
yellowpete |
There's a new Shield Implement for Thaumaturge, a Swarm Eidolon for the Summoner and a number of additional mount-based feats for the Champion and for the Cavalier archetype. There's also the Munitions Master class archetype for the Inventor, where your innovation is a light mortar.
Nothing specifically for Barb, Fighter, Ranger as far as I can see.

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Guardian seems to be to defense, what fighter is to offense if you want to look at it that way. Considering commander is like the PF2 version of D&D4e's warlord, I wonder if guardian is supposed to be the PF2 take on the defender role of the 4e fighter. You could maybe look at it from that angle - a whole new fighter class!

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Wait can someone explain the Munitions Master Class Archetype!? That sounds really col.
From Reddit comments:
"It's an inventor class archetype! the Munitions master brings a new innovation for the inventor: the light mortar! essentially you can set up this mortar for an action and then start hurling big blasts of AOE. It comes with its own full list of modifications (though some are pulled from the main list), my favorite is one that lets you ignore your friends in the AOE!"
"So, it's a special "Light Mortar" with stats in the archetype itself. It has its own Speed (20 ft), takes a single action to deploy, and then has actions for Aim, Load, and Launch. Each is a single action, the Aim lets you adjust unlimited (only caveat is the minimum distance you can aim at is 10ft), and it does 2d6 in a 10ft burst and uses your class DC as the reflex. The Dedication feat at level 2 gives you action compression to allow you to Aim and Load or Launch with a single action once per turn.
Since it is your innovation, you get the normal modifications. Basic modifications allow Nonlethal, Versatile P and Versatile S, or free action deploy. As you get the higher level modifications you get some of the abilities from the Artillerist Dedication feats like doing a Cone instead of the Burst.
There are also Munition Master specific feats that give things like single square targeting (extra damage for less area), unstable feats to allow for extra action compression or movement, etc."

Perses13 |

From what I can tell, the main difference between what the class archetype gets and what a normal innovation gets is that your class DC progression is better. You get Expert at 7 and Master at 15 instead of 9 and 17.

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Can I ask what makes the Munitions Master a class archetype rather than jut a different innovation? I feel like I'm missing something.
I believe it is an archetype because it sounds like it takes feats from the artillerist archetype and since only an inventor can take the archetype, it's a class archetype....that's assuming it's an actual class archetype and not being confused for a subclass.

TheWayofPie |
Guardian seems to be to defense, what fighter is to offense if you want to look at it that way. Considering commander is like the PF2 version of D&D4e's warlord, I wonder if guardian is supposed to be the PF2 take on the defender role of the 4e fighter. You could maybe look at it from that angle - a whole new fighter class!
Guardian is 100% PF2e’s take on the 4e Fighter. It evokes the exact same energy. Hopefully they add a Dex based class archetype later. One of the coolest 4e Fighter subclasses were the dual-weilding and arena subclasses and both leaning heavily on Dexterity.

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The munitions master seems kinda bad tbh. Probably in actual play its a bit better than it seems, but the inventor seems like the class that can't get good stuff lol.
I'll have to see the actual wording but I was thinking of mixing this with alchemist dedication. I'm assuming the mortar doesn't build up MAP so it seems like it could make for a neat grenadier AoE build.

Xenocrat |

exequiel759 wrote:The munitions master seems kinda bad tbh. Probably in actual play its a bit better than it seems, but the inventor seems like the class that can't get good stuff lol.I'll have to see the actual wording but I was thinking of mixing this with alchemist dedication. I'm assuming the mortar doesn't build up MAP so it seems like it could make for a neat grenadier AoE build.
All siege engines both build MAP for any subsequent strikes AND any MAP is applied as a penalty to your DC when firing a siege engine. You are about the sixth person I've seen speculate in this direction.

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John R. wrote:All siege engines both build MAP for any subsequent strikes AND any MAP is applied as a penalty to your DC when firing a siege engine. You are about the sixth person I've seen speculate in this direction.exequiel759 wrote:The munitions master seems kinda bad tbh. Probably in actual play its a bit better than it seems, but the inventor seems like the class that can't get good stuff lol.I'll have to see the actual wording but I was thinking of mixing this with alchemist dedication. I'm assuming the mortar doesn't build up MAP so it seems like it could make for a neat grenadier AoE build.
Oof. That sucks. Good to know. Thanks.

yellowpete |
The damage of the mortar is a bit better than that since it also applies the additional damage from Overdrive and Offensive boost. Then it has a level 4 feat where you add another damage die if you limit your blast to a single square. The Revolutionary Innovation also allows you to upgrade the damage die as per Enhanced Damage.
So, assuming a regular Overdrive success and all mentioned feats/features:
1: 2d6+2
5: 3d6+3 (+1d6 if single target)
9: 5d6+4 (+1d6 if single target)
13: 6d6+4 (+1d6 if single target)
15: 6d8+5 (+1d8 if single target)
17: 7d8+6 (+1d8 if single target)
With a 120 ft range increment