Aycenia

Sorriel Larkstongue's page

115 posts. Alias of Byden.


Classes/Levels

HP 64/64; AC: 28/18/27; CMD 29; Saves: 16/15/13; Init: +3 ; Percep: +11 Smites 4/5

About Sorriel Larkstongue

Name: Sorriel Larkstongue
Race: Aasimar (Musetouched)
Class: Paladin 8, Bard (Chelish Diva) 8
Gender: Female
Age: 63
Alignment: LG
Deity: Iomedae
Languages:Common, Celestial, Infernal

18 point buy for stats

Middle Aged
Stats*: 16, 14, 12, 13, 8, 22
STR: 15 = 16 - 1 age + 0
DEX: 13 = 12 - 1 age + 2 racial
CON: 11 = 12 - 1 age + 0
INT: 13 = 12 + 1 age + 0
WIS: 8 = 7 + 1 age + 0
CHA: 22 = 15 + 1 age + 2 racial +2 level +2 enhancement

*Has lesser age resistance cast to remove age penalties, always up unless dispelled.

Hit Points: 64 (9d10+10) Note: not really as low as it seems since she can heal 5d6+10 as a swift action 14 times a day, and will always have Heroe's Defiance prepared so she can do it as an immediate action if needed.

Init: +3 (+1 dex, +2 trait)

Melee: +11
Range: +10

+12/+7 +1 Vicious Greatsword 2d6+5/19-20 +2d6 Vicious
+11/+6 Cold Iron Lance 1d8+5/x3
+11/+6 Morningstar (two handed) 1d8+5
+11/+6 MW Composite Longbow Mighty +3 1d8+3/x3

AC: 22

Smite Evil: (5/5)
Lay on Hands: (14/14)
Bardic Music: (26/26 rnds)

Skills:
Bard 6+1 int + 0 FC = 7
Paladin 2+1 int + 0 FC = 1
ACP = 3 Armour Check Penalty
Acrobatics: 21 Versatile Performance, Perform Dance
Appraise: -1 = 0 - 1 int + 0;
Bluff: 13 = 1 + 6 cha + 3 + 3 competence;
Climb: 3 = 0 + 3 str + 0 -ACP;
Craft: -1 = 0 - 1 int + 0;
Diplomacy: 21 Versatile Performance, Perform Oratory
*Disable Device: NA = NA + 2 dex + 0 -ACP;
Disguise: 13 = 1 + 6 cha + 3 + 3 competence;
Escape Artist: 2 = 0 + 2 dex + 0 -ACP;
Fly: 21 Versatile Performance, Perform Dance
Handle Animal: 13 = 1 + 6 cha + 3 +3 competence;
Heal: -1 = 0 - 1 wis + 0;
Intimidate: 14 = 1 + 7 cha + 3 + 3 competence;
Know(History): 7 = 1 +1 int + 3 + 2 racial;
Know(Planes): 5 = 1 + 1 int + 3;
Know(Noble): NA = NA + 1 + 0;
Know(Religion): 5 = 1 + 1 int + 3;
Linguistics: 2 = 1 - 1 int + 3;
Perception: 11 = 9 -1 + 3;
Perform (Oratory): 21 = 9 + 6 + 3 + 3 competence;
Perform (Sing): 19 = 7 + 6 + 3 + 3 competence;
Perform (Dance): 21 = 9 + 6 + 3 + 3 competence;
Profession(): 2 = 0 - 1 wis + 0;
Ride: 11 = 9 + 2 dex + 3 - 3 ACP;
Sense Motive: 21 Versatile Performance, Perform Oratory
Sleight of Hand: 3 = 1 + 2 dex + 3 -3 ACP;
Spell Craft: 13 = 9 + 1 int + 3;
Stealth: 3 = 1 + 2 + 3 - 3 ACP;
Survival: -1 = 0 - 1 wis + 0;
Swim: 3 = 0 + 3 str + 0 -3 ACP;
Use Magical Device: 13 = 1 + 6 cha + 3, 3 competence;

Spells:

Caster Level: Bard 9/ Paladin 8

Bard Spells
Spell Slots/ Spells Known
0th: NA/6
1st: 7/5
2nd: 6/4
3rd: 4/4

Bard Spells Known
0th: Dancing Lights, Detect Magic, Ghost Sound, Prestidigitation, Read Magic, Summon Instrument
1st: Expeditious Retreat, Feather Step, Moment of Greatness, Saving Finale, Vanish
2nd: Gallant Inspiration, Heroism, Mirror Image, Silence
3rd: Charm Monster, Haste, Major Image, See Invisibility,

Paladin Spell Slots:
1st: 3
2nd: 3

Paladin Spells Prepared
1st: Protection from Evil, Hero's Defiance, Hero's Defiance
2nd: Paladin's Sacrifice, Litany of Righteousness, Litany of Righteousness

Class features, Feats, Traits and Racial Traits:

Class features:
Bard (Chelish Diva):

Famous: A Chelish diva may choose a region where she is famous, and within that region, the locals are more likely to react favorably toward her. The bard gains a bonus on Bluff and Intimidate checks in that area and to influence people from that area. At 5th level, the region is a settlement or settlements with a total population of 5,000 or fewer people, and the modifier on Bluff and Intimidate checks is +2.

Bardic Performance:
Inspire Courage (Su): counts as 12th level due to favored class aasimar option +1/2 to one bardic performance +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
Countersong (Su)
Distraction (Su)
Fascinate (Su)
Devastating Aria (Su): the Chelish diva can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage + the diva’s level to an object, or half this damage to a living creature.
Suggestion (Sp)
Scathing Tirade (Su): A Chelish diva of 8th level or higher can use her performance to verbally lash out at another creature, causing it to become frightened. To be affected, the target enemy must be within 30 feet and be able to see and hear the diva’s performance. The effect persists for as long as the enemy is within 30 feet and the diva continues her performance, plus 1d4 rounds. Although the diva can only direct the effect at one creature at a time, its effects persist for as long as she continues the performance, even if directed at a different creature. For example, she could direct her tirade at an innkeeper, who becomes frightened, then focus her wrath on the captain of the guard, and the innkeeper remains frightened for 1d4 more rounds even though her attention is no longer directed at him. This performance cannot cause a creature to become panicked, even if the target is already frightened from another effect. Scathing tirade is a mind-affecting fear effect, and it relies on audible and visual components.
Inspire Greatness (Su)

Prima Donna (Ex): A Chelish diva can spend additional rounds of bardic performance to augment countersong, deadly performance, fascinate, frightening tune, and scathing tirade (see below). When used, this ability gives her a +2 bonus on her Perform check or saving throw DC for those performances. The diva must spend an additional round of bardic performance for every round she uses prima donna to increase her Perform check result or saving throw DC.

Versatile Performance (Ex) Dance, and Oratory

Costume Proficiency (Ex): The Chelish diva has become so used to wearing strange and cumbersome costumes for her performances that she gains medium armor proficiency and can cast bard spells while wearing medium armor without incurring the normal arcane spell failure chance. A multiclassed diva still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Paladin:
Aura of Good (Ex)
Detect Evil (Sp)
Smite Evil (5/day) (Su) +6 to hit +13 to damage, +6 deflection to AC vs smitee. Counts as 4 levels higher due to Silver Smite Bracelet.
Divine Grace (Su)
Lay on Hands (12/day) (Su): 5d6, or 4d6 and mercy, +10 on self.
Aura of Courage (Su)
Divine Health (Ex)
Mercy (Su) Fatigued, Dazed, and Cursed.
Channel Positive Energy (Su): 4d6
Divine Bond (Sp) Heavy Horse
Aura of Resolve (Su)

Sunset, Heavy Horse Companion:

Male Horse
NN Large Animal
Init +2; Senses Low-Light Vision, Scent; Perception +1
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Defense
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AC 23, touch 12, flat-footed 20 (+3 armor, +3 Dex, -1 size, +8 natural)
hp 80 (40 hd +32 con +8 feat)
Fort +10, Ref +8, Will +5
Defensive Abilities Evasion
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Offense
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Speed 50 ft.
Melee Bite (Horse) +10 (1d4+5/x2) and
. . Hooves x2 (Horse) +11 x2 (1d8+5/x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 16, Con 18, Int 6, Wis 12, Cha 6
Base Atk +5; CMB +11; CMD 24 (27 vs. Trip)
Feats Weapon Focus Hoof, Toughness, Power Attack -2/+4, Improved Natural Attack Hoof, Iron Will;
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Stay [Trick], Track [Trick]
Skills Acrobatics +8 (+18 jump), Perception +10
SQ Attack Any Target [Trick], Combat Riding [Trick], Devotion +4, Stay [Trick], Track [Trick]

--------------------
Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.

Feats:
1st: Fey Foundling: Heal an extra 2 hp per die of healing rolled.
3rd: Power Attack: -3 to hit in melee for +6 damage, or +9 with two handed weapon.
5th: Extra Lay on Hands
7th: Greater Mercy
9th: Extra Lay on Hands

Traits:
Magical Knack +2 to Paladin CL
Reactionary +2 Initiative

Racial Traits:
Dark Vision: 60ft
Immortal Spark: Racial Skill +2 Knowledge History, age resistance, lesser 1/day.
Resistance (5 Acid, Cold, Electric)

AC, Saves, Attacks:

AC:
(Armoured)AC: 21 = 10 + 10(Armour) +0(Shield) +1(Dex) +0(Dodge);
(Armoured)Touch: 11 = 10 +1(Dex) +0(Dodge);
(Armoured)Flat: 20 = 10 + 10(Armour) +0(Shield);

(UnArmoured)AC: 12 = 10 + 0(Armour) +0(Shield) +2(Dex) +0(Dodge);
(UnArmoured)Touch: 11 = 10 +1(Dex) +2(WIS) +0(Dodge);
(UnArmoured)Flat: 10 = 10 + 0(Armour) +0(Shield) +2(WIS);

Saves:
Fort: 16 = 6(base) + 1(CON) +6(Divine Grace) +2 (resistance);
Ref: 15 = 6(base) + 1(DEX) +6(Divine Grace) +2 (resistance);
Will: 13 = 6(base) - 1(WIS) +6(Divine Grace) +2 (resistance);

Attack:
Melee: 12 = 9(base) + 3(STR);
Range: 10 = 9(base) + 1(DEX);
CMB: 12 = 9(base) + 3(STR);
CMD: 22 = 10 + 9(base) + 2(STR) + 1(DEX);

Equipment:

Weapons: (10gp + 6)
Bloodprice +1 Vicious Greatsword (2d6, 19-20, S) 8350gp
Cold Iron Lance (1d8x3 P) 20gp
Cold Iron Morningstar (1d8, B&P) 16gp
Masterwork Composite Longbow Mighty +3 6 700gp
Cold Iron Arrows x 40 4gp
Cold Iron Blunt Arrows x 20 4gp
Silver Arrows x 20 31gp
--Weight:39.0

Armour: (100gp)
Queen Tersha's Raimant +1 Mithril Fullplate (+10AC, +3Max Dex, ACP -3 Medium (but need heavy prof.), 25% spell) 11500gp
--Weight: 25.0

Misc:
Silver Smite Bracelet 16000gp
Circlet of Persuasion 4500gp
Headband of Alluring Charisma 4000gp
Ring of Sustenance 2500gp
Cloak of Resistance +2 4000gp
Wand of Shield 750gp
Spring Loaded Wrist Sheath 5gp
Meditation Crystal x2 200gp
MW Military Saddle 70gp Sunset
Saddlebags 4gp Sunset
Courtiers Outfit x 2 60gp Sunset
Silver Holy Symbol 25gp
2x Wooden Holy Symbols 2gp
Masterwork Backpack 50gp
Scroll of Seren's Swift Girding 25gp
Masterwork Studded Leather Barding 250g Sunset
Bedroll 1sp Sunset
10 x Cheap Kites Sunset 1gp
10 x Cheap Boardgames Sunset 1gp
10 x Marbles 1gp
--Weight: 12

Special Substances and items:()
--Weight:0.0

Tools and Skill Kits:
--Weight:0.0

Clothes:(0gp)
Explorer's Outfit
--Weight:8.0

Weight Total:84
Light: 86, Med: 173, Heavy: 260

Cash:
9 gp
9 sp
0 cp

Description:

Physical Description:
You see a gorgeous girl, with an alien beauty, a wild mane of lusterous emerald green hair and wide eyes the color of a tropical sunset. She wears a set of glistening silver fullplate, a slender silver circlet, a silver and emerald headband, and carries an evil looking black gothic greatsword which must surely be too heavy for her. She wears a green silk cloak that drapes across the flanks of her great chestnut destrier, who wears green barding with silver studs.

Data and Background:

Data:
Name: Sorriel Larstongue aka Sorriel Marn
Race: Aasimar(Azata Blooded)
Job: Wandering Do Gooder
Age: 63
Personality: Loving, kind, friendly, warm, vague, forgetful, lazy.
Likes: Music, horses, match making, dancing, sun, children.
Dislikes: Suitors, cheats, dishonor, corruption, bullies, arrogance.
Favorite: foods: Cake, honey, cherries, warm bread, white wine.
Hobbies: Dancing, singing, riding, match making.
Physical Description: Utterly beautiful with the first signs of age serving to enhance rather than blemish her looks. She is thin with wide golden eyes, and a mane of wild green hair that looks like her head is on emerald fire, and yet is somehow perfect. In her gleaming fullplate she looks like an avenging angel, of an environmentally conscious deity.

Sorriel's Backstory:
Sorriel was found abandoned in the woods in the holdings of the noble Marn family, by twelve year old Manius Marn, she was a beautiful baby, but possessed vivid green hair. The Marn's took her in, named her for her tragic start, and found themselves utterly taken with the child, to the point where they adopted her officially into the family. As she slowly reached maturity it became more and more obvious that Manius was madly in love her and he refused all other women waiting faithfully for her to come of age.

Sorriel was always a people pleaser, she could not stand to see people sad or lonely, and though she loved Manius more as a brother than as a man she agreed to marry him. He took an important government post and began to spend more and more time away from the country estates, but for the most part they were happy, having three daughters and two sons, none of whom seemed to share whatever alien blood Sorriel possessed. Sorriel raised them leaving their tuition to wiser heads, but smothering them with affection. She rarely attended court events in the capital finding all the attention she received off putting and unnerving.

Then aged sixty Manius became unwell, and left his position to return and run the family estates. Sorriel cared for him as he deteriorated, and mourned when he passed away, he had been a warm and caring man who she had come to truly love. Widowed and with five grown children Sorriel still looked to be in her twenties and soon had scores of suitors, many more than her beautiful, but normal daughters much to all of their embarrassment. So she began to take trips away from the estates frequently, finding herself fascinated with the Opera.

The final straw came when one of her granddaughter Marieen's suitors made a pass at her and she knew that she was hurting her loved ones, seeing her oldest daughter Tessa already looked more like her mother than her daughter. She selected a few treasured possessions and fled leaving a note asking that her family always remember that she loved them and be happy.

She went and secured herself a position to train with the Opera, and her lovely voice, and natural gifts for oratory and dance, coupled with her unique appearance quickly elevated her to stardom. She spent five years as a celebrated Chelish Diva, playing the great roles and famously rejecting thousands of suitors. She kept Sorriel, but dropped the Marn, and instead came to be called Larkstongue, after an early review by one particularly enthusiastic critic.

Then Garrant Thrune began making a play for the starlet, a Prince and Master of Coin for his Aunt Abrigail II Magistrix of all Cheliax. At first he found Sorriel's refusals charming, but his ardor turned into anger after months of refusals and he had her forcibly taken to his mansion by his fiendish servants after a particularly memorable performance when she refused him yet again.

But Sorriel had been playing a warrior Queen, a role which she excelled at and had practiced long and hard for. And the Chelish armor had little use for cheap props, she wore true mithril fullplate polished to a perfect sheen, and carried an ancient ostentatious sword that had been presented to Queen Abrigail the 1st long ago by an infernal Duke. And Iomedae took this her moment of peril to offer her the power of a paladin. For House Marn had long ago switched their allegiance from Arodan to his favored servant Iomedae, keeping their pure faith a secret from diabolistic Chelish society.

The two Bearded Devils took her by surprise at the Opera house dumping her into a bag of holding and teleporting off to Garrant Thrune's distant Mansion. But it was they who were surprised when they opened the bag. For out came not the meek little starlet they had been inspecting, but a furious green haired angel wielding a vicious hell forged sword and the power of Iomedae! She beheaded one of her foes with a single devastating swing even as she began to recite Queen Teshla's dirge from The Servants of Arodan. The second monster made to maul her, but found its claws no match for her mithril plate and fell before her righteous ire moments later.

Knowing that she must flee Sorriel took the finest horse from Garrant's stables, as compensation for the injury he had done her - naming the magnificent beast Sunset - and fled. She fought of dozens more of Garrant's followers and used her wiles and magics to slip past more before escaping Chelax and setting out to do Iomedae's work in the wider world.

Family:
Father: Unknown
Mother: Unknown.
Celestial Ancestor: A Lillend
Daughters: Tessa Kerrland, Elissia Vount, Cellia Marn
Sons: Rellen Marn, Ellam Marn, Manius Marn II