Why is there no Tele-kineticist?


Pathfinder Second Edition General Discussion


A thought occured to me while trying to sort out my X-Mas game this year.
Why does the Kineticist not include the most basic 'kinesis' of all, Telekinesis?

As far as I'm aware, the ability to move things with your mind showed up in common , modern myths well before the ability to manipulate fire. I could be wrong about that, feel free to correct me.

I realise the current Kineticist is more of an Elementalist, gaining power from the elemental planes. But still, having a class called the Kineticist and not having Telekineses be part of it, seems odd to me.
Maybe they can draw power from the Astral plane (mind)?

What do you think?


A telekineticist did exist in 1E. In that edition the kineticist drew their power by pulling elemental energy through the Ethereal Plane, and the telekineticist drew their power from their entirely rather than using it as a bridge to an elemental plane.

I personally prefer the new lore, it's less convoluted, but it'd be neat to see aether show up again some day. I'd rather see void first but that's a personal preference.


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I think classically telekinesis is considered a 'psychic' thing to most. Shame, though. I think it'd be a nice thing to have. Now, balancing it? Good luck with THAT.


The Psychic has a dedicated TK option, while the 2e Kineticist leaned much more into the "elemental-bender" (in the mold of A:TLA) role as a fully Primal class.

Force isn't an element, and the Kineticist is The Elements Guy.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

I feel like you answered your own question really.

You are right, in that the PF2 Kineticist is elementally focused. It draws its power from the elemental planes and as such, its power sources are tied to those planes.

There is no elemental plane of "force" or of "mind" of anything like that.

Its a lore driven decision due to the class being fundamentally and conceptually different from its 1e namesake.

The concept of telekinesis is already captured by the Psychic anyhow!


Old_Man_Robot wrote:

I feel like you answered your own question really.

You are right, in that the PF2 Kineticist is elementally focused. It draws its power from the elemental planes and as such, its power sources are tied to those planes.

There is no elemental plane of "force" or of "mind" of anything like that.

Its a lore driven decision due to the class being fundamentally and conceptually different from its 1e namesake.

The concept of telekinesis is already captured by the Psychic anyhow!

I sort of feel that if they're going fully in on the elemental thing, they should have renamed the class. Elementalist for example.

Kineticist just says 'psychic power' to me. Even if I didn't know about the old version, just the name implies psychic-ness.


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keftiu wrote:

The Psychic has a dedicated TK option, while the 2e Kineticist leaned much more into the "elemental-bender" (in the mold of A:TLA) role as a fully Primal class.

Force isn't an element, and the Kineticist is The Elements Guy.

The TK option I think


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Pyschic has a dedicated telekinetic option, yes... but within the kineticist class (which didn't get called "elementalist" since that's already used for an archetype, by the way - and also has no more direct relationship to "psychic power" than "school of mentalism" does) there is an option that can very easily be flavored as telekinetic;

aerokinesis.

You can be doing stuff like floating yourself around the battlefield while slashing enemies with near-invisible blades that (if you're high enough level) push them around on critical hits.


IMO the thing is more simple than this. We just have an elemental Kineticist because the class came from a inner sphere elemental plane focused book. So the designers wanted to focus into this concept only. Nothing prevents a new book giving us a new "element" for Kineticist like Vitality, Void or Ether/Aether or whatever in another book.

The concept of kineticist is that it has a "gate" that links it to one or more essence of a plane. The elemental planes was what we got due it comes from Rage of Elements. Nothing prevents some 2/3 pages extension coming from a new plane in another future book. The class has space for this in the same way that Barbarians got a new instinct bases in elements in RoE.


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Mosty because the book the Kineticist came from was the "Elemental Planes" book, and the Ethereal Plane is not an Elemental plane.

In the front of the book they do leave the door open for adding more kineticist elements like Aether and Void, but they didn't fit in "Rage of Elements" and it's not clear when, or if, they would be added.

I don't think the Telekineticist and the Distant Grasp psychic would really step on each other's toes though, since a Kineticist is much less squishy than the Psychic and the Psychic has the ability to cast the entire Occult spell list which is far broader than anything the Kineticist gets.


I'd be interested to see what kind of niche a telekineticist would fill if/when it's made. Some of its shtick, particularly being the "sneaky" element, has been picked up by air now.

Liberty's Edge

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Holding your breath for an entirely new half dozen pages exclusively devoted to the Kineticist in a new book is laughable to me, Paizo won't even put out more half-page Class Archetypes or three-paragraph Class Paths (think Thief Rogue, or Wild Order Druid) in new books. If something isn't a new Spell or a subcategory of a subcategory that fits neatly in a silo that can be poached via Multiclassing or is shared across multiple classes they usually don't touch it.

There are dozens of options for every other class that came before it that are lower-hanging fruit than creating a "psychic lite" via a telekineticist.


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Themetricsystem wrote:

Holding your breath for an entirely new half dozen pages exclusively devoted to the Kineticist in a new book is laughable to me, Paizo won't even put out more half-page Class Archetypes or three-paragraph Class Paths (think Thief Rogue, or Wild Order Druid) in new books. If something isn't a new Spell or a subcategory of a subcategory that fits neatly in a silo that can be poached via Multiclassing or is shared across multiple classes they usually don't touch it.

I mean, we just got the elemental instinct and eidolon, and were going to get a metal order druid until the remaster made it redundant, and RoE hugely expanded a class archetype (one that many classes can take yes, not even close to most of them). We don't get class specific stuff often, but not often is not never. I don't think Piazo will go out of their way to make more kineticist stuff, at least not any time soon, but I feel like new elements will probably come if an appropriate book comes along, as while they do take up a lot of space, they're probably better marketing than a lot of other uses for that space.

Liberty's Edge

Right, that's true, they put out two new options for Core Classe chasis, admittedly, but both of those very nearly slotted into the theme for the book itself which was very highly focused on "the elements" and played very specifically to aspects of those classes that already existed. I simply do not see them pushing out an entire book that focuses on a theme that would align with what is being requested nor am I aware of any region (the OTHER way Paizo publishes books rather than by theme) in the setting that has any sort of important or dominant government or collective society of psychics and telekenetecists so that it could slot into a setting/region book.

Now, to be crystal clear: I am 1000% on board with the idea itself but it just doesn't have the right sides to the puzzle piece to fit in with the way PF2 content is being pushed out since the APG dropped. I'd love nothing more than a book that releases ZERO new Classes, Heritages, and regional/adventure path support focus and instead simply exists as a buffet of brand new Archetypes, Class Archetypes, Class Roles/Sub-Classes, Class Feats, Ancestry Feats, General/Skill Feats, Equipment, and Spells (throw in maybe a new optional rule sub-system if you must) to build vertically on top of what already exists rather than continue the current trend of pushing content out into the suburbs and rural areas with less development. The company used to put out options like this LITERALLY every month for PF1 via new Feats and Archetypes but that's just not how things are done for PF2.


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Themetricsystem wrote:
Holding your breath for an entirely new half dozen pages exclusively devoted to the Kineticist in a new book is laughable to me, Paizo won't even put out more half-page Class Archetypes or three-paragraph Class Paths (think Thief Rogue, or Wild Order Druid) in new books. If something isn't a new Spell or a subcategory of a subcategory that fits neatly in a silo that can be poached via Multiclassing or is shared across multiple classes they usually don't touch it.

Well, I think Paizo has to understand that the Kineticist is a popular, well-received, and well-liked class. So whether or not we get an expansion I think is mostly predicated on "is there a book that it would be perfect in."

Like if they do a Rage of Elements style book on the rest of the inner planes (Creation's Forge, The Void, the First World, the Ethereal Plane, the Shadow Plane) you could probably squeeze a kineticist element in there more readily than you could a different class option.


Kineticist is a weird name for the class whether by the literal meaning of the root word, kinetic, or by the pop culture term telekinesis or psychokinesis. Both meaning to move something with one's mind. The psychic is ofc the class for that class fantasy. I don't think the kineticist will really step on their toes, but I would enjoy an arcane kineticist who channels from the ethereal or astral plane in order to create force effects. It could be reflavored as psychic powers for those who want the class fantasy of being a telekinetic character but don't want to use the spell rank system, which is reasonable. A force based kineticist would compete for a spot in my top 5 classes depending on execution ofc

There was the aether kineticist in 1e, which despite aether actually meaning air was more or less a force based kineticist/telekinetic


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Pronate11 wrote:
I mean, we just got the elemental instinct and eidolon, and were going to get a metal order druid until the remaster made it redundant…

How did the remaster make a metal druid order redundant?


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Ed Reppert wrote:
Pronate11 wrote:
I mean, we just got the elemental instinct and eidolon, and were going to get a metal order druid until the remaster made it redundant…
How did the remaster make a metal druid order redundant?

One of the main functions of the metal order Druid was removing the anathema against metal armour. Re:Druids no longer carry that D&Dism. Presumably there are some metal themed powers you might still be able to design but the metal order as it was being advertised was mainly for metal-clad Druid concepts.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Ah, I see. Thanks.


Themetricsystem wrote:
... I simply do not see them pushing out an entire book that focuses on a theme that would align with what is being requested nor am I aware of any region (the OTHER way Paizo publishes books rather than by theme) in the setting that has any sort of important or dominant government or collective society of psychics and telekenetecists so that it could slot into a setting/region book. ...

IIRC Vudra is the primary 'home' of psychic power in Golarion. A book about that region could easily include psychic 'versions'/sub classes of base classes.


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Natan Linggod 327 wrote:
IIRC Vudra is the primary 'home' of psychic power in Golarion. A book about that region could easily include psychic 'versions'/sub classes of base classes.

The big setting books we've seen so far (the Mwangi one and Impossible Lands) don't have that much in the way of class content, which they could have easily justified including.

Like Impossible lands had 2 archetypes and one subclass in it. So I wouldn't expect a lot in terms of "player options" in Lost Omens books.


PossibleCabbage wrote:


The big setting books we've seen so far (the Mwangi one and Impossible Lands) don't have that much in the way of class content, which they could have easily justified including.

Like Impossible lands had 2 archetypes and one subclass in it. So I wouldn't expect a lot in terms of "player options" in Lost Omens books.

True. I suppose a psychic specific book would be more likely to carry the class stuff but I can't see them putting one out any time soon, if ever.


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The more likely combo, perhaps, is a rulebook on Aberrations (a la Book of the Dead), which would have good reason to touch on both further Psychic goodies and the part of Vudra under siege from aberrant horrors. Pair that with a wider Vudra offering in the LO line and you're cooking!


Laclale♪ wrote:
keftiu wrote:

The Psychic has a dedicated TK option, while the 2e Kineticist leaned much more into the "elemental-bender" (in the mold of A:TLA) role as a fully Primal class.

Force isn't an element, and the Kineticist is The Elements Guy.

The TK option I think

Yes I could always do with more options.

It is just a pity that a few Pyschic options are overpowered as it hides some of the other gems.


Natan Linggod 327 wrote:

...

What do you think?

Because it is not copywritable.

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