DM Malleus' Wrath of the Righteous (Inactive)

Game Master Bane88

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Discussion!!


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

woot

The last Gameplay post of the other group


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

You guys were ahead of us -- we're still level 1 and had just reconsecrated the underground temple.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

The end is Sune!


F Human Sorceror (Tattoooed) 3 (undead bloodline) Init +5 Percep +2 AC 11 Flat 10 Fort +2 Ref +2 Will +3 +1vs enchantment hp 17

Hi
Really as a sorceror this one really needs to remain a Archmage none of the other mythic paths really work well for a full arcane caster. Also it would involve rewriting character background.
I don't have any problems with whatever comfort level you are happy with.
Long term character progression for this character is aimed at Mystery cultist from level 8

As to were we start , I am happy with either were our group got to or the other group, it will not take long to adjust level and read up on the other thread if necessary. Level 2 is not a big leap for a sorceror


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

My general preference would be to play through to catch up, but what ever is easier will be fine. I don't want to be the one to hold up the fun just so we can all get to the same place so I will go with whatever the majority wants.

For comfort level, I am good with what ever. If I ever get uncomfortable, I will say as much, but that might take quite a bit.


I will post an update of the story for those getting fast forwarded. If you haven't please level up to Level 2.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Sure thing. Should there be an equipment upgrade as well?

Also, I think we may need to (collectively) work out who got which Dragonscale?

[How do you want us to handle L2 hp?]


I will be going through all of the loot that you would have accumulated so far and posting it so people can claim it.

Be patient with me :)


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

I think we may have to redistribute the dragon scales depending on who took what in each game.


Yes that should be easy as handing them out, they go with a path each, so if Asmodea shows up there are 7 scales, each associated with the mythic path from your campaign trait.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

I thought there were only 6 Mythic paths? and we have 2 archmages.


My point was, double up, no one goes without even if we have more players than originally were scales. So an extra "Archmage" scale is OK.


Actually make that Level 3! The group was just about there.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

I just got home from work, sorry. So we're leveling up to level 3 and getting fast-forwarded so we're all at the same spot?


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

there, leveled up to three, I took max hp for level 2 (I believe that is what the book says to do for pc classes), and 3/4 hd for level 3 (6hp) and will change it if needed.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Steave is leveled to 3rd. He got Two-Weapon Fighting and Ki Throw.

How are we doing hit points?

Steave currently has the Resistances dragon scale. What's the crusader dragon scale?

I've kept track of the gear he received during the game.

It's here:

1. a flint and steel
2. three candle stubs that could each provide thirty minutes of light
3. a set of caltrops
4. a flask of oil
5. a flask of oil
6. potion of Cure Light Wounds
7. potion of Cure Light Wounds
8. potion of Lesser Restoration

Masterwork backpack this includes:



F Human Sorceror (Tattoooed) 3 (undead bloodline) Init +5 Percep +2 AC 11 Flat 10 Fort +2 Ref +2 Will +3 +1vs enchantment hp 17

Xanaphia levelled up to 3. Spell focus Necromancy, Mage Armour and Chill touch as bloodline spell.
Hp taken as half max +1 or 4 hp a level (+con bonus).


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Ok, up to level 3. Spirited Charge as a feat. Assuming half + 1 for hp.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

I'll do level up tonight or tomorrow, my PC is still not set up after my recent move.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

I'm leveling up tonight, but I'll mirror what the others asked and ask you what we're doing for HP. Also, would you be willing to play with that homebrew rule I mentioned in the recruitment thread that alters the cap for healing spells? It makes a healer's job a bit easier and generally makes them feel more useful during combat, that's why I ask.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

What gear and stuff has been found by the party? Have we gotten an identification of the gold sword the rebel mongrelmen had?


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Aye, if it's a longsword, and useable...possible want? =x Maybe? Possibly? I don't want to just be greedy and claim it.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

The story made it sound significant, like it's maybe a Holy sword or something.

Anyway,

hp: 2d10 ⇒ (6, 6) = 12 heh, that's what I'd get for taking the high average anyway.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Mmm, if it's a holy sword, it might actually fit that Kyra takes it, but again, I don't want to be greedy.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

I figure things should go to the person who'll use them the most effectively.

I've got Sarge all leveled up, now. Gear is still starting level, though.


F Human Sorceror (Tattoooed) 3 (undead bloodline) Init +5 Percep +2 AC 11 Flat 10 Fort +2 Ref +2 Will +3 +1vs enchantment hp 17
Kyra Altreas wrote:
Mmm, if it's a holy sword, it might actually fit that Kyra takes it, but again, I don't want to be greedy.

I think you are the only Iomedea follower and longsword user, so it may be most appropriate for you. Certainly not something of any use for me, I may hurt myself with it


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Altered my hp to match how everyone else did theirs.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

I'm rolling for first HD, and just taking the average for level 3. I seem to have horrible luck with HP rolls from the other campaign I'm in.
HP rolls: 1d8 ⇒ 6


For hp max at first, then roll or half +1(whichever is better).

For everyone's information, I work security and as such am at a desk and able to post thursday-monday 2-10 pm GMT -5 I believe(Central US). I can post regularly on these days, but tuesdays and wednesdays I am usually hanging out with friends or running my tabletop, so my posting on those days will be scarce to nonexistent.

And to make this easier, everyone just readjust to WBL for 3rd, and add a potion of CLW to your inventory. Plus whichever scale you had, and the golden sword, of awesomeness, and shininess.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Is the golden sword of shininess/awesomeness equippable? Do we get any kind of Knowledge check on it? :3


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

So 3000gp + a CLW? Got it -- my tabletop game's tonight, but I should be able to do the spending spree tomorrow while on a break at work and be ready to go.


Correct Vardan.

Kyra you could attempt a history check DC 20 with a +3 to your roll if your were born in Kenebras or have lived there for 10+ years or if you are a member of the crusade.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Mmm, gotcha. I'll do it after I'm done leveling up, as I still need to add skill ranks, spells, and...well, now WBL.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Wouldn't the NPC's be able to tell us about the sword?


^This as well if they were asked.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Steave would ask. He describes everything to the blind elf, because the Riftwardens discovered him in ice from the First Crusade... There's a relationship.

cheers


F Human Sorceror (Tattoooed) 3 (undead bloodline) Init +5 Percep +2 AC 11 Flat 10 Fort +2 Ref +2 Will +3 +1vs enchantment hp 17

For reference I am on GMT and may or may not manage to post from work. Wednesday and Thursday evenings I run or play in tabletop games but usually will get a chance to post either when I get home or before the game starts.
2 Questions about Wealth
Wand Magic missiles CL 3 Only 12 charges, is it ok to take a partially charged wand such as this one. If not I'll take something else.

Page of Spell Knowledge (Nereids Grace) instead of taking this as a loose page , can it instead be a tattoo, seems to make sense for Tattoo's sorceror Archetype


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

K, made my armor and buckler masterwork, and a +1 on the whip. Got the potion and scale on there as well.

As for hit points:

Lvl 2 HP: 1d8 + 2 ⇒ (3) + 2 = 5 -or- 7

Lvl 3 HP: 1d8 + 2 ⇒ (5) + 2 = 7 -or- 7

*edit* Wow, same as what I had down either way, nice.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Level 2 HP: 1d10 ⇒ 4 6 it is.
1d10 ⇒ 8 I'll take it.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

hit point rolls: 1d8 ⇒ 2 5
hit point rolls: 1d10 ⇒ 8 8 Woot

DM, would you mind if Steave switched to the Crusader dragon scale?


Got a link?


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Darn, the sword is best for paladins, and I can't afford to take a dip into Paladin, I don't think...I dunno, could I? Hm.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Oracle and paladin have a lot of synergy and the hospitaler is a good healer but you'd delay spells and such.

-Posted with Wayfinder


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Well, if I went pally, it'd only be a single level. I really don't like the paladin class, but that sword would be thematically awesome...

The previous plan was Oracle 10/Exalted 10.
If I went pally, it'd be Oracle 9/Paladin 1/Exalted 10...I mean, it would mess up my spellcasting a bit, but the end result wouldn't be thatmuch worse. I'd just lose that last boost to spells per day, but I think I could still manage. The question is which level to go Paladin at...(Although I'd be tempted to go Pally 2 for that save boost. ._.; )


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

What's your mystery, life?

-Posted with Wayfinder


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Yeps. I'm taking Energy Body for some extra healing, as well. I automatically get the cure spells as well, since that's what I chose at level 1. ^^

That'll be interesting to see, as well. The aasimar suddenly seems to erupt into white flames and heals wounds simply by being close to someone.


F Human Sorceror (Tattoooed) 3 (undead bloodline) Init +5 Percep +2 AC 11 Flat 10 Fort +2 Ref +2 Will +3 +1vs enchantment hp 17

Even with the 2 level dip you still get 9th level spells eventually, the right Hierophant ability can make up for you limited choice of spells and you are likely to have a high charisma making that save bonus very good. I wish I could fit it into my build


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Mmmm, the only question is which level to take Paladin at...I kind of want to take it early, but then I'd miss out on having Energy Body. I think maybe I could take it at level 4 or 5, though. That way, it's out of the way early, and I can continue on the Oracle path until level 11, where I go Exalted. (Also, I still need to figure out a "physical trait that reflects my faith"...I just don't know what would fit for Iomedae, since she appears as a normal human, aside from the color-changing cloak.)


F Human Sorceror (Tattoooed) 3 (undead bloodline) Init +5 Percep +2 AC 11 Flat 10 Fort +2 Ref +2 Will +3 +1vs enchantment hp 17

Not sure the feature has to be inhuman, just recognizable and distinct, most of the illustrations I have seen show distinct facial scars perhaps exactly the same pattern of scars? Which just cannot be covered up

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