Verzen
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This would be balanced by the fact that the kineticist doesn't hit hard with its blasts. It has no damaging bonuses. It's first strike is not as accurate.
It's basically like how rangers get bonuses to attack multiple times.
The kineticist wouldn't be about critting but about consistency.
At level 1, a ranger would deal d20 +7/5/3
A kineticist would deal d20 +6/6/6. But each ranged attack doesn't add in strength.
So kineticist deals 1d6+4 = 5-10 damage or an avg of 7.5. Against an AC of 18 is 7.5 dmg where I hit 45% of the time, then 35% of the time then 25% of the time.
While kineticist would hit the same target for 1d8 water for 4.5 avg damage at 40% consistency, 40% consistency, 40% consistency
Making it 7.875 dmg for full round attack from ranger vs 5.4 damage for a full round attack on avg from ranged kinetic blasts.
I think the math demonstrates it would be balanced.
| YuriP |
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I agree with Martialmasters in a different way. Making Elemental Blast MAPless would give us boringness.
IMO one of the most interesting concept of the currently Kineticist Class Playtest is the many available Impulse feats. This give us a myriad of possibilities without turning the class as a spellslot caster.
If becomes possible to use Elemental Blast without MAP this would solve the damage and hit problem but also will eclipse the others Impulse magics.
IMO the Kineticist could have some Con based damage boost and way less action economy restrictions to allow it to use different Impulses in same action just like a low level Druid can cast Tempest Surge/Eletric Arc and Strike with a weapon or a Summoner can cast Eletric Arc/Strike twice with Eidolon. The current Kineticist is preventing this happen between different Impulses. If use a Overflow Impulse you need to Gather Element in next action, if you are already ready you can Elemental Blast and then cast a 2-action Overflow Impulse but will have to Gather Element in next round. This all makes Kineticist works worse than hybrid classes like Magus/Summoner and even some full casters using cantrips, especially at low levels.
| PossibleCabbage |
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I feel like "Attacking multiple times invokes the multiple attack penalty" is a rule we don't want to break.
It's especially weird in this case since the Kineticist was a "one big attack" class in PF1 (which was rare back then) and then in PF2 where we have several viable "one big attack" classes, the Kineticist pivots the other direction.
| Martialmasters |
Someone explain con to damage to me. Charisma, wisdom, intelligence, heck, dexterity. I get. But con?
And if they did add con to damage. That feels like a blunt hammer+bandaid to the perceived issues.
I still think con to ac is interesting because it opens up level 1 build diversity without having to pay a largely non scaling damage tax against other more interesting options we could potentially get later.
| Temperans |
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Kineticist should be a one big attack class and then have elemental weapon or specialized impulses to get multi attack.
Having said that, they went over board with the action economy costs. There is no reason why kineticist should be spending 3 actions for overflow abilities while also having to spend an action to reset the element. The whole "we are going to charge actions for everything needs to stop".
| Temperans |
Someone explain con to damage to me. Charisma, wisdom, intelligence, heck, dexterity. I get. But con?
And if they did add con to damage. That feels like a blunt hammer+bandaid to the perceived issues.
I still think con to ac is interesting because it opens up level 1 build diversity without having to pay a largely non scaling damage tax against other more interesting options we could potentially get later.
Con represent the impact of all that direct energy on the body. The reason it doesn't make as much sense now is because they are trying to remove the strain from channeling the blasts so con doesn't feel connected to the class what so ever.
| Martialmasters |
Martialmasters wrote:Con represent the impact of all that direct energy on the body. The reason it doesn't make as much sense now is because they are trying to remove the strain from channeling the blasts so con doesn't feel connected to the class what so ever.Someone explain con to damage to me. Charisma, wisdom, intelligence, heck, dexterity. I get. But con?
And if they did add con to damage. That feels like a blunt hammer+bandaid to the perceived issues.
I still think con to ac is interesting because it opens up level 1 build diversity without having to pay a largely non scaling damage tax against other more interesting options we could potentially get later.
So there is no real sensical link in 2e is what I'm gathering from this. Wich I'm fine with. I'm also still not getting what this helps other than make str kineticists a meme.
Con to hit makes dex kineticists a meme
I'm all for con doing more. But it needs to support both builds and right now with how the class functions I still view level 1 str kineticists as a meme begging to get crit killed.
| Zero the Nothing |
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Someone explain con to damage to me.
If a spellcaster's Mental score ties to the "power" of their magic(Cantrip damage & Spell DC), then why wouldn't a Kineticist's Constitution do something similar.
Constitution determines the power of your elemental control, hence it being used for Class DC. With higher Constitution, your Fire burns hotter, your Air has a higher wind speed, your Earth is larger/denser.