Cargo Rig after Book 1


Fly Free or Die


Hi everyone! I'm gearing up to start this adventure path with a group of friends today after finishing dead suns, and we're all pretty excited about it!

In book 1, the party has the cargo rig and the hover carts which are implied to be standard issue for EJ Corp company transports. However, there's no mention of if such useful items are present on the Oliphaunt, and the Cargo Rig doesnt appear as a normal vehicle on archives of nethys. I'm curious what some other folks decided to do regarding cargo transport? I know the books suggest using a Cargo Lifter power armor for loading and unloading, but transporting cargo from landing zones and buyers/sellers still seems, if not relevant, at least flavorful, and would give opportunities to use vehicle chases and other such encounters during normal hauls.

How did any other GMs handle this and/or what would you guys suggest? Did you tend to hand wave that aspect of trading, did you have the players buy a vehicle from scratch, or did you give them a rig to accompany the Oliphaunt?


1 person marked this as a favorite.

My players came to the conclusion that they needed to purchase these things as a necessity once they began trading for themselves with the Oliphaunt. If it seems like your group is very resistant to the thought of purchasing that stuff with credits it wouldn't be unreasonable to allow them to purchase it with BP using the galactic trade rules from book 1 I think. Your players can quite quickly end up with more BP than they need so coming up with new ways they can use them to improve their business without making them more powerful in combat is a good use for them.


Bowlingconspiracy wrote:
My players came to the conclusion that they needed to purchase these things as a necessity once they began trading for themselves with the Oliphaunt. If it seems like your group is very resistant to the thought of purchasing that stuff with credits it wouldn't be unreasonable to allow them to purchase it with BP using the galactic trade rules from book 1 I think. Your players can quite quickly end up with more BP than they need so coming up with new ways they can use them to improve their business without making them more powerful in combat is a good use for them.

Yeah, that's a good idea. The cargo rig isnt really a combat vehicle, so letting them buy it with BP instead of credits will be a pretty reasonable choice. May or may not do the same with the Cargo Lifter power armor since no one in the party has even Heavy armor proficiency, but that costs a lot less than the 5k rig. And even then, they might prefer to just get the much more affordable hovercarts.

Thanks for the input! I'll stick to the Oliphaunt as-is and see what they do.

First session went great btw!


concerning the Cargo Lifter Power Armor -- wasn't there a mention somewhere that players could use PILOT skill when using it to unload cargo, rather than requiring POWER ARMOR feat?

Community / Forums / Starfinder / Starfinder Adventure Path / Fly Free or Die / Cargo Rig after Book 1 All Messageboards

Want to post a reply? Sign in.
Recent threads in Fly Free or Die