Diego Rossi
|
No, a Vetala isn't vulnerable to sunlight.
Weaknesses: Vetalas cannot tolerate the sound of prayers or religious mantras recited by those truly faithful to a good deity. Any character with a good-aligned deity can force a vetala to recoil by dramatically praying as a standard action. Praying doesn’t harm a vetala; it merely keeps the creature at bay. A recoiling vetala must stay at least 5 feet away from a praying character and cannot touch or make melee attacks against it. After 1 round, a vetala can fight past its revulsion and function normally each round it succeeds at a DC 25 Will save. The prayers of those who worship non-good deities or worship no deity have no effect on a vetala.Reducing a vetala’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see fast healing). However, consecrating the vetala’s remains and burying the body destroys it forever. A vetala’s body is considered consecrated if it is doused with a vial of holy water and buried, if it is buried in earth affected by the spell consecrate, or if bless, prayer, or a similar divine spell is cast upon it as it is being buried. Digging up a vetala’s corpse or profaning the area where it’s buried does not restore a buried vetala.
| Melkiador |
ok cool do you know any items that block sunlight for normal vampires??
I don't know of anything cheap. An item that casts darkness will lower the light level, which should be enough. A wand or potion of darkness will be somewhat accessible, but limited. Void light lantern or lantern of dancing shadows are more sustainable, but also quite a bit of gold.
Diego Rossi
|
This seems to be what you want. Not too costly.
[PFS Legal] Penumbra Tattoo
Source Blood of Shadows pg. 12
Aura faint evocation CL 3rd
Slot none; Price 24,000 gp; Weight —
Description
This ritualistic scar is infused with shadowstuff that shifts and writhes within the bearer’s skin. Whenever the bearer is exposed to illumination brighter than dim light, the tattoo emits a vapor, shrouding the bearer in a dusky haze that provides the benefits of protective penumbra UM.
Construction
Requirements Inscribe Magical Tattoo, protective penumbra UM; Cost 12,000 gp
Protective Penumbra
Source Ultimate Magic pg. 233
School evocation [darkness]; Level arcanist 2, cleric 2, occultist 2, oracle 2, psychic 2, sorcerer 2, spiritualist 2, warpriest 2, witch 2, wizard 2
Casting
Casting Time 1 standard action
Components V, S,
Effect
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates (harmless); Spell Resistance yes
Description
This spell keeps the target slightly in shadow. A target with light blindness, light sensitivity, or vulnerability to sunlight (such as vampires and wraiths) may ignore penalties from those qualities. The spell gives the target a +2 bonus on saving throws against nonmagical hazards related to bright light, such as glare or sunburn.
| OmniMage |
If you are into 3rd party products, there is a spell that protects undead from sunlight. The spell is called Daywalker, and it makes undead seem alive and and whole. It also negates some passive abilities such as frightful presence and light sensitivity (that would mess with appearing alive and normal). It can even create a corporeal body for incorporeal undead. Its a 5th level spell for wizards and clerics and lasts 24 hours. Its from the Book of Magic: Spell Codex Volume 1 by Jon Brazer Enterprises.
| Melkiador |
MR CRITICAL wrote:the GM said no 3pp looking for things for sunlight ?Penumbra Tattoo is from Pathfinder, it is even Pathfinder Society legal.
That’s still pretty expensive though. What kind of wealth are we working with?
Do they have caster class levels? The eclipse spell metamagic can turn light into dark which should be sufficient.
| Melkiador |
a 11th level vampire btw, but if u put darkness up shd that b enough to block out the sunlight ??
Enough to stop the sunlight from being "direct".
Basic rules about illumination
The rules are a bit scattered, but explained in the Darkness spell:
This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light.
Eclipsed spell metamagic works the same way, but can be done over and over with the light cantrip, for the cost of a feat.
If the eclipsed spell creates an area that shines like a torch or raises the light level by one step, you can choose to have the spell lower the illumination level in the affected area by one step, functioning like darkness.
Note that this is visible. Anyone would notice that there is a supernatural darkness radiating out from whatever the vampire cast it on, unless of course everything was already completely dark..
| Melkiador |
The effect of protective penumbra can it work outside in the open with sunlight what if your not in a darken room will it protect u against sunlight??
You could say that’s the only time it can work. You at least have to be in “bright light” for it to do anything important. Which is pretty much just direct daylight or the daylight spell
In an area of bright light, all characters can see clearly. Some creatures, such as those with light sensitivity and light blindness, take penalties while in areas of bright light. A creature can’t use Stealth in an area of bright light unless it is invisible or has cover. Areas of bright light include outside in direct sunshine and inside the area of a daylight spell.
| AwesomenessDog |
Would you allow a mirror to reflect light on a vampire? What about through a window? In game terms, the "direct sunlight" clause is just flavor text preceding a "in bright light" actual game term.
Being inside of a fog cloud doesn't lower the ambient light level, and in real life, the light isn't blocked out so much as it is just heavily scattered off an uncountable level of tiny dust particles. Enough of a "cloud" (like actual atmospheric sized clouds from control weather) can block out the light as increased thickness both increases diffusion and reduces the windows where individual rays of light can slip through. But the difference here is at least two orders of magnitude or more, a fog cloud is 20 ft. radius, 40 ft. diameter if somehow you put it above yourself and hide beneath it from the deadly sun; the smallest clouds, cumulous, can be around 2,500 ft. tall, and the largest, cumulo-nimbus, can be around 15,000 ft. tall.
| Mysterious Stranger |
Direct sunlight means the source of the light is the sun itself. In the game there are a lot of things that can create light equal to sunlight. None of those count as direct sunlight unless the description actually states that they do. The spell Daylight specifies that it does not count as direct sunlight, but other spells do not. By using the term direct sunlight, it makes it clear that those spells do not result in the destruction of a vampire. The spell Sunbeam on the other hand does specify it destroys any undead harmed by bright light if they fail the save.
| AwesomenessDog |
Direct sunlight means the source of the light is the sun itself. In the game there are a lot of things that can create light equal to sunlight. None of those count as direct sunlight unless the description actually states that they do. The spell Daylight specifies that it does not count as direct sunlight, but other spells do not. By using the term direct sunlight, it makes it clear that those spells do not result in the destruction of a vampire. The spell Sunbeam on the other hand does specify it destroys any undead harmed by bright light if they fail the save.
Is there a bright light source that doesn't say if it does or doesn't affect undead, because the ones I can recall either reference another spell or say. Without a case where there is a needed default, I wouldn't say there is a default.
Either way, the point I was trying to make stands, for "how do we define 'direct' sunlight"? In real life, there is no such thing as direct sunlight from any sort of reflection, even from a mirror, as light gets absorbed and then new photons are emitted from the energized object in a select spectrum. So the mirror/window question is valid and up to individual interpretation and would similarly affect whether or not a vampire is affected inside fog cloud, whether the cloud is made of dust or water, which diffuses light inside the cloud like a mirror/window respectively.
Diego Rossi
|
I see things differently from AwesomenessDog.
While it isn't a game term, "direct sunlight" describes a specific situation. Light from spells isn't "direct sunlight" unless they explicitly say that it counts as such.
The term is used in a rule text, so disregarding it as some kind of fluff is playing with houserules.
...
Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape.
...
So:
- the light of the sun reflected from a mirror isn't directed sunlight. It is reflected and doesn't damage a vampire.- clear glass and water (up to a point) are transparent, and AFAIK, the photons passing through them are the same. Sunlight passing through them should count as "direct sunlight".
- light that passes through colored glass, muddy water, tich enough clear glass, a couple of meters of clear water, and so on, is filtered daylight, enough of its original characteristics are lost for it not to count as directed sunlight;
- refracted light, like in a fog, isn't directed sunlight.
| zza ni |
for feats:
Aversion Tolerance can help with some of the weakness. a bonus vs that dc 25 is good, but being able to resist immediately instead of a round later is golden.
Vampiric Companion with a Protector archtype familiar can help tanking more damage (with vampire and familiar sharing he damage and having fast healing to fix it).
some items a vampire might want to have are:
also, this is an item they might want to keep away from. so learning to identify it is advised.
| Pizza Lord |
anything to block positive energy ?
Undeath Inversion and a good acting-voice to scream in agony when they use positive energy against you.
Not really much help, since it last 1 round per level, but maybe if you had a contingency that triggered it if you would be hit with positive energy, such as 'Someone channels positive energy at me.' or 'I am about to struck by positive energy.' You will lose your ability to inflict negative levels though.
While I don't think it stops positive energy damage, if you want to avoid your weakness to sunlight, you can try Daywalker.
24 hours of not looking like a pale, feral creature of the night out for blood. Also lose your ability to inflict ability or energy drain.
| WagnerSika |
If the undead has the frightful presence, incorporeal, light blindness, light sensitivity, stench, sunlight powerlessness, or unnatural aura abilities, the spell suppresses them.
A vampire does not have any of those abilities, RAW the spell does not help a vampire to survive sunlight, it just makes them look alive.
| Mysterious Stranger |
The vampire not being protected by Daywalker is probably a mistake because the vampire has multiple unique weaknesses. All the conditions that Daywalker suppresses are standard abilities found under the universal monster rules. The vampires have a single “ability” called weaknesses. So, while RAW it does not protect a vampire most GM’s will probably let it work. This would be something you want to clear with your GM before using it.
| Mysterious Stranger |
It does a lot more than just sunlight powerlessness. It can give a ghost or a wraith a corporeal body, and prevent an undead whose touch damages from doing damage. It does allow a wraith to walk in the daylight.
RAW it does not allow a vampire to walk in daylight because of the way the vampire weaknesses are written. As I said it was probably just because the creator of the spell did not check the description of the vampire.
| Mysterious Stranger |
Defensive Abilities: A vampire gains channel resistance +4, DR 10/magic and silver, and resistance to cold 10 and electricity 10, in addition to all of the defensive abilities granted by the undead type. A vampire also gains fast healing 5. If reduced to 0 hit points in combat, a vampire assumes gaseous form (see below) and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can normally travel up to 9 miles in 2 hours.) Additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest, the vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
It needs a coffin if it is reduced to 0 HP and is forced to assume its gaseous form. As an undead, vampires do not need sleep. They typically stay in their coffin when it is daylight for safety reasons, but there is nothing forcing them to do so. RAW there is nothing that says a vampire cannot be active during the day as long as it is not exposed to sunlight.