The Skorresh encounter


Playtest Scenarios Discussion

Wayfinders

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I was playing Chk Chk in this encounter and thought it was one of the more interesting low-level encounters I've been in. Using recall knowledge to learn about Intimidation Vulnerability felt good. I like that the info gained wasn't just telling the rest of the party to switch damage types, and led to interesting uses of skill checks in combat, that weren't just damage or dice modifiers. I loved that intimidating gave the Skorresh the suppressed condition when frightened to slow it down.

Add to that being able to use the nature skill to make the Skorresh lose an action was great, and then after succeeding at both intimate and nature skill chack managed to drive it off. This is the first time I remember using 2 skill checks in one round of combat that directly affected the combat. I've only played a PF2e a few times so maybe this is more common than I think, either way, it's a good sign for SF2e.

I think it was also interesting that the Skorresh was giving us the frightened suppressed conditions as well, this made for an interesting stand-off encounter, where both sides were potentially less effective in combat.

I'm playing this scenario again as Obozaya I'm curious to see how this encounter feels playing a soldier.

Wayfinders

I haven't got to the Skorresh with Obozaya yet but, Looking on Obozaya's character sheet she has both the intimidating and nature skills needed to make the Skorresh flee from the encounter. Obozaya also has the option to give the Skorresh the suppressed condition with automatic fire. Being a Vesk soldier why not just use automatic fire instead of intimidation? The first answer that comes to mind is to save ammo, but I think a better in-character reason is to use intimidation, and nature to command the Skorresh to flee is a great way to show how strong and powerful your character is.

Chk Chk could do the exact thing for completely different reasons, perhaps wanting to show he can be merciful to a creature that doesn't truly want to do harm to him. An envoy with the same skill could do the same, waiting to show how good they are at commanding things without resorting to violence.

I think the Skorresh creature and encounter design is great. Using the same skills different classes or personalities of PC or players can do the exact same thing and have it feel completely different. It also works well for team work if a character only has one of the needed skills or fails one of the skill checks another character can roll for that skill instead.

Hope to see more of this type of creature and encounter design.

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