
Dubious Scholar |
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Void Rend replacing Chill Touch is a significant boost for the Divine list, since you can now do damage with a fort save at range to anything that's not a construct (using Vitality Lash for undead).
I'm really happy that between this and Needle Darts in RoE the Divine list no longer feels like you're being pushed to spend feats to get a better cantrip from somewhere else.

YuriP |

Divine list was severely boosted with the change from alignment damage to spirit damage. Many spells get benefit and improvements from this turning it way more offensive.
One of my kudos comes from Gouging Claw. This attack cantrip basically supersedes the Magus/Eldritch Archer "cheese" to get a "d8" cantrip using psychic archetype. This frees a good feat space for these classes.

Dubious Scholar |
Yup, it's basically Chill Touch with 30' range. They took away the old effect it had on undead and it just doesn't do anything to them, but that's fine - nobody used Chill Touch for that anyways, right?
Oh and yeah, the upgrading Gouging Claw is just the automatic default Spellstrike choice now unless you're burning spell slots or trying to hit a weakness.

Amaya/Polaris |
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Little quibbles with edge cases aside (they exist but that's for another thread), the new state of condition removal spells is SO much better, I am livin' as a Life Oracle who can feasibly (albeit with some effort!) cover all of that now. Turning 8 condition-clearing spells (Remove Fear, Remove Paralysis, Restoration, Restore Senses, Remove Disease, Neutralize Poison, Remove Curse, and Stone to Flesh) into 4 (Sure Footing, Sound Body, Clear Mind, and Cleanse Affliction) that address everything the old ones did and way more, and do it more practically for combat, is nothing short of blessed. ~w~
Speaking of blessings, Bless isn't the only spell that Became Real and suddenly changed what Divine can easily do, because Protection is now a Common spell that simply imparts +1 AC and saves for a minute! (And has Circle of Protection in its heightening! Though not the Rk 4 version that lasts an hour.) It was bizarrely difficult to get ahold of a basic-ass defense buff in this game, and Protection fills a much appreciated role for that reason. 'w'

Gisher |
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...
Speaking of blessings, Bless isn't the only spell that Became Real and suddenly changed what Divine can easily do, because Protection is now a Common spell that simply imparts +1 AC and saves for a minute! (And has Circle of Protection in its heightening! Though not the Rk 4 version that lasts an hour.) It was bizarrely difficult to get ahold of a basic-ass defense buff in this game, and Protection fills a much appreciated role for that reason. 'w'
That's a really nice spell! And it grants status bonuses so it will stack with the item bonuses from Mystic Armor. Nice for divine and occult casters because they have both on their spell lists.

PlantThings |
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Little quibbles with edge cases aside (they exist but that's for another thread), the new state of condition removal spells is SO much better, I am livin' as a Life Oracle who can feasibly (albeit with some effort!) cover all of that now. Turning 8 condition-clearing spells (Remove Fear, Remove Paralysis, Restoration, Restore Senses, Remove Disease, Neutralize Poison, Remove Curse, and Stone to Flesh) into 4 (Sure Footing, Sound Body, Clear Mind, and Cleanse Affliction) that address everything the old ones did and way more, and do it more practically for combat, is nothing short of blessed. ~w~
Being able to officially remove those conditions from undead PCs with those spells is really nice too since they're all non-vitality healing effects! Well, except Sound Body.

Laclale♪ |
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All the former Staff of [Insert School Here] items have much more interesting effects or things you can examine with them now; much appreciated.
Also that the Staff of Necromancy replacement has Animate Dead on its list.
Former: Check PFS Lorespire if you don't know.
Latter: Errata caught

YuriP |
1 person marked this as a favorite. |

Little quibbles with edge cases aside (they exist but that's for another thread), the new state of condition removal spells is SO much better, I am livin' as a Life Oracle who can feasibly (albeit with some effort!) cover all of that now. Turning 8 condition-clearing spells (Remove Fear, Remove Paralysis, Restoration, Restore Senses, Remove Disease, Neutralize Poison, Remove Curse, and Stone to Flesh) into 4 (Sure Footing, Sound Body, Clear Mind, and Cleanse Affliction) that address everything the old ones did and way more, and do it more practically for combat, is nothing short of blessed. ~w~
Speaking of blessings, Bless isn't the only spell that Became Real and suddenly changed what Divine can easily do, because Protection is now a Common spell that simply imparts +1 AC and saves for a minute! (And has Circle of Protection in its heightening! Though not the Rk 4 version that lasts an hour.) It was bizarrely difficult to get ahold of a basic-ass defense buff in this game, and Protection fills a much appreciated role for that reason. 'w'
Paizo had made it difficult to access non-circumstance AC bonuses. Probably a trauma from those combos we had with the clerics in previous versions. Restricting the status bonus to basically a very few focus spells.
The remaster kind of shows an overcoming of the traumas left by previous systems, now returning to treating buff spells, especially in AC, in a more rational and equal way with other buff spells and without falling into the traps of very long duration buffs that basically became mandatory because of this.

Perpdepog |
Perpdepog wrote:All the former Staff of [Insert School Here] items have much more interesting effects or things you can examine with them now; much appreciated.
Also that the Staff of Necromancy replacement has Animate Dead on its list.
Former: Check PFS Lorespire if you don't know.
Latter: Errata caught
I, don't know what either of these mean.

Laclale♪ |
Laclale♪ wrote:I, don't know what either of these mean.Former: Check PFS Lorespire if you don't know.
Latter: Errata caught
Linkfied.
I, don't know what new effect of former Staff of [Insert School Here] is.

Perpdepog |
Perpdepog wrote:Laclale♪ wrote:I, don't know what either of these mean.Former: Check PFS Lorespire if you don't know.
Latter: Errata caught
Linkfied.
I, don't know what new effect of former Staff of [Insert School Here] is.
"Former Staff of [Insert School Here]" is me referring to the staves like Staff of Transmutation, Staff of Abjuration, Staff of Necromancy, etc. Those earlier staves had really boring effects that never came up, gaining a +2 to identify a spell of the given school. The new staves they map to, Fluid Form Staff, Staff of Protection, Staff of the Dead, etc., have much more interesting passive buffs on the staves that will likely come up more often.

Dubious Scholar |
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I noticed that Repeat a Spell doesn't automatically fatigue you anymore, unless it's a spell that "requires complex decisions such as figment". A lot of potential there now! Not just Shield, but Bard and Witch have a lot of useful focus cantrips that would be great to have running at the start of a fight already, etc. (And in the case of Witch, I'd argue some of those also keep the familiar ability running for bonus fun?)

Laclale♪ |
I noticed that Repeat a Spell doesn't automatically fatigue you anymore, unless it's a spell that "requires complex decisions such as figment". A lot of potential there now! Not just Shield, but Bard and Witch have a lot of useful focus cantrips that would be great to have running at the start of a fight already, etc. (And in the case of Witch, I'd argue some of those also keep the familiar ability running for bonus fun?)
"requires complex decisions such as figment" part... is this same for GM side?

YuriP |
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Another interesting Kudo that I noticed now.
The ancestries weapons familiarity now englobes all weapons listed in the traits not only those who have the racial trait into the proficiency grade requirements reduction. So no more that strange you are only trained into longbows, composite longbows, longswords, rapiers, shortbows, and composite shortbows and only can progress it taking a lvl 13 feat (effectively ignoring the expert proficiency for martials) while the uncommon Three Peaked Tree was reduces to simple and has proficiency auto progressing with your class for just a level 1 feat.
Also the level 5 feat that gives critical specialization of all your racial weapons into the same feat.