Interest Check


Recruitment


Hey all. I’m trying to figure out what to run since my last recruitment fell flat. At the top of my list right now is the Price of Immortality series, but I want to see if anyone is interested before starting a full recruitment thread. With it, I’d like to open it up to non-core classes, but I’m still debating on whether or not to do a theme, like only psionic classes or something. I haven’t settled on anything yet, so if there’s an adventure or something that you’ve been dying to play in, let me know and I’ll add it to my considerations.


That's the one that starts with Crypt of Everflame, yes? If so, I'd be interested. I've never had an opportunity to play that, either tabletop or through pbp.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'd definitely be interested in Price of Immortality! The group I was currently playing it with here on the boards unfortunately seems to have gone on indefinite hiatus before it even got to the action. :(

On the plus side, her character sheet is all set up and ready to go (dwarf wizard, with plans to dip into fighter and qualify for eldritch knight at the first opportunity, even though given Price of Immortality's length the build won't fully come online)!


I'd be interested. You mention Psionics, would you ever consider 3rd party classes? Spheres of Power/Might or Dreamscarred Press' Psionic stuff specifically.

L


I do like adventures with a gimmick! Like all clerics or all halflings or whatever. I personally would not be up for psionics though.


Definitely. I want to try out my halfling fighter that uses a slingstaff


I'm interested


I'm up for it!


Thumbs up


I think your character creation options are going to have more to do with the number of interested parties than the adventure set.

Obviously, enough people are interested in the adventure itself.

Some will flock to more open rules. Some will avoid them. Some will prefer far more restrictive rules. Some will avoid them.

Figure out what you want, what you think will keep you entertained and engaged, and then see how much of the community wants to work the same kind of game.

There is never a shortage of players on these fora.

But the further afield you go from PFS rules (either 1 or 2), the mor you are reducing the interest level of one set of players or another. Others may balk at me saying that (because they are the outliers), but the PFS rules really are the baseline most players expect to see on these fora.

You have no requirement to stick with those, of course. Imagine the game you want. THEN look for players to match.


I'd be more interested in skipping Crypt of Everflame and starting at level 3 in the second book.


Yo.


Archpaladin Zousha wrote:

I'd definitely be interested in Price of Immortality! The group I was currently playing it with here on the boards unfortunately seems to have gone on indefinite hiatus before it even got to the action. :(

On the plus side, her character sheet is all set up and ready to go (dwarf wizard, with plans to dip into fighter and qualify for eldritch knight at the first opportunity, even though given Price of Immortality's length the build won't fully come online)!

I played Dursk in that game, so I’m familiar with your character.

Louxman wrote:

I'd be interested. You mention Psionics, would you ever consider 3rd party classes? Spheres of Power/Might or Dreamscarred Press' Psionic stuff specifically.

I was definitely thinking of Dreamscarred Press for Psionics. I may restrict some of the races, but the classes and options would be fair game. Anything outside DSP, I’d have to look over.

I’ve heard good things about Spheres, but I haven’t looked closely at it yet, so I’m not ready to make that jump.

SodiumTelluride wrote:
I do like adventures with a gimmick! Like all clerics or all halflings or whatever. I personally would not be up for psionics though.

I’m currently leaning away from a gimmick. It’s something I would definitely consider for later games. But for now, I think leaving things more open will garnish more interest. Are you not up for a game with psionics or not up for playing a psionic character?

Ellioti wrote:
I'd be more interested in skipping Crypt of Everflame and starting at level 3 in the second book.

I fully understand wanting to start further on in the series and at a higher level. It’s one of the things I’ve debated, But for this game, I’m going to start at the beginning.

—————————————————————————————————

I’m glad to see that there’s a decent amount of interest. It looks like it’s a good option. I don’t have a lot of open time the next couple of days, so I probably won’t have a official recruitment post up until at least Wednesday.


Will definitely be keeping an eye open for it!

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
DM Ruin wrote:
I played Dursk in that game, so I’m familiar with your character.

Oh, DERP! I totally didn't check your alias to realize that! Sorry! D:


DM Ruin wrote:
SodiumTelluride wrote:
I do like adventures with a gimmick! Like all clerics or all halflings or whatever. I personally would not be up for psionics though.
I’m currently leaning away from a gimmick. It’s something I would definitely consider for later games. But for now, I think leaving things more open will garnish more interest. Are you not up for a game with psionics or not up for playing a psionic character?

My impression of psionics was ruined early, when a player in one of my first 3.5 games brought a scion who ran roughshod over whole encounters. So if psionics are included I’d probably bow out. But that’s just me.


Ah yeah, old school psionics. Thankfully this is not happening anymore. At least, not more than it would happen if the party has a wizard :p

I would be interested in exploring some psionic possibilities, yeah. Maybe a telekinetic knife thrower? I think there was a soul knife archetype for that.

"Don't move, I'll be back in a minute" he says, and starts paging through his books.


Yeah... I'm already putting something Psionic together for this. I try to stop, I really do, but it can't be helped! :P

L

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

At least there's TECHNICALLY a justification for them now in-setting. Kind of. Retroactively. Dark Archive showed psychic kinds of folks ARE in fact a thing on Golarion, just with different nomenclature, so 1e players CAN say they were always there. I did like how the game Ruin and me were in required us to have a tie to one resident of the town who taught us how to be our starting class. It gave the feel of being really grounded in the community...


Archpaladin Zousha wrote:
DM Ruin wrote:
I played Dursk in that game, so I’m familiar with your character.
Oh, DERP! I totally didn't check your alias to realize that! Sorry! D:

No problem. I didn’t realize either until you mentioned your character.

SodiumTelluride wrote:

My impression of psionics was ruined early, when a player in one of my first 3.5 games brought a scion who ran roughshod over whole encounters. So if psionics are included I’d probably bow out. But that’s just me.

That sucks! Players like that can really make games unfun. I had a similar introduction to psionics. Our GM countered that with psion crusher (immune to psionics. Probably not the best solution, but that group was rather adversarial.

From what I know, DSP psionics is more balanced. One big rule that people can miss is that “you can’t spend more power points on a power than your manifester level.”

All this to say, you might have a different experience with psionics in PF1, but I totally understand if you’re not interested.


Which books would be kosher for this one? I've noticed DSP has a nice bunch of them.


One of the big issues with psionics is the 4-hour workday. When people know that they won't have many fights, then using the max power points essentially gives them more spells at max level than a regular caster. They seem like god-casters for this.

But in a long workday, this tactic would leave them running on empty pretty quick. When they know that there's always more fights and possible an attack during the night, they have to conserve power and end up on par with other casters.


(Up front caveat, every psionic game I've played has died early doors.)

It's always worth remembering that Price of Immortality tops out at around lvl6-7. At this level casters are starting to shine but by no means overpowering, same should be true for Psionics.

Also, call me naive, but it's the GM's game. Their use 'tone' is what all should follow and be prepared for. Is this a min-max, high power game for system experts or a roleplay heavy, maybe more light hearted game. It's up to the GM and up to players to respect that.

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