Crypt of the Everflame (PFS) (Inactive)

Game Master DoubleGold

Explore Kassen's tomb.

map

Inits:
Theadric: 5
Orywynn: 3
Asterion: 2
George: 2
Garg: 1
Karuut: 2


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The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

How much damage if I just reach in and grab the dagger? I have resist 5

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion steps into the room and takes out a flask of acid and uses it as a focus for an acid splash

Acid Splash touch attack: 1d20 + 2 ⇒ (14) + 2 = 161d3 + 1 ⇒ (1) + 1 = 2


DungeonMaster
Karuut wrote:
How much damage if I just reach in and grab the dagger? I have resist 5

it doesn't say. 2d4 will be the damage, as if it was a level 2 burning hands. The game doesn't expect anyone to try that, but instead put out the fire first then grab it. Put out the fire causes smoke that lasts 10 minutes, so you couldn't put it out safely during combat.

Asterion melts the shadow a little 1 dmg

The Exchange

Male Halfling

Garg drops his warhammer, starts to cast Cure Light Wounds, moves up to the shadow and completes the spell with a Touch Attack.

Touch Attack: 1d20 + 3 ⇒ (2) + 3 = 5

Orcish:
"Son of a . . ."

I believe I still have the spell charged, and can retry the touch attack next round. Correct?

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood tries to make his way past the others to grab the key.

Thanks for the heads-up on this difficult encounter...I think we should grab the key and dagger and run for it! I'll double move for the key and back, if I can.

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

*Full Defense against shadow*

"Someone get the key and I will try and keep the shadows attention."

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"Well, I believe I can keep peltin' it, but I'd rather not run outta mojo so soon.", says Parker, hiding behind the paladin.

Since I only got 4 spells remaining, and am quite bad with pretty much anything else, I'll use 1 more on it, and switch to Acid Splash. Hopefully, it'd be dead by then.

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

I will willingly eat the 2d4 damage.

Karoun contemplates the fire and decides his heritage will help him. After digging around, he finds a dagger and pulls it out. He turns to the shadow and wonders if the intricate dagger will help.

fire damage: 2d4 ⇒ (1, 3) = 4


DungeonMaster

the shadow attacks again hit: 4 + 1d20 ⇒ 4 + (8) = 12 versus Garg, but can't hit Garg at all. heroes are up

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

George takes a small step back, draws his vial of Acid, and casts Acid splash on the Shadow.

Acid Splash-melee: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

"Just be careful, we got the dagger, we gonna get it now!", says Parker as another splash of acid lands next to Garg, missing his boot by an inch.

The Exchange

Male Halfling

Garg with his hand still charged with the Cure Light Wound spell attempts to discharge it on the shadow.

Melee Touch: 1d20 + 3 ⇒ (13) + 3 = 16

Positive Energy: 1d8 + 1 ⇒ (7) + 1 = 8
Will DC 14 for Half Damage

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

*Full Defense again*

"If we lock the door behind us can it follow us? Orwynn asks of his companions as he continues to concentrate on dodging the blows from the partially there creature.

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion casts acid splash at the shadow again

acid splash: 1d20 + 3 ⇒ (13) + 3 = 161d3 + 1 ⇒ (3) + 1 = 4

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

Karuut steps up, and takes a stab with the dagger.

power dagger: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
dam: 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood continues his attempts to grab the key and get out.


DungeonMaster

will: 7 + 1d20 ⇒ 7 + (3) = 10 as the thing takes the full damage and is then finished off with a dagger, though that acid splash came close but missed, actually that last acid splash wasn't suppose to hit either, but it is still dead, as I forgot the -2 penalty from the smoke an fire.

the shadow dies and the key is retrieved.

You all go back to the main room and use that key to get to this room with a pool.

In the center of this room is a large pool of clear water, fed by a fountain on the wall above it. The fountain has a stone statue of a weeping maiden holding the slain body of Kassen, but his head has been broken off and is nowhere to be seen. A voice booms out from the darkness, saying, "Magic is the key." The voice slowly fades, leaving a dreadful silence.

The Exchange

Male Halfling

Garg will cast Detect Magic.


DungeonMaster

there is magic coming from the pool, and although the water is clear it is too dark to see down there.

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"Well, lads, anyone got a clue in 'ere? I can smash a snowball in it, but I don't think that's gonna help a lot. Can one a ya's chuck a pebble with Light in the water? It got magic, so it could make sense?", says Parker, quite uneasily. Clearly he dislikes dabbling in magical artefacts.

Detect Magic, staying for the full duration, trying to figure out the aura and whatnot.: 1d20 + 5 ⇒ (20) + 5 = 25

Spellcraft, if applicable: 1d20 + 5 ⇒ (15) + 5 = 20

Good job, 20s, now's exactly the right time to show up.

Detect Magic Rules, if you need a quick link.


DungeonMaster

okay, so you know there is a key down there with spellcraft, but without light or darkvision, good luck pinpointing the exact location of the key in the pool

Garg has darkvision, so he can see the keys location, and can see the pool is 40 feet deep, but he can see several keys down there and there is about 15 keys in the square it is in, all identical, he could swim down and cast detect magic or just grab all 15 if he wishes.

The Exchange

Male Halfling

Garg will cast Detect Magic and swim down toward the key emitting a magical aura.


DungeonMaster

you need a swim check dc 10, and you have -3, darnn armor check penalty

Oh, so Garg removes his armor and sets his stuff down to lighten his load. that will change your swim to 3. ie. your str score.

He swims to the bottom detects magic, grabs the key and redons his armor and dries himself off. 10 minutes later you all have the key and are ready to go, with weapons and armor on.

Which door heroes?

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

"What do you think of this door Asterion? I think your eye at such things is more keen then mine."

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion will cast light on a rock and toss it into the pool to assist with seeing

Then he will check out the dor Orwynn is pointing out

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood looks envious as Garg swims down to get the keys.

"This reminds me of a stunt I do underwater with some chains, and I have to find the right key! I've done it a hundred times, so I'll let you try it this time!" he exclaims.

"Let's try this door!" Hood says after Garg has dried off.

Should we try the eastern of the two doors in this room?

The Exchange

Male Halfling

After grabbing the magic key, Garg gets out of the water, hands the key to Asterion, and dries himself off. He straps his armor back on and gathers his things. He walks over to Asterion at the Western door. "All clear?"

As we've got several minutes for Garg to remove and then don his armor, you can probably take 20 searching both doors

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

I do as Garg suggests and take 20 searching both doors for 29 each

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"Y'all don't even need me, it seems." George will sit back, happy that he's not having to go in the chilly underground water.

"Remember, if some o' ya need some information 'bout magical thingamagics, I'll be happy to help ya.", as he looks at Asterion fiddling with the doors.

"So, stuntman, what made ya join the Pathfinders? Not that I'm judgin', but I don't s'pose ancient crypts provide much of an audience?", Parker asks with a smirk.

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood looks back at George and responds.

"Seriously!? Being a Pathfinder is like being the ultimate stuntman! This job is all about the danger and seeing how close you can get to things without causing yourself permanent harm! Wow! What a rush!"

The halfling smiles. "How about you? What brings you here?"

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"Weell... It's one of them long sob stories. Long story short, I was runnin' 'round Molthune, sellin' some mighty fine steeds, and some of them may have been disappearin' a couple of hours after I was conveniently away... Funny how it happens. Turns out, one of the unhappy buyers was a tracker, so he found me. I decided to leg it to a Pathfinder Lodge, and apply. It was either that, or gettin' stabbed by a rather balding ape and its 3 brothers." George finishes his story, and tips his hat.

"So, I was essentially volunteered. But, it's been alright so far, I get to hang 'round with you sharp folk." He says, leaning on a wall, and smiling at Theadric.

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

"As for myself I can help the innocent, aid the needy, punish the wicked, and spread the word of Iomedae, its the perfect life!"

Forgot to hit submit last night... too much work


DungeonMaster

okay so no traps on the doors. it looks like people want to party split and there are no monsters in the rooms, so I'm going to place you all in the room, you can re-position yourselves if you don't want to split

In the right room, a small stone bench sits in the center of this dusty chamber. On the far wall is a faded mural depicting the hero Kassen defeating the mercenaries at the entrance to this crypt, with his blade piercing the chest of the mercenary leader. These figures stand alone in the center of a scene of carnage, with dead villagers and mercenaries all around them.

In the left room it is the guantlet. Those triangles are human statues. And no they are not constructs, don't even bothering rolling arcana here They look like Kassen and hold longswords. The swords have leather padding around them.

The Exchange

Male Halfling

Garg follows Asterion to the west door and castDetect Magic.


DungeonMaster

No magic here or there, or within any radius of your spell.

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood, still mounted on his pony, explores the passage to the east.

Not sure I like the idea of splitting the party. Unfortunately, Hood wouldn't care because it would be more dangerous, but if someone with some reason wants to call him back, he'll turn around.

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion goes back and out and back into the passage to the east to follow Theadric

"Lets not split up.. i'm not that good with my blade yet"

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"I reckon we got plenty o' time to go explorin'. I don't think that girl got the time, though, so I say we all go and git her now, and do the rest later. Plus, no offense, but I'd rather stay 'hind as many backs as possible.", says Parker, uneasy at the thought of being left alone.

The Exchange

Male Halfling

Garg will cast Detect Magic in the East room.

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

Following Asterion,

"I agree I am not that good with my blade yet either, Iomedae bless me that one day I am."

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Let's just get back together in one of these passages...I think splitting up will just make all this take longer...let's all head toward the west passage, I suggest.

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

Totally agree

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

"West passage it is then.."

Asterion heads off in that direction.

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

George follows, checking his miner's hat's fuel and ready to duck behind the paladin at the first sight of trouble.


DungeonMaster

As theadric opens the door perception: 7 + 1d20 ⇒ 7 + (5) = 12 if you don't trust the roll, taking 10, taking 20 or rolling again to observe again is an option

You are at the door with the door opened and you see a machine in the center and you don't know what it is.

The Exchange

Male Halfling

Garg will cast Detect Magic.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

The halfling stands at the entry to the door with an excited look on his face.

"What the!? Cool! Hey everybody! Come check out this machine!" Hood yells to the others.

perception: 1d20 + 7 ⇒ (19) + 7 = 26


DungeonMaster

After figuring out that the machine is a turret gun trap shooting out crossbow bolts, Theadric closes the door, waits 10 rounds for the machine to fire off its bolts and then opens it again. You see several fired bolts all around the wall and a few at the door. trap effectively disabled. Everyone is now in the new room.

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood enters the room with a look of awe.

"What a cool stunt that would be! A turret crossbow trap, or maybe several, all firing at me and I have to dodge them! Amazing!!!"

The halfling enters the room and begins to look around for anything useful or interesting.

perception: 1d20 + 7 ⇒ (19) + 7 = 26

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

Parker ducks down regardless of the thick stone wall between him and the bolts, and says to Theadric, "Well, I guess that halfling are a lucky bunch, ain't they. Reckon we can go safely now?" Before he's finished, he looks at Theadric rushing in the room, and sighs with a smile.

Turning towards the others, he says, "Heh. I bet y'all Pathfinders got a certain type o' deathwish, don'tcha?" Regardless of this, he goes in the room as well, scanning for magic.

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

perception: 1d20 + 9 ⇒ (14) + 9 = 23

Asterion enters and checks out the room with the others

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