. For party use.)
* a few extra utility scrolls just in case, although I'll probably forget about them.
* Learned Hallity b/c appropriate to the previous adventure.

Everything is logged on the character sheet and inventory tracking sheet, as appropriate.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

As a level four paladin, Auriferous's lay on hands just got a lot better (and extra uses), and she has been learning cure light wounds as well, to give party healing a bit of a boost.

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Mike Garlington
Hun Stormheart
PFS # 174784-7
Grand Lodge
Day Job (Trap Maker): 1d20 + 4 ⇒ (7) + 4 = 11 (piss poor Trap maker I am!)

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

TomG
Thiera
PFS 9440-3
Dark Archive
Day Job: Take 10 = 14

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

off camping with kids, so NPC auri as required.

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

So the Bliztastrophy 0f 2016 has hit... 25"+ of snow at my house = lots of shoveling and some time on the sled slopes with the kids. Like always, please bot Hun to keep the action moving!
Mike

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

Sort of a reverse fem-bot.


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Hey guys. I may be sporadic as a GM until Sunday. I'll be able to be a player, but GMing will be difficult as I won't have access to the scenarios for the most part.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

I too am away over the weekend.

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Have fun all!

-Posted with Wayfinder

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

Super slammed at work of late... please bot me if I lag behind. remember I have pregen attacks on my profile page as needed.
Thanks!
Mike


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No worries!


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There's still a large chunk left here, but it's time to start planning ahead.

I don't THINK anyone here hits 6th level after this, so we can still do 1-5s (high tier). Here's what I'd like to choose from if people want another game:

01-33 Assault on the Kingdom of the Impossible
01-47 The Darkest Vengeance
02-11 The Penumbral Accords
02-13 Murder on the Throaty Mermaid
03-01 The Frostfur Captives
03-05 Tide of Twilight
03-07 Echoes of the Overwatched
03-09 The Quest for Perfection I: The Edge of Heaven
03-11 The Quest for Perfection II: On Hostile Waters
03-13 The Quest for Perfection III: Defenders of Nesting Swallow
03-18 The God's Market Gamble
03-19 The Icebound Outpost
04-01 Rise of the Goblin Guild
04-07 Severing Ties
04-15 the Cyphermage Dilemma
04-18 the Veteran’s Vault
04-19 The Night March of Kalkamedes
05-04 The Stolen Heir
06-05 Slave Ships of Absalom
06-06 Hall of the Flesh Eaters
06-15 The Overflow Archives

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

For me, NOT
03-19 The Icebound Outpost

Have done the following in Standard, but not Core:
02-13 Murder on the Throaty Mermaid
06-05 Slave Ships of Absalom
06-06 Hall of the Flesh Eaters

That leaves:
01-33 Assault on the Kingdom of the Impossible
01-47 The Darkest Vengeance
02-11 The Penumbral Accords
03-01 The Frostfur Captives
03-05 Tide of Twilight
03-07 Echoes of the Overwatched
03-09 The Quest for Perfection I: The Edge of Heaven
03-11 The Quest for Perfection II: On Hostile Waters
03-13 The Quest for Perfection III: Defenders of Nesting Swallow
03-18 The God's Market Gamble
04-01 Rise of the Goblin Guild
04-07 Severing Ties
04-15 the Cyphermage Dilemma
04-18 the Veteran’s Vault
04-19 The Night March of Kalkamedes
05-04 The Stolen Heir
06-15 The Overflow Archives

I happen to like the idea of a trilogy with a consistent group, so "Quest for Perfection" could be fun.


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I'm 100% down for Quest for Perfection, but I fear some will level out before we get there.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Knocking off the Core one I have done, and flagging those done in Standard

Completed in Core:
03-01 The Frostfur Captives

Have done the following in Standard, but not Core:
01-47 The Darkest Vengeance - done in standard not core (Auri)
02-13 Murder on the Throaty Mermaid - (Thiera)
03-05 Tide of Twilight - Auri
03-07 Echoes of the Overwatched -Auri
03-09 The Quest for Perfection I: The Edge of Heaven Auri
03-11 The Quest for Perfection II: On Hostile Waters Auri
03-13 The Quest for Perfection III: Defenders of Nesting Swallow Auri
03-18 The God's Market Gamble Auri
04-01 Rise of the Goblin Guild Auri
04-07 Severing Ties Auri
04-19 The Night March of Kalkamedes Auri
06-05 Slave Ships of Absalom -Thiera, Auri
06-06 Hall of the Flesh Eaters -Thiera, Auri
06-15 The Overflow Archives Auri

That leaves:
01-33 Assault on the Kingdom of the Impossible
02-11 The Penumbral Accords
04-15 the Cyphermage Dilemma
04-18 the Veteran’s Vault
05-04 The Stolen Heir

Auri is at5.1 (5.2 after this scenario) and thus too far into 5th to be able to complete Quest for Perfection. Actually I'd like of like to save that for either a monk or a druid.

However given the last scenario I gave her was a GM credit, I could go down to doing Auri in slow mode for a level to let others catch up.

Or I could swap for a druid or monk and get baby-sat through QFP, that would work and allow others to catch up.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera is 5.0 now, and I could slow mode if we wanted to finish the Quest series. Or not, as Auri wants to save it. Anything else from Auri's list is fine too.


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Out of the ones remaining, I'm a big fan of Cyphermage.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Of the ones listed, I've done almost all in standard mode, and none in Core yet. I'd be up for any, but I'd prefer newer rather than older, just for access to more non-Core stuff on chronicles.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

01-33 Assault on the Kingdom of the Impossible
01-47 The Darkest Vengeance
02-11 The Penumbral Accords
02-13 Murder on the Throaty Mermaid
03-01 The Frostfur Captives
03-05 Tide of Twilight
03-07 Echoes of the Overwatched
03-09 The Quest for Perfection I: The Edge of Heaven Played standard
03-11 The Quest for Perfection II: On Hostile Waters Played standard
03-13 The Quest for Perfection III: Defenders of Nesting Swallow Going to played standard
03-18 The God's Market Gamble
03-19 The Icebound Outpost
04-01 Rise of the Goblin Guild Played standard
04-07 Severing Ties
04-15 the Cyphermage Dilemma
04-18 the Veteran’s Vault
04-19 The Night March of Kalkamedes
05-04 The Stolen Heir Played standard
06-05 Slave Ships of Absalom
06-06 Hall of the Flesh Eaters Played standard
06-15 The Overflow Archives

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Adding in Bullwhip

Completed in Core
02-13 Murder on the Throaty Mermaid
03-01
03-18 The God's Market Gamble
04-19 The Night March of Kalkamedes Auri

Have done the following in Standard, but not Core (able to be played but not new)
01-47 The Darkest Vengeance - done in standard not core (Auri)
03-05 Tide of Twilight - Auri
03-07 Echoes of the Overwatched -Auri
03-09 The Quest for Perfection I: The Edge of Heaven Auri, Bull
03-11 The Quest for Perfection II: On Hostile Waters Auri, Bull
03-13 The Quest for Perfection III: Defenders of Nesting Swallow Auri, Bull
04-01 Rise of the Goblin Guild Auri, Bull
04-07 Severing Ties Auri
05-04 The Stolen Heir - Bull
06-05 Slave Ships of Absalom -Thiera, Auri
06-06 Hall of the Flesh Eaters -Thiera, Auri, Bull
06-15 The Overflow Archives Auri

That leaves as totally brand new:
01-33 Assault on the Kingdom of the Impossible
02-11 The Penumbral Accords
04-15 the Cyphermage Dilemma
04-18 the Veteran’s Vault

I've heard good things about both Cypermage and Penumral Accords, but as noted if many folk would like QfP, I would be happy to bring a monk (assuming Oggil survives the Fang) or a new druid along.

Grand Lodge

Male Human (CORE) Rogue- 4 | AC-18; T-14; FF18 | HP 44/44 | F +5 R +9 W +3 | CMB=3 CMD=18 BAB +3| Init +8 | Perc +6, +8 vs Traps | (+1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps)

I'm a newb, so pretty much wide open for me.

-Posted with Wayfinder


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I'll note spells learned, just make the scribing checks first!

Spellbook I

glitterdust, minor image, color spray, magic missile, summon
monster I, vanish, dancing lights, daze, detect magic,
ghost sound, mage hand, ray of frost, animate rope, blurred movement, burning hands, expeditious retreat, haunting mists, mage armor, mirror image, polypurpose panacea, sleep, and vocal alteration

Spellbook II
cat’s grace, flaming sphere
animate rope, burning hands, corrosive
touch, expeditious retreat,dancing lights, daze, detect magic, ghost sound, mage hand, ray of frost, color spray, corrosive touch, defensive shock, enlarge person, feather fall, mage armor, monkey fish, pyrotechnics, and silent image

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Um, Haunting Mists, please!

1: Polypurpose Panacea, Vocal Alteration, Monkey Fish

2: Haunting Mists, Ghostly Disguise

3: Summon Monster III

Total of 200gp in scribing costs. I can take 10 to make my Spellcraft checks.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

@GM and @Piper: Please double check my work!

Spells scribed:

Level 2
haunting mists (UM) [Illusion]
cat's grace [Trans]
defensive shock (UM) [Evoc]
pyrotechnics [Evoc]

Level 1
vanish (APG) [Illusion]
blurred movement (ACG) [Illusion]
polypurpose panacea (UM) [Trans]
vocal alteration (UM) [Trans]
corrosive touch (UM) [Conj]
mokey fish (ACG) [Trans]

These can all be accomplished with a 'take 10' Spellcraft check.
Thiera has a +14 Spellcraft, so taking 10 == 24, versus DC 15 + spell level.

Thiera will be scribing some of these into a new spell book that she doesn't take on adventures with her. (But it may be nice to have these non-core spells in core!)

COST:
0: 5 gp
1: 10 gp
2: 40 gp
3: 90 gp

4×40 + 6×10 = 160 + 60 = 220 gp

Add in the scrolls summon monster III (90 gp) and ghostly disguise (40 gp) for another 130 gp, and a total scribing cost of 350 gp.

Further spellbook details:

—SPELLBOOK I—
Total spell levels: 20 (Important for journal card)
# Level 2
glitterdust
minor image
haunting mists
mirror image
# Level 1
color spray
magic missile
summon monster I
vanish
animate rope
blurred movement
burning hands
expeditions retreat
mage armor
polypurpose panacea
sleep
vocal alteration
# Level 0
dancing lights, daze, detect magic, ghost sound, mage hand, ray of frost,

—SPELLBOOK II—
Total spell levels: 18
# Level 2
cat's grace
flaming sphere
defensive shock
pyrotechnics
# Level 1
animate rope
burning hands
corrosive touch
expeditious retreat
color spray
enlarge person
feather fall
mage armor
monkey fish
silent image
# Level 0
dancing lights, detect magic, ghost sound, mage hand, ray of frost

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Oh, I missed Vanish, and I didn't realize Corrosive Touch was conjuration. I'm taking those too, for a total of 220 gp.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Right. Most of the illusion stuff will go in the "non-traveling" spellbook, as Illusion is a "prohibited" school. Thiera can scribe and cast them, but they consume two slots, and it's generally not worth that cost to her.

But, like I said, it will be a nice treat to share with other casters.


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Looks right from here.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

It looks like we are getting close to the end.

Rather than roll her DJ, Auri would like to use her Golden Crown Advantage boon to get a 35 result and 100gp.

That then allows her to check off one of the last things on her FJC for season 6.

Which gets her the "Chairperson" reward, and that means that everyone else can have a +3 bonus on their day job checks (if they make them). And on the off chance you get a 45 result or higher, you can earn 200gp.

Of course this all assumes the orc with the big axe doesn't kill her and feed her to crazy ferret woman's pets.

Chronicle details
Name: b viggers
Character: Auriferous
PFS# 100387-12
Faction: The Exchange
Day job "35" 100gp

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

Player Great Green God
Character Bullwhip
PFS # 139009-33
Faction The Exchange
Day Job N/A

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Any thoughts on what metamagic feat I should pick up at level 5? Most of the good ones are non-Core. I'll get Quicken Spell at level 10, so my best idea is Heighten Spell, just for the Heightened Continual Flame to carry around (and pass out).

Other options include Silent Spell (for stealth, or areas of magical silence), Widen Spell (for 4th-level, 30 foot Color Sprays!), or Empower Spell (for 3rd-level Empowered Ray of Enfeeblement, although that seems like a job for a rod).


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As an illusionist in core...

Heightened is always good.
Extend spell
Widen is nice, but by the time you get it, many creatures will be immune to color spray (though there are plenty of other awesome spells to use this on.)


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I'm down for Quest for Perfection starting after Hydra's Fang completes (assuming Oggil survives. If not, there's a druid in the wings ready to go.)

Yes?

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

That sounds good to me.

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