PFS2 4-17: Trapping the Hag's Claw


GM Discussion

Horizon Hunters 2/5 ***** Venture-Agent, California—Silicon Valley

I am prepping this scenario for tomorrow, and saw for Star's Discovery skills it lists "DC 27 Society, DC 29 Society".

I doubt that's intended. Does anyone have any ideas what they are supposed to be? Perception isn't listed on that list at all, and since they are an Automaton it would make sense for Perception to be the DC29 option.

The scaling for the level 9-10 discovery section is also simply copy/pasted from the level 7-8 section, so the Challenge Point thresholds adjustments don't match what they should be (For example, it says "10–11 Challenge Points" instead of "19–22 Challenge Points")

Scarab Sages 4/5 **

Pathfinder Adventure, Adventure Path Subscriber

For EVENT2 in the DreamScape, how do the PCS get past the Wall of Force barrier surrounding Zarta in order to engage in Task 1-2-3?

When I played it, the GM ruled that Force Damage bypassed the hardness of a wall of force - so the dream burst "Destroy" option could blast open the wall. Not sure if that will work here (and it assumes the players have enough Dream Points at this stage).

Am i missing something?

****

We played that we can interact from outside the wall with the items. it is a dreamscape, so what? :-)
I think the wall of force should prevent, that the PC running wild to Aslynn and attack her. But I don't know if that's right -.-

4/5 ** Venture-Agent, Massachusetts—Boston Metro

Our table 'Alter'ed it to create a door in the wall. It's pure Dream logic, but the GM also mentioned he wasn't sure how else we were supposed to get past it.

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Page 13, paragraph "Ward": [...]While the wall blocks most effects from passing through it, dream powers can still be used to breach it.[...]

But what is the way for groups haven't enough dream points to activiate the power?
I think the wall was placed so players can focus on waking Zarta rather than attacking Aslynn itself. So i will running that the PC can interact with their Skill checks from outside the wall to do thei tasks.
But how do they know what to do? The way I deal with it is that sometimes in the dream you just know things, so they know what to do...

Another question, when players enter the dreamscape, how do Aslynn's eyes behave? The indoor plant acts quite quickly, it is located directly in front of the PC. But when do the eyes act?
Should the eyes of Aslynn all immediately roll initiative and immediately go about stepping out of the available mirrors? Or do they only do that when the players are in a room with a mirror?

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