
Qwert110 |
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"Supercharge Weapon" is a 1st Rank Spell and adds +1d6 of damage to the weapon for the next attack.
"Enhance Weapon" is also a 1st Rank Spell, but it adds and additional weapon damage die to the weapon for every attack for a full minute AND adds a +1 bonus to hit, among other things.
So unless the weapon is a d4 weapon with only a single expend remaining, "Enhance" is objectively better in every way... and even in this very niche example, it's still better because of the +1 to hit. =)
Not complaining... I'm absolutely going to be taking Enhance Weapon! Just wanted to point out the redundancy.
Thanks for the amazing game!

Master Han Del of the Web |

Eh... sort of?
Enhance Weapon temporarily boosts the weapon's grade and requires casting from a higher spell slot to boost the weapon even higher. Casting a 1st rank Enhance Weapon on an advanced weapon, a 6th rank Enhance Weapon on an elite weapon, or a 9th rank Enhance Weapon on a paragon weapon will do nothing.
Supercharge Weapon is just a flat damage boost to your next attack. It does not require higher rank spell slots to affect higher level weapons.
Enhance Weapon is more powerful but it also requires you to keep a higher and higher rank spell slot dedicated to it to stay relevant as your party's gear advances. Supercharge Weapon needs no such thing as it just increases damage. Higher rank spells slots do give more damage but it still increases damage not matter what rank it is cast at making it a nice thing to spam and burn through lower rank spell slots with.
The use case in my mind is as follows. You slap Enhance Weapon on the best martial in your party so they deal more damage throughout the fight while you Supercharge Weapon when you really need something dead now. Heck, you could even apply both at once to the same character to really hit hard.
I'd say Enhance Weapon is a more vital spell, especially for low level parties where that extra +1 to hit and damage dice can make your heaviest hitter into a 1-hit kill machine. Supercharge Weapon on the other hand is more tactically useful and more flexible.

Cellion |
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While not objectively better in all respects, in practice Enhance Weapon definitely overshadows Supercharge Weapon. At low levels, adding +1 to attack rolls and applying to multiple attacks already makes it superior (though keep in mind Enhance Weapon requires touch range, so it may have a higher action cost depending on positioning).
At higher levels Supercharge Weapon could hypothetically pull ahead due to stacking with the weapon's existing dice, but in practice the damage added, even while heightened, compares unfavorably to even cantrip damage (Supercharge is 3d6 damage at 5th rank for one attack, while telekinetic projectile is 6d6 damage, both costing the same number of actions). Supercharge ends up being absolutely awful, to a degree that makes me think they intended for it to be a single action instead of two.