The Zen of Undermountain

Game Master EltonJ

Adventure in Undermountain. This campaign will take characters from 8th level to 15th level and perhaps beyond. This campaign also uses the system in Advanced d20 Magic, adding a cinematic quality to our delve.


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That's why I didn't suggest full Erinyes. Half celestial would work for an almost Erinyes. Didn't even consider it


Seth86 wrote:
That's why I didn't suggest full Erinyes. Half celestial would work for an almost Erinyes. Didn't even consider it

I generally allow players to play what they want. If you want to play an Erinyes, go ahead and submit one.


If I work to becoming one, I don't lose class levels. As it's something worked towards in game vs starting as one and be low class level. This way the group gets their divine spell caster and I'm working towards an in game goal :)


There is another option.

Using a Monster Class and alternating between the Monster Class and the Cleric class.


EltonJ wrote:
Seth86 wrote:
That's why I didn't suggest full Erinyes. Half celestial would work for an almost Erinyes. Didn't even consider it
I generally allow players to play what they want. If you want to play an Erinyes, go ahead and submit one.

Raises, eyebrow....

New ideas starting to form......
Attempting to taskkill Char_Gen.exe....


RHMG Animator wrote:

There is another option.

Using a Monster Class and alternating between the Monster Class and the Cleric class.

This does look interesting. And instead of spell like abilities, I could level up spell casting like a bard, but I use CHA and cleric spells

So won't even need to multiclass. Just need to pick 1 level bard at level 10, and the rest of the levels I could still be able to go Sanguine Angel

If GM so allows.


Seth86 wrote:
RHMG Animator wrote:

There is another option.

Using a Monster Class and alternating between the Monster Class and the Cleric class.

This does look interesting. And instead of spell like abilities, I could level up spell casting like a bard, but I use CHA and cleric spells

So won't even need to multiclass

If GM so allows.

I'll need a copy of the book.


EltonJ wrote:
Seth86 wrote:
RHMG Animator wrote:

There is another option.

Using a Monster Class and alternating between the Monster Class and the Cleric class.

This does look interesting. And instead of spell like abilities, I could level up spell casting like a bard, but I use CHA and cleric spells

So won't even need to multiclass

If GM so allows.

I'll need a copy of the book.

I just bought it. 2$. So I can send you the class/race levels or you can get it of you want ;)


I have the whole Monster Class collection

Or you can buy parts of it though for some reason a book or two aren't in the search, yet are in the store....like Astral Deva.

I even have monster classes from the "In the Company of" series from Rite Publishing. Seems the search function is not showing a big number of them....


I have used the Giants Blood template, on Helina, she is still only 7'9" but is stronger but has lost a few small things. I made her now so she can fight at close range, Hand to hand and if ranging Claw to hand. Hence
Helina The_Beast!!


No, your now sadly at 8 ft, as that is the boundary between Large and Medium....

Ah, now Char_Gen.exe, has started and made at least a few more ideas.......
some that could easily exist with a stat above 30 without equipment giving boosts....

Even one that is a monster going right into a PrC right off the bat....

Another that is a Combat manuver machine.... arg....


Hahaha, I hope your joking, because with 100% adhering to the letter of the rules, she must be 500lb or more, Don't get we wrong, I like rules but I know of no GM that ever let dogmatic following of rules get in the way of good old playing. So I think being just under 8 feet by 3" could be fine, as most will still see her as 8'

Mind you Half-Dragons are not small as well.

:)


True, most players do make their Half Dragons about normal sized for the non-dragon parent, but I went a bit bigger.

and I did wish the size categories (via height, not weight) had a bit of overlap for giving a more of a grey area.....

But now I have new character ideas floating around, aahh.
The Ultimate Archer, the Super Brute, .......


sounds good Dex as main stat, I will remove Helinas bow stuff and have her just be able to throw for a short distance any thing she is able to pick up, small or smaller size wise.


If allowed, I am going to be a ranged divine archer. 9x Erinyes, 1 level fighter. The rest will be sanguine angel


Depending on everyone's alignments, things could become quite fudged......

We already have; a CN, two NG, a NE, another around LE (due to PrC req)

I don't see things working out well.....
too many opposites....
Could see a split in the party over actions....

Gonna need to look at taking another template to self heal....
Or generate a new char with self-healing abilities or become the other option.

Might wipe up an Astral Deva instead, so there is a good aligned healing option.


In that case. I'll wait till everything is decided with the party. I don't want to jump into a group and cause a schism


No, your fine,

It just that everyone is focused on their character and some jumped on the chance for evil alignments without looking at who they might interact with the other characters....

The thing we need is how characters are gonna react to each other's actions and decisions.
Especially with Devils, Demons and other outsiders, especially if they are in the cleric role.

Could a Erinyes, work with a CN giant Barbarian and visa versa?
Could the NG and CN party members trust an Erinyes who is worshiping a Lawful evil devil? Likely NOT
- ^ That one is a BIG one as Sanguine Angel's worship devils.


Again. Don't want to cause a schism. Just saw SA and thought it would be cool. I'll make a more good aligned character


Yeah it looks nice at the start, but once you dig in and think on it.
One should realize the problems. The Sanguine Angel PrC is really meant for special enemy NPCs or for Evil campaigns (Like Hell's Vengence) only.

If you want to keep most of the original idea, I can give a blue print that should not cause issues.
Use the Redeemed soul Feat to put the good alignment into the Erinyes, and have it locked there, and choose a good aligned god.
Then take a Archery focus PrC like; Arcane Archer, or Order of the Bow


I'll workshop something tonight. For another review :)


There's an alternative.

I can run two Undermountain campaigns. One a party of good, the other evil.


I'd not have to put that on a GM if it can be helped. And here I can by not going evil :P

How would our semi-giantess like to have a centaur of disease control in the party?

Currently thinking of making a centaur cleric (belt of the weasel should easily fix the size issue)

If I may, I'll take Fey-Creature template (+1).

So instead of a centaur, she's more like a elaphocentaur. Cleric (divine Paragon of Erastil) 6, Evangelist 1


Seth86 wrote:

I'd not have to put that on a GM if it can be helped. And here I can by not going evil :P

How would our semi-giantess like to have a centaur of disease control in the party?

Currently thinking of making a centaur cleric (belt of the weasel should easily fix the size issue)

If I may, I'll take Fey-Creature template (+1).

So instead of a centaur, she's more like a elaphocentaur. Cleric (divine Paragon of Erastil) 6, Evangelist 1

There is only one thing wrong with picking Erastil. Think in terms of FR deities. Cyric, Kelemvor, Mystra, etc. Erastil is close to Lathander, if I remember correctly.


Oh right. I'll go with him. Would he then have the same deific obedience then ?


Seth86 wrote:
Oh right. I'll go with him. Would he then have the same deific obedience then ?

uh, no? Lathander is a sun deity.


I'd like to somehow do the deific obedience similar to Erastil, as the Evangelist and the boons fit well with an archer


there are two PrCs that do archer; Arcane Archer (could be tweaked for Divine instead) and Order of the Bow.


Yes. But Evangelist lets me level my cleric side too. So I basically only lose 1 level of cleric.


Gwaeron Windstrom is a tracking deity in the Realms (see Faiths and Pantheons for 3e, page 96). He's the closest to Erastil without being a beast.


Quick render of Ayla's Real (7ft) and Disguised (6ft) forms
Along with the 2 different armors she has, since she can't use her wings
I have to fix a few things in the render
There are a number of little details here and there....
Now you can see why she has to disguise herself, otherwise she might have the locals in a frenzy of trouble just seeing her.

And yes, I can hand renders of Giants and Centuars.

Still filling out the fluff some more, adding some details, notes and NPCs she likely knows...


I plan to take "change shape" and "evasion"

So she too will be able to look "normal"


ROLL-PLAY-TEST:

Helina stood he back to the cliff, before her the winter wolf pack she had been paid to track and kull. But also always things had not gone that way and her she was back to a 100' Ice cliff, as the wolves moved towards here.

"Clever"

She said looking at the female pack leader.

"Leave the dead elk here for me to find, then come get me as well, clever"

In her thick northern accent.

"But I am Clever too"

She jumped up high, and then landing with a massive crash into the snow and rock of the cliff. And the stone suck, and the snow on the slop moved, sliding towards the Cliff, the wolves panicked, as the Avalage started. Trying to run on snow moving fast then they could run. Then the whole top of the Cliff slid off into space. Snow, Elk carcass, Winterwolves, and Helina herself. She feel but pulled her feet up, and readed herself, Then Just before she landed The tattoos on her body glowed and she landed on her feet. They made falling not hurt so much but it still hurt, she landed into the snow with shock and impact, then the rest of the snow hit, soon she found herself buried to her hips, Dealing with the pain she pushed with her hands and climbed out of the whole in the snow she was in. Standing nows the last of the snow form the cliff above falling. The few wolves who had been lucky and had but been buried too deep, found that luck just means they meet her blade sooner. Her bigger blade she used to stab, down and end them with a little pain as she could. She took their bodies over to ponies and went with them back into time. The elk she left, other wolves would find it and nature would carry on.


Updating the Chara submission list

Helina -- Female Giant Elf Barbarian
Ayla - Female Half Dragon Frostfolk Brawler

Seth86 - Fey Centaur Cleric

Ascoe Tanner - Male Half-elf Rogue

Tihn Tremako -- Female Human Wizard

? Investigator Gravedigger 6th/mortal Usher 2

? Wilder

------

Looks like the Half-elf Rogue has a Harem so far....
Almost like one of those isekai light novels....lol


Elaphocentaur:)


O that little Male Half-elf Rogue, Helina going to spank his behind with the flat of her sword, if he tries anything fun with her. So less a Harem more a "wait there male until we ladies are done with the isekai Hot Baths"

Hehe


I want to maybe trade out "fly" with another ability on the list. I know it's super powerful to fly (normally) but 1: underground and 2: as far as I know Elaphocentaurs can not fly

@GM

I think I found her 'deity'

Cerunnos


Seth86 wrote:

I want to maybe trade out "fly" with another ability on the list. I know it's super powerful to fly (normally) but 1: underground and 2: as far as I know Elaphocentaurs can not fly

@GM

I think I found her 'deity'

Cerunnos

We will have to work out Cerunnos' domains, then. Since I don't have 4e Realms.


He has 3rd edition data;

3rd Edition Statistics
Power Level: Lesser deity
Alignment: Neutral
Portfolio: Beasts, hunting, night
Domains:
Animal, Hunt, Night, Strength

But of Note is that he is from the CELTIC pantheon.


RHMG Animator wrote:

But of Note is that he is from the CELTIC pantheon.

Yes, he is from the Celtic pantheon.


I got board so I made a new PC
Noble Drow Investigator

Zeszrima Xe-Lhalar is a total wastral, spending most of her/his {no one knows} coin and fun and substance abuse. With a very unhealthy interest in Poison and Drugs, yet HE/She dose not drink Alcohol, saying She/He dose not like the taste.

*Desert Coffee: How ever, Zeszrima Xe-Lhalar has an addiction Desert Coffee. Being known to drink over 10 cups in a day. If Zeszrima don't get a hot cup just after walking up Zeszrima can be very grumpy until they do. Known to walk through dungeons with a cup in hand and am open book on the other, while giving advice.

If asked about her Gender, he just say, when playing with banned Drungs/magic things got all messed up and they are not 100% sure what they are now.

IMAGE HERE


Zeszrima Xe-Lhalar wrote:

I got board so I made a new PC

Noble Drow Investigator

Zeszrima Xe-Lhalar is a total wastral, spending most of her/his {no one knows} coin and fun and substance abuse. With a very unhealthy interest in Poison and Drugs, yet HE/She dose not drink Alcohol, saying She/He dose not like the taste.

*Desert Coffee: How ever, Zeszrima Xe-Lhalar has an addiction Desert Coffee. Being known to drink over 10 cups in a day. If Zeszrima don't get a hot cup just after walking up Zeszrima can be very grumpy until they do. Known to walk through dungeons with a cup in hand and am open book on the other, while giving advice.

If asked about her Gender, he just say, when playing with banned Drungs/magic things got all messed up and they are not 100% sure what they are now.

IMAGE HERE

Looks good so far.


I may NOT take a template and perhaps make another character and work TOWARDS having a template

Asking the rest : how would a vampire fare in the group?


Vampire, I don't think so, that has too many problems.
And will likely get the party killed in the first town they visit, not to mention the limit for ability to travel in the first place.


I was mostly thinking that if it's under mountain. Most of the game is underground.

But if travel is involved. I understand yeah


I got board so I made another PC for this.

He's an CG advanced {CR1} Beast-Blooded Aasimar {Bear} Monk.
He carries no weapons or Armor.

Anra Qill Image here


Aannraa Sal Da Qill wrote:

I got board so I made another PC for this.

He's an CG advanced {CR1} Beast-Blooded Aasimar {Bear} Monk.
He carries no weapons or Armor.

Anra Qill Image here

Now, that's one powerful monk.


okay, so this is a hear me out kinda thing :

good aligned mummy/mummy-lord warpriest of Selket, scorpion whip user

Nefertina


Guys,

Submission deadline is Jan. 9, 2026.


Amunet:

Amunet
Female human mummy lord (pureblooded Azlanti) warpriest (champion of the faith) of Selket 6 (Pathfinder RPG Advanced Class Guide 60, 128)
CG Medium undead (humanoid, human)
Init +2; Senses darkvision 60 ft.; Perception +17

--------------------
Defense
--------------------
AC 29, touch 12, flat-footed 27 (+10 armor, +2 Dex, +4 natural, +3 shield)
hp 107 (8d8+64)
Fort +13, Ref +8, Will +11
Defensive Abilities channel resistance +4, rejuvenation; DR 10/—; Immune cold, electricity, undead traits
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 liquid glass scorpion whip (aa) +10 (1d8+11 plus disease) or
. . slam +10 (1d6+7 plus disease)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 liquid glass scorpion whip (aa))
Special Attacks blessings 6/day (Healing: powerful healer, Repose: gentle rest), channel rot, fervor 8/day (2d6), insidious mummy rot, sacred weapon, sandstorm wrath (40-ft. cone, 4d8 fire and slashing and blinded 2d4 rounds, reflex dc 21 half, 3/day), smite evil 1/day (+7 attack and AC, +6 damage), undead mastery (DC 21)
Warpriest (Champion of the Faith) Spells Prepared (CL 6th; concentration +11)
. . 2nd—cure moderate wounds (2), inflict moderate wounds (2, DC 17)
. . 1st—bless water (DC 16), cure light wounds (2), inflict light wounds (3, DC 16)
. . 0 (at will)—create water, detect magic, light, mending, purify food and drink (DC 15)
--------------------
Statistics
--------------------
Str 20, Dex 15, Con —, Int 20, Wis 20, Cha 24
Base Atk +5; CMB +10; CMD 22
Feats Ability Focus (insidious mummy rot), Alertness, Healer’s Hands (+6), Incredible Healer, Power Attack, Skill Focus (Heal), Toughness, Vital Strike, Weapon Focus (scorpion whip (aa))
Traits scholar of the great beyond, seeker
Skills Acrobatics -2 (-6 to jump), Bluff +15, Diplomacy +16, Disguise +16, Heal +17, Intimidate +24, Knowledge (engineering) +14, Knowledge (planes) +15, Knowledge (religion) +14, Perception +17, Profession (Embalmer) +14, Sense Motive +24, Spellcraft +14, Stealth +6; Racial Modifiers +8 Intimidate, +8 Sense Motive, +8 Stealth
Languages Ancient Osiriani, Azlanti, Celestial, Common, Osiriani, Sakvroth, Undercommon
SQ detect alignment
Other Gear +1 mithral full plate, +1 heavy steel shield, +1 liquid glass scorpion whip (aa), cloak of resistance +1, headband of mental superiority +2, 225 gp
--------------------
Special Abilities
--------------------
Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Channel Resistance +4 +4 bonus to save vs. Channel Energy.
Channel Rot (Su) Mummy rot delivered through all natural attacks and weapons.
Damage Reduction (10/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (Sp) As a move action, focus on target in 60 ft to learn if has opposed alignment.
Disease (DC 23) (Su) Insidious Mummy Rot: Slam-contact; save Fortitude DC 21; onset 1 minute; frequency 1/day; effect 2d4 Con and 2d4 Cha damage; cure —.
Fervor (2d6, 8/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Healer’s Hands (+6, 6/day) (Su) Full-rd to treat deadly wounds (no limit or kit needed), beat DC by 10 for extra healing.
Immunity to Cold You are immune to cold damage.
Immunity to Electricity You are immune to electricity damage.
Incredible Healer 1/creature/day, when using Heal to treat deadly wounds, heal normal amount or check result.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rejuvenation (Su) Mummy lord reforms one day after being destroyed.
Sacred Weapon (Su) When using sacred weapon, increase damage dice.
Sandstorm Wrath (3/day, DC 21) (Su) 40-ft. cone, 4d8 fire and slashing and blinded 2d4 rounds, Reflex DC 21 half, 3/day
Smite Evil (1/day) (Su) As a swift action, gain +7 att, +6 dam, and +7 to AC vs. evil foe in sight.
Undead Mastery (DC 21) (Su) Control up to a total of 48 HD of undead
Undead Traits Undead have many immunities.
Vital Strike Standard action: x2 weapon damage dice.

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