SFS 7-09 Clutches of the Vault Lord


GM Discussion

4/5 **** RPG Superstar 2013 Top 4

So excited to have this adventure finally out. Been imagining this day since working on Future's Fall.

In case anyone decides to sing-along, Auntie's theme music is set to the Weird Al show theme song.

Also, here's the playlist I came up for for Anavay, Tunes to Crush Tyrants to. Excited to see anyone else's picks.

Do my best to answer any questions, though development did make a few changes, and they are as always the final authority. I really really hope people have fun, and good luck to the Starfinders against the Vault Lord. Your players are probably gonna need it. :)

Exo-Guardians 2/5 5/5

I want to make sure I have this right. The bonus items received after the mission briefing are per character based on what scenarios the player has completed. So if everyone did Duskmire but only 2 did Clone Batch, everyone gets a grenade but only the 2 get a healing serum.

As a GM, you have no idea how happy the emoji giant makes me. To be clear, does the affected character know what they need to do to avoid the penalty if they fail the save? It's mind-affecting so I would assume they do. And thank you (or the devs) for not putting the "if you make the save, you are immune for 24 hours" line in that ability.

4/5 **** RPG Superstar 2013 Top 4

My understanding is if a PC has played those adventures, they individually get the rewards on a PC by PC basis.

I'm very glad you like the emoji giant design :)
When I was test running it, I let the PCs know what emoji was active and that it had an effect, but let them learn from trial and error or from making an identify creature check exactly what they had to do and the result. It added some value to making that check. But there may be some broader mind-affecting effect rule I'm not aware of.

Exo-Guardians 2/5 5/5

Post game recap:
I regret to inform you that the giant was not able to bisect a character. It was barely able to take actions as it spent the entire combat nauseated or stunned. My dice betrayed the poor guy.

The Vault Lord on the other hand laid waste to the party. I even got to use the Vortex to pull a downed character into the lava. Someone tossed out a level 1 fly (aka Feather Fall) to make sure he got a turn to get back in the fight before crashing into lava.

Between the cryo grenade drop and the shadow pistol, they strongly suspected that something vulnerable to cold would show up. The party was not disappointed when the cyber dragons were identified.

We went a little bit past the time slot but we had a starting delay while players checked their chronicles to make sure they had everything and one break after the giant fight.

Auntie was fun, the players picked up on the need to break the projectors (I marked the locations on the map which is a big hint). The troopers did their best to protect them. I made sure to use their stickybombs and anchoring shot to restrict movement (buying time for Auntie's cartoon chainsaw).

Everyone had a great time, even the one I nearly killed.

edit: the only issue we had was the stairs and elevation changes in the final room. I had heights for some of the areas but all of it. Most of the party could fly (or had crazy high land speed) so it didn't affect much.

4/5 **** RPG Superstar 2013 Top 4

Poor Bramweslee. Glad his boss got a little revenge on his behalf ;)

I'm so happy to hear everyone had a great time :-)

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