
itaitai |
My players will soon step into Karahai to relight the lantern and i'm wondering how other GMs ran this part.
How did your players get in and move about the fortress without being seen? It is said that during the day there are merchants in the periphery path while during the night most of the NPCs are asleep, making the player to possibly miss every interesting encounter.
About the terror points. How would the players know to haunt and scare the the fortress NPCs without me outright telling them they can do it?
The book gives an example of setting up a grisly scene with a body, but why would they do it on their own volition?
It feels weird guiding them into doing stuff their character wouldn't naturally do on their own.
Also, it is said that the fortress is shielded against incorporeal creatures.
They can't pass through walls and require 3 actions to pass through doors.
However, i didn't see anywhere that implies the players are incorporeal and can pass through objects. Did i maybe miss it?

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Here's some (hopefully helpful) clarifications:
Terror Points: If the players don't intuit this element, then consider having them encounter a villager or merchant along the way who freaks out when they see the PCs, calls them ghosts, and then runs away. Alternately, after their first foray into the fortress, it's likely they'll end up fighting and killing SOMETHING in there, and then if they just leave the body as-is, have them hear a scream a bit later and then announce they earned a Terror Point, after which you can tell them about the mechanic. If this doesn't give a strong enough hint, don't be too timid about saying directly to the players something like, "The locals apparently see you as ghosts... you might be able to capitalize on that by acting the part and starting to spread some fear around the place!" If you want, you can gatelock this hint behind an easy Society check if any PC asks about Karahai as they approach, or if anyone asks about the village or fortress defenses or possible entrances.
Incorporeal: The PCs are not automatically incorporeal; the baseline of their manifestation in the living world is in the form of semi-solid ectoplasmic versions of themselves and as such they aren't incorporeal, so for most PCs, these wards on Karahai's walls won't factor. However, some PCs might select the dematerialize major spirit power, which DOES let them be incorporeal for a short time.