Ring of Wizardry


Advice


What is the nearest equivalent of a ring of wizardy for occult/primal/divine casters.
I know we have staves, wands and for some grimoires. But are there any with open slots like the ring of wizardy?

I'm not aware of any but one of my players asked so I'd thought I'd check.


I don't know of anything. Be interesting to see if anyone has found something.

Liberty's Edge

The nearest equivalent IMO would be two appropriate tier spell Wands with a Spell they already know on them. It's a bit less flexible as you'd have to pick the Spells but it comes close.

It requires holding the wand so that's a bit of an inconvenience but you do also get the possibility to overcharge it though so it's a bit of a trade-off. No bonus on the Tradition Skill checks either.


Also for folks thinking of recharging wands. Having a heropoint in the back pocket incase the flat check fails is a good idea at higher levels.


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Endless Grimoire is what I think of first.

In comparison (and assuming that I am reading correctly) it gives fewer bonus spell slots, but it is a higher rank spell. Also it isn't tradition locked.


Finoan wrote:
Endless Grimoire is what I think of first.

If a Witch's familiar eats an endless grimoire...

"Your cat gives you an extra spell slot? That's amazing! But what's with all the burping?"

[Nah. Not mechanically the same thing at all. But given that such treasure items are rarely stolen from PCs in play, the actual form isn't likely to have much impact on how most games play out...]


It's a consumable, but there's the candle of invocation for divine casters.


Wouldn't the easiest solution be to make ones with other traditions? Ring of Occultism, Ring of the Primalist, Ring of Divine Power, or whatever you want to call them, and give them the same in-game effects?


You can homebrew in this way but I think that the idea of these items working only for arcane casters has the intention to give this advantage to arcane only.


YuriP wrote:
You can homebrew in this way but I think that the idea of these items working only for arcane casters has the intention to give this advantage to arcane only.

Balancing through items is a bad and dangerous way of balancing a game (unless it's super obvious like Gate Attenuators going only to +2). I hope Paizo doesn't consider Ring of Wizardry to be an asset of Arcane tradition.


I don't think it as a balancing thing but just an exclusive asset like some spells are exclusive to an specific tradition. Get some extra non top spell slot isn't a game change thing.


In my home game I've introduced an Amulet of Divinity that functions the same but for divine.

I haven't run into problems regarding the balance of such an item.


YuriP wrote:
I don't think it as a balancing thing but just an exclusive asset like some spells are exclusive to an specific tradition. Get some extra non top spell slot isn't a game change thing.

The impression that it gives is that if the Ring of Wizardry isn't intended to restore balance between the traditions, then it is causing imbalance between the traditions.

If the tradition lists are properly balanced, then having the Ring of Wizardry only available to Arcane tradition gives them a noticeable benefit that other tradition characters don't get.

The thing is, that three spell slots is quite powerful even if they aren't top Rank spell slots.

I agree with SuperBidi - this type of item balancing needs to be done very carefully. The Gate Attenuator is an example of doing it properly since it clearly only applies to a specific character type or category, it applies to all characters of that type, and it is clear that the items are mandatory to have for those characters to be fully effective. Weapon Fundamental runes for martial characters fall into the same category.

The Ring of Wizardry instead only applies to Arcane tradition spellcasters. It also is not mentioned as being available or hinted at as being needed in the class description for those classes that can use it. Witch being the strangest one where Rune/Inscribed Witch can use the item, but the other Patron types can't.


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I think I'll go with the simplest explanation that they took an OGL item that's been a classic since forever and threw it in with a rarity tag to prevent player access without gm approval. I strongly doubt balance was much of a deciding factor in the ring existing or it not having counterparts.


gesalt wrote:
I think I'll go with the simplest explanation that they took an OGL item that's been a classic since forever and threw it in with a rarity tag to prevent player access without gm approval. I strongly doubt balance was much of a deciding factor in the ring existing or it not having counterparts.

Not every class or tradition need have access to exactly the same things, IMO. Opportunity cost is often a reasonable way to balance. The primal doesn't get such a ring, granted. But what did they get as their level 7 item, or what did they spend their 360 gold on, and does it give them some boost to in-game power that keeps up with the boost the wizard got with their 360 gp spend?


Easl wrote:
Not every class or tradition need have access to exactly the same things, IMO. Opportunity cost is often a reasonable way to balance. The primal doesn't get such a ring, granted. But what did they get as their level 7 item, or what did they spend their 360 gold on, and does it give them some boost to in-game power that keeps up with the boost the wizard got with their 360 gp spend?

It's happily irrelevant since the wizard isn't getting the item either unless the gm says so, but maybe the others are spending 360 gp buying access to uncommon spells that have higher impact than what a pair of 1st level slots can do.


gesalt wrote:
I think I'll go with the simplest explanation that they took an OGL item that's been a classic since forever and threw it in with a rarity tag to prevent player access without gm approval. I strongly doubt balance was much of a deciding factor in the ring existing or it not having counterparts.

Yes, you could ask "where is the divine/occult Staff of Power" and the answer would be the same.

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