twin ability spell casting


Homebrew and House Rules


so first this is a bit of homebrew so there is some personal interpretation, agreed, but my question is this if I use both wisdom and charisma as my spellcasting abilities what happens with things like DC and bonus SPD, everything else is RAW I just have two ability scores feeding into the calculations

The Exchange

That's completely homebrew. I dunno, what are you trying to achieve by having two casting ability scores for the same class?

-Something vaguely thematic? Take the average.
-MORE POWER! (over-the-top game of one-upmanship)? Add them together.
-Something highly thematic? Use one stat to set DCs and the other to set bonus spells per day. Mix and match concentration, spell-specific bonuses, and others depending on your theme. Going to require a lot of text and you'll probably still miss some stat-dependent bonuses.

You can look at a class like the psychic for inspiration. He uses Intelligence for spellcasting, but many class abilities trigger off Wisdom or Charisma (depending on discipline). That's probably a better starting point than trying to split spellcasting between two stats.

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Belafon wrote:

That's completely homebrew. I dunno, what are you trying to achieve by having two casting ability scores for the same class?

-Something vaguely thematic? Take the average.
-MORE POWER! (over-the-top game of one-upmanship)? Add them together.
-Something highly thematic? Use one stat to set DCs and the other to set bonus spells per day. Mix and match concentration, spell-specific bonuses, and others depending on your theme. Going to require a lot of text and you'll probably still miss some stat-dependent bonuses.

You can look at a class like the psychic for inspiration. He uses Intelligence for spellcasting, but many class abilities trigger off Wisdom or Charisma (depending on discipline). That's probably a better starting point than trying to split spellcasting between two stats.

flagged for movement to the homebrew forum

a mix of theme and power, I'm a sorcerer with bloodline that are battling each other, so I need to keep and eye on them at all times so my spell keys off Wisdom, but their magic still responds to their passion, because it if wasn't the conflict of magic they'd be a Charisma caster, so the two would be Wis and Cha, this is also a high power server so making it more powerful isn't forbiden


The only answer anyone of us can give you is "however your GM envisioned it to work when they allowed it".
What you're describing doesn't exist anywhere in the game (not for spellcasting, at least), so the written rules can't help you at all.

To be honest, since adding the ability score mods together would be a ridiculous power boost, whereas using the average or 'splitting duties' would be a significant nerf, I strongly recommend rethinking the whole thing altogether. Not every aspect of a character needs to be determined by ability scores, and even though I don't entirely understand what your concept is supposed to be (could you explain it a bit more?), I'm pretty sure it could be done in another way.


Derklord wrote:

The only answer anyone of us can give you is "however your GM envisioned it to work when they allowed it".

What you're describing doesn't exist anywhere in the game (not for spellcasting, at least), so the written rules can't help you at all.

To be honest, since adding the ability score mods together would be a ridiculous power boost, whereas using the average or 'splitting duties' would be a significant nerf, I strongly recommend rethinking the whole thing altogether. Not every aspect of a character needs to be determined by ability scores, and even though I don't entirely understand what your concept is supposed to be (could you explain it a bit more?), I'm pretty sure it could be done in another way.

well it was made by me and this is a living world so I'm looking for some imparshal opinions and interpretations to give the GM team

as for more information I'm an Aasimar Teifling hybrid, I've taken celestial, infernal, and abyssal bloodlines, and I've taken wildblooded alterations to better make the conflict of these powers more evedent, but this is supposed to be me learning to manage the powers more effectively, because character lore is; they by right are a standard charisma sorcerer, but the conflict born of these opposing powers means their body and soul are on the line, and it is their resolve and willpower the stops them from being torn assunder

as for power, this is a gestal, mythic, level 20+ server, with player made templates. sh*ts bonkers already

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