Striker Operative - crit effects


Operative Class Discussion

Silver Crusade

The striker operative exchanges proficiency with martial guns for a similar proficiency with unarmed and one-handed melee weapons (as long as they have the agile trait) - unfortunately, the level 5 class feature "Master Gunner" does not give the crit specialization for those melee attacks, it still only provides that effect to guns for which the operative has expert proficiency.

That feels like an oversight, and as my group currently builds characters for Empires Devoured, a change would be most welcome.

Starfinder 2 playtest wrote:

Striker

You specialize in hand-to-hand combat and prefer to fight
using your fists or lightweight melee weapons, rather than
guns. Whether you’re a daredevil who lives for the thrill, a
martial artist who likes to show off, or an assassin who kills
with a personal touch, you take the fight to your foes and
use your body as a weapon. You’re trained in Athletics. You
gain a skill feat for Athletics. You can choose Strength as
your key attribute.
Exploit: You have expert proficiency with unarmed and
one-handed melee weapons with the agile trait instead of
with martial guns. Whenever you increase your proficiency
with martial guns, you instead increase your proficiency with
one-handed agile melee weapons and simple guns.
STarfinder 2 playtest wrote:

MASTER GUNNER 5TH

You’re a highly skilled sharpshooter and never go anywhere without your gun. Your
proficiency rank increases to master with simple and martial guns, and increases
to expert with advanced guns. You gain access to the critical specialization effects
for all guns for which you have expert proficiency.

A recent errata included this text that at least showcases the intention for how it work, it seems like an oversight:

SF2 playtest wrote:

Page 89 (Operative): The benefits of the Striker Exploit apply to melee unarmed attacks, including the increase in proficiency, benefits of Aim, and ability to use operative feats. Replace the second paragraph of the exploit with: “You can use one-handed melee weapons with the agile trait and melee unarmed attacks with the agile trait to Aim and to satisfy requirements and use operative feats and features that require a ranged Strike or gun.”

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