Occult Mysteries: Eastern / Western Star Ioun Stones


Pathfinder Society

Shadow Lodge

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Looking over Occult Mysteries and its AR entry, it seems like most of the content from this book is allowed...

Additional Resources wrote:

Pathfinder Campaign Setting: Occult Mysteries

Equipment: all equipment and magic items on page 55 are legal for play, Prestige Class: the pain taster prestige class is legal for play; Mystery: the occult mystery is legal for play; Spells: all spells on pages 50–51 and 54–55 are legal for play, except rapping spirit and possessive dead; Traits: all traits on page 37 are legal for play.

Of the character options and magic items in the book, this covers pretty much all of them, save for the feats (Arithmancy and Sacred Geometry, excluded for good reason) and a single spell on page 58.

However, it does not include the eastern and western star ioun stones, found on page 29 (with the description the Knights of the Ioun Star organization.

My question is, were these simply overlooked (as they're not with the other magic items in the book), or was this a conscious decision to not include them in the campaign (or at least, more than they currently are)?

Both appear in the Emerald Spire (although there they have CL 1 instead of the CL 12 of the Occult Mysteries versions, and the eastern star is priced at 6,000gp instead of 4,000gp), so they're already in the campaign, to an extent, but it'd be nice to have access to the western star, just so you don't look like you have a planetary system orbiting your head, without having to gain access to it via a specific high level (for PFS) module.

Neither provides a game-breaking benefit (eastern star gives a constant comprehend languages, western star gives an at-will disguise self that also renders your ioun stones invisible, both for 4,000gp), and their prices aren't noticeably off. The eastern star's price sits in the middle of other options for a constant comprehend languages, but those other options, both cheaper and more expensive, grant additional benefits, while the eastern star is limited to just that. The western star is priced at more than double that of a hat of disguise, placing it around the normal "double price for slotless" rule, with the extra cost accounting for the invisibility effect.

Basically, it seems odd to me that items that replicate first level spells that are priced in line with existing Core items would be considered unsuitable for access outside of level 9+ module chronicles.

So, TL;DR version: were the eastern and western star ioun stones intentionally not included in Occult Mysteries' AR entry, and if so, can we have that reconsidered?

Grand Lodge 5/5 *

Personally, I'd say the inclusion on a chronicle sheet would a potential reason they weren't included, unless further clarification were to be offered by Paizo staff.

Also, for characters with CHA 10 or better you can always embed the Ioun stones between sessions (basically takin away the negative consequence of failure) as per a Mike Brock ruling from 2012

The Exchange 4/5 5/5

Part of the reasoning may have to do with the Emerald Spire itself.

slightly spoilerish:
The Eastern and Western Star Ioun stones are tied to a group that is related to the Spire. Having them freely available may impact play experience in the Spire

Shadow Lodge

The Knights of the Ioun Star may play a major part of the background of the Spire, but in my experience, who they are simply doesn't come up in play; it just isn't written to effectively get that info to the players.

This is something I see a lot of when running adventures; there's a wealth of really interesting background info in scenarios, but there's hardly ever any way the PCs can ever discover any of it.

As to embedding ioun stones, it'd be nice to have an option that wasn't disgustingly disfiguring.

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