Gianluca the Honeyed |
Time for Argor's Air Elementals!
DM Jelani |
What visual examination the group can accomplish without exposing yourselves to the fumes makes it seem like the gas is coming from all the spilled chymicals. Without somehow washing out the entire room, it's likely the off gassing will continue even if the room were to be ventilated.
Mechanically, you have to save once you enter, and then once per minute spent in the room. Who knows what touching the actual chemicals would do to you.
Argor Constantine |
I presume this can be deduced by observation...would water elementals work, having them flow across the surfaces real fast?
Cladissa l'Velorryan |
Hrim heals Cladissa twice and advises, "be careful. The door could connect to those noxious fumes that I inhaled down the other stairs."
22+6+11=39 / 44 HP
Sorry, Hrim! There's no need to heal me more. I forgot to change my stat line when Rutai was using his wands. Thanks, though!
Spellcraft: 1d20 + 15 ⇒ (5) + 15 = 20
Craft (alchemy): 1d20 + 12 ⇒ (5) + 12 = 17
"Argor, can you conjure any walls of wind that might work as a barrier?"
She surveys the chemicals in an effort to identify the hazards.
Gianluca the Honeyed |
Gianluca nods. "Good idea. Otherwise, I think we push on...but we could perhaps tie some of those cloths we just found over our mouths and noses to filter it out somewhat."
Argor Constantine |
"I do not," Argor replies, his voice muffled behind his sleeve.
Using sleeve as a mask. Following the others in as described earlier, after enlarging Gianluca.
Sabrina Churchill |
At the suggestion of covering their noses with cloth, Sabrina gives Gianluca a look.
Sabrina Fort (Guidance): 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
After asking for Yig's Guidance, the saber-toothed snake manages to avoid withstand the stench for the moment.
Argor Constantine |
Argor hovers into the room behind the rest, looking the room over while focusing on keeping his mouth and nose covered.
__________
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Save, + bonuses: 1d20 ⇒ 19
Cladissa l'Velorryan |
Fortitude plus guidance and cat's luck: 1d20 + 3 + 1 + 1 ⇒ (15) + 3 + 1 + 1 = 20
Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20
Cladissa again casts guidance, then pulls a mask from her healer's kit and ties it around her mouth and nose. She steps lightly into the room to take a look around, deftly avoiding the glass and pools of chemicals.
Perception: 1d20 + 14 ⇒ (18) + 14 = 32
Gianluca the Honeyed |
Gianluca ties a scrap of monk's robe around his nose and mouth and then sallies in, shuddering at the smell.
_______________
Fort: 1d20 + 8 ⇒ (12) + 8 = 20 ( +2 sacred v spells & abilities from evil sources; +2 morale v mind-affecting spells & abilities; +2 resist when pro evil)
Cladissa l'Velorryan |
"Over here," Cladissa says as she makes use of her wings to glide across to a spot of interest across the room. She pulls out her dagger and uses it to push the debris away from the panel and see if it can be lifted up.
Taking 10 on a fly gets me a 22.
Sabrina Churchill |
I can't see the room.
For the moment, Sabrina stops moving and starts looking around for a way to avoid slipping on the glass and chemicals.
Besides flying, is there any way to avoid slipping on the glass and chemicals?
Cladissa l'Velorryan |
We're about to see!
Through stinging eyes, Cladissa studies the contents of the recessed area and reports her findings. Then a shadow passes in front of her face and the journal disappears and the lever moves. "What the--?" she starts, and then looks up and gets ready for whatever may happen.
If there's time, she casts cat's grace on herself.
Gianluca the Honeyed |
Gianluca makes his way gingerly over to Cladissa and raises his sword as Hrim pulls the lever.
____________________
First, Gianluca's large now, thanks to Argor. I put him in the center of four hexes.
Second, can I take 10 on Acro for 21? If so, I do so. If not...
Acro: 1d20 + 11 ⇒ (17) + 11 = 28
DM Jelani |
I can't see the room.
For the moment, Sabrina stops moving and starts looking around for a way to avoid slipping on the glass and chemicals.
Besides flying, is there any way to avoid slipping on the glass and chemicals?
Sorry, missed this post somehow. I gave you darkvision just now. You can make acrobatics checks like I described every 10' to avoid slipping.
DM Jelani |
As Hrimnagel pulls the lever, there is a loud grating sound. A large segment of the western wall pops inward and slides out of the way. The opening reveals an ancient looking cavern. The entire chamber is surrounded by red glyphs, faintly glowing in the darkness.
The ceiling of the cavern soars away out of sight. The floor of the chamber is split southwest to northeast by a thin crevasse that plummets into darkness. Standing before the crack is a massive demon. Graz’ith Ur Maurgith looks like a nightmarish cross between a toad, a horned lizard and a demonic ape. He is currently soaked in blood, and surrounded by crumpled bodies in brown clerics' robes. He is holding one badly wounded priest by the throat, whom he casually tosses across the chasm into the far wall. The cleric whimpers as he flops onto the ground across the cave. The noble demon turns to the Pathfinders, "Finally! I was hoping someone would do that!"
Initiative:
Hrimnagel: 1d20 + 3 ⇒ (7) + 3 = 10
Cladissa: 1d20 + 4 ⇒ (13) + 4 = 17
Argor: 1d20 + 2 ⇒ (17) + 2 = 19
Sabrina: 1d20 + 3 ⇒ (16) + 3 = 19
Gianluca: 1d20 + 2 ⇒ (7) + 2 = 9
Graz’ith Ur Maurgith: 1d20 + 4 ⇒ (10) + 4 = 141d20 - 24 ⇒ (18) - 24 = -6
Graz’ith Ur Maurgith 1 15
Party 13.4
Graz’ith Ur Maurgith 2 -20
Begin Round 1
The stench from the demonic being is palpable. It seems the group's research was correct, approaching this creature will be a nauseating prospect.
30' stench aura (the yellow circle). DC 24 Fort save or sickened for 10 rounds.
"F*~& OFF!" Graz’ith Ur Maurgith commands as he charges to the cave entrace, his words carrying the magical weight of millennia of filth and evil.
Stench save Sab: 1d20 + 10 ⇒ (9) + 10 = 19 Fail
Stench save Argor: 1d20 + 3 ⇒ (12) + 3 = 15 Fail
Stench save Rutai: 1d20 ⇒ 19 Fail
Stench save Gianluca: 1d20 ⇒ 9 Fail
Stench save Cole: 1d20 + 4 ⇒ (20) + 4 = 24 Pass
Stench save Cladissa: 1d20 + 3 ⇒ (3) + 3 = 6 Fail
Stench save Hrim: 1d20 + 8 ⇒ (16) + 8 = 24 Pass
Sab will save: 1d20 + 10 + 2 - 2 ⇒ (17) + 10 + 2 - 2 = 27 Pass
Gian will save: 1d20 + 7 + 2 + 2 - 2 ⇒ (6) + 7 + 2 + 2 - 2 = 15 Fail
Cladissa will save: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23 Pass
Hrim will save: 1d20 + 11 ⇒ (13) + 11 = 24 Pass
Cole save: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 Pass
Sab - You are paralyzed for 1 round, and your strength score decreases by 2d6 ⇒ (5, 3) = 8 for 2d4 ⇒ (2, 3) = 5 rounds/2 = 2 rounds.
Gianluca - You are paralyzed and helpless for 1d10 ⇒ 3 minutes, and your strength score decreases by 2d6 ⇒ (4, 1) = 5 for 2d4 ⇒ (3, 4) = 7 rounds, and you are dazed for one round, just in case you weren't screwed enough (>_>)*
Cladissa - You are paralyzed for 1 round, and your strength score decreases by 2d6 ⇒ (6, 1) = 7 for 2d4 ⇒ (2, 3) = 5 rounds/2 = 2 rounds.
Hrim - You are paralyzed for 1 round, and your strength score decreases by 2d6 ⇒ (2, 2) = 4 for 2d4 ⇒ (2, 2) = 4 rounds/2 = 2 rounds.
Cole - You are paralyzed for 1 round, and your strength score decreases by 2d6 ⇒ (3, 5) = 8 for 2d4 ⇒ (4, 3) = 7 rounds/2 = 2 rounds.
Argor and Rutai, you are up!
Argor Constantine |
Eyes narrowing as everyone succumbs to the demon's power but himself, Argor reaches calmly for a scroll at his side. He unrolls the magic parchment, incanting the magic held within as his eyes flare red, imbuing a portion of his own power behind the spell. He then points a finger at the demon and sends a green beam straight towards it.
_________
Dimensional Anchor on the Demon. God help us all. Lol. Get up quick guys.
Caster Level vs SR, Reservoir Point: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Ranged Touch: 1d20 + 5 ⇒ (9) + 5 = 14
Knowledge Planes: 1d20 + 11 ⇒ (2) + 11 = 13
Is Good Hope still running? If not, Rutai will try and refresh it...
DM Jelani |
With all the searching, IDing, etc., I'm going to say good hope is up for renewal.
Rutai UMD: 1d20 + 15 ⇒ (7) + 15 = 22
Rutai activates his wand, and the group feels a bit of hope fill their hearts. Argor's spell fail's to penetrate the demon's resistance to magic.
Graz’ith Ur Maurgith steps forward, moving with incredible speed. "Out of my way, pussy!" he shouts at Cole, biting at the familiar blocking his path.
Bite on Cole: 1d20 + 17 ⇒ (8) + 17 = 25
Damage to Cole: 4d4 + 8 ⇒ (3, 3, 2, 4) + 8 = 20
Grab: 1d20 + 23 ⇒ (4) + 23 = 27
As the demon takes Cole in its teeth, its wretched mucus-laden saliva leaks all over the poor cat.
Cole fort save (good hope): 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Cole immediately starts wretching. He's nauseated until until he succeeds on a DC 24 Fortitude save, or until a minute has passed during which he is not grappled by the hezrou, whichever condition comes first.
End of Round 1
================================
Begin Round 2
Grapple: 1d20 + 23 ⇒ (6) + 23 = 29
Using his grapple action to move Cole.
Free action to drop cole.
5' stepping
Graz’ith Ur Maurgith spits the nearly dead familiar to the side like a bit of unwanted food, and steps further into the room. He is now fully free of the binding runes in the chamber beyond.
Everyone except Gianluca is up! (Sorry man (-_-)*)
Argor Constantine |
Would Good Hopes bonus have applied to the SR check out of curiosity?
Argor Constantine |
Looks like. Didn't know if a caster level check counted as a sort of skill check.
Snarling at the demon, but seeing everyone but Gianluca moving again, Argor calls out "Drive it back into the runes! Whatever hindrances they placed upon it will be of use to us!"
He then turns and attempts to remove the paralysis effect on Gianluca.
Dispel Magic: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Cladissa l'Velorryan |
For the first time since her abduction, Cladissa feels glad to be free of her sensitive nose as the horrifying stench burns what is left of her sense. Then the monster speaks and she is forced to stand helpless and paralyzed as it chomps on Cole.
Knowledge(planes): 1d20 + 11 - 2 + 2 ⇒ (11) + 11 - 2 + 2 = 22
She swallows the rising bile in her throat as the demon looms over her. Her own demonic-looking wings flap as she falls back a step away from its form. Argor's words ring in her ears, but she can't think of any way to force it back without first weakening it some. She throws her hex power at it with a baleful glare, then cackles to extend its duration.
Standard: Evil Eye, Move: Cackle, free: 5' step
Will Save DC 20: 1d20 ⇒ 17 Fail: -2 to saves for 10 rounds; Save: -2 to saves for 1 round (+1 round for cackle)
Sabrina Churchill |
As per the Stench Universal Monster Rules, "A delay poison or neutralize poison spell removes the effect from the sickened creature." And guess what I just happen to have casted before this crazy demon hunt began?
No thanks to her awesome new tiger nose, Graz’ith Ur Maurgith's overwhelming stench easily overpowers Sabrina, leaving her paralyzed, greatly weakened, and barely functional.
Sabrina Churchill promptly rejects this reality and substitutes it with her own.
I don't feel like getting sick! the saber-toothed snake decides as she shoves the effects of the stench into the future for her six-hour-older self to handle.
Sabrina promptly leaps into battle and starts hacking away at the demon with all her might.
Round 1:
No acrobatics since I'm only moving five feet! Also, I can go right under Argor since I'm like only four feet tall and he's flying.
Bite (Good Hope): 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Damage (Good Hope): 2d6 + 9 + 2 ⇒ (1, 3) + 9 + 2 = 15
Claw (Good Hope): 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Damage (Good Hope): 2d4 + 9 + 2 ⇒ (1, 1) + 9 + 2 = 13
Claw (Good Hope): 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage (Good Hope): 2d4 + 9 + 2 ⇒ (3, 2) + 9 + 2 = 16
Round 2:
Bite (Good Hope): 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Damage (Good Hope): 2d6 + 9 + 2 ⇒ (3, 1) + 9 + 2 = 15
Claw (Good Hope): 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Damage (Good Hope): 2d4 + 9 + 2 ⇒ (4, 2) + 9 + 2 = 17
Claw (Good Hope): 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Damage (Good Hope): 2d4 + 9 + 2 ⇒ (1, 1) + 9 + 2 = 13
Also not squeezing anymore, so AC is now 32 normally, 34 against evil. I have 6 mirror images up.
DM Jelani |
Round 2
Graz’ith Ur Maurgith spits the nearly dead familiar to the side like a bit of unwanted food, and steps further into the room. He is now fully free of the binding runes in the chamber beyond.
Snarling at the demon, but seeing everyone but Gianluca moving again, Argor calls out "Drive it back into the runes! Whatever hindrances they placed upon it will be of use to us!" He then turns and attempts to remove the paralysis effect on Gianluca. The arcanist fails to realize that the blasphemy was an instantaneous attack, and dispels his own enlarge person!
For the first time since her abduction, Cladissa feels glad to be free of her sensitive nose as the horrifying stench burns what is left of her sense. Then the monster speaks and she is forced to stand helpless and paralyzed as it chomps on Cole. She swallows the rising bile in her throat as the demon looms over her. Her own demonic-looking wings flap as she falls back a step away from its form. Argor's words ring in her ears, but she can't think of any way to force it back without first weakening it some. She throws her hex power at it with a baleful glare, then cackles to extend its duration.
No thanks to her awesome new tiger nose, Graz’ith Ur Maurgith's overwhelming stench easily overpowers Sabrina, leaving her paralyzed, greatly weakened, and barely functional. Sabrina Churchill promptly rejects this reality and substitutes it with her own. I don't feel like getting sick! The saber-toothed snake decides as she shoves the effects of the stench into the future for her six-hour-older self to handle.
Sabrina promptly leaps into battle and starts hacking away at the demon with all her might. Her teeth find no purchase on its slimy wrinkled hide. Her claws likewise have great difficulty penetrating the demon's skin, though she does manage to scratch the fiend a bit with her second attempt.
Hrim coughs and shivers as he suffers from the demon's stench. He shifts backward and requests divine blessings from Count Ranalc.
Graz’ith Ur Maurgith stares each Pathfinder in the eye. "Just want to remember your faces, so I can describe them properly WHILE I FLAY YOUR FAMILIES! Ta-ta, losers! The Labyrinth is coming for you................." With a disgusting chuckle, the demon teleports away with a puff a brimstone.
End Combat
Cladissa l'Velorryan |
Cladissa's heart leaps in fear as she hears the demon's threat, but then looks down and feels somewhat relieved that her tavern maid's disguise was still up. She similarly feels relieved that Sabrina is currently a tiger, and that Hrim is one of Ranalc's exiles and lacks a family. Argor, too, is an orphan she recalls, although she suddenly feels fear for Imrizade -- though the Blakros's strength and protection should encompass her. Lastly, she considers Gianluca and wonders what family he has, and whether his very recent mutation will make it hard for his family to be tracked down.
Then she blinks and shouts, "COLE!" She moves to her familiar and quickly starts bandaging him.
Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19
First Aid: 1d20 + 12 ⇒ (15) + 12 = 27
As her fingers work applying bandages and poultices on her familiar, she looks up at the others. "So, what now, then? We've just unleashed another demon on the realm. And what is the Labyrinth he spoke of? I don't think he's referring to Delirium's Tangle. Is this related to the Onyx Alliance, or is this yet another threat?"
Cladissa l'Velorryan |
Cladissa cradles her unconscious familiar in her arms as she stands up and moves into the binding room. "Hold still," she instructs.
She lays Cole down next to the cleric and begins checking on his wounds.
Heal: 1d20 + 12 ⇒ (15) + 12 = 27
Cladissa l'Velorryan |
Cladissa leans back, wondering if these wounds were just for show or that he'd truly been tortured.
Sense Motive: 1d20 + 5 ⇒ (9) + 5 = 14
Answering him cautiously, she begins, "the hezrou noble... had he been trapped here? How did you get behind this door?"
Sabrina Churchill |
Sabrina yawns lazily at the empty Bad Guy Talk™; if she had a gold piece for every enemy who threatened her or her family, then she would be richer than Abadar.
DM Jelani |
Cladissa leans back, wondering if these wounds were just for show or that he'd truly been tortured.
[dice=Sense Motive]1d20+5Answering him cautiously, she begins, "the hezrou noble... had he been trapped here? How did you get behind this door?"
"The succubus brought us here and gave us to him. Yes, he was trapped in here before you opened the door. I had just weakened the runes enough to release him physically...if he had forced me to remove a couple more he could have teleported out. I was trying my best to handle the pain..."
Sabrina Churchill |
Sabrina growls in annoyance and rolls her eyes.
::Yeah, sure. Instead of taking one for the greater good and dying valiantly like a hero as his god would want, this buffoon decides to be a coward and unleash yet another ancient evil on the world. I swear, Classy, I wish Team Good would show a little more spine! Whatever. I'm going to take point outside. Knowing our luck, another demon is sneaking up behind us::
Acrobatics (Guidance): 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Sabrina promptly flares her tail and trots out of the room.