Player gave birth to Twins. Need Help with stats


Rules Questions


So one of my players went through an magic pregnancy (there was no sex, she just organically became pregnant). She is a Half Drow and gave birth to human male and female half drow; both with the Half-Nabasu template.

As they’re going to be with the mother until suitable childcare is available, how should I determine basic npc stats for these.

Class would be commoner until they level up and change (they won’t until of proper age though). Race is pretty explanatory as is adding the half nabasu template. I just don’t think the young creature template does the age justice for that young.


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I am assuming the character gave birth not the player. If it was the player that gave birth you should let the hospital or other medical professionals deal with it.

Joking aside unless these characters are maturing at an incredibly rapid pace you probably don’t need much in the way of stats. A newborn probably has 1 HP and would have the helpless condition at all times. They would not really have any stats yet.


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this is old AD&D states for a human baby, you might want to convert to pathfinder.


Mysterious Stranger wrote:

I am assuming the character gave birth not the player. If it was the player that gave birth you should let the hospital or other medical professionals deal with it.

Joking aside unless these characters are maturing at an incredibly rapid pace you probably don’t need much in the way of stats. A newborn probably has 1 HP and would have the helpless condition at all times. They would not really have any stats yet.

Yeah I was gonna do 1 hp, 1-5 to all stats (then add template: A half-nabasu gains Str +4, Dex +2, Con +4, Int +2, Wis +2, and Cha +4.) so physically they’re “strong for babies” but even the most average of humans is stronger. I won’t worry about a class or skill points until Children age (Which will be commoner then it would be a regular build with youth template)

Acquisitives

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Why bother giving them stats? They should not participate in any combat or other "stat-relevant" encounter.

And if the mother thinks it's a good idea to bring two babys along while going on an adventure, I would ask her if she is sure and if so, she will have to deal with the consequences (AE spells/traps etc).


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Str, Dex, Con, Int, Wis 1
Cha 23


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A halfling with the young template with a reduce person spell applied has a STR score of 2 assuming a base STR of 10 before racial adjustments. This character can still carry up to 1.5 pounds as a light load, and carry up to 5lbs as a heavy load. This is after adjusting for being a diminutive creature. Show me a newborn infant that can lift that much that does not have Zeus as a father.

Templates also assume a fully grow (or at least young) creature. The game is really not designed to stat creatures this young. Treat them as a plot device that any damage will kill them.


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you could treat infancy and childhood as a staging madical effect.
start with lowered all physical ability scores to 0 beside con. (infant is helpless can't move ,almost paralyzed etc). same for wis int and cha. (born blind, can't precise nor form an ego (at start).

as he age little by little (depend on race) the attributes rise to their starting 'young template' score.
and from there you go up the normal way.


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Mysterious Stranger wrote:

A halfling with the young template with a reduce person spell applied has a STR score of 2 assuming a base STR of 10 before racial adjustments. This character can still carry up to 1.5 pounds as a light load, and carry up to 5lbs as a heavy load. This is after adjusting for being a diminutive creature. Show me a newborn infant that can lift that much that does not have Zeus as a father.

Templates also assume a fully grow (or at least young) creature. The game is really not designed to stat creatures this young. Treat them as a plot device that any damage will kill them.

You can stack the young template on itself for even earlier stages of life.


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You could attempt to arrive at stats by many means, but to me the correct answer is "they are plot devices and any amount of damage will kill them".

Don't take infants adventuring.


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i will put all stat in 1 then i roll 1d2 for each mental stat and dont
add the template since most of the racial feature come (in my opinion) during the puberty. Second since she have 1 human and other half elve the age gap is 20/15=1,33 year so at the age of 10 human the half elf will be just 8 year old, so the human will enter in puberty before his twin sister


Young Characters

These are the rules for 0 HD Races when they aren't adults, but still able to adventure. I'd say just use them in combination with the Young Template to get baby Ability Scores.


So what alignment are infants?


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Totally Not Gorbacz wrote:
So what alignment are infants?

Chaotic Needy


I believe that is just a selfish True Neutral.


Chaotic Needy definitely got added to the lexicon

But alignment will be CN with evil leanings as both infants preferred diet (after milk) will be cannibalism of there non demon heritage (human/elf respectively). The male will grow to eat humans, the female human, elf and half elves.


Dietary preferences are based on culture and upbringing not biology.

There may be some biological basis for alignment leanings. A chemical imbalance could cause anger issues, or an inherited brain defect may cause other behavior issues. But other than that alignment is more also more a matter of culture and upbringing.


Oh no. It says:

“A half-nabasu has thick fur on its shoulders and back of the same color as its hair (which tends toward dark colors). It has large batlike ears and wings, a fanged mouth, and taloned fingers. Yet the half-nabasu’s eyes are perhaps its most frightening feature: sunken red orbs that often glow when the creature is hungry—and half-nabasus are always hungry. A half-nabasu’s favored meal is the flesh of those who share its non-demonic heritage. It is a loner and a predator, a thief and thug at best, but more often feared as a serial killer or sadist.”


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Yeah the whole "upbringing" argument gets majorly thrown out the window when we are dealing with creatures that are 50% alignment quintessence. It's tantamount to an intrinsic need, and of course, even though no outsider needs to eat, just as ghouls and ghasts don't need to eat, they still feel the hunger and would have to consciously fight against it.

Also, within a species, dietary requirements hardly vary, but between even elves and humans there is already in lore dietary differences (by simple virtue of the difference of trail rations per race that grant actual bonuses to that race only), and that is massively compounded when we are talking about a creature that wants to eat its siblings.


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McDaygo wrote:
. . . A half-nabasu’s favored meal is the flesh of those who share its non-demonic heritage. It is a loner and a predator, a thief and thug at best, but more often feared as a serial killer or sadist. . . .

On an offhand note, maybe s/he could gain feats like the Dhampir race does that gives him bonuses to eating others similar to the Blood Drinker, Blood Savage, Blood Feaster feats?

Heck, if the character is a PC, and the PC is actually trying to play the character as a good person, I'd give him something like it to make the dark side tempting. Giving in is usually easy. Self discipline, that's difficult.


I’m gonna keep them npcs. Maybe have a time traveling version of them appear.

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