Rogue

Asterion Stargard's page

250 posts. Organized Play character for Tharasiph.


Full Name

Asterion Stargard

Race

Half Elf

Classes/Levels

Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Gender

Spells 1:2/3

Size

Medium

Age

36

Alignment

Neutral Good

Deity

Kelinahat

Location

Mendev

Languages

Common, Elven,

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 16
Charisma 7

About Asterion Stargard

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Half Elf Inquisitor (Sanctified Slayer) of Kelinahat 2
CG Medium humanoid
Init +7; Senses Low-Light Vision; Perception +12

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Statistics
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Str 12, Dex 18, Con 12, Int 10, Wis 16, Cha 7
BAB +1; CMB +5; CMD 19

Feats
Weapon Finesse
Weapon - Shortsword - Kelinahat

Racial Trait - Skill Focus: Perception

Traits
Reckless (Acro +1 and Class)
Fate's Favoured (+1 Luck Bonuses)

Skills: 12
Climb (Str) +5 (1R)
Swim (Str) +5 (1R)

Acrobatics(Dex) +9(1R +1 Trait)
Stealth(Dex) +8(1R)

Knowledge Arcana(Int) +0(0R)
Knowledge Dungeoneering(Int) +4(1R)
Knowledge Planes(Int) +0(0R)
Knowledge Nature(Int) +4(1R)
Knowledge Religion(Int) +4(1R)

Intimidate(Wis) +8(1R, +Half Level Class)
Diplomacy(Wis) +7(1R)
Heal (Wis) +2(0R)
Perception(Wis) +12 (1R, +2 Race +3 Focus)
Sense Motive (Wis) +7 (1R)
Survival(Wis) +8 (1R, +Half Level Class)

Languages
Common
Elven

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Defense
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AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 Buckler)
hp 17(2d8 + 4)
Fort +4, Ref +4, Will +6
Favoured Class +2 HP
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Offense
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Speed 30 ft.
Melee
Masterwork Gladius +6 (1d6+1/19-20)(SorP)
Cold Iron Cestus +5 (1d4+1/19-20)(BorP)
Dagger +5 (1d4+1/19-20)(SorP)

Ranged
Dagger +5 (1d6+1/19-20) 10ft

Combat Gear:
Masterwork Gladius (315/3)
Darkleaf Leather Lamellar (810/25)
Masterwork Buckler (155/5)
Alchemical Silver Cestus (25/1)
Cold Iron Dagger*2 (4/4)

Other Gear:
Masterwork Backpack (50/4)
Iron holy symbol of Kelinahat (Shortsword and Moon) (5/1)
Bedroll (-/5)
Chalk * 5 (-/-)
Waterskin (1/4)
Wandermeal *8 (-/4)
Trail Rations * 2 (2/1)
Flask Acid *4 (40/1)
White Porcelain mask *3 (3/3)
Wrist Sheath *2 (2/2)

Wayfinder

Wand Cure light wounds (46 charges) (2PP)

Encumbrance: 40/65lbs (43/50 or less is light)

Spell casting
Inquisition : Conversion Intimidate, Bluff and Diplomacy use Wis for their stat bonus rather than Cha.
Inquisitor Spells Known 0:5, 1:3
Inquisitor Spells (CL 2nd; DC 13 + Spell Level, Concentration +7)
. . 1st (3/day)—Divine Favour, Cure Light Wounds, Shield of Faith
. . 0 (at will)—Stabilise, Light, Acid Splash, Sift, Create Water.

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Special Abilities
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Monster Lore(Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze(Ex):An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level

Studied Target (Ex):A sanctified slayer can study an opponent he can see as a move action. The slayer then gains a +1/5 lvls bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1/5 lvls bonus on weapon attack and damage rolls against it. This ability replaces judgment 1/day.

Sneak Attack (Ex):This additional damage is 1d6 at 4th level, and increases by 1d6 every 3 levels thereafter.
Talented Slayer (Ex):At 8th, 16th, 17th, and 20th levels, a sanctified slayer can gain a single slayer talent

Cunning Initiative (Ex):
At 2nd level, an inquisitor adds her Wisdom modifier on initiative
checks, in addition to her Dexterity modifier.

Detect Alignment (Sp):
At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.

Track (Ex):
At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.

Solo Tactics (Ex):
At 3rd level, all of the inquisitor’s allies are treated as if they
possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.

Teamwork Feat:
At 3rd level, and every three levels thereafter, the inquisitor gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as teamwork feats. The inquisitor must meet the prerequisites of the selected bonus feat.

Elven Immunities:Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses:Half-elves receive a +2 racial bonus on Perception checks.
Skill Focus:Perception

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Gold Tracker
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Starting Gold 150 gp
Earned - 2336
Remaining 1072gp, 5 sp, 6 cp
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Prestige and Fame
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6 PP - 2 spent Wand.
8 Fame
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Chronicles 157518-12
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The Wounded Wisp 1xp, 2pp, 430gp
Crypt of the Everflame 3xp 4pp 1398gp
The Confirmation 1xp 2pp 508gp