Cost of archaiac weapons (from Pathfinder) in Starfinder?


General Discussion


If a character wanted a greatsword or a katana or something, how much would that cost them in Starfinder? Would it even be easy to get?


2 people marked this as a favorite.

1 credit is equal to 1 sp, therefore 10 credits is a gp. From there, you can get a reasonable price for a Pathfinder item in Starfinder. Largely Pathfinder equipment will be a downgrade at worse or a side grade at best, so there should not be much mechanical need to increase the price for any other reason than pure thematics.

As for ease of obtaining most archaic weapons, I'd reason archaic weapons would likely be uncommon at worst. Obtainable if you go to specialty shops, but not in vogue. My reasoning for this call is that the Esotericist in the 1E Character Operation Manual made it canon that there were indeed specialists that specialized in old-style magic, which means they'd likely favor rune weapons.

Story side, it might require you to track down a specialist craftsman on the infosphere that has a passion for making weapons the traditional way.

Grand Lodge

2 people marked this as a favorite.

Either that, or take a trip to Golarion World.


1 person marked this as a favorite.
Oni Shogun wrote:
If a character wanted a greatsword or a katana or something, how much would that cost them in Starfinder? Would it even be easy to get?

To start with, it would cost them getting GM approval.

In Pathfinder we have rarity tags going from Common, Uncommon, Rare, and Unique.

Now with the release of Starfinder2e and the mechanics compatibility, there is a new rarity of 'Nonexistent'. That is the default rarity for items from the opposite game in both directions.

As usual for rarity, the GM can override that for a particular setting or campaign.

Once that hurdle is over, then the only question is whether the price should be adjusted for the new rarity or not.

"Ehh? This is a weapons shop. You want mace, go check the sporting goods store. They might have some bear spray."

"What's that? An actual mace? You mean like a metal ball on a stick? Nah, I don't got nothin' like that."

"Hmm..? Make one for you? ... I suppose I could maybe do that. Custom build will cost you though."

Grand Archive

Oni Shogun wrote:
If a character wanted a greatsword or a katana or something, how much would that cost them in Starfinder? Would it even be easy to get?

The GMC will have a chapter on crossover cases.

If it was up to me, I would just declare them Uncommon at minimum. Which would not change the price.

As others said, 1 Credit translates to 1 Silver. 10 Credits to 1 Gold.


1 person marked this as a favorite.
Finoan wrote:
Now with the release of Starfinder2e and the mechanics compatibility, there is a new rarity of 'Nonexistent'. That is the default rarity for items from the opposite game in both directions.

Nonexistant makes sense in pathfinder, as even among Numerian technology, some stuff simply has not been invented yet even among the spacefaring races, but it's impossible for any Pathfinder concept to be nonexistant in Starfinder beyond a species going extinct. Take a sword, for example. There are so many space swords, that I doubt it's impossible to find instructions to make a normal sword.

My partner picked up blacksmithing as a hobby, not exactly something needed in this day and age.


1 person marked this as a favorite.
moosher12 wrote:
Finoan wrote:
Now with the release of Starfinder2e and the mechanics compatibility, there is a new rarity of 'Nonexistent'. That is the default rarity for items from the opposite game in both directions.

Nonexistant makes sense in pathfinder, as even among Numerian technology, some stuff simply has not been invented yet even among the spacefaring races, but it's impossible for any Pathfinder concept to be nonexistant in Starfinder beyond a species going extinct. Take a sword, for example. There are so many space swords, that I doubt it's impossible to find instructions to make a normal sword.

My partner picked up blacksmithing as a hobby, not exactly something needed in this day and age.

Not to mention that actual crafting, both in terms of material availability and access to facilities, are much easier demands to fill in the Starfinder setting. UPBs can be converted, spun, layered and woven into pretty much any material someone wants with the correct tools.

Honestly the hardest thing might be to find a blueprint that shows you how to print UPBs into lower-grade wood and metal, and even then I'm sure some makerspaces have made them just for fun, even if nobody uses them for practical weaponry in the modern day.

I also like the inverse idea, up-printing Pathfinder-era weapons using Starfinder techniques so they become capable of accepting upgrades. I don't think there are any weapons that'd break the game if you did that, though I haven't looked at all of them to be certain.


moosher12 wrote:
Finoan wrote:
Now with the release of Starfinder2e and the mechanics compatibility, there is a new rarity of 'Nonexistent'. That is the default rarity for items from the opposite game in both directions.

Nonexistant makes sense in pathfinder, as even among Numerian technology, some stuff simply has not been invented yet even among the spacefaring races, but it's impossible for any Pathfinder concept to be nonexistant in Starfinder beyond a species going extinct. Take a sword, for example. There are so many space swords, that I doubt it's impossible to find instructions to make a normal sword.

My partner picked up blacksmithing as a hobby, not exactly something needed in this day and age.

That's a 'but reality' argument.

Yes, there are a lot of swords already printed for Starfinder.

So why - regarding the game mechanics - should the baseline assumption be that an Archaic sword from Pathfinder is available? And the runes to upgrade it with.

Your sword wielding character can use a modern Starfinder sword. Unless you have a particular game mechanics reason for wanting that specific sword from Pathfinder. Which sounds like you are trying to go hunting for a game mechanics advantage.

Grand Archive

I just realized that some rune crafting should be available among Vesk, because of the Plated Vesk:

Quote:
You can etch armor runes onto your scales, but you can't install armor upgrades.


3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Finoan wrote:


That's a 'but reality' argument.

Yes, there are a lot of swords already printed for Starfinder.

So why - regarding the game mechanics - should the baseline assumption be that an Archaic sword from Pathfinder is available? And the runes to upgrade it with.

Your sword wielding character can use a modern Starfinder sword. Unless you have a particular game mechanics reason for wanting that specific sword from Pathfinder. Which sounds like you are trying to go hunting for a game mechanics advantage.

Because there is litterally a heritage that assumes you have access to Golarion ancient weapons and training.

Golarion Survivor Human

Heritage
Your ancestors lived on lost Golarion, and though the circumstances of your family’s survival are lost to the Gap, your family taught you ancient traditions from a young age. You become trained with archaic weapons and Golarion Lore, and you learn a bonus language that was spoken in your lineage’s region of origin (see Pathfinder Player Core 34). You gain the Diehard feat.

Wayfinders

1 person marked this as a favorite.
moosher12 wrote:
Finoan wrote:
Now with the release of Starfinder2e and the mechanics compatibility, there is a new rarity of 'Nonexistent'. That is the default rarity for items from the opposite game in both directions.

Nonexistant makes sense in pathfinder, as even among Numerian technology, some stuff simply has not been invented yet even among the spacefaring races, but it's impossible for any Pathfinder concept to be nonexistant in Starfinder beyond a species going extinct. Take a sword, for example. There are so many space swords, that I doubt it's impossible to find instructions to make a normal sword.

My partner picked up blacksmithing as a hobby, not exactly something needed in this day and age.

I imangine Zo!'s version of the realitey TV show Froged in Fire ends with actually fighting with the wepaon you made.

Exo-Guardians

I use the 1 silver = 1 credit conversion and let my player find a Golarion-era revolver at an antique/junk dealer on Absalom station. I'm make the ammo harder to find, but they have a mechanic in the party who's particularly focused on ammo and an operative with a creator capsule, so it's not a huge hurdle to let them use it within the fiction.


4 people marked this as a favorite.
Shain Edge wrote:
Finoan wrote:


That's a 'but reality' argument.

Yes, there are a lot of swords already printed for Starfinder.

So why - regarding the game mechanics - should the baseline assumption be that an Archaic sword from Pathfinder is available? And the runes to upgrade it with.

Your sword wielding character can use a modern Starfinder sword. Unless you have a particular game mechanics reason for wanting that specific sword from Pathfinder. Which sounds like you are trying to go hunting for a game mechanics advantage.

Because there is litterally a heritage that assumes you have access to Golarion ancient weapons and training.

Golarion Survivor Human

Heritage
Your ancestors lived on lost Golarion, and though the circumstances of your family’s survival are lost to the Gap, your family taught you ancient traditions from a young age. You become trained with archaic weapons and Golarion Lore, and you learn a bonus language that was spoken in your lineage’s region of origin (see Pathfinder Player Core 34). You gain the Diehard feat.

Building on this. Many families from old Golarion might have kept old weapons from old Golarion as family weapons. In Pathfinder, you recover weapons that are 10,000 years old from time to time. If there's 10,000 years between Lost Omens and Starfinder, it's not impossible for old, cared-for weapons.

Plus, there is an entire ancestry that exclusively uses traditional magic weapons. That would be the Hanakan. In addition, Starfinder assumes hundreds to thousands of additional worlds that are generated as needed, and there are no doubt dozens of civilization options from which contact has barely been established where you can get lower tech weapons.

Also there is interplanar shopping at higher levels. The planes would have had limited access to guns due to high-level advanced species already existing during Pathfinder times, and likely well before. Yet you can still buy traditionally made equipment there. I doubt that changed. I doubt the axiomite craftsmen up in Axis would have shred those formulas.

So I reaffirm, once something has been invented, it's uncommon, to rare to unique at worst, Nonexistant isn't really possible, for as long as a single example of the item exists in any plane, including locked away planes, and I'm pretty sure Abadar's vault would at least have one, it cannot have a rarity rarer than unique.


2 people marked this as a favorite.
Finoan wrote:
moosher12 wrote:
Finoan wrote:
Now with the release of Starfinder2e and the mechanics compatibility, there is a new rarity of 'Nonexistent'. That is the default rarity for items from the opposite game in both directions.

Nonexistant makes sense in pathfinder, as even among Numerian technology, some stuff simply has not been invented yet even among the spacefaring races, but it's impossible for any Pathfinder concept to be nonexistant in Starfinder beyond a species going extinct. Take a sword, for example. There are so many space swords, that I doubt it's impossible to find instructions to make a normal sword.

My partner picked up blacksmithing as a hobby, not exactly something needed in this day and age.

That's a 'but reality' argument.

Yes, there are a lot of swords already printed for Starfinder.

So why - regarding the game mechanics - should the baseline assumption be that an Archaic sword from Pathfinder is available? And the runes to upgrade it with.

Your sword wielding character can use a modern Starfinder sword. Unless you have a particular game mechanics reason for wanting that specific sword from Pathfinder. Which sounds like you are trying to go hunting for a game mechanics advantage.

They made a big deal about Pathfinder and Starfinder being compatible and then people try and go out of their way to not allow weapons from Pathfinder...lol. Nah I think they'd definitely be available. I'm not really buying it that they'd always be a downgrade. I mean with runes I think they'd be just fine.


Pathfinder Starfinder Roleplaying Game Subscriber
Oni Shogun wrote:


They made a big deal about Pathfinder and Starfinder being compatible and then people try and go out of their way to not allow weapons from Pathfinder...lol. Nah I think they'd definitely be available. I'm not really buying it that they'd always be a downgrade. I mean with runes I think they'd be just fine.

Though as far as I can tell, the only thing that Achaic does is not allow upgrade slots. Runes make up for it as a parallel.

Is it me, or are there no damage upgrades other then elemental additions to the Starfinder Weapons?


Finoan wrote:
moosher12 wrote:
Finoan wrote:
Now with the release of Starfinder2e and the mechanics compatibility, there is a new rarity of 'Nonexistent'. That is the default rarity for items from the opposite game in both directions.

Nonexistant makes sense in pathfinder, as even among Numerian technology, some stuff simply has not been invented yet even among the spacefaring races, but it's impossible for any Pathfinder concept to be nonexistant in Starfinder beyond a species going extinct. Take a sword, for example. There are so many space swords, that I doubt it's impossible to find instructions to make a normal sword.

My partner picked up blacksmithing as a hobby, not exactly something needed in this day and age.

That's a 'but reality' argument.

Yes, there are a lot of swords already printed for Starfinder.

So why - regarding the game mechanics - should the baseline assumption be that an Archaic sword from Pathfinder is available? And the runes to upgrade it with.

Your sword wielding character can use a modern Starfinder sword. Unless you have a particular game mechanics reason for wanting that specific sword from Pathfinder. Which sounds like you are trying to go hunting for a game mechanics advantage.

To add to what others have said. There's also a vesk heritage that assumes you have access to armor runes.


Oni Shogun wrote:


They made a big deal about Pathfinder and Starfinder being compatible and then people try and go out of their way to not allow weapons from Pathfinder...lol. Nah I think they'd definitely be available. I'm not really buying it that they'd always be a downgrade. I mean with runes I think they'd be just fine.

Archaic weapons have a couple of advantages over their higher tech counterparts. For one thing, while the higher-tech weapons have an extra upgrade slot (or several, if the weapon comes with upgrades pre-installed,) the archaic weapons get access to more slots earlier because the number of property runes increases with the weapon's Potency, SF2E's Tracking value, rather than the number of damage dice the weapon deals, called Striking in PF2E.

There's also the fact that archaic weapons are, well, archaic. We're already seeing a few options that grant characters and weapons the Glitching condition, which archaic weapons just don't have to deal with. There are abilities that can disrupt purely magical gear, but at least as of now they are fewer and farther between.

Shain Edge wrote:

Though as far as I can tell, the only thing that Achaic does is not allow upgrade slots. Runes make up for it as a parallel.

Is it me, or are there no damage upgrades other then elemental additions to the Starfinder Weapons?

That's correct. They're basically high-tech versions of the same sorts of runes from PF2E. They're a bit of a pain point for me, honestly, because the upgrade system in SF2E lumps straight damage boosters, like the element modules, in the same slots as things that are essentially gun accessories, like bipods and uniclamps. SF2E's got stiffer competition for those slots than PF2E does, meaning more flavorful upgrades are more likely to get left out in the cold.


Perpdepog wrote:
That's correct. They're basically high-tech versions of the same sorts of runes from PF2E. They're a bit of a pain point for me, honestly, because the upgrade system in SF2E lumps straight damage boosters, like the element modules, in the same slots as things that are essentially gun accessories, like bipods and uniclamps. SF2E's got stiffer competition for those slots than PF2E does, meaning more flavorful upgrades are more likely to get left out in the cold.

IIRC in Pathfinder 2Es first year a few people ran the numbers on monster HP and came to the conclusion that the developers assumed that every martial damage dealer would have at least two damage enhancing property runes.

Not everyone agreed with that conclusion. But when Alien Core comes out it might be interesting to do a similar HP analysis for SF2E and see if people think the same.


Spamotron wrote:
Perpdepog wrote:
That's correct. They're basically high-tech versions of the same sorts of runes from PF2E. They're a bit of a pain point for me, honestly, because the upgrade system in SF2E lumps straight damage boosters, like the element modules, in the same slots as things that are essentially gun accessories, like bipods and uniclamps. SF2E's got stiffer competition for those slots than PF2E does, meaning more flavorful upgrades are more likely to get left out in the cold.

IIRC in Pathfinder 2Es first year a few people ran the numbers on monster HP and came to the conclusion that the developers assumed that every martial damage dealer would have at least two damage enhancing property runes.

Not everyone agreed with that conclusion. But when Alien Core comes out it might be interesting to do a similar HP analysis for SF2E and see if people think the same.

It would be. Honestly the more time that goes by the more I wish some limiter had been placed on a damage booster, or that it had its own slot or something.

Starfinder 1E, humorously, had a really good way of dealing with this issue. Their elemental weapon fusions didn't add more damage, but instead made the damage type inclusive in the attack you dealt. It was helpful for bypassing resistances and hitting weaknesses, and gave you a different crit effect, I guess, but they didn't feel semi-manditory like damage runes in the 2E games can.

Community / Forums / Starfinder / Starfinder General Discussion / Cost of archaiac weapons (from Pathfinder) in Starfinder? All Messageboards

Want to post a reply? Sign in.