Quest for the Frozen Flame and Battlezoo's Monster Part System


Quest for the Frozen Flame


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Pathfinder Roleplaying Game Superscriber

Mark Seifter's Battlezoo Monster Part System allows characters to craft and improve weapons, armour, and skill boosting items by using "monster parts" that they collect from monster corpses, get given by peaceful monsters, or obtain by "un-crafting" items. I was thinking that it might be a very good match for this adventure path, since there are very few opportunities (actually, none in the first book) to visit a shop, sell things and buy runes and other magical items.

The Monster Part System is actually quite flexible as presented in the Battlezoo Bestiary, since it comes in three variants, replacing completely the standard PF2 loot system, replacing it partially, or replacing only the currency in the loot.

Many encounters (at least in the first book) can be resolved either through violence (thereby producing monster corpses that can be salvaged) or through more peaceful means (which, I think, is a really great idea), generally by recruiting creatures into the following. Peacefully recruited creatures might actually grant a few body parts (feathers, quills, hair, or more symbolic "body parts" like tears) to allow the PCs to collect an adequate amount of "monster parts" no matter how they choose to resolve the encounters.

In order to imbue the monster part items with magical properties, characters need to have monster parts with the corresponding trait (e.g., parts from fire-based/fire-using enemies for fire properties, and so on), so it might be necessary to replace some enemies with other enemies that would have rarer traits, or modify some part of the loot.

Anyway, it's just ideas for now... but I was curious to know if other GMs had thought about using the Monster Part system in their Quest for the Frozen Flame and maybe started working on the changes needed to do so?

Dark Archive

First I've heard of the Monster Part System but love the idea and think it could fit this adventure well.


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Pathfinder Roleplaying Game Superscriber

Although I backed the Bestiary, I hadn't read the rules for monster crafting, but after your suggestion I've been looking at it and ...

Yeah, actually, this feels like it solves all of the concerns I was having regarding treasure, crafting, and equipment that I was having with the AP.

Good idea!

Lantern Lodge

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I am planning on doing this. Going with the hybrid variant, and in addition to the parts collected from various monsters, I was planning on replacing most coins and the various vendor trash items (i.e nonmagical jewelry, trade items and similar) with usable monster parts. Given that there are no scripted merchant encounters in the first module, I would not want my players to feel weighed down with things that have no practical use in the situation the module puts them in.

I was also thinking of having most Burning Mammoth followers have refined items and/or monsters parts as befitting their creature level, but I would otherwise leave any consumables and permanent magic items alone.


I've also been considering it. I need to better understand the system and when my group has its session 0 I'll ask them if they want to try it.

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