| Merellin |
So, I want to try a full arcane caster, Everyone loves them so but I barely ever played full casters, Mostly stuck to 6th tier casters... But I'v narrowed it down to 2 classes, Arcanist and Sorcerer. Both seem great in different ways.
I love the Arcanists versatility with casting spontaneously from their prepared spells and being able to add more spells to their book in order to have more options, Plus Quick Study letting them swap a prepared spell for another in their book is great!
Sorcerer seems nice too, Full spontaneous with more casts per day which is nice, And they got their full list of spells known castable at any time, Though they know fewer spells so are more limited....
Both classes seem interesting in different ways, But I feel like Sorcerer falls behind a bit... o.. I wanted to ask, What are the advantages of Sorcerer? Are you a Sorcerer fan? If so what brings you to sorcerer over the other full arcane casters? Tell me why Sorcerers are the best full arcane caster! Please?
| I grok do u |
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Sorcerers do have the advantages you already noted, spells per day and full spells known always available, as well as access to sorcerer archetypes, arcana, and wild blooded bloodlines. Arcanists can steal some of these by multiclassing and the bloodline development exploit, but that is at the cost of delayed spell casting advancement.
Sorcerers are awesome for their relative simplicity in playing, so it is a great class for first-time full caster players. Don't have to worry about preparing spells (decision paralysis or "wait everyone, I need time to prepare that"), no extra points resource to keep track of (except per day uses of powers), and only have a single key ability for spellcasting and powers.
Arcanists have limited preparation without Quick Study, have to keep track of arcane reservoir points (along with the consume spells/magic items changes), and use INT for spellcasting and CHA for many exploits. Arcanists can also be more limited by campaign design. Like wizards, they require access to spells to make best use of their spellbooks. Consume magic items exploit requires the items to consume (wands, scrolls, potions, or staves). If these are of limited availability during the campaign, the class is weakened relative to a sorcerer.
Arcanists can definitely step on the toes of sorcerers, especially once they clarified runestones to be usable by them to get more spell slots. Sorcerers can make good use of pages of spell knowledge, and can UMD very effectively (SAD focus on CHA), easily using scrolls and wands to expand their versatility. I wouldn't be surprised if someone has done a detailed cost analysis of sorcerers, wizards, and arcanists based on expected item usage over the course of a campaign. Regardless, it often comes down to preferred play style or flavor.
| Melkiador |
Arcanists are a little more ability dependent than sorcerers. A sorcerer could dump intelligence without much trouble. But an arcanist has to make some hard choices if he wants to dump charisma. Dumping charisma is viable, but it also locks off some options from your character and lowers the amount of spells you can consume per day to get back reservoir points.
| Northern Spotted Owl |
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I think a sorcerer is a great first choice for a full caster. You chose solid, all-around spells that you can use every day and just let loose.
Human: you get the 1 additional spell known FCB.
Half-elf: you get the above FCB plus you can cast Paragon Surge.
Kitsune: magic tail, and your FCB gives +1/4 DC to enchantments
Bloodlines
Arcane: familiar or bonded object
Astral: quicken 1/day without increasing the spell level
etc.
Lots of good choices (and lots of poor choices...).