
BeeKing |
I'm wanting to Recreate Hornet from the HollowKnight 1&2 games in pathfinder2e's wonderfully adaptive system, but my lack of experience with pathfinder2e's many classes and archetypes leave me at a loss on the ideal choice
Ancestry likely Anadi due to their Spider Mother's Heritage, and silk generation
And
Likely a Martial who wields a Combat Grapnel or Harpoon to replicate her Threaded Needle weapon that she can throw and recall as needed (though open to better options if there's a better fitting weapon)
Skill wise likely specializing in Athletics, Acrobatics, and or Crafting
Not sure how to replicate or what could be reflavored as her Silk attacks and Tools she seen using.
Any help, Suggestions, or ideas would be deeply appreciated ^^

Finoan |

For weapon, there is also the Rope Dart that would work nicely. There are tradeoffs to be had between that and the Combat Grapnel, so it is up to you to decide which one you like better.
For Ancestry, you might also look at Shisk. The first Anadi ancestry feat that weaponizes the silk is (if I am not missing something) Webslinger at level 13. If Hornet's silk generation attacks don't do any binding effect - just damage - then the Shisk spines come online earlier. If the silk is for non-combat uses, the Anadi ancestry would likely serve better.
Do you have any thoughts on class?
Fighter is an obvious choice. Really good at fighting - hence the name. No real damage boosting other than increased chances to hit and crit.
Rogue is another obvious choice. Fantastic skill options. Less ability to stand toe-to-toe with enemies. Has some easy damage boosts to help with the low damage thrown-tethered weapons that you are wanting to use.
Swashbuckler is another choice, but it is a bit more fiddly to use. High damage potential, but it is unreliable. I'm not sure that I would recommend it for someone new to the system.
Ranger doesn't have all that much going for a thrown weapon build. Precision Edge might work.
Barbarian is probably not a good fit for the concept of light thrown weapons.
Starlit Span Magus and Thaumaturge could be interesting, but they both have a much more magical feel to them than you are looking for in your Hornet build.
Investigator is more fiddly than the Swashbuckler and also not recommended for new players.
Inventor could be interesting. Definitely leans into the crafting skill aspect you were mentioning.

BeeKing |
Thank You For the reply!
The character would primarily specialize in melee attacks while taking advantage of their Throwable weapons and tools, and Hit and Run tactics
given Hollow Knights gameplay, and Hornets Speed and Agility
Possible classes I believe could work are
Based on my studies
Fighter: due to its customizable nature, being able to lunge forward to cross gaps and strike or just as easily strike from a distance with Throwable weapons
Swashbuckler and Rogue: for their Agile, light on their feet, and tactical fighting style and skill set, aswell as penchant for leaving one hand open for utility like trowing out a knife or gadget
Inventor: sounds like a interesting idea especially with a weapon focus and For all I know Its Ability to Craft special items with spell like effects might capture the various tools and abilities the character would acquire in the game
Magus: either shooting star or laughing shadow could similarly work.
Shooting Star allowing spell strikes Near and Far, or laughing shadow for its hit and run tactics and boosting the damage of one handed weapons to minimize the loss of damage from not using two handed weapons
Potential archetypes ive seen that might further fill out the build are Acrobat and Inventor archetypes

Sibelius Eos Owm |

When I was imagining what I would consider a passable Hornet, I pictured making her a melixie (insectile sprite) swashbuckler, so that she could jump around in her square with evanescent wings and fight with a rapier. Thematically I get that the spider-y anadi are a good choice, but I liked the image of Hornet being a tiny bug-fey who fights with a needle more. I never particularly came up with many tricks for her silk weapons, but rope dart sounds like a good start.

BeeKing |
When I was imagining what I would consider a passable Hornet, I pictured making her a melixie (insectile sprite) swashbuckler, so that she could jump around in her square with evanescent wings and fight with a rapier. Thematically I get that the spider-y anadi are a good choice, but I liked the image of Hornet being a tiny bug-fey who fights with a needle more. I never particularly came up with many tricks for her silk weapons, but rope dart sounds like a good start.
I certainly see the Appeal, perhaps if I was playing the little HollowKnight himself Id go for that without question, but with Hornet being Taller and more athletically built Anadi felt solid, and I must agree Rope Dart wielding Swashbuckler (Gymnast) with the Acrobat Archetype , feels like a match made in Hollownest lol
Being able to get that feeling of dodging enemy attacks, tripping them up, and exploiting openingsYou could even flavor Hornets Thread Burst as one of the Finishers (much like other abilities in HollowKnight that you had to build up gauge to use.
Skill wise ... Athletics & Acrobatics (for your maneuvers and freedom of movement)
, medicine (and battle med) to reflect hornets mending her wounds mid fight like the demo , and either crafting for utility and team play, or stealth for sneaking and ambushing as spiders do
Dex being top stat followed by Str, Com, and a little love for Wis and Int , with Charisma falling to the wayside befitting her terrible social skills xD

Scarablob |

I'd agree that DEX being first, then STR or CON is the most logical (I think STR before CON as I see her more as someone who hit hard rather than one who is able to shrug off a lot of damage), but I wouldn't dump WIS for Hornet. It's the stat that represent bravery and determination amongst other thing, which are pretty core part of her personality. Stat wise, if you pick the "three boost method" rather than the 2 free boost, I'd say that the most relevant boost would be DEX STR WIS or DEX CON WIS.
Out of all ancestry that can achieve either of those, anadi is the more in line with what you want, with the main problem being the CON flaw (which may be aleviated if you use the old "voluntary flaw" rule to lower both INT and CHA to boost CON instead). Altho you may decide to dump strength entirely if you make her a rogue with the thief racket and the acrobate archetype, as the thief racket allow her to use dexterity to damage, and the archetype allow her to use acrobatics instead of athletics for jumping, disarming or tripping. Altho those option arrive quite late, so it's not ideal if you want to play her at low level.