| EltonJ |
I'm checking if there is interest in a Forgotten Realms campaign. You will need a copy of the Forgotten Realms Campaign Set for First Edition. Available here. We will be using Pathfinder 1e. The campaign itself is set in the Year of the Prince. I'm also setting it in Cormyr. This book will come in handy. So will Volo's Guide to Cormyr. All three books are inexpensive.
This is just an interest check to see if people are interested in playing a campaign in the Forgotten Realms.
WormysQueue
|
So while doing a bit of research on characters that might fit the setting I stumbled about an article from Dragon #307 that offered some Cormyr-related PrCs.
So without knowing anything about the duration and level range of the mini-campaign, would you mind me building a character with one of those PrCs in mind (not necessarily talking rules, I'm coming from a lore standpoint)?
In specific, I'm talking about the Royal Scout of Cormyr (according to the article, an "elite order of Purple Dragon scouts in service of the Crown"). Now as you've said this to be a FR 1st ed. game and this article already is from the 3e era, I'd just like to know if it would be ok for you to add the lore into the game (I'm thinking about playing a ranger either striving to get admitted into the ranks of said order or already being part of it)
| Zinnath the Scary |
At level 7, I'd be a Faerie Dragon, with 1 level of Sorcerer, 1 level of Rogue, and 4 levels of Arcane Trickster per the Monsters as PCs rules, if you'll have me.
I could get that whipped up in no time if allowed!
| EltonJ |
EltonJ wrote:Alright. But you must provide the PrC rules so I can look it over.I can do that, but as said before, it's not that I necessarily want to use the rules, but that I would want to use the lore from that PrC. I'd be perfectly content with building the character with PF1 rules only.
Right. Well I never got Dragon #307. That's why I want to take a look at the article.
At level 7, I'd be a Faerie Dragon, with 1 level of Sorcerer, 1 level of Rogue, and 4 levels of Arcane Trickster per the Monsters as PCs rules, if you'll have me.
I could get that whipped up in no time if allowed!
A fairy dragon PC? Hmm.
| GM_Beernorg |
How do you feel about "Those who Harp"? some silver tongued bard action, and yes, a meddler of the first order...(Elminster made me say that). Also I do own a copy of Volo's Guide to Cormyr (just re-read it a week ago oddly), and it may well be older than some of ye... (Elminster again).
I would lean character wise towards a half-elven bard (silver balladeer) / wizard (hallow necromancer [perhaps]) combo. (I MAY just have a strong like of one Danilo Thann). Though single class bard would be just as well.
| EltonJ |
How do you feel about "Those who Harp"? some silver tongued bard action, and yes, a meddler of the first order...(Elminster made me say that). Also I do own a copy of Volo's Guide to Cormyr (just re-read it a week ago oddly), and it may well be older than some of ye... (Elminster again).
I would lean character wise towards a half-elven bard (silver balladeer) / wizard (hallow necromancer [perhaps]) combo. (I MAY just have a strong like of one Danilo Thann). Though single class bard would be just as well.
A Harper. Hmm. Okay, you can make a harper.
| GM_Beernorg |
WormysQueue wrote:EltonJ wrote:Alright. But you must provide the PrC rules so I can look it over.I can do that, but as said before, it's not that I necessarily want to use the rules, but that I would want to use the lore from that PrC. I'd be perfectly content with building the character with PF1 rules only.Right. Well I never got Dragon #307. That's why I want to take a look at the article.
Zinnath the Scary wrote:At level 7, I'd be a Faerie Dragon, with 1 level of Sorcerer, 1 level of Rogue, and 4 levels of Arcane Trickster per the Monsters as PCs rules, if you'll have me.
I could get that whipped up in no time if allowed!
A fairy dragon PC? Hmm.
Handy dandy link to the Heroes of Corymr article from dragon #307, free of charge. BARD POWER BABY!
El Linko https://dokumen.tips/documents/dragon-magazine-307.html
I can also have the character ready to go quickly, with a decent, but not long winded back story (and one that is name drop free, and does not involved a certain dark elf with two scimitars or his awesome cat, neither of which I will name here LoL)
| Zinnath the Scary |
Zinnath the Scary wrote:At level 7, I'd be a Faerie Dragon, with 1 level of Sorcerer, 1 level of Rogue, and 4 levels of Arcane Trickster per the Monsters as PCs rules, if you'll have me.
I could get that whipped up in no time if allowed!
A fairy dragon PC? Hmm.
Right! Can fill the Rogue/Scout slot quite well..
| Zinnath the Scary |
With no mention of traits, or background skills, etc., here is Zinnath. I did assume the standard 23,500gp of starting gold for a 7th level PC.
I can adjust his background to the areas around Cormyr.
Zinnath the Scary
Male faerie dragon arcane trickster 3/unchained rogue 2/sorcerer 1 (Pathfinder RPG Bestiary 3 91, Pathfinder Unchained 20)
CG Tiny dragon
Init +4; Senses darkvision 60 ft., low-light vision; Perception +17
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Defense
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AC 23, touch 17, flat-footed 18 (+4 armor, +4 Dex, +1 dodge, +2 natural, +2 size)
hp 54 (9 HD; 4d6+2d8+3d12+9)
Fort +5, Ref +12, Will +9
Defensive Abilities evasion; Immune paralysis, sleep; SR 13
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Offense
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Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.
Melee bite +11 (1d3-1)
Space 2½ ft.; Reach 0 ft.
Special Attacks breath weapon (5 ft. cone, euphoria for 1d6 rds., Fortitude DC 12 negates, usable every 1d4 rounds), sneak attack (unchained) +1d6, sneak attack +2d6
Spell-Like Abilities (CL 3rd; concentration +7)
. . 3/day—greater invisibility (self only)
Bloodline Spell-Like Abilities (CL 7th; concentration +11)
. . 7/day—elemental ray (1d6 cold)
Sorcerer Spells Known (CL 7th; concentration +11)
. . 3rd (5/day)—assume appearance[HA], fireball (DC 17)
. . 2nd (7/day)—glitterdust (DC 16), invisibility, see invisibility
. . 1st (7/day)—air bubble[UC], ant haul[APG] (DC 15), burning hands (DC 15), mage armor, vanish[APG] (DC 15)
. . 0 (at will)—acid splash, chameleon scales, dancing lights, detect magic, ghost sound (DC 14), mage hand, prestidigitation
. . Bloodline Elemental (water)
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Statistics
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Str 9, Dex 18, Con 13, Int 16, Wis 14, Cha 18
Base Atk +5; CMB +7; CMD 17 (21 vs. trip)
Feats Accomplished Sneak Attacker, Acrobatic, Dodge, Eschew Materials, Point-Blank Shot, Precise Shot, Weapon Finesse
Skills Acrobatics +16 (+8 to jump), Bluff +14, Diplomacy +10, Disable Device +21, Disguise +14, Escape Artist +20, Fly +24, Knowledge (arcana) +10, Perception +17, Perform (comedy) +8, Sense Motive +9, Sleight of Hand +8, Spellcraft +7, Stealth +22, Survival +6, Swim +18, Use Magic Device +14
Languages Common, Draconic, Elven, Sylvan; telepathy 100 ft.
SQ bloodline arcana (change energy damage spells to match bloodline energy), impromptu sneak attack, ranged legerdemain, rogue talent (fast stealth), trapfinding +1
Combat Gear lesser extend metamagic rod, lesser intensified metamagic rod[APG], scroll of invisibility, wand of infernal healing (50 charges), caltrops (5); Other Gear eyes of the eagle, handy haversack, headband of alluring charisma +2, vest of escape, blanket[APG], masterwork thieves' tools, trail rations (5), 2,792 gp
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Special Abilities
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Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Cold energy.
Breath Weapon (Su) 5 ft. cone, euphoria for 1d6 rds., Fortitude DC 12 negates, usable every 1d4 rounds
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Ray (1d6 cold, 7/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Fly (60 feet, Perfect) You can fly!
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Impromptu Sneak Attack (1/day) (Ex) You can declare any melee or ranged attack to be a sneak attack.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ranged Legerdemain (Su) Can use Disable Device or Sleight of Hand from 30 ft away, but +5 DC.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Resistance (13) You have Spell Resistance.
Swim (30 feet) You have a Swim speed.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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