AZ's Broadened Horizons R2 G1 (Inactive)

Game Master Azure_Zero


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Group 1 Open


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

Reporting for duty! Sorriel should be all ready to go.


Female Changeling Fighter (Mobile) 9/ Bard (Sound Striker) 9 [HP 70/72 l AC: 23 l CMD 25 l Init: +9 l Percep: +12]

Yo


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

Hey Bresna what are your plans for bardic music, I'm a bit worried by our overlap there. Sorriel gives +3 because of her favorite class bonus, and I was not planning to use any other performances regularly. Should we try to get one of us swapped to another group or do you plan on making use of your Sound Striker abilities, etc., on a regular basis?


Male Dhampir (Moroi-Born) Fighter (Unarmed Fighter)/Alchemist (Chirurgeon) 9 (Gestalt)
Spoiler:
HP: 25/72, AC: 20(+1(Armour)+3(dex)+6(dodge)) (Touch 18)

Hi all!

I'm leveling Amrit right now, should be ready soon. (Too... Many... Choices...)

A little suggestion to the bards: Why doesn't Bresna use Dirge of Doom while Sorriel has Inspire Courage up?

EDIT: All leveled up and ready to go!


Amrit, The Crane of the Dusk wrote:

Hi all!

I'm leveling Amrit right now, should be ready soon. (Too... Many... Choices...)

A little suggestion to the bards: Why doesn't Bresna use Dirge of Doom while Sorriel has Inspire Courage up?

EDIT: All leveled up and ready to go!

Sounds like a plan to use what fate gave you.


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

Fair enough, lets kill us some demons!


Female Changeling Fighter (Mobile) 9/ Bard (Sound Striker) 9 [HP 70/72 l AC: 23 l CMD 25 l Init: +9 l Percep: +12]

I was actually planning on using the Sound striker abilities alot, /dirge of doom/ and /Weird Words/. I dont think there will be any overlap there. Just curios, Sorriel, would you be able to be the face? I built Bresna as more combat focused out, so my Cha is only 16


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

Sure Sorriel's pretty charisma focused, not exactly a diplomancer, but with versatile performer shes got a decent diplomacy.


Female Changeling Fighter (Mobile) 9/ Bard (Sound Striker) 9 [HP 70/72 l AC: 23 l CMD 25 l Init: +9 l Percep: +12]

I have much the same affect with bluff, I also need to check the other skills my versatile applies to

EDIT: I chose Sing and Wind (hoping the GM will allow a harmonica, just because I enjoy it) so thats Bluff, Sense Motive, Diplomacy, and Handle Animal at +15


Male Dhampir (Moroi-Born) Fighter (Unarmed Fighter)/Alchemist (Chirurgeon) 9 (Gestalt)
Spoiler:
HP: 25/72, AC: 20(+1(Armour)+3(dex)+6(dodge)) (Touch 18)

I've got a +9, or +10 if the target can be sexually attracted to me. :P

That is the real beauty of the "Charming" trait, it forces the DM to think about the sexual orientation of the NPC:s every time you use Bluff or Diplomacy. :D


Female Changeling Fighter (Mobile) 9/ Bard (Sound Striker) 9 [HP 70/72 l AC: 23 l CMD 25 l Init: +9 l Percep: +12]

An amusing/moderatly trollish thing to do, nice


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

+21 diplomacy, Sorriel is very charismary - its totally a word ;) - and has a Circlet of Persuasion. I went with Dance and Oratory for versatile performer to give her Acrobatics, Diplomacy, Fly, and Sense Motive. As a paladin she's not going to be doing too much bluffing, but shes got a +13 so isn't exactly terrible.


Female Changeling Fighter (Mobile) 9/ Bard (Sound Striker) 9 [HP 70/72 l AC: 23 l CMD 25 l Init: +9 l Percep: +12]

So you and I can handle reading people and diplomacy, and I can cover for the fact that you won't be lying that much.

Onto combat, I can AoE and Focus Damage, as wel as buff and debuff. I am unfamiliar with our classes combat abilities. Tank? Tank focus bandaid? Main DPS? Group Band-aid?


Your group has;
A Male Dhampir(Moroi-Born) Fighter(Unarmed) Alchemist(Chirurgeon),
A Female Dhampir(Svetocher) Cleric(Theologian) Witch(Winter),
A Female Changeling Bard(Sound Striker) Fighter(Mobile Fighter),
A Female Aasimar(Azata) Paladin(Normal) Bard(Chelish Diva).


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

Sorriel is a tank. She'll generally start up bardic performance and smite then heal herself with lay on hands while attacking.


Female Changeling Fighter (Mobile) 9/ Bard (Sound Striker) 9 [HP 70/72 l AC: 23 l CMD 25 l Init: +9 l Percep: +12]

I can easily range with weird words and dart in with spring attack. I am thinking follow the tank (read Giant Holy Meat Shield) and dart around the tank for thrusts with the rapier, then move back. From there, I can also use my healing so you will not have to LOH, or in conjunction with LOH in case you get hit with a b*tch fist or something. Then there's the buffs we can both put out that help us and others. Sound good?


Male Dhampir (Moroi-Born) Fighter (Unarmed Fighter)/Alchemist (Chirurgeon) 9 (Gestalt)
Spoiler:
HP: 25/72, AC: 20(+1(Armour)+3(dex)+6(dodge)) (Touch 18)

Amrit can do a little of everything. :P

He will prepare a few buffs and cures in the 'morning, and hand them out for the group to use when they see fit, probably leaving a few slots open should the need arise later.

In combat, he will use his "make a DC 19 reflex save or be glued to the floor" -bombs if he can do it without hitting allies. (Did I mention he can throw three of them a round?) If that is not feasible, he will move to melee and smash the baddies with his freaky monk whip. He might not be as resilent as Sorriel, but has a higher AC when fighting defensively, and can flat out ignore one melee attack per round when doing so.

I don't know how much traps and locks will come into play, but he has a +10 in Disable Device that can come in handy. (The rest of the skills are probably better covered by the rest of the group.)


Female Changeling Fighter (Mobile) 9/ Bard (Sound Striker) 9 [HP 70/72 l AC: 23 l CMD 25 l Init: +9 l Percep: +12]

The immobility would be lovely, but I think I gotchu on the Disable, with a +12, thought the +10 is awesome for aid


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

Well Sorriel is really a Lay on Hands machine, with 14 uses, she's much better against a smite target so if we have multiple its generally going to be best for the group to leave the one she is smiting to her and attack other foes.

Bresna would you consider taking Haste as a spell known? I'd argue its the best third level bard spell, as it gives the entire group potentially an extra attack and higher ac reflex saves and speed. Sorriel has it, but I don't really want to be the one who has to cast it everytime, and its basically better to have in cast every combat at this level imo.


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

So looks like we are waiting on Chainmail, who I don't believe has completed his character at 8th or 9th. I'll send him a PM.


Waiting for Chainmail to Post here, with his level 9 Character.


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

Chainmail says he is ready, I'm going to post up another link to this thread in the recruitment thread as I'm not sure he's aware of it.


Thanks, I am now aware.
Channel revival became a great fourth feat.

Jonhilda will be firing off the big offensive spells and the nasty hexes as well as ready to heal the fallen. With channel revival and the flying hex, she should be able to swoop in and save a dying ally. Go to spell will be the rimed ice storm to entangle and the dazing lightning bolts to keep those hit out of the action for a while.

The big evil eye hex will, though jazzy at -4, will be hard to use over the slumber hex.

Going with the flying magic kitty sith familiar (after reading the last Dresden Files book it was a must) and the flying arctic roc animal companion for extra air support to the group.


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

Looove the Dresden Files, though I suspect your kitties alignment differs in alignment from Cat Sith though!

I think your animal companion is a bit off though, Animal Domain gives you an effective druid level of your Oracle level -3 so without boon companion it should have 6 hit dice, with it 8. Happily you seem to one feat short to, so I'd suggest taking boon companion.


Male Dhampir (Moroi-Born) Fighter (Unarmed Fighter)/Alchemist (Chirurgeon) 9 (Gestalt)
Spoiler:
HP: 25/72, AC: 20(+1(Armour)+3(dex)+6(dodge)) (Touch 18)

Not to be a pain in the donkey, but you need 6d6 channeling for the Channeled Revival, and I'm not sure if the phylactery counts for that...

Not to mention that you could just cast Breath of Life, which does the same thing. :P


I thought theologian gave me Druid -3+2=druid-1

Didn't want boon companion for one level of animal comp.

I liked the flexibility of keeping my sole nondomain 5 cleric spell free.

But I will take extra channel and memorize breath of life. It is more efficient. Will adjust accordingly.


Male Dhampir (Moroi-Born) Fighter (Unarmed Fighter)/Alchemist (Chirurgeon) 9 (Gestalt)
Spoiler:
HP: 25/72, AC: 20(+1(Armour)+3(dex)+6(dodge)) (Touch 18)

Actually, I don't think that you need to memorize that spell. This group, if anything, is hard to kill, and that spell would not even work on Amrit. (Who will, incidentially, start preparing it as an extract at next level. :P)

Jonhilda is by far the most frail member of this party, so it would make sense for her to prepare something to keep herself alive.


I think Jonhilda's right on the Effective Druid level for the animal companion as the Animal companion is a domain feature, and she has focused Domain which increases her single domain and it's powers by +2.

So Animal companion level = (Cleric level - 3)(Domain power) + 2(Focused Domain) = Cleric Level -1.


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

Certainly, I'd never encountered that ability before, very interesting.


Gameplay thread is up


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

DM Azure, darkness does not work on creatures only on objects, so maybe they could cast it on a pebble near our feet, etc.?. They would have to be directly next to said object because its a touch ranged spell - not sure if you were having them be adjacent to us as they cast it? Since all demons have darkvision they also should not have to worry about miss chances in it, since darkvision sees through darkness - only deeper darkness thwarts it.

PFSRD wrote:

Range touch

Target object touched
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no

This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.

If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.

This spell does not stack with itself. Darkness can be used to counter or dispel any light spell of equal or lower spell level.


is not clothing or a saddle an object to which darkness could be a fixed, like what players do with the light spell?

And yep I did blend it with the deeper version, by mistake.
I was getting the post out as I was heading to bed.

And the day is not sunny, it's cloudy.


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

No because they are attended objects, a bit weird I know, but basically you can cast it on your own objects but not someone else's. Maybe they could cast it on their own collars or something? I swear it changed from 3.5


I searched the PRD and can't find that attended objects rule.


Female Changeling Fighter (Mobile) 9/ Bard (Sound Striker) 9 [HP 70/72 l AC: 23 l CMD 25 l Init: +9 l Percep: +12]

Side note: I always find it amusing to have paladins swinging at what they are made to fight. Its also the first time on these forums that the pally has not been swinging at me!


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

You kinda have to put a few rules together, its one of those things where its not explicitly stated because but it basically breaks down like this.

1. Attended objects are those on a characters person, so first off you would need to hit them. You don't just get to waltz up and say I touch your belt without rolling. Targeting a specific part of a creature is basically a called shot which is not supported in the standard PF rules.
2. There are only certain ways to target objects, you aren't allowed to target them with a spell for example unless they roll a natural one on their saving throw and even then what is effected is randomly determined. I cannot say I cast disintegrate on your Cloak of Resistance, I cast it on you and if you roll a nat 1 on a save have a small random chance of destroying the cloak.

PFSRD wrote:
Attended (Held/Wielded etc.) Items: Unless the descriptive text for a spell (or attack) specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks to determine order in which items are affected. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. The randomly determined item must make a saving throw against the attack form and take whatever damage the attack dealt. If the selected item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate damage.

I'd argue it would be far less trouble for the demon doggies to have cast it on something on themselves - it gets the same effects, but does not set up a potentially troubling precedent.


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

Is it possible to get some idea of positions btw?

Bresna wrote:
Side note: I always find it amusing to have paladins swinging at what they are made to fight. Its also the first time on these forums that the pally has not been swinging at me!

Ha, yes, watch her damage drop like a stone when she's not smiting though. I think that was 140 damage - assuming a 24 hit. Without Smite that would have been, 34 - after DR and the third attack missing.


That's the part I needed.
Though given the wording I could still say it's true,
but to simplify things they cast it on themselves.

Though it'd be funny if you lit them up like Christmas trees using light spells and then sent them back as a lit up Christmas tree.

I think they would be the laughing stalk of the abyss for a good while.


Sorriel Larkstongue wrote:
Is it possible to get some idea of positions btw?

I'll get a map up when I got a moment


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

Awesome. We got lucky with everyone, except poor old Sunset and presumably the Roc to - whats the Roc's name btw? - having darkvision. Yay random rolling of races!


Female Changeling Fighter (Mobile) 9/ Bard (Sound Striker) 9 [HP 70/72 l AC: 23 l CMD 25 l Init: +9 l Percep: +12]

...not yay for for thus encouraging GM to use deeper darkness-casting creatures for same effect...


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

Please note I forgot that the first attack that hits with smite evil does double smite damage to evil outsiders, so that should have been 59 damage from he first attack, not 46. So 153 total assuming a 24 hits.


Male Dhampir (Moroi-Born) Fighter (Unarmed Fighter)/Alchemist (Chirurgeon) 9 (Gestalt)
Spoiler:
HP: 25/72, AC: 20(+1(Armour)+3(dex)+6(dodge)) (Touch 18)

Sorry, i am having internet problems.

I'll try to get a post out, but it might take some time. (on the phone.)


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

DM Azure you seem to have kinda ignored our actions, I'm pretty sure one on Sorriel is dead having taken 153 damage which gets past it's DR and a number should need to make saves or be entangled from bombs and spells which means they would be taking various penalties.

Don't mean to be a stickler, but as is Sorriel is dying.


Sorry, About that, as I did a copy n paste with one of the other game threads, and forgot to remove him from the rolls, as I was trying to quickly get the update in while at work.


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

No worries, I don't think I could even try running three games! I do two and often struggle.


Looks like my CR adjustment calculations for Gestalt play are off.

As one of my friends said
"In theory, Communism Works.
But in reality it doesn't."


Female Changeling Fighter (Mobile) 9/ Bard (Sound Striker) 9 [HP 70/72 l AC: 23 l CMD 25 l Init: +9 l Percep: +12]

Possibly, I know I am about to get wrecked


HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

I'd put us at APL 11, which if anything errs on the side of being too high, A 6 man no gestalt party would only count as APL 10 and would likely be tougher than us. This is a CR 15 encounter which is one step beyond epic. So its probably an encounter we should all die in. 4 Nerizos would be a CR 13 encounter which is hard and probably more what you were going for?

Might I suggest simply saying there is only one Nerizo on each of us? We can retcon the second round actions, etc.

Encounter Calculation Page

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